Trying to get a living breathing animal made of curves to conform to the block logic of Minecraft is a recipe for madness!
It's looking good though.
TELL ME ABOUT IT! *cries* I really wanted to enjoy it but it became a chore and i know many had very high expectations for the horse and i just hope i came through. There is so much more to go looking at all the other horse/mule/donkey and markings textures!
I need a break after the brown one going to focus on some other mobs lol
[quote=A2597;/members/A2597;/forums/mapping-and-modding/resource-packs/1243257-1-7-64x-chroma-hills-rpg-cartoon-official-seus?comment=4490]Very nice work on the horses! Can't wait to see them in game!
Thanks well i hope its good enough its been a tough one
[quote=N3v3rm1nd;/members/N3v3rm1nd;/forums/mapping-and-modding/resource-packs/1243257-1-7-64x-chroma-hills-rpg-cartoon-official-seus?comment=4491]i have this problem with the leaves without shaders. other packs seem fine. Oh really, can you show me a screen shot please, see if i can help
Okay so first horse is done and I've uploaded it the donor/patreon forum with some other villager variants.
Really love your work mate, especially the villagers, they're hilarious!
There's only 1 minor thing I'd change, the active redstone torch. It's too difficult to see if it's active, the texture needs to change (go brighter) because at the moment it just emits particles.
Thanks for all of the effort you put in to the pack, have been using it for over a year and I love it.
Really love your work mate, especially the villagers, they're hilarious!
There's only 1 minor thing I'd change, the active redstone torch. It's too difficult to see if it's active, the texture needs to change (go brighter) because at the moment it just emits particles.
Thanks for all of the effort you put in to the pack, have been using it for over a year and I love it.
Hey, thanks for the kinds words. Yeah they are bit "special" the villagers lol Do you know what i've been meaning to redo the redstone torch for a long time they are so old and just not very good i'll see what i can whip up for the next update
[quote=A2597;/members/A2597;/forums/mapping-and-modding/resource-packs/1243257-1-7-64x-chroma-hills-rpg-cartoon-official-seus?comment=4496]I'd go a little darker on the squid, like dark red, dark blue, dark green.
Looks good though! Oh, and don't forget the redstone comparator! Every time I grab one I feel like it's broke. haha Yeah i'm going to have various colours with random mobs but the default one I've gone a little more dark purply
Oh yeah the comparator lol i remember that!
Seeing as its that festive season an nice piccy of Santa over Chroma Hills server spawn
First off, this is a very good texture pack and I love the random textures of grass etc.
A few problems, though. Some of the GUIs are brilliant (Inventory, Enchanting Table), others, however, are not. For one thing, the furnace GUI makes it really hard for me to see anything in my inventory. Another, you have some default GUI textures in the folder that make it hard for me to override with a sub-texture pack (Anvil, Brewing stand...). If you're not going to retexture them, don't include the in the download so I can easily use another pack to retexture them. Another GUI problem I found is that you leave off some parts, for example status effects off the inventory.png. This is a shame because I loved the inventory GUI, but I'm using a different one now because yours makes status effects invisible. There are also missing textures in widgets.png.
Another point about usability is the fact that although you have not edited the textures for prismarine shards and crystals, you have included them in the download so again I cannot override them with a sub-texture pack until I go into the files and delete them.
So those are my (small) gripes that I hope get changed, but other than that I'm loving the pack.
Edit: Oh, another thing I forgot. You have the texture for an empty bottle all there, but the texture "potion_bottle_empty.png" is missing from the download. I had to create the file myself.
I'm having some issues where the textures on distant flat objects made of the same material display these banding patterns. I figured that increasing AA would help, so I'm forcing 16xAA through Nvidia control panel. For reference, I'm using:
Nvidia GTX 780, 1920x1080 Asus vg248QE display, Optifine_1.7.10_HD_U_A4 with GLSL and SEUS for 1.7.10, ChromaHills 128x128 for SEUS
The shaders look fantastic, the framerate is 70+. I'd just like to get rid of the banding over distant textures. Any suggestions?
First off, this is a very good texture pack and I love the random textures of grass etc.
A few problems, though. Some of the GUIs are brilliant (Inventory, Enchanting Table), others, however, are not. For one thing, the furnace GUI makes it really hard for me to see anything in my inventory. Another, you have some default GUI textures in the folder that make it hard for me to override with a sub-texture pack (Anvil, Brewing stand...). If you're not going to retexture them, don't include the in the download so I can easily use another pack to retexture them. Another GUI problem I found is that you leave off some parts, for example status effects off the inventory.png. This is a shame because I loved the inventory GUI, but I'm using a different one now because yours makes status effects invisible. There are also missing textures in widgets.png.
