1.14
128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
Poll: Would you use Chroma Hills if it was made in 32x?
Ended Jun 1, 2019
Yes it is if you download the 1.8 packs
If you look at the title on this thread there is also a red 1.8 tag as well as it saying 1.7 
We got nether warts coming in the new update now tooo
Looks fantastic! <3
For the mews. =^-^=

youtube: Totoro Princess
Minecraft: _TotoroPrincess_
Link Removed
Thanks!
I'm on a roll guys just been cracking into the last gold tools FINALLY all are complete now

[quote=netscannerwaldi;../../../members/netscannerwaldi;1243257-1-7-64x-chroma-hills-rpg-cartoon-official-seus-rp?comment=4712]
At first: V.12 Changes looks pretty cool! Can't wait to see the final version!
Now, after every texture looks natural and connected, I noticed that Lava looks now a littlebit unnatural, cause there is no random pattern (although I use Optifine). Is it possible for Lava to have a connected texture or random pattern?
Thanks
Connected textures don't effect lava/water or it would of been done a long time ago, the repeat pattern is annoying i agree 
Had an urge to animated the command block just 4 simple frames but enough to give it a little life. If the link doesn't work (goes to CH.com site) just paste it direct to your browser.
http://chromahills.com/screenshots/commanblockanim2.gif
So, there was an issue with the gold shovel? I have been having an issue with the gold shovels not having a skin of it's own, just shows the default... hopefully it will be fixed in .12 if there was no problem with it
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Not an issue. Just didn't have a skin
actually one more question, are Zombie Villagers going to have a skin in .12? it would be nice but to be honest I like it the way it is so I can readily identify which is NOT a villager....
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[quote=RepoDraghon;../../../members/RepoDraghon;1243257-1-7-64x-chroma-hills-rpg-cartoon-official-seus-rp?comment=4714]
So, there was an issue with the gold shovel? I have been having an issue with the gold shovels not having a skin of it's own, just shows the default... hopefully it will be fixed in .12 if there was no problem with it
Hey, the gold shovel is done and will be in the v.12 update. The basic rule on my pack is ANYTHING that shows as default is purely because i have not created it yet. However as thank you to the 100's of donor's/patreons of my work i allow them to access to a forum where i upload all the latest art work before i put out a official public release they can try and test. So the gold shovel was done several weeks back.
The new v.12 update is turning into a BIG update many, many new textures and improvements of old textures
Got all the particle effects completed today folks
HAPPY FRIDAY
CH 128x V.12 is LIVE. Big update read the change log! I'll sort 64x version asap. All donors/patreons download this final release also.
http://www.chromahills.com/forum/downloads.php
Enjoy, it's been a lot of work!
Change log v.12 (its BIG)
BLOCKS
Adjusted Comparator
Adjusted repeater
Redstone ore (improved artwork)
Cobble CTM added new larger variations
Stone NEW fits art style of pack better.
Ore blocks ALL improved and refined.
Log tops ALL refined
Cake Side/bottom added
Command block, with animation
Beacon
Mob spawner (now easier to see inside)
Dandelion flower new artwork.
Nether wart stages
Prismarine rough now animated Animated
ITEMS
Gold shovel
Gold axe (improved)
Gold hoe
Gold pickaxe
Prismarine shard
Prismarine Chrystal
Mutton raw
Mutton cooked
Rabbit foot
Rabbit hide
Rabbit stew
Leather armor all items
Iron hoe (new blade style)
MOBS
Ghast
DarkBrown horse (this version removes markings like white spots/dark spots etc)
Black horse (this version removes markings like white spots/dark spots etc)
Chestnut horse (this version removes markings like white spots/dark spots etc)
Gray horse (this version removes markings like white spots/dark spots etc)
White horse (this version removes markings like white spots/dark spots etc)
Creamy horse (this version removes markings like white spots/dark spots etc)
ARMOR
Leather armor
MISC
Moon phases added....kinda forget these as i don't play survival
Fixed the position of the arrows in the server multiplayer menu
FONT (new style font, more fitting to the RPG theme)
Particle effects all complete
Creative GUI artwork refined.
TBH I liked the old stone better but whatever. I got 2 friends to DL the .12 and they love it, kinda disappointed that the optifine leaf fix was not included in the .12 release but since I have it installed already I don't care much... I think the shiny (from enchants) on the pants can be toned down a bit but looks good. So, so, so, so, so happy about the moon phases, they look almost real. keep up the great work...
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Thanks
Yeah its always impossible when making changes to please all people 100% of the time, personally the new stone completes the style/vision of my interpretation of the Minecraft world getting a lot of postive feedback on it. Again the new font is not so cartoony esqe in style but I really love how it gives a more RPG feel when seeing it and am very pleased with the change but it will take some adjustment for others or they will switch to the old one 
Ah i can't put the Optifine Leaf Fix in the pack as it can ONLY be used when people use 1.8 Optifine all the time and some don't use Optifine.
I see, I see, well keep up the good work
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not sure if you still check this for new posts as thre are so many, my only misgiving though is the mark-less horses. Variety being the spice of life, I wish you would bring back the body marking or make them abvailable for donors
I know that this is a GPU intensive pack but between .11 and .12 my FPS went from 60ish to 30ish
just letting you know
Edit: Oh I keep forgetting, I have Zyin's HUD and the N-S-E-W with the .12 is off with the new font and I can't seem to turn it off in the config with Optifine installed (there is an option to turn off custom fonts). The only things I've noticed are the S being off like this (S ) but slightly overlapping the ( and the SW or anything with 2 letters is too wide on both sides of the ( and ).
I'll upload a pic when I find them...
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Continued pics here... cause it only lets me load 5
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Hey, i regularly check this forum it's been the main development thread from the start
I haven't taken away the markings, i just haven't even drawn them yet so they don't exist until i do. They also are real pain ( i tried a quick test) to look nice with my more detailed horses and i wont be putting the default blocky ones in the pack as that would ruin the detailed horses
At some point i will start work on the markings i don't know when though as i will happily keep putting them off and work on something more fun as i know i will be playing with them for days to get them how i want them!
Any new art work goes into the donor/patreon forum for supporting my work much sooner than public releases so you will see them there when they are ready, don't worry 
Hmm yeah i noticed a few font issues also, i'll take a look.
As to your FPS drop i've had no such issues or heard reports from others so i'm not sure on that one i'm afraid.
Keep up your spendid work, Syclone! You're a true artist with all these textures.
function Jacky(Logic) { return Truth; }
Hmm that's an odd one all of the those mobs are done (not the zombie villagers yet) possibly an issue with not enough ram allocated but that shouldn't just effect mobs really
Thank you so much kind sir, i'm pleased you appreciate my work
SO...it's getting hot in here so take of all your clo..........umm well maybe not but its hot cos its Blaze time
These pesky buggers just don't sit still so i went with animated gif to show you
http://imgur.com/95ubzL7