Ok it's looking brilliant! Just downloaded it and converted it, it's amazing but a few bugs I found:
Sphax CTM is in there still along with the armors, and this:
The bed icon has random green/white pixels around it =/
Ah this all good as many eyes are on it and spotting little errors here and there
New replacement 1.4.7 downloads are up, the Sphax armor is now gone (sorry bout that folks) i missed the CTM file........tooo tired lol
Will replace the CTM file on the server
Glad you're enjoying it Sam.
Got my head around 1.5 anim files now I'll bust through those and move on to the CTM fixes then up 1.5 to the server :DThank for all the posts guys, I am reading but quite busy getting the next version sorted to upload so apologies i don't reply in my usual drawn out manner
No prob, Syc! As long as you are responding at all, its good. Glad that you finally got this released, but expect lots of traffic, this should get hot quick...
Hey! i absolutely love your texturepack but i have some info that i'd like you to know.
First being, theres a tiny pixel floating around when fielding a diamond sword.
2nd thingie, chests are missing their bottoms, or is this just because i converted this to 1.5?
Thanks i'll make note of all the little errors people find, and ummm yes i haven't done a bottom on the chests yet
Having an issue with runing this.I went to your site and downloaded the 1.4.7 zip file and added the No Shader to my tp folder.My minecraft is currrent at 1.5.1.Dumb question but is that why the tp isnt fully working for me.I'm sure thats the reason because as I type I know I'm answering my own question.But wanted to make sure.
Having an issue with runing this.I went to your site and downloaded the 1.4.7 zip file and added the No Shader to my tp folder.My minecraft is currrent at 1.5.1.Dumb question but is that why the tp isnt fully working for me.I'm sure thats the reason because as I type I know I'm answering my own question.But wanted to make sure.
BTW...this is a great pack.Can't wait to use it.
1.4.7 Texture packs don't work with 1.5 format
Rollback Post to RevisionRollBack
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Probably shouldn't have updated my Minecraft to 1.5 so quickly.
Hey True, and anyone else I'm almost done fixing 1.5 it will 100% be up in the morning (gone 12pm here). Really i should of just forgotten about 1.4 but never mind
Noticing performance issues with 1.5 though and the waving shader grass has stopped moving, but the trees still move... might find a fix.
CTM and anims all working fine now in 1.5.......glad that's out the way.
The alpha channel of the skeleton png has an error, there is a white square in the upper right corner that makes the back side of the head transparent and sometimes you can see the face of the skeleton from behind. Cool skeleton by the way.
Ah yeah thanks i know he has a hole in his head his very unfinished , The skelly i started a while back and left it to get on with other things. So I really need to look at finishing him at some point......so much to do
WOW Dude, congratulations on officially releasing the texture pack for 1.5. You've really done a fantastic pack here sir, now I'm off to download the pack and enjoy it's wonderful textures.
WOW Dude, congratulations on officially releasing the texture pack for 1.5. You've really done a fantastic pack here sir, now I'm off to download the pack and enjoy it's wonderful textures.
Thank ye so much I hope you enjoy your time with it
Hi, the pack is not finished yet so i wouldn't want anything converted till its 100% complete which will be a while. Also we only allow public downloads from the official Chroma hills website
Just one thing, why don't you include the shader files in the pack download? it'd be much more simple.
The shader files arn't related to the pack Defish you can use all sort of shader files with any pack (as long as the pack has the files to work with SEUS) etc. So they are a separate download which people can just drop into their shader setup, i have about 6 SEUS shader setups including the CH custom shaders.
I think its easier keeping them away from the texture pack files for those who are new to shaders as the play no part in the TP its self Also the CH custom shaders are direct downloads with no profit generated as they aren't mine i just edited and combined files here and there to suit the pack.
So after some derpery on my end of getting the pack (shaders version) to work. I have it up and running =D Looks really nice, iunno how I played MC without shaders O_O
I do have one question (keep in mind first time shader user), Creatures (pigs/cows/slimes etc etc etc) seem to be alittle on the bright side, is that due to simply being default textures and aren't modified (Correct term?) to fit shaders? Or is there a way to turn down the brightness of the shaders somewhere? Or is my derpery not ended and I have missed more?
