really? I watched it in psych and understood it perfectly
Well of course someone with an interest in psychology is going to get it. Most other people don't seem to, continuing to refer to the whole dream within a dream concept as "inception", when that's not what inception means at all even within the context of the movie.
Well of course someone with an interest in psychology is going to get it. Most other people don't seem to, continuing to refer to the whole dream within a dream concept as "inception", when that's not what inception means at all even within the context of the movie.
yeah dreams are my specialty, I may have taken a course in just dreams and dreaming for half a year...
Can you tell me why I keep dreaming I'm still in highschool or working at my last horrible job then?
Because, you know, it's not like we haven't gone far enough off topic yet or anything.
That is really simple, because that time was important for you, whether it was important for you hating it, or loving it, or missing it, either the emotion is really strong, r you have unresolved business about it.
well what did you expect, an in depth critique of barrels?
Well... I was hoping for one yea.
I put a lot of work into making those barrels look unique, interesting, and easy to remember. I was hoping you'd at least tell me how the redesign stacks up to the previous versions. What you like about the new over the old, or what you thought worked better previously. Stuff like that. You know, so I know what my fanbase wants.
Guess it's too much to hope for to get actual feedback on this pack.
I put a lot of work into making those barrels look unique, interesting, and easy to remember. I was hoping you'd at least tell me how the redesign stacks up to the previous versions. What you like about the new over the old, or what you thought worked better previously. Stuff like that. You know, so I know what my fanbase wants.
Guess it's too much to hope for to get actual feedback on this pack.
well i know nothing of art.. so i am not qualified for critiques, i do prefer the barrels over the original ones though
Definitely unique. I found this via someone's signature and am bookmarking it as a later option. I tend to swap up my texture packs every few maps I play to keep the game feeling fresh.
100% complete may not seem like a big deal, but a lot of texture packs don't. I never use John Smith because the guy only ever has like 2/3 of the textures done, so you have 16x default pigmen next to 32x block textures and it just looks derpy.
Definitely unique. I found this via someone's signature and am bookmarking it as a later option. I tend to swap up my texture packs every few maps I play to keep the game feeling fresh.
It was probably my signature. I'm the only person who cares enough about this pack to advertise for it.
100% complete may not seem like a big deal, but a lot of texture packs don't. I never use John Smith because the guy only ever has like 2/3 of the textures done, so you have 16x default pigmen next to 32x block textures and it just looks derpy.
This was the big motivation behind me "finishing" Sanity before I published it. Packs that are complete, even to vanilla, are extremely rare. I have a hard time using incomplete packs for exactly the reason you stated.
Of course, I also have difficulty using higher-resolution packs for the same reason since player skins are always stuck at 16x.
You can thank me by keeping the texture folders clean. This release had a bunch of redundant and unused textures which made it hard to figure out what I actually need to do for this update. EBXL is usually better than that, so I was surprised at this.
But in all seriousness, thanks to your team for making a mod that I care to support. Keep it up!
You can thank me by keeping the texture folders clean. This release had a bunch of redundant and unused textures which made it hard to figure out what I actually need to do for this update. EBXL is usually better than that, so I was surprised at this.
But in all seriousness, thanks to your team for making a mod that I care to support. Keep it up!
Yes, we are well aware that that folder has some redundant textures in it...as well as some that are getting ready to be added in the next release. Allaryin has been working on 1.6.4 releases and Shecky on 1.7 so it's just a case of trying to prioritize and clean up of old code seems to never be a high priority. The 1.7 version should be much better as Shecky is rewriting all the code.
If you ever have a question about things like that in the future, feel free to PM me or hop on our IRC.
really? I watched it in psych and understood it perfectly
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Moderatoryeah dreams are my specialty, I may have taken a course in just dreams and dreaming for half a year...
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ModeratorBecause, you know, it's not like we haven't gone far enough off topic yet or anything.
That is really simple, because that time was important for you, whether it was important for you hating it, or loving it, or missing it, either the emotion is really strong, r you have unresolved business about it.
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ModeratorNew Features in this version include:
• Added partial support for Snapshot 14w05a.
i love me some barrels
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ModeratorI hope you like the redesigns. I think the new ones are better personally.
Please feel free to give me feedback!
i like your barrels..... *evil grin
well what did you expect, an in depth critique of barrels?
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ModeratorNew Features in this version include:
• Updated support for mod: Ritual Enchanting.
As always, feedback is greatly appreciated!
Well... I was hoping for one yea.
I put a lot of work into making those barrels look unique, interesting, and easy to remember. I was hoping you'd at least tell me how the redesign stacks up to the previous versions. What you like about the new over the old, or what you thought worked better previously. Stuff like that. You know, so I know what my fanbase wants.
Guess it's too much to hope for to get actual feedback on this pack.
well i know nothing of art.. so i am not qualified for critiques, i do prefer the barrels over the original ones though
100% complete may not seem like a big deal, but a lot of texture packs don't. I never use John Smith because the guy only ever has like 2/3 of the textures done, so you have 16x default pigmen next to 32x block textures and it just looks derpy.
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ModeratorAnyway, I'm glad you like it.
This was the big motivation behind me "finishing" Sanity before I published it. Packs that are complete, even to vanilla, are extremely rare. I have a hard time using incomplete packs for exactly the reason you stated.
Of course, I also have difficulty using higher-resolution packs for the same reason since player skins are always stuck at 16x.
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ModeratorNew Features in this version include:
• Improved Existing Textures: Iron Door, Jungle Log
As always, feedback is greatly appreciated!
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ModeratorNew Features in this version include:
As always, feedback is greatly appreciated!
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Curse PremiumThat looks really good. Thanks for supporting our mod. =)
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ModeratorYou can thank me by keeping the texture folders clean. This release had a bunch of redundant and unused textures which made it hard to figure out what I actually need to do for this update. EBXL is usually better than that, so I was surprised at this.
But in all seriousness, thanks to your team for making a mod that I care to support.
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Curse PremiumYes, we are well aware that that folder has some redundant textures in it...as well as some that are getting ready to be added in the next release. Allaryin has been working on 1.6.4 releases and Shecky on 1.7 so it's just a case of trying to prioritize and clean up of old code seems to never be a high priority.
If you ever have a question about things like that in the future, feel free to PM me or hop on our IRC.
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