Those wolves though. I told you where the collar was, and you took off with it. It is done amazingly well! The wolf overall looks great now, and the eye thing is fixed. Still looks great.
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Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
Those wolves though. I told you where the collar was, and you took off with it. It is done amazingly well! The wolf overall looks great now, and the eye thing is fixed. Still looks great.
RIGHT! i'll stick with the current res thank you for the help guys. It really shouldn't be an issue, too much going on in my head with more pixels..... SKYCHASE if your reading this i blame you
Also i agree Ziga i'll keep these for the 64x version Glad you like the collars G I'm happy even if they are just traditional shapes.
After quite a bit of playing around in one of my 3d programs we have non shader animated water. A huge thanks to Taiine for helping with how to get all the frames quickly into a Minecraft png format
The water is pretty, but Moozipan has a point that it's a little swimmingpoolish. If you decide to change it, maybe you could make the ripples larger, slower moving and a little less raised off the surface.
The shaders I used never effected my water. (And I could never find ones that did, either) I wasn't going to ask, but are you ever going to release your shaders? They'd be a great addition to the pack.
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Shiny!->
I was gonna make a cool signature pic...But then I got bored and discovered Dragon Cave.
I actually don´t like this kind of swimming pool like water reflections that lots of hd packs use, but I know others do and it´s really well done anway so good job on that.
Your monster spawner is okay, nothing too spectacular and maybe a bit too sphax like with the creeper face on it. Speaking of that I saw that you use the creeper face on several blocks and I like the idea of a recurring symbol for a pack (like the pentagon for sphax) though I think you are able to come up with something more personal and I´d really like to see such thing.
Oh and I totally forgot about your pm - will reply now.
Yes it is a bit swimming pool but it really brings some life into the non shader version. Didn't have too many great ideas for the spawner its okay though does its job for now. I'll have a think of my own symbol i do like the reoccurring creeper though.
The water is pretty, but Moozipan has a point that it's a little swimmingpoolish. If you decide to change it, maybe you could make the ripples larger, slower moving and a little less raised off the surface.
The shaders I used never effected my water. (And I could never find ones that did, either) I wasn't going to ask, but are you ever going to release your shaders? They'd be a great addition to the pack.
Thanks, there is a limit to how much i can change the effect with the way its created, but i'll try something....... it does really feel quite nice in game when you see it moving. As for speed the only way to slow it down is to add more frames there's 45 already. Adding too many can effect performance on some pc's.
I will have my tweaked shaders available with the release don't worry
From the angles shown, I personally prefer the bunch of roses. However, knowing the way Minecraft does the flowers, does it look a little off at other angles? I'm a little concerned that it might look a bit strange when at, say, the same angle as the red mushroom on the far right. Do you think you could post some more screenshots of the bunch of roses from different angles? And one of it on grass, like it would generate normally (so probably some tall grass around it too), just to see how it looks in its natural surroundings? That would be rather helpful
EDIT: Going to take up your signature. Since I post quite frequently (mostly about mods though), I might be able to get some more people coming through the thread. Hopefully then more people will realise how amazing a pack it is
I also encourage other people who are eagerly awaiting this pack to use the signature. The more people that show interest in the pack, the more likely it is that we will get mod support, etc. in the future
EDIT 2: Hmm, since you don't seem to have an actual signature available for us to use, I took the liberty of creating the code for others to copy to their signature. If you are okay with it, it will probably be a good idea to put it up on the main post, so others can use it too
Here's a pic of the bunch of roses which i think i prefer. They can be a little "off" occasionally but they do pretty much hold up to different angles with how they are displayed I'll put up a video later of them blowing in the wind..........it's quite soothing to watch lol What ya think?
Hey the banner idea is great thanks for sorting that out! Meaning to sort something, i have a big overhaul of the front page coming soon i'm also toying with building a Chroma Hills website with release time getting closer. I will update the banner image actually as it has the old grass but no biggy right now.
EDIT that plain sky is crying out for fluffy clouds...........hmmm maybe i have a Skybox already in the works?
Do you plan to ctm the flowers/mushrooms/grass? I think the single rose is more elegant and pretty in general, but on the ground I think I prefer the cluster, it would be nice if they were both ctm'd in.
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Shiny!->
I was gonna make a cool signature pic...But then I got bored and discovered Dragon Cave.
Do you plan to ctm the flowers/mushrooms/grass? I think the single rose is more elegant and pretty in general, but on the ground I think I prefer the cluster, it would be nice if they were both ctm'd in.