Also a mishap I noticed, might of been reported already: The diamond sword has a random peice of something floating like 10 inches in front of it.
Thanks in advanced for the texture pack and any answers!
So after some derpery on my end of getting the pack (shaders version) to work. I have it up and running =D Looks really nice, iunno how I played MC without shaders O_O
I do have one question (keep in mind first time shader user), Creatures (pigs/cows/slimes etc etc etc) seem to be alittle on the bright side, is that due to simply being default textures and aren't modified (Correct term?) to fit shaders? Or is there a way to turn down the brightness of the shaders somewhere? Or is my derpery not ended and I have missed more?
Also a mishap I noticed, might of been reported already: The diamond sword has a random peice of something floating like 10 inches in front of it.
Thanks in advanced for the texture pack and any answers!
Great to hear,
They are special CH shaders too which i think compliment the pack more than the latest SEUS ones (if you used those of course)
Yes mobs will be quite bright, thats why i have a totally adjusted shader version on the pack all textures are much darker than the non shader pack because shaders really bright the environment. So when i do those mobs they will much darker than the default ones.
Also make sure lighting is set to MOODY other wise it will be even brighter!
Yes, I will re upload the packs with the diamond sword fixed and a few other corrections people have spotted at some point.
Ah this all good as many eyes are on it and spotting little errors here and there
New replacement 1.4.7 downloads are up, the Sphax armor is now gone (sorry bout that folks) i missed the CTM file........tooo tired lol
Will replace the CTM file on the server
Glad you're enjoying it Sam.
Got my head around 1.5 anim files now I'll bust through those and move on to the CTM fixes then up 1.5 to the server :DThank for all the posts guys, I am reading but quite busy getting the next version sorted to upload so apologies i don't reply in my usual drawn out manner
Thank you, great that your enjoying it
Thanks
BTW...this is a great pack.Can't wait to use it.
1.4.7 Texture packs don't work with 1.5 format
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Hey True, and anyone else I'm almost done fixing 1.5 it will 100% be up in the morning (gone 12pm here). Really i should of just forgotten about 1.4 but never mind
Noticing performance issues with 1.5 though and the waving shader grass has stopped moving, but the trees still move... might find a fix.
CTM and anims all working fine now in 1.5.......glad that's out the way.
Edit True get ya self signed up on the Ch forum and anyone else of course
I kid, I kid, take your time fixing it
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Excited is good
Well I'll see if i can get a test 64x version up soon as i can will just make sure all is good with the 1.5 128x wip release and see whats what
Ah yeah thanks i know he has a hole in his head his very unfinished
my thread:
http://www.minecraftforum.net/topic/1707731-mcpe-texture-pack-porting-13-packs-latestmineout-nes/#entry21160373
I heard that from here
Thank ye so much
Hi, the pack is not finished yet so i wouldn't want anything converted till its 100% complete which will be a while. Also we only allow public downloads from the official Chroma hills website
Thanks for asking though.
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
The shader files arn't related to the pack Defish you can use all sort of shader files with any pack (as long as the pack has the files to work with SEUS) etc. So they are a separate download which people can just drop into their shader setup, i have about 6 SEUS shader setups including the CH custom shaders.
I think its easier keeping them away from the texture pack files for those who are new to shaders as the play no part in the TP its self
I do have one question (keep in mind first time shader user), Creatures (pigs/cows/slimes etc etc etc) seem to be alittle on the bright side, is that due to simply being default textures and aren't modified (Correct term?) to fit shaders? Or is there a way to turn down the brightness of the shaders somewhere? Or is my derpery not ended and I have missed more?
Also a mishap I noticed, might of been reported already: The diamond sword has a random peice of something floating like 10 inches in front of it.
Thanks in advanced for the texture pack and any answers!
Great to hear,
They are special CH shaders too which i think compliment the pack more than the latest SEUS ones
Yes mobs will be quite bright, thats why i have a totally adjusted shader version on the pack all textures are much darker than the non shader pack because shaders really bright the environment. So when i do those mobs they will much darker than the default ones.
Also make sure lighting is set to MOODY other wise it will be even brighter!
Yes, I will re upload the packs with the diamond sword fixed and a few other corrections people have spotted at some point.