Another point about usability is the fact that although you have not edited the textures for prismarine shards and crystals, you have included them in the download so again I cannot override them with a sub-texture pack until I go into the files and delete them.
So those are my (small) gripes that I hope get changed, but other than that I'm loving the pack.
Edit: Oh, another thing I forgot. You have the texture for an empty bottle all there, but the texture "potion_bottle_empty.png" is missing from the download. I had to create the file myself.
Hey and thanks for the feedback on the pack. The pack was always released as a unfinished work in progress so you will find various things that are not finished or that might even change again. My GUI's are designed to displayed large but with the furnace i have many people love the different look and some not so keen but i can't please all all the time as one artist
Hmm yeah looks like i forgot to remove the default from the packs when i updated them point taken, amazed more people haven't msg'd me about this!
Hmm as for the bottle must be a png that was changed/renamed in 1.8 and you're the only person to report it so far from umpteen thousands
I'm having some issues where the textures on distant flat objects made of the same material display these banding patterns. I figured that increasing AA would help, so I'm forcing 16xAA through Nvidia control panel. For reference, I'm using:
Nvidia GTX 780, 1920x1080 Asus vg248QE display, Optifine_1.7.10_HD_U_A4 with GLSL and SEUS for 1.7.10, ChromaHills 128x128 for SEUS
The shaders look fantastic, the framerate is 70+. I'd just like to get rid of the banding over distant textures. Any suggestions?
Hmm I'm not sure whats causing that it may anisotropic or the aliasing causing an issue. Prob best to post in the SEUS topic itself
Okay guys its time for this to happen. I'm looking to put together a small art team that will work with me on expanding CH into the exciting world of mods. I am requested daily for mod support and It has always been planned from the start. My life and work has got more crazy over the years a lot of that thanks to the many people who have embraced CH and allowed it to open various doors of opportunity for me to work on exciting projects and work with great talent and personalities.
This however is where i realize time is not on my side and with the pack approaching 3 million downloads its time to launch it heavily into the Modasphere and beyond!!
This is not about me turning CH into a community project i'm looking for maybe 5 to begin with people to form a team with me on the mod side of the project. I am very picky with the quality and consistency and will have final say of what makes it into final mod packs. Mod packs will be released along with the official downloads only through Chromahills.com
As well as the MASS of mods, I have SEUS support a 32x pack in the works, MCpocket support and more!
All who are part of the of the team will be listed in pack credits and I'm pretty sure i can sort a few goodies here and there, you also get to work with me YAY....... umm well yeah there's that too Also if you haven't already I'll give you access to pre-release work i'm doing for the main pack and if needed access to the Gig's of texture workings and layers of crazy I've used to build CH over the years.
A private forum on chromahills.com will be set up where the team will share work/ideas and upload texures etc
There will likely be a fair amount of discussion SO Skype is needed and also good English please so we can communicate easily. I'm based in the UK for time zone reasons but as many know I rarely sleep......
Artistic ability needs to be of a decent level guys, many parts of getting mod textures done would be taking my existing textures and working with those in some way, either colour changes/edits and manipulations so bear that in mind. I want this to be fun for the team also, so we can chat have a laugh create some great mod content users of CH will be jumping over the moon for!
If you are interested in getting a slot on the team post below a little about what you could bring to it, its likely to expand later but i think 5 people would be a good start please don't take it personal if you aren't picked is all i ask.
I hope this sounds exciting to those that want to join and those that are screaming at me for mod support all the time!
Thanks again for all the incredible support and use of my work.
Now i need a 'lil help so i can focus on the main pack with my limited time.
I agree, the GUI on the Crafting Table and Inventory is brilliant, but the Furnace... not so much..
Crafting Table GUI (Amazing):
Furnace GUI (Not so much..)
Don't you think the GUI of the furnace completely cramps up the space making it look tight and messy as opposed to the clean and unobtrusive Crafting Table GUI? The area where you put in your materials in the furnace GUI looks a bit low res, I don't know if it's just me but the image of the crafting area in the crafting table GUI looks alot better. The pack looks amazing by the way
Well, if we're all complaining about GUIs here... Seriously though, I really wish you'd texture the sliders for the options menu. It's really odd trying to adjust the render distance and audio without the sliders.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As always will be up in the patreon/donor forum asap.
Eh, just waiting for SEUS 1.8, hoping my low fps was just a bug of 1.7.10 SEUS.
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Ahhh i get ya
BACK ON THE HORSES! I hate them its officially the most annoying and tedious mob to do EVERRRRRRRRRR!
Once i have one done it will make things easier! Here's the latest update.........loosing life on this thing aaaaaaagh
http://puu.sh/cWIq5/3398f150cf.jpg
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI know exactly how you feel.
Trying to get a living breathing animal made of curves to conform to the block logic of Minecraft is a recipe for madness!
