Sorry I haven't posted, my infractions caught up with me:P
But the books look great!
And that screenshot above looks absolutely stunning. It makes me think of TES:IV Oblivion for some reason. It also makes me wanna walk up and touch the cobblestone
Rollback Post to RevisionRollBack
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Sorry I haven't posted, my infractions caught up with me:P
But the books look great!
And that screenshot above looks absolutely stunning. It makes me think of TES:IV Oblivion for some reason. It also makes me wanna walk up and touch the cobblestone
Hey Def and no worries
Glad ya like the books and the shader pics lots more to come soon
Not sure if Sonic is reading in here as well or if you know the answer to this Syclone.
Will Sonic release the CH shader with easily adjustable light parameters (constants at the top of specific files come to mind.)
Because i remember some previous version of shaders being way too bright for me to use.
You can adjust many parameters to your liking in the shader files.
Whole reason i created a shader specific version of CH (before the Sonic collab) was because on many texture packs shaders made them way too bright, if you compare my shader version of CH textures to the nonshader you will see just how much darker i have made the textures for this very reason
Sonic has spoken about an easy way to do this lighting/darkening use the SEUS engine settings meaning I wont have to darken all the textures by hand which will be a big time saver!
Well I've got a few things done over the weekend folks, flowing water is now in, endstone block may change it but got rid of default, re-coloured the Mycelium more purple than peach, and added the sponge block.
Change log for the next update is looking like this so far
CHROMA HILLS CHANGE LOG V.3 (these changes will be in the next version/release)
BLOCKS/MISC
Custom night sky added (requires Mc patcher/optifine
New Nether bricks
Nether Quartz block
End stone
Improved Netherrack
CTM Clay bricks added
New gravel added
HD fire animation
New ice
Sponge
Flowing water
Mycelium recoloured
Well I've got a few things done over the weekend folks, flowing water is now in, endstone block may change it but got rid of default, re-coloured the Mycelium more purple than peach, and added the sponge block.
Change log for the next update is looking like this so far
CHROMA HILLS CHANGE LOG V.3 (these changes will be in the next version/release)
BLOCKS/MISC
Custom night sky added (requires Mc patcher/optifine
New Nether bricks
Nether Quartz block
End stone
Improved Netherrack
CTM Clay bricks added
New gravel added
HD fire animation
New ice
Sponge
Flowing water
Mycelium recoloured
ITEMS
Book/quill
Written book.
Enchanted book
-snip
I've been caught up with my texture pack so much I've haven't the chance to stay up to date here. I'm definitely looking forward to V.3, something about that sponge makes it look really nice and don't even get me started on the water, the flow is amazing.
Not quite sure about the End Stone. From the screenshot it appears to be a bit squishy, but it could just be the lighting.
I wish that endstone was there when I fought the Ender Dragon!
Another little tidbit about shaders, I tried Chocapic's ultra shaders and it dropped me to 20 fps. But currently I'm playing Far Cry 3 on high settings at 30 -40 fps...
Minecraft is a strange game for sure
Rollback Post to RevisionRollBack
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Hey Sy if you don't mind me asking, how did you change the look of the tall grass. I'm trying to produce a specific theme for my TP and well the default tall grass just isn't doing it.
I've been caught up with my texture pack so much I've haven't the chance to stay up to date here. I'm definitely looking forward to V.3, something about that sponge makes it look really nice and don't even get me started on the water, the flow is amazing.
Not quite sure about the End Stone. From the screenshot it appears to be a bit squishy, but it could just be the lighting.
Yeah saw you were working on your own TP good luck with it Happy to advise if you need it
Water came out alright better when its moving though Glad ya like it.
Endstone may change its an edited sponge texture that i thought looked quite strange thought i i'd try it in the END to get rid of default
I wish that endstone was there when I fought the Ender Dragon!
Another little tidbit about shaders, I tried Chocapic's ultra shaders and it dropped me to 20 fps. But currently I'm playing Far Cry 3 on high settings at 30 -40 fps...
Minecraft is a strange game for sure
Ha yeah, had to sit through default End textures in your LP didn't we
Oh don't compare current PC games to how shaders work in MC they are quite different and shaders will always be power hungry beasts but hopefully more optimization will follow in time
Hey Sy if you don't mind me asking, how did you change the look of the tall grass. I'm trying to produce a specific theme for my TP and well the default tall grass just isn't doing it.
Hey, well it should just be a case of drawing your new ones and replacing the texture, or are you asking something else?
Well here's a bunch of bump map SEUS test screen shots I took last night folks
Hey, well it should just be a case of drawing your new ones and replacing the texture, or are you asking something else?
I assumed so but after looking through I couldn't find the texture for the tall grass anywhere. I'll give it another check, i'm sure it's in there somewhere. Edit - finally found it, looks like I overlooked it all this time.