If there's support for the pack i'll happily do more CTM options and also as Alex said will look at Mod support for as much as i can
Bit of an update to the flowers, it made no sense not having yellow flowers as you get yellow dye from those. So yellow ones added
But, how do those yellow-flowers fair in a plant-pot...? Won't it look odd...?
Well its bit of a trade off. I really like the scattered flowers on the land but yes you can put them in pots also SO the roses are fine for pots but the yellow ones are a bit large but really help the look of the land. If people really moan i'll make some alts that fit
I watched all 30 seconds of that video, and I can't find any faults with the bunch of roses. I'm glad they don't look off at different angles, and they do go rather well in their natural environment.
As for the yellow flowers, I certainly agree with you that there needs to be a trade-off between how good they look in nature, and how well they fit in flower pots. I definitely prefer it the way you have done it, even though they will stick out the sides of the pots. Of course, you can always offer alternatives for people to choose for themselves
With the new format of all the textures having their own files, I think the texture pack customisers will get even easier
The waving grass is beautiful, I couldn't get it to work with my CTM grass when I was using shaders...
I love that your yellow flowers are part of the grass, it really adds to the natural flow of the landscape. Seeing the movement added in really sold me on the rose bunches, too
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Shiny!->
I was gonna make a cool signature pic...But then I got bored and discovered Dragon Cave.
I watched all 30 seconds of that video, and I can't find any faults with the bunch of roses. I'm glad they don't look off at different angles, and they do go rather well in their natural environment.
As for the yellow flowers, I certainly agree with you that there needs to be a trade-off between how good they look in nature, and how well they fit in flower pots. I definitely prefer it the way you have done it, even though they will stick out the sides of the pots. Of course, you can always offer alternatives for people to choose for themselves
With the new format of all the textures having their own files, I think the texture pack customisers will get even easier
Thanks Yep i'm happy with the bunch as the main ones and also the yellow ones, but will prob do an alternative also.
Yeah i agree about the new file format, i'll will update to it soon.....ish.
The waving grass is beautiful, I couldn't get it to work with my CTM grass when I was using shaders...
I love that your yellow flowers are part of the grass, it really adds to the natural flow of the landscape. Seeing the movement added in really sold me on the rose bunches, too
Hey ah great to hear Yes some people don't like it but I always have to have the swaying effect on as it brings things to life for me
Well guys be working on some new art for the release and we now have the official Chroma Hills Title/logo.
New sig banners being worked on and will be up today/tomorrow.
Big fancy overhaul coming for the 1st post in preparation for the release and to organize things better.
That is a really good banner glad I kinda kicked you into gear to get that banner done
Yep been meaning to sort banners out! I've got a few that people can choose now and we have a new title screen now guys and gals.
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Banner 1 cut and paste code into your SIG
[url="http://bit.ly/ChromaHills"][img]http://dl.dropbox.com/u/106749721/Minecraft%20Syclone%20pack/Chroma%20Hills%20banner4.png[/img][/url][u][font=trebuchet ms,helvetica,sans-serif][b]
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods![/b][/font][/u]
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Banner 2 cut and paste code into your SIG
[url="http://bit.ly/ChromaHills"][img]http://dl.dropbox.com/u/106749721/Minecraft%20Syclone%20pack/Chroma%20Hills%20banner7.png[/img][/url][u][font=trebuchet ms,helvetica,sans-serif][b]
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods![/b][/font][/u]
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Banner 3 cut and paste code into your SIG
[url=http://bit.ly/ChromaHills][img]http://dl.dropbox.com/u/106749721/Minecraft%20Syclone%20pack/Chroma%20Hills%20banner.png[/img][/url][u][font=trebuchet ms,helvetica,sans-serif][b]
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods![/b][/font][/u]
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Banner 4 cut and paste code into your SIG
[url=http://bit.ly/ChromaHills][img]http://dl.dropbox.com/u/106749721/Minecraft%20Syclone%20pack/Chroma%20Hills%20banner5.png[/img][/url][u][font=trebuchet ms,helvetica,sans-serif][b]
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods![/b][/font][/u]
dam it another wolf pic!
ANYONE viewing this please can you say which you prefer, i will go with the majority!
I just can't decide so today i worked on a higher res wolf to see it in game.........
It's not double the res but it adds 256 more pixels for detail, you can see the lower res collar in the higher res wolf in the top pic.
