This is a really nice looking pack. I'd love to see some mod support in the future. I hardly ever play unmodded anymore, but when I do, I will be using this.
This is a really nice looking pack. I'd love to see some mod support in the future. I hardly ever play unmodded anymore, but when I do, I will be using this.
Nice work.
Well, I dunno about mod support. I personally don't use mods, and I probably won't end up developing textures for them either.
On another note, here's something that definitely WILL be coming in a future update:
Any idea when the next update will come out? Nice avatar variation, by the way
Honestly, I can't give an ETA as of now. There's a large number of things that I plan to do, and that I might have to do:
-items.png
-Armor textures
-Update to next version (depending on how long these two take)
All I can say is that it'll be ready when it's ready.
Happy new year! Just in time for 2013, the pack's been updated! New features include items and armor textures, among other changes. Check the OP for a full changelog and for download links!
On another note, here's something that definitely WILL be coming in a future update:
Gotta love the Connected Textures stuff...
I never thought of that... Mind if I steal that idea?
It would look really nice if you darkened the stone. When the ore "activates" with the default textures, the block itself normally gets brighter and contrasts above nearby textures, which looks ugly, so if you darkened the stone so when it emits light, it appears the stone is the same brightness and only the mineral gets brighter, then that would look amazing! That would take a lot of testing and going back and forth between Minecraft and the image program...
... If you did already do that, then I apologize, I can't really tell from that screenshot.
I also think bump-mapping would really suit the pack... But both things should be just on the side, I don't want you to think I'm telling you to do this NAOWW!
Still looking great! And that armour is a nice concept and is well executed!
It's really disappointing to know that all the CTM features including things like that will only be seen by... Around 20% of the people who use it. Vanilla HD texture support is coming, and how many people do you think will patch their game then...
I never thought of that... Mind if I steal that idea?
It would look really nice if you darkened the stone. When the ore "activates" with the default textures, the block itself normally gets brighter and contrasts above nearby textures, which looks ugly, so if you darkened the stone so when it emits light, it appears the stone is the same brightness and only the mineral gets brighter, then that would look amazing! That would take a lot of testing and going back and forth between Minecraft and the image program...
... If you did already do that, then I apologize, I can't really tell from that screenshot.
I also think bump-mapping would really suit the pack... But both things should be just on the side, I don't want you to think I'm telling you to do this NAOWW!
Still looking great! And that armour is a nice concept and is well executed!
It's really disappointing to know that all the CTM features including things like that will only be seen by... Around 20% of the people who use it. Vanilla HD texture support is coming, and how many people do you think will patch their game then...
Of course you can use the idea! Just so long as you don't use my textures without permission
Dude this is amazing you gotta keep working on it! Forever!
Whens the new update released?
The next release probably won't be until after the 1.5 update. I'm waiting to start work on the next update until after everything's made official.
After the 1.5 update, next up will be mobs and other entity-type stuff!
Edit: You said "banner pending" so I thought it would be nice of me to make you one:
I can make my own, thanks.
Nice job, really. I think ill use this for a bit instead of my own XD
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
BTW, Are the Items/GUI supposed to be default?
Yes, they are for now.
I have custom items in the works, which will be there next time I update the pack.
Nice work.
Well, I dunno about mod support. I personally don't use mods, and I probably won't end up developing textures for them either.
On another note, here's something that definitely WILL be coming in a future update:
Gotta love the Connected Textures stuff...
Honestly, I can't give an ETA as of now. There's a large number of things that I plan to do, and that I might have to do:
-items.png
-Armor textures
-Update to next version (depending on how long these two take)
All I can say is that it'll be ready when it's ready.
Great job!
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Retired StaffI never thought of that... Mind if I steal that idea?
It would look really nice if you darkened the stone. When the ore "activates" with the default textures, the block itself normally gets brighter and contrasts above nearby textures, which looks ugly, so if you darkened the stone so when it emits light, it appears the stone is the same brightness and only the mineral gets brighter, then that would look amazing! That would take a lot of testing and going back and forth between Minecraft and the image program...
... If you did already do that, then I apologize, I can't really tell from that screenshot.
I also think bump-mapping would really suit the pack... But both things should be just on the side, I don't want you to think I'm telling you to do this NAOWW!
Still looking great! And that armour is a nice concept and is well executed!
It's really disappointing to know that all the CTM features including things like that will only be seen by... Around 20% of the people who use it. Vanilla HD texture support is coming, and how many people do you think will patch their game then...
"And with that, POW! I'm gone." ---Lord Crump
Of course you can use the idea! Just so long as you don't use my textures without permission
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Curse PremiumWhens the new update released?
The next release probably won't be until after the 1.5 update. I'm waiting to start work on the next update until after everything's made official.
After the 1.5 update, next up will be mobs and other entity-type stuff!