Those SEUS screenshots look gorgeous, I love how the flames look when combined with it. The Nether must look amazing.
I just installed chroma hills fancying it for some time now and the two main impressions are:
I. flying f... on pancakes this looks incredibly good! I've added in shaders only some days ago and chroma hills really completes the atmosphere I was looking for. you did an awesome job and thank you very much for sharing this with us.
II. Probably I've missed something but I just have to ask: do cows remain in their default skin intentionally? if not - is it my fault or are you going to change that some day? same question about minor stuff like the chest interface or the water inside of cauldrons.
don't get me wrong I don't want to bug you just curious if this is wanted or just a fault by me.
thanks once again and have a nice day - K.
Hahah well thank you for one of the best comments I've heard yet made me laugh out loud flying f... on pancakes this looks incredibly good! Very pleased you like my work.
To answer your question the pack is still very a work in progress and anything you see that is default will be changed over time
The next update coming soon will have more new finished content, so when you download the pack be sure to keep checking back for updates
Hi i love this texture pack. I was wondering will there be any plan to add in changes for the night time sky because i see it was just plain black sky.
So, I've read through a few pages, and I haven't seen mention of Forge at all. I just recently installed it and I've gotta say, it's pretty awesome. However, I cannot figure how to get the shaders to work at all. I haven't played around with shaders in a long time, but there are no instructions on how to get them to work with Forge, if they will; presumably Forge has ModLoader and MCPatcher already rolled into it, and Optifine has never done anything but cause me problems since the game has zero FPS reduction with all settings maxed. I have no idea what Magic Launcher is, and would this Shadersmod be required even with Forge?
I apologize for the gazzilion questions. I haven't done much modding in a long time, and I'm fairly new to Forge.
So, I've read through a few pages, and I haven't seen mention of Forge at all. I just recently installed it and I've gotta say, it's pretty awesome. However, I cannot figure how to get the shaders to work at all. I haven't played around with shaders in a long time, but there are no instructions on how to get them to work with Forge, if they will; presumably Forge has ModLoader and MCPatcher already rolled into it, and Optifine has never done anything but cause me problems since the game has zero FPS reduction with all settings maxed. I have no idea what Magic Launcher is, and would this Shadersmod be required even with Forge?
I apologize for the gazzilion questions. I haven't done much modding in a long time, and I'm fairly new to Forge.
I can't provide you with exact help but I'm pretty sure shaders do work with Forge. I've never used SEUS shaders with Forge though.
Rollback Post to RevisionRollBack
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Hi i love this texture pack. I was wondering will there be any plan to add in changes for the night time sky because i see it was just plain black sky.
Hi and thats great to hear oh yes night sky is in now and will be in the next update. It has moving clouds and stars and i plan to add more effects later as well
So, I've read through a few pages, and I haven't seen mention of Forge at all. I just recently installed it and I've gotta say, it's pretty awesome. However, I cannot figure how to get the shaders to work at all. I haven't played around with shaders in a long time, but there are no instructions on how to get them to work with Forge, if they will; presumably Forge has ModLoader and MCPatcher already rolled into it, and Optifine has never done anything but cause me problems since the game has zero FPS reduction with all settings maxed. I have no idea what Magic Launcher is, and would this Shadersmod be required even with Forge?
I apologize for the gazzilion questions. I haven't done much modding in a long time, and I'm fairly new to Forge.
Ah i'm afraid i have never even touched Forge as yet so can't really help with any advice although i'm sure others will be able to help
Hope you get sorted.
Been playing with another water animation and i think i will be swapping over its more like waves and has a more stylized look and the bigger pattern fits with the cartoony side of the pack.......... i'm just never satisfied and have to look at things i've already done!
Pic for now, but will make a Video and can show the flowing water as well
I can't provide you with exact help but I'm pretty sure shaders do work with Forge. I've never used SEUS shaders with Forge though.
I must confess I'm pretty ignorant about this. What is different about SEUS compared to other shaders? Or is it just compatibility issue?
Either way, I have no clue if I installed the shaders properly or not. I've loaded the game up and while the texture pack is pretty damn good, I don't see any difference in the shading.
Oh, I also decided to get Optifine after all, but I can't find instructions on how to install it with Forge.
Basically what I am saying is that I have completely forgotten how to do all this, since I haven't touched this stuff in well over a year.
I must confess I'm pretty ignorant about this. What is different about SEUS compared to other shaders? Or is it just compatibility issue?
Either way, I have no clue if I installed the shaders properly or not. I've loaded the game up and while the texture pack is pretty damn good, I don't see any difference in the shading.
I'll confirm that I've never gotten any shaders in general to work with forge. There are some class overlaps unfortunately.
