bpy: Unable to fit: hardened_clay_stained_red - size: 256x256 - Maybe try a lowerresolution resourcepack?
at bpv.c(SourceFile:56)
at bpz.b(SourceFile:203)
at bpz.a(SourceFile:90)
at bqf.a(SourceFile:72)
at bqf.a(SourceFile:61)
at bqf.a(SourceFile:52)
at bao.ag(SourceFile:439)
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bpv.c(SourceFile:56)
at bpz.b(SourceFile:203)
at bpz.a(SourceFile:90)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: bpz
Stacktrace:
at bqf.a(SourceFile:72)
at bqf.a(SourceFile:61)
at bqf.a(SourceFile:52)
at bao.ag(SourceFile:439)
-- Initialization --
Details:
Stacktrace:
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 77732024 bytes (74 MB) / 223449088 bytes (213 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [ravands256]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
ATTACHMENTS
Screenshot 2014-07-30 14.21.23
Rollback Post to RevisionRollBack
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---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 7/30/14 2:24 PM
Description: Registering texture
bpy: Unable to fit: hardened_clay_stained_red - size: 256x256 - Maybe try a lowerresolution resourcepack?
at bpv.c(SourceFile:56)
at bpz.b(SourceFile:203)
at bpz.a(SourceFile:90)
at bqf.a(SourceFile:72)
at bqf.a(SourceFile:61)
at bqf.a(SourceFile:52)
at bao.ag(SourceFile:439)
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bpv.c(SourceFile:56)
at bpz.b(SourceFile:203)
at bpz.a(SourceFile:90)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: bpz
Stacktrace:
at bqf.a(SourceFile:72)
at bqf.a(SourceFile:61)
at bqf.a(SourceFile:52)
at bao.ag(SourceFile:439)
-- Initialization --
Details:
Stacktrace:
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 77732024 bytes (74 MB) / 223449088 bytes (213 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [ravands256]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)