Need to click pic for full size
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Retired StaffThose wolves though. I told you where the collar was, and you took off with it. It is done amazingly well! The wolf overall looks great now, and the eye thing is fixed. Still looks great.
"And with that, POW! I'm gone." ---Lord Crump
RIGHT! i'll stick with the current res thank you for the help guys. It really shouldn't be an issue, too much going on in my head with more pixels..... SKYCHASE if your reading this i blame you
Also i agree Ziga i'll keep these for the 64x version
The shaders I used never effected my water. (And I could never find ones that did, either) I wasn't going to ask, but are you ever going to release your shaders? They'd be a great addition to the pack.
Yes it is a bit swimming pool but it really brings some life into the non shader version. Didn't have too many great ideas for the spawner its okay though does its job for now. I'll have a think of my own symbol i do like the reoccurring creeper though.
Thanks, there is a limit to how much i can change the effect with the way its created, but i'll try something....... it does really feel quite nice in game when you see it moving. As for speed the only way to slow it down is to add more frames there's 45 already. Adding too many can effect performance on some pc's.
I will have my tweaked shaders available with the release don't worry
Yes that is true well i'm staying with the 128x res , good to see you back and thanks for the PM
Bit of an update, i've worked on the flower pots, mushrooms, and did a new rose as the big bunch of flowers i did didn't fit in a pot!
I've done two types single and bunch. Any preferences?
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Retired StaffEDIT: Going to take up your signature. Since I post quite frequently (mostly about mods though), I might be able to get some more people coming through the thread. Hopefully then more people will realise how amazing a pack it is
I also encourage other people who are eagerly awaiting this pack to use the signature. The more people that show interest in the pack, the more likely it is that we will get mod support, etc. in the future
EDIT 2: Hmm, since you don't seem to have an actual signature available for us to use, I took the liberty of creating the code for others to copy to their signature. If you are okay with it, it will probably be a good idea to put it up on the main post, so others can use it too
I also created a bit.ly link for the thread, as you can see it's http://bit.ly/ChromaHills nice and simple, so you can use that if you ever need it
Here's a pic of the bunch of roses which i think i prefer. They can be a little "off" occasionally but they do pretty much hold up to different angles with how they are displayed
Hey the banner idea is great thanks for sorting that out! Meaning to sort something, i have a big overhaul of the front page coming soon i'm also toying with building a Chroma Hills website with release time getting closer. I will update the banner image actually as it has the old grass but no biggy right now.
EDIT that plain sky is crying out for fluffy clouds...........hmmm maybe i have a Skybox already in the works?
If there's support for the pack i'll happily do more CTM options and also as Alex said will look at Mod support for as much as i can
Bit of an update to the flowers, it made no sense not having yellow flowers as you get yellow dye from those. So yellow ones added
Well its bit of a trade off. I really like the scattered flowers on the land but yes you can put them in pots also SO the roses are fine for pots but the yellow ones are a bit large but really help the look of the land. If people really moan i'll make some alts that fit
Also have a new main font that fits the style a little more, so new banners coming up also.
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Retired StaffAs for the yellow flowers, I certainly agree with you that there needs to be a trade-off between how good they look in nature, and how well they fit in flower pots. I definitely prefer it the way you have done it, even though they will stick out the sides of the pots. Of course, you can always offer alternatives for people to choose for themselves
With the new format of all the textures having their own files, I think the texture pack customisers will get even easier
I love that your yellow flowers are part of the grass, it really adds to the natural flow of the landscape. Seeing the movement added in really sold me on the rose bunches, too
Thanks
Yeah i agree about the new file format, i'll will update to it soon.....ish.
Hello, and thanks for registering just to say you like Chroma Hills!
Very pleased you like it so far, if you want to follow updates make sure to click on the "follow" button at the top right of the page.
Will also have new sig banners up soon for people who want to support the pack.
Hey ah great to hear
Well guys be working on some new art for the release and we now have the official Chroma Hills Title/logo.
New sig banners being worked on and will be up today/tomorrow.
Big fancy overhaul coming for the 1st post in preparation for the release and to organize things better.
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Retired StaffYep been meaning to sort banners out! I've got a few that people can choose now and we have a new title screen now guys and gals.
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Banner 1 cut and paste code into your SIG
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Banner 2 cut and paste code into your SIG
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Banner 3 cut and paste code into your SIG
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Banner 4 cut and paste code into your SIG
Click for title screen
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Retired StaffEdited the links.
Umm having a bit of a problem with my code not appearing right any help?