I'm sorry but this is terrible. It looks like you just put solid colors and put random pencil marks on it to make it look like cracks, Your ores are in a different textured stone than your normal stone, and your ores have about no detail to them.
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I'm sorry but this is terrible. It looks like you just put solid colors and put random pencil marks on it to make it look like cracks, Your ores are in a different textured stone than your normal stone, and your ores have about no detail to them.
Did you by any chance use a filter effect on them?
It looks like you tried to bump-map them and the quality of the shading (which isn't really good) is vastly different to the textures before that.
The shading is also too harsh. It goes from the shade of the original unshaded textures to near black.
If you used a filter, please read this suggestion before you go further.
...
.....don't use a filter. Shading is not about slapping down some premade effects onto the textures.
Everyone who has ever made a pack that has a lot of effort put into it will always add the shading in themselves by hand.
I suggest you stick with 16x res for now if you're going to use the pencil tool.
It may be less detail you can add but it'll help you get the hang of making textures.
I say this because your pencil lines are way too fine for a hi-res pack.
If this is your first, it's best not to go straight to making high res packs.
Friendly note: This post is not about getting you to quit.
It is about helping you to improve.
It may be harsh to you but not all help is ass-kissing.
If you still want to take this as "bullying" or "trolling" then be my guest, but that's not my intention at all.
I'm not saying you are of course, I'm saying this simply because there are those who do.
ok thnx btw i did use shading I watched a tutorial and that's wut they said to do but ok
Oh okay I see what you were doing there now. It looks much better than the original but it is very very dark. Still needs work obviously but keep it up, I'll be watching this.
If you want to make good textures, don't use tutorials that are quick and easy.
There's no such thing as a texture pack that looks awesome and was easy to make.
You either make something that looks awesome and takes a good while to make
Or you make something that doesn't look too good but is really quick.
kk p.s. here is a 256x256 i'm working on p.s. it's a work in progress so many things are NOT finished
Get comfortable with Photoshop before doing a texturepack or anything like that. Just do stuff in it, get comfortable with all the tools, learn what you should never use (like bevel and emboss and the filters in the way you did.) For minecraft, learn how to use the pixel pen tool and to choose the colors for your pack.
Take out a pen and some paper, sketch some ideas and try to get a unified look for the pack, then use those sketches for reference when you create the pack.
Most people spend MANY hours on their packs, changing every pixel one by one multiple times to get it right.
You are only wasting your own and everyone else's time by posting 5 minute stuff that anyone with Photoshop can make. See if you can find some pixelart tutorials for Photoshop, play around and spend more time making your pack, then post it and make sure people give your criticism and that you learn from it to improve.
I agree, I'd say work on a 16x first rather than jump to hi-res packs.
The higher the resolution, the more work you're going to be putting into to each and every block texture.
What you've got so far for the x256 is very flat.
Ores appear to be coloured blobs.
The grass, at first glance, appears to be featureless and all one colour.
I understand it's a WIP but the whole point in posting it is to get feedback so you can improve as you go.
click on the pic to zoom in otherwise gold diamond and iron are just blobs and grass/cobblestone just look like paintbucket
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http://www.memoriesdesign.com/noah/fart-of-flames-simple.zip
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thanxs!
I understand I'm doing shading right now in fact
no,photoshop
btw here is a picture some of the terrain shaded (some not all)
BTW there is NOT a download yet but there will be later
Here is the tutorial http://www.planetminecraft.com/blog/how-to-do-good-64x64-texture-packs-with-photoshop-by-gbraic/
kk p.s. here is a 256x256 i'm working on p.s. it's a work in progress so many things are NOT finished
Take out a pen and some paper, sketch some ideas and try to get a unified look for the pack, then use those sketches for reference when you create the pack.
Most people spend MANY hours on their packs, changing every pixel one by one multiple times to get it right.
You are only wasting your own and everyone else's time by posting 5 minute stuff that anyone with Photoshop can make. See if you can find some pixelart tutorials for Photoshop, play around and spend more time making your pack, then post it and make sure people give your criticism and that you learn from it to improve.
Good luck.
click on the pic to zoom in otherwise gold diamond and iron are just blobs and grass/cobblestone just look like paintbucket