1.14
128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
Poll: Would you use Chroma Hills if it was made in 32x?
Ended Jun 1, 2019
http://puu.sh/8nKcZ.png
http://puu.sh/8nKfN.png
It seems transparent? Let's see I have Forge 1.7.2-10.12.1.1060, ShadersModCore-v2.3.12-mc1.7.2-f1040, OptiFine_1.7.2_HD_U_D1, seus-v10.1-Preview2, and ChromaHills-128x_1.7_1.0.7. If more info is needed let me know!
Go to Options > Shaders and activate "Tweakblockdamage" ON
Oh derp. Thanks!
Another problem you need to correct is you're using Connected Textures. None of the Connected Textures from Chroma Hills have specular mapping. Turning the connected textures off will definitely increase the quality of some (if not most) of the reflections.
Thanks alot pieisnotpi.
It's an issue with the custom colours in optifine and this resourcepack not liking eachother, just turn off custom colours and it should be fine.
I see a lot of new faces popping in thats awesome and welcome!
So i plan on getting the next update out this week sometime, few things I wan't done before I start sorting it out.
So I've worked on some more items, finally we have fishing rods and wheat done
Also i thought I would show some sneaky peaks of the work in progress of the upcoming HUB build for the server, this will be where you choose a path to play factions/RPG, Creative, KitPVP and we have some little mini games in the pipeline too
Thanks everyone
Okay so many months ago i chatted in this topic about what to do with the villagers and I really liked the idea of making them dwarven.
So finally I've made a start on them and here's the early work in progress of the farmer, still lots to do and more dwarven details i want to add like beads in the beard etc maybe a tattoo and i'm not sure yet about the arms with that joined up section so will need to have a play with that
Oh also, working on these and the style/detail the more recent mobs have makes me want to go back and rework some of the other mobs, like the zombies being a bit more human in the face and a revamp of the skellys/creepers...........
ok first thing is that i have found a game breaking bug (IMO) and it happens at sunrise and sunset, times are around 12800 & 22800 i have made a small video showing the bug:
And second thing is his Volumetric clouds in preview 2, i have been messing with them and have optimized them so there is almost no fps loss using them now and i would like Cody to have a look cause i really like the 3D clouds and dont want them to go away, cause it just looks like its heading that way since he has his new 2D clouds ( that are really nice but...) anyway i have made a video about the optimized 3D clouds:
Thanks in advance, keep up the great work, oh and i love the villager's look
What did you looking for? There's nothing to see here.
Seriously, I'm NOT good at english.
I'm just a passing asian guy.
Ha yeah i hate the default noses and yes i will have all the variants done but it will just be the farmer in the next update as i will need many more days to get all of them done!
Heya, firstly i did get your PM just haven't had time to go over it all
Heya, thanks pleased you are enjoying the pack that much
Hey tested the website and its all working okay, sometimes due to the large amount of traffic it struggles so try again and let me know if still a issuse and what the actual error is. Link here http://www.chromahills.com/forum/downloads.php
A 32x pack is in the works but wont ready for a while but thanks
Hey, thanks great to hear
Okay this may fix it (does for mine) delete/remove the whole CTM folder as SEUS currently doesn't use this and it can cause errors.
Yeah i'm pretty sure the build I've been using will be released soon, currently its hard coded to work with the CH pack me and Cody are testing things with so not suitable for general release as it stands.
Also Mooshrooms
AND finally wheat and fishing rod and you know the reason syc
survival games... me....
yeah you've got the picture
Thanks all, really pleased the latest additions are going down well
So, i'm running behind on getting the next update out I may be able to get it out later today/tomorrow but it may have to be early next week as real life stuff has got me rather busy this weekend.
Here's what the next update "should" have in it, this may change. Not my usual huge update i like to put out but still a fair amount.
[CHROMA HILLS CHANGE LOG V1.0.8 (these changes will be in the next version/release)
MOBS
Chickens (with random variations)
Slimes
Iron Golem (with rusty random version)
Farmer Villager (just delete from pack if you want them all default until i have finished)
Mooshroom
ITEMS
Wheat
Fishing rod all versions
Splash bottle fuse added
BLOCKS
Stained glass all added but some will be temporary and will change later
GUI
Book
SEUS
Many normal maps added
Some more specular maps added