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Hmm, yup theres something not right with your shaders install. PM over your computer Spec although i can only help with PC not Mac and i'll go through the install with you. Using magic Launcher and the Shader mod is the easiest way by far to run shaders.
Make sure in Magic launcher the list in the top window goes Shader mod at the bottom, then Optifine, and in the route of the Minecraft folder you have a Shaderspacks folder and that the Chroma Hills shader zip is in that folder.
Hope that helps
Well, that's unfortunate because I'm on a mac. Yeah, I'm using the magic launcher and I'm pretty sure I installed it correctly. I have first optifine then the shader mod in magic launcher. In the shaderpacks folder I took the zip of the shaders you gave me and put it in there. Nothing really appears to be wrong, so I'm kinda confused.
Great animation on the redstone, really looking good.
That effect looks pretty darn awesome Syclone. I just seems to fit so well with how I imagine Redstone!
Was the emerald animation in the WIP pack you sent me? I never tested that out on my system...
--EDIT--
Pffft, I can answer that myself! Yes it is, and it looks great. I did not experience any noticeable lag. Awesome.
Thanks, I know CH redstone is more a solid than a dust so i thought well lets try giving some life that really gives a feeling of power. I did just start with a glow effect but started adding to it.
Well, that's unfortunate because I'm on a mac. Yeah, I'm using the magic launcher and I'm pretty sure I installed it correctly. I have first optifine then the shader mod in magic launcher. In the shaderpacks folder I took the zip of the shaders you gave me and put it in there. Nothing really appears to be wrong, so I'm kinda confused.
Great animation on the redstone, really looking good.
Great to hear on the redstone Ah I have seen many problems with people running SEUS on Macs over on the SEUS facebook page you could try posting on SEUS forum page here http://www.minecraft...c-shadows-more/
I will send you over the latest brighter non shader files
Have a few things to show guys, lily pads and lapis ore Taco there is a little glow to the edge of items on or near water its something to do with the shaders but i don't think it's too much of an issue. I think i will make the non shader water just a little more transparent. Any suggestions on what the Lapis block should be, what about some kind of tiled decorative block maybe?
This texture pack continues to get better everyday. Only texture I'm not liking to well is the cobblestone. I just feel its way to light. Speaking of which I wouldn't mind knowing if anyone feels the same way or if its just me.
This texture pack continues to get better everyday. Only texture I'm not liking to well is the cobblestone. I just feel its way to light. Speaking of which I wouldn't mind knowing if anyone feels the same way or if its just me.
Thanks TrueG You are quite right as only recently i have added a more bluey/brown and darker feel to the stone so the cobble is now standing out too much. I'll get that adjusted. Are you testing the 128 non shader version, i can't remember?
Thanks, I know CH redstone is more a solid than a dust so i thought well lets try giving some life that really gives a feeling of power. I did just start with a glow effect but started adding to it.
Great to hear on the redstone Ah I have seen many problems with people running SEUS on Macs over on the SEUS facebook page you could try posting on SEUS forum page here http://www.minecraft...c-shadows-more/
I will send you over the latest brighter non shader files
Have a few things to show guys, lily pads and lapis ore Taco there is a little glow to the edge of items on or near water its something to do with the shaders but i don't think it's too much of an issue. I think i will make the non shader water just a little more transparent. Any suggestions on what the Lapis block should be, what about some kind of tiled decorative block maybe?
Thanks, I'll do that! Those lily pads and lapis look nice! The block should be decorative, maybe looking kinda like the vanilla chiseled sandstone? Something ornate and engraved would be cool!
Thanks TrueG You are quite right as only recently i have added a more bluey/brown and darker feel to the stone so the cobble is now standing out too much. I'll get that adjusted. Are you testing the 128 non shader version, i can't remember?
Thanks, I'll do that! Those lily pads and lapis look nice! The block should be decorative, maybe looking kinda like the vanilla chiseled sandstone? Something ornate and engraved would be cool!
Thanks Well i've got something done for the Lapis block, working on the tracks now.
I'm looking forward to the release of this pack, the first sight is just great!
Thanks, great to see you like it so far
I'm working on all the track parts which is taking a while but I did a Lapis block before i started on the tracks. I thought have a little bit of white/creamy colour would lead into using it with the quartz blocks maybe? Not much else to show till the track blocks are finished.
Just my opinion:
But I think the water is a bit.....BLUE IN YOUR FACE, BAM
My suggestion would be to modify the water colorX.png to a more natural looking color?
Great pack, keep up the work, I literally cannot wait for it to be released.
Hey, thanks for the feedback and glad you're liking CH I agree the non shader water still needs tinkering with, i've tried a few blues and it also need a little more transparency.