To clear up something, SEUS is (in my opinion) the best looking shaderpack out there. You need the actual 'GLSL shaders mod' for any shaderpack to work.
*Also from what I understand, is that SEUS and the actual GLSL shader mod are being combined in a way. Cody (the guy that made/makes SEUS) is in the process of this I believe. Anyone can correct me if I'm wrong.
And the process to installing the shaders is really straighforward, but it must be done in a specific order. Go to the GLSL forum page, and they give you a simple step by step. I do it manually, and I'm almost positive you add optifine (must be a specific version), then the GLSL shaders mod, and then add the shaderpack to the shaderpacks folder (in this case, SEUS). Apparently, on the GLSL forum page, they say if you add forge FIRST, then optifine and the other things it should work. I've never tried that order, maybe you could give that a shot?
Well here's a bunch of bump map SEUS test screen shots I took last night folks
ERMAHGERD.
Cody has made some serious progress with SEUS, really looking forward to seeing the finished 'official' release soon! I normally don't care too much for bump mapping, but it looks REALLY good with Chroma Hills.
Keep up the great work Syclone, I've seen all the updates you've done and it is looking good! I just ordered a 27" monitor and I think it's funny I'm more excited to see Minecraft w/ Chroma Hills versus the other graphically beautiful games I play.
I'll confirm that I've never gotten any shaders in general to work with forge. There are some class overlaps unfortunately.
To clear up something, SEUS is (in my opinion) the best looking shaderpack out there. You need the actual 'GLSL shaders mod' for any shaderpack to work.
*Also from what I understand, is that SEUS and the actual GLSL shader mod are being combined in a way. Cody (the guy that made/makes SEUS) is in the process of this I believe. Anyone can correct me if I'm wrong.
And the process to installing the shaders is really straighforward, but it must be done in a specific order. Go to the GLSL forum page, and they give you a simple step by step. I do it manually, and I'm almost positive you add optifine (must be a specific version), then the GLSL shaders mod, and then add the shaderpack to the shaderpacks folder (in this case, SEUS). Apparently, on the GLSL forum page, they say if you add forge FIRST, then optifine and the other things it should work. I've never tried that order, maybe you could give that a shot?
ERMAHGERD.
Cody has made some serious progress with SEUS, really looking forward to seeing the finished 'official' release soon! I normally don't care too much for bump mapping, but it looks REALLY good with Chroma Hills.
Keep up the great work Syclone, I've seen all the updates you've done and it is looking good! I just ordered a 27" monitor and I think it's funny I'm more excited to see Minecraft w/ Chroma Hills versus the other graphically beautiful games I play.
I'm pretty sure you can get them to work with forge if you install in the correct order. It may be Forge > Optifine > Shaders.
That may not be right, but I could've sworn I've got it to work before.
Rollback Post to RevisionRollBack
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
I'm pretty sure you can get them to work with forge if you install in the correct order. It may be Forge > Optifine > Shaders.
That may not be right, but I could've sworn I've got it to work before.
I'll have to try it tonight! Although the mods I typically use are still using 1.4.7 (basically redpower2) so that's a whole other problem. The newest GLSL shaders (and SEUS ahaderpack) only work with 1.5, but I suppose I could download the older versions...Hmmmm...
And we are supposed to be seeing 1.6 really soon anyways, so that's going to be interesting for all the mods and shaders. Hopefully it won't be too big of a change (to still add in the mods I mean), otherwise I'll still be using 1.5.2.
But the books look great!
And that screenshot above looks absolutely stunning. It makes me think of TES:IV Oblivion for some reason. It also makes me wanna walk up and touch the cobblestone
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Hey Def and no worries
Glad ya like the books and the shader pics lots more to come soon
You can adjust many parameters to your liking in the shader files.
Whole reason i created a shader specific version of CH (before the Sonic collab) was because on many texture packs shaders made them way too bright, if you compare my shader version of CH textures to the nonshader you will see just how much darker i have made the textures for this very reason
Sonic has spoken about an easy way to do this lighting/darkening use the SEUS engine settings meaning I wont have to darken all the textures by hand which will be a big time saver!
Well I've got a few things done over the weekend folks, flowing water is now in, endstone block may change it but got rid of default, re-coloured the Mycelium more purple than peach, and added the sponge block.
Change log for the next update is looking like this so far
CHROMA HILLS CHANGE LOG V.3 (these changes will be in the next version/release)
BLOCKS/MISC
Custom night sky added (requires Mc patcher/optifine
New Nether bricks
Nether Quartz block
End stone
Improved Netherrack
CTM Clay bricks added
New gravel added
HD fire animation
New ice
Sponge
Flowing water
Mycelium recoloured
ITEMS
Book/quill
Written book.
