v2RF update link
> I revised the files for the fire so its properly working now
> Note any other broken things if you can just in case something else slipped past me
I'm glad to see my Boonbuck texture wasn't a complete waste of time anymore. Really happy to see this updated. If you want me to give any other textures a shot just let me know.
I'm glad to see my Boonbuck texture wasn't a complete waste of time anymore. Really happy to see this updated. If you want me to give any other textures a shot just let me know.
If you want to contribute look at anything untextured or poorly textured and make something out of it, send me the image and ill probably adjust the pack and fit it in ^-^
To start with I made a crappy placeholder for redstone blocks until I figure out what I could do for it. Here's a block that looks like a mashed up fruit gusher, which is kind of what I imaged redstone blocks were anyway.
It looks awful up close. (and in general, though I did make it in like ten minutes. I'll have more time tomorrow.)
Also not sure if you meant message you in a PM or post it here, so. Oops.
Good work on this, MissMelcheor! I really like mods that are related to Homestuck. Buuuuuuuut, I'm a bit disappointed since the Nether wasn't replaced by the LoHaC; and that The End wasn't replaced by Skaia... Despite the few missed opportunities (and the creepy fact that lil' Cal took the form of the ghasts) I am pretty pleased by this Texture pack!
Nether was LoHaC but the netherack was a wire frame like texture and that didnt sit right with me, the light blocks for nether bricks wasn't my idea but i feel it stands out too much so i was going to swap it over for the current stone bricks color scheme.
I hadn't gotten to some of the things yet, and I'm a slow worker so I'll rummage around with it some time.. eventually!
Nether was LoHaC but the netherack was a wire frame like texture and that didnt sit right with me, the light blocks for nether bricks wasn't my idea but i feel it stands out too much so i was going to swap it over for the current stone bricks color scheme.
I hadn't gotten to some of the things yet, and I'm a slow worker so I'll rummage around with it some time.. eventually!
Nooo! It's good having the netherbrick be gold! It gives good potential for prospit maps to be made using the pack (and enables one to actually see 5 ft. in front of them in a nether fortress). Keeping w/ the topic of the Neteher, I think it would be good to have the netherrack be more machine-ish like you said it used to be.
Also; for 1.6, is the maplehoof texture going to move from cows to some of the horses? Maybe cows could be given the texture of Jade's consorts.
Anyway, can't wait for the 1.6 edition!
Oh yeah, compasses and clocks are broken. Forgot to mention that in my last post.
Nooo! It's good having the netherbrick be gold! It gives good potential for prospit maps to be made using the pack (and enables one to actually see 5 ft. in front of them in a nether fortress). Keeping w/ the topic of the Neteher, I think it would be good to have the netherrack be more machine-ish like you said it used to be.
Also; for 1.6, is the maplehoof texture going to move from cows to some of the horses? Maybe cows could be given the texture of Jade's consorts.
Anyway, can't wait for the 1.6 edition!
Oh yeah, compasses and clocks are broken. Forgot to mention that in my last post.
Oh yeah compasses would be broken.. forgot about that, but I do see where you are coming from for the yellow and gold schemes for their respective blocks, I can keep them like that since it was just an idea I was working with. For the netherrack I can figure that one too, give it a better feel and whatnot. As for the 1.6 yeah i was thinking about moving over the maplehoof theme to the horses, I'll work around the ideas and get things figured out when I can guys. Thanks for the input! ^^
this is a great texture pack! I love how the color dyes are in Buckets labled by the trolls zodiac (ex: Karkat/cancer=red dye) and also how the silverfish are wigglers!
this is a great texture pack! I love how the color dyes are in Buckets labled by the trolls zodiac (ex: Karkat/cancer=red dye) and also how the silverfish are wigglers!
Thanks for the compliment. :3
Also I'm reformatting the zip and getting things properly compiled together, this means I'll have the 1.6 update soon enough. ^^
Are you planning on adding any sounds to this resource pack? Is it compatible with the current version of minecraft?
Haven't seen if its compatible, you could try it and check, also probably not going to be adding sounds but you never know.. I might. ^^
Also being very lazy on my conversion to the new format so if it doesn't work then its gonna be a little bit before it does, works been a pain on getting it up to snuff. x~x
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Retired Staffah yeah that was from the animations update in 1.5 i forgot about the fire, ill put that in now, thanks for reminding me!
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Retired Staff> I revised the files for the fire so its properly working now
> Note any other broken things if you can just in case something else slipped past me
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Retired StaffIf you want to contribute look at anything untextured or poorly textured and make something out of it, send me the image and ill probably adjust the pack and fit it in ^-^
Also not sure if you meant message you in a PM or post it here, so. Oops.
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Retired Staffnah this is good, either way is perfect, ill put that in right away ^-^
-ill keep it as the place holder until/if you decide to make something nicer
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Retired StaffNo? its a texture pack not a map or something if thats what you mean
*facepalm x4 combo*
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Retired Staff85% : Good work!
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Retired StaffNether was LoHaC but the netherack was a wire frame like texture and that didnt sit right with me, the light blocks for nether bricks wasn't my idea but i feel it stands out too much so i was going to swap it over for the current stone bricks color scheme.
I hadn't gotten to some of the things yet, and I'm a slow worker so I'll rummage around with it some time.. eventually!
Nooo! It's good having the netherbrick be gold! It gives good potential for prospit maps to be made using the pack (and enables one to actually see 5 ft. in front of them in a nether fortress). Keeping w/ the topic of the Neteher, I think it would be good to have the netherrack be more machine-ish like you said it used to be.
Also; for 1.6, is the maplehoof texture going to move from cows to some of the horses? Maybe cows could be given the texture of Jade's consorts.
Anyway, can't wait for the 1.6 edition!
Oh yeah, compasses and clocks are broken. Forgot to mention that in my last post.
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Retired StaffOh yeah compasses would be broken.. forgot about that, but I do see where you are coming from for the yellow and gold schemes for their respective blocks, I can keep them like that since it was just an idea I was working with. For the netherrack I can figure that one too, give it a better feel and whatnot. As for the 1.6 yeah i was thinking about moving over the maplehoof theme to the horses, I'll work around the ideas and get things figured out when I can guys. Thanks for the input! ^^
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Retired StaffAnd your opinion is yours, any reason why?, something to discuss?, those allow for a broader amount of things to be addressed
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Retired StaffThanks for the compliment. :3
Also I'm reformatting the zip and getting things properly compiled together, this means I'll have the 1.6 update soon enough. ^^
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Retired StaffHaven't seen if its compatible, you could try it and check, also probably not going to be adding sounds but you never know.. I might. ^^
Also being very lazy on my conversion to the new format so if it doesn't work then its gonna be a little bit before it does, works been a pain on getting it up to snuff. x~x