Been on the rails tonight/morning and got some of it to show you guys, let me know what you think. I will do a animation for the powered rail, still have the detector rail to do but getting there it may be a little obvious whats on the agenda next.......................................... Minecarts!
Is that the non-shader track or the shader? Seems a little washed out looking. Also, could you make the wooden part of the track a darker wood? Real track ties are usually soaked in creosote that makes them darker than normal. Something like a Rich Coffee Brown.
If possible I think the redstone ore would look far cooler if the energy actually looked like it was INSIDE the crystals. Something like they're more transparent and you can see the energy ribboning and flowing around inside it. I think that would be seriously cool!
It's quite difficult to do but I do think it will make it look better because the current redstone with that sort of red lightning moving around just doesn't suit the pack too well IMO. It just reminds me of a sith lord (from Star Wars) or something like that. A sith block if you will!
Is that the non-shader track or the shader? Seems a little washed out looking. Also, could you make the wooden part of the track a darker wood? Real track ties are usually soaked in creosote that makes them darker than normal. Something like a Rich Coffee Brown.
Just my 2 cents.
Grey
Thats the shaders version it can wash out some colours so i can easily darken the wood part a little more thanks for the input
If possible I think the redstone ore would look far cooler if the energy actually looked like it was INSIDE the crystals. Something like they're more transparent and you can see the energy ribboning and flowing around inside it. I think that would be seriously cool!
It's quite difficult to do but I do think it will make it look better because the current redstone with that sort of red lightning moving around just doesn't suit the pack too well IMO. It just reminds me of a sith lord (from Star Wars) or something like that. A sith block if you will!
When i did it i wasn't 100% if it was a bit ott but seems quite a few peeps like it. What I was going to do was give it a couple of fade frames and have it on a long delay so it only powers up every now and then. I wouldn't even begin to work on an anim inside the redstone being so tiny!
I could just have it simply glowing as i have the glow effect pulsing under the lightning effect.
Was the emerald animation in the WIP pack you sent me? I never tested that out on my system...
--EDIT--
Pffft, I can answer that myself! Yes it is, and it looks great. I did not experience any noticeable lag. Awesome.
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Well, that's unfortunate because I'm on a mac.
Great animation on the redstone, really looking good.
Thanks, I know CH redstone is more a solid than a dust so i thought well lets try giving some life that really gives a feeling of power. I did just start with a glow effect but started adding to it.
Great to hear on the redstone
I will send you over the latest brighter non shader files
Have a few things to show guys, lily pads and lapis ore
Grey
Thank you very much indeed
Thanks TrueG
Thanks, I'll do that! Those lily pads and lapis look nice! The block should be decorative, maybe looking kinda like the vanilla chiseled sandstone? Something ornate and engraved would be cool!
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Thanks
Cool ok well i 'll get a few more bits sorted then get you a new non shader version over.
Aww thanks, i finally got your cracked bricks done and after all the asking glad you like
Its another part of the terrain done and more Sphax not showing so its all needed
Thanks, great to see you like it so far
I'm working on all the track parts which is taking a while but I did a Lapis block before i started on the tracks. I thought have a little bit of white/creamy colour would lead into using it with the quartz blocks maybe? Not much else to show till the track blocks are finished.
But I think the water is a bit.....BLUE IN YOUR FACE, BAM
My suggestion would be to modify the water colorX.png to a more natural looking color?
Great pack, keep up the work, I literally cannot wait for it to be released.
Hi, yes bump mapping will be supported I'm not sure when i'll start on it as plenty of the pack still to go.
Hey, thanks for the feedback and glad you're liking CH
Been on the rails tonight/morning and got some of it to show you guys, let me know what you think. I will do a animation for the powered rail, still have the detector rail to do but getting there
Just my 2 cents.
Grey
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Curse PremiumIt's quite difficult to do but I do think it will make it look better because the current redstone with that sort of red lightning moving around just doesn't suit the pack too well IMO. It just reminds me of a sith lord (from Star Wars) or something like that. A sith block if you will!
Thats the shaders version it can wash out some colours so i can easily darken the wood part a little more thanks for the input
When i did it i wasn't 100% if it was a bit ott but seems quite a few peeps like it. What I was going to do was give it a couple of fade frames and have it on a long delay so it only powers up every now and then. I wouldn't even begin to work on an anim inside the redstone being so tiny!
I could just have it simply glowing as i have the glow effect pulsing under the lightning effect.
"The force is powerful in this one........Mmmmm"
What do we reckon guys and girls?
Thanks
Cheers True, i'm trying
Been on the Minecart for tooo long so lets see what you guys think.