For a first draft of your first texture pack, this is promising. Most of the natural blocks are textured in a way that's soft and relaxed; it looks pleasant up close or at a distance. But some of the blocks don't look like they belong together in the same pack. For instance, the pine needles have a scratchy, realistic texture that looks out of place in a pack where most other things are smooth and cartoony. Tree leaves and sugar cane are drawn with loving artistic detail, but grass and flowers look like they're made from Play-Doh noodles. The robotically symmetrical spider web also looks strange, since most of the other natural blocks have an organic amount of chaos.
Some stylistic differences within a pack can make sense, if there's a reason behind it. For instance, constructed blocks might use straighter lines than natural blocks. (This is mostly the case in your pack; it makes sense.) Interactive blocks (like crafting tables, ladders, and chests) or uncommon blocks (like diamond block or redstone lamp) might be drawn in greater detail or brighter colors than plain blocks (like cobblestone and dirt). Or not. Consider what looks good and makes sense to you and other Minecraft players.
So my advice is to think through what kind of style or mood you want your texture pack to have; consider how each block compares to the look you're going for, and whether it looks like it would belong in the same work of art as the other blocks. Then change what doesn't fit. And get all the honest feedback you can. You're on to something good; I wish you the best as you keep developing it.
By the way, the ores in this pack are pretty cool. They fit in quite well with the style of the stone and other most common blocks, and the sharp facets on the emerald and diamond ores are suggestive of what your emerald and diamond blocks look like. Nicely done there.
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This is a 64x64 pack that I made. I've only finished the blocks so far, but I'll work on other stuff. I hope you like it!
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Some stylistic differences within a pack can make sense, if there's a reason behind it. For instance, constructed blocks might use straighter lines than natural blocks. (This is mostly the case in your pack; it makes sense.) Interactive blocks (like crafting tables, ladders, and chests) or uncommon blocks (like diamond block or redstone lamp) might be drawn in greater detail or brighter colors than plain blocks (like cobblestone and dirt). Or not. Consider what looks good and makes sense to you and other Minecraft players.
So my advice is to think through what kind of style or mood you want your texture pack to have; consider how each block compares to the look you're going for, and whether it looks like it would belong in the same work of art as the other blocks. Then change what doesn't fit. And get all the honest feedback you can. You're on to something good; I wish you the best as you keep developing it.