Enchanted book
Not quite sure about the End Stone. From the screenshot it appears to be a bit squishy, but it could just be the lighting.
Another little tidbit about shaders, I tried Chocapic's ultra shaders and it dropped me to 20 fps. But currently I'm playing Far Cry 3 on high settings at 30 -40 fps...
Minecraft is a strange game for sure
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumNvm just Don't look At post.
Yeah saw you were working on your own TP good luck with it
Water came out alright better when its moving though
Endstone may change its an edited sponge texture that i thought looked quite strange thought i i'd try it in the END to get rid of default
Ha yeah, had to sit through default End textures in your LP didn't we
Oh don't compare current PC games to how shaders work in MC they are quite different and shaders will always be power hungry beasts but hopefully more optimization will follow in time
Hey, well it should just be a case of drawing your new ones and replacing the texture, or are you asking something else?
Well here's a bunch of bump map SEUS test screen shots I took last night folks
Many thanks. So far it's going well, I'm facing some problems here and there but I'm sure I can handle them.
I assumed so but after looking through I couldn't find the texture for the tall grass anywhere. I'll give it another check, i'm sure it's in there somewhere. Edit - finally found it, looks like I overlooked it all this time.
Those SEUS screenshots look gorgeous, I love how the flames look when combined with it. The Nether must look amazing.
Calm yourself Uni calm your self
Hahah well thank you for one of the best comments I've heard yet made me laugh out loud flying f... on pancakes this looks incredibly good!
To answer your question the pack is still very a work in progress and anything you see that is default will be changed over time
The next update coming soon will have more new finished content, so when you download the pack be sure to keep checking back for updates
I apologize for the gazzilion questions. I haven't done much modding in a long time, and I'm fairly new to Forge.
I can't provide you with exact help but I'm pretty sure shaders do work with Forge. I've never used SEUS shaders with Forge though.
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Hi and thats great to hear oh yes night sky is in now and will be in the next update. It has moving clouds and stars and i plan to add more effects later as well
Heres a piccy
Ah i'm afraid i have never even touched Forge as yet so can't really help with any advice although i'm sure others will be able to help
Hope you get sorted.
Been playing with another water animation and i think i will be swapping over its more like waves and has a more stylized look and the bigger pattern fits with the cartoony side of the pack.......... i'm just never satisfied and have to look at things i've already done!
Pic for now, but will make a Video and can show the flowing water as well
I must confess I'm pretty ignorant about this. What is different about SEUS compared to other shaders? Or is it just compatibility issue?
Either way, I have no clue if I installed the shaders properly or not. I've loaded the game up and while the texture pack is pretty damn good, I don't see any difference in the shading.
Oh, I also decided to get Optifine after all, but I can't find instructions on how to install it with Forge.
Basically what I am saying is that I have completely forgotten how to do all this, since I haven't touched this stuff in well over a year.
I'll confirm that I've never gotten any shaders in general to work with forge. There are some class overlaps unfortunately.
To clear up something, SEUS is (in my opinion) the best looking shaderpack out there. You need the actual 'GLSL shaders mod' for any shaderpack to work.
*Also from what I understand, is that SEUS and the actual GLSL shader mod are being combined in a way. Cody (the guy that made/makes SEUS) is in the process of this I believe. Anyone can correct me if I'm wrong.
And the process to installing the shaders is really straighforward, but it must be done in a specific order. Go to the GLSL forum page, and they give you a simple step by step. I do it manually, and I'm almost positive you add optifine (must be a specific version), then the GLSL shaders mod, and then add the shaderpack to the shaderpacks folder (in this case, SEUS). Apparently, on the GLSL forum page, they say if you add forge FIRST, then optifine and the other things it should work. I've never tried that order, maybe you could give that a shot?
ERMAHGERD.
Cody has made some serious progress with SEUS, really looking forward to seeing the finished 'official' release soon! I normally don't care too much for bump mapping, but it looks REALLY good with Chroma Hills.
Keep up the great work Syclone, I've seen all the updates you've done and it is looking good! I just ordered a 27" monitor and I think it's funny I'm more excited to see Minecraft w/ Chroma Hills versus the other graphically beautiful games I play.
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
I'm pretty sure you can get them to work with forge if you install in the correct order. It may be Forge > Optifine > Shaders.
That may not be right, but I could've sworn I've got it to work before.
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
I'll have to try it tonight! Although the mods I typically use are still using 1.4.7 (basically redpower2) so that's a whole other problem. The newest GLSL shaders (and SEUS ahaderpack) only work with 1.5, but I suppose I could download the older versions...Hmmmm...
And we are supposed to be seeing 1.6 really soon anyways, so that's going to be interesting for all the mods and shaders. Hopefully it won't be too big of a change (to still add in the mods I mean), otherwise I'll still be using 1.5.2.
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!