It's looking good though.
TELL ME ABOUT IT!
I need a break after the brown one going to focus on some other mobs lol
[quote=A2597;/members/A2597;/forums/mapping-and-modding/resource-packs/1243257-1-7-64x-chroma-hills-rpg-cartoon-official-seus?comment=4490]Very nice work on the horses! Can't wait to see them in game!
Thanks well i hope its good enough its been a tough one
[quote=N3v3rm1nd;/members/N3v3rm1nd;/forums/mapping-and-modding/resource-packs/1243257-1-7-64x-chroma-hills-rpg-cartoon-official-seus?comment=4491]i have this problem with the leaves without shaders. other packs seem fine. Oh really, can you show me a screen shot please, see if i can help
Okay so first horse is done and I've uploaded it the donor/patreon forum with some other villager variants.
Squiddy wip. What colour shall i do him?? I can make some colour variants for random mobs also.
There's only 1 minor thing I'd change, the active redstone torch. It's too difficult to see if it's active, the texture needs to change (go brighter) because at the moment it just emits particles.
Thanks for all of the effort you put in to the pack, have been using it for over a year and I love it.
Looks good though! Oh, and don't forget the redstone comparator!
Hey, thanks for the kinds words. Yeah they are bit "special" the villagers lol Do you know what i've been meaning to redo the redstone torch for a long time they are so old and just not very good i'll see what i can whip up for the next update
[quote=A2597;/members/A2597;/forums/mapping-and-modding/resource-packs/1243257-1-7-64x-chroma-hills-rpg-cartoon-official-seus?comment=4496]I'd go a little darker on the squid, like dark red, dark blue, dark green.
Looks good though! Oh, and don't forget the redstone comparator!
Oh yeah the comparator lol i remember that!
Seeing as its that festive season an nice piccy of Santa over Chroma Hills server spawn
http://puu.sh/dgTVe/a98bae192b.jpg
Don't forgot folks Chroma Hills has a small add-on Xmas pack also its says 1.7 but works fine with 1.8 also
http://i.imgur.com/kNcO8Fz.jpg
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThat is such a cool squid!
A few problems, though. Some of the GUIs are brilliant (Inventory, Enchanting Table), others, however, are not. For one thing, the furnace GUI makes it really hard for me to see anything in my inventory. Another, you have some default GUI textures in the folder that make it hard for me to override with a sub-texture pack (Anvil, Brewing stand...). If you're not going to retexture them, don't include the in the download so I can easily use another pack to retexture them. Another GUI problem I found is that you leave off some parts, for example status effects off the inventory.png. This is a shame because I loved the inventory GUI, but I'm using a different one now because yours makes status effects invisible. There are also missing textures in widgets.png.
Another point about usability is the fact that although you have not edited the textures for prismarine shards and crystals, you have included them in the download so again I cannot override them with a sub-texture pack until I go into the files and delete them.
So those are my (small) gripes that I hope get changed, but other than that I'm loving the pack.
Edit: Oh, another thing I forgot. You have the texture for an empty bottle all there, but the texture "potion_bottle_empty.png" is missing from the download. I had to create the file myself.
I'm having some issues where the textures on distant flat objects made of the same material display these banding patterns. I figured that increasing AA would help, so I'm forcing 16xAA through Nvidia control panel. For reference, I'm using:
Nvidia GTX 780, 1920x1080 Asus vg248QE display, Optifine_1.7.10_HD_U_A4 with GLSL and SEUS for 1.7.10, ChromaHills 128x128 for SEUS
The shaders look fantastic, the framerate is 70+. I'd just like to get rid of the banding over distant textures. Any suggestions?
Hey and thanks for the feedback on the pack. The pack was always released as a unfinished work in progress so you will find various things that are not finished or that might even change again. My GUI's are designed to displayed large but with the furnace i have many people love the different look and some not so keen but i can't please all all the time as one artist
Hmm yeah looks like i forgot to remove the default from the packs when i updated them point taken, amazed more people haven't msg'd me about this!
Hmm as for the bottle must be a png that was changed/renamed in 1.8 and you're the only person to report it so far from umpteen thousands
Hmm I'm not sure whats causing that it may anisotropic or the aliasing causing an issue. Prob best to post in the SEUS topic itself
ha cheers Mr, his gone a little more purple now but i'll leave the red colour for a random mob colour
Crafting Table GUI (Amazing):
Furnace GUI (Not so much..)
Don't you think the GUI of the furnace completely cramps up the space making it look tight and messy as opposed to the clean and unobtrusive Crafting Table GUI? The area where you put in your materials in the furnace GUI looks a bit low res, I don't know if it's just me but the image of the crafting area in the crafting table GUI looks alot better. The pack looks amazing by the way