Chroma hills doesn't NEED optifine or modloader or anything - it works like any other texturepack. Optifine just makes it look better.
Sweet! I actually managed to get Optifine in there with everything and it seems to be working fine. Except chickens seem to not have a texture but I'm guessing that's because they haven't been updated yet? Other than that thank you for the help!
Sweet! I actually managed to get Optifine in there with everything and it seems to be working fine. Except chickens seem to not have a texture but I'm guessing that's because they haven't been updated yet? Other than that thank you for the help!
Indeed I do not believe chickens are in the pack yet. And you're welcome!
It seems transparent? Let's see I have Forge 1.7.2-10.12.1.1060, ShadersModCore-v2.3.12-mc1.7.2-f1040, OptiFine_1.7.2_HD_U_D1, seus-v10.1-Preview2, and ChromaHills-128x_1.7_1.0.7. If more info is needed let me know!
It seems transparent? Let's see I have Forge 1.7.2-10.12.1.1060, ShadersModCore-v2.3.12-mc1.7.2-f1040, OptiFine_1.7.2_HD_U_D1, seus-v10.1-Preview2, and ChromaHills-128x_1.7_1.0.7. If more info is needed let me know!
Go to Options > Shaders and activate "Tweakblockdamage" ON
I have an question. I am using Seus 10.1 preview 2, and with this pack i am getting flat (mirror like) reflections on rainy days. So i cant enjoy the great texture this way, all i see is cloud reflections.
I tried another resourcepack with same seus shaders (nothing changed on shaders) and this reflections were a bit better at rainy days. (Not mirror like).
So is there any way to make this resourcepack like this please?
Another problem you need to correct is you're using Connected Textures. None of the Connected Textures from Chroma Hills have specular mapping. Turning the connected textures off will definitely increase the quality of some (if not most) of the reflections.
Another problem you need to correct is you're using Connected Textures. None of the Connected Textures from Chroma Hills have specular mapping. Turning the connected textures off will definitely increase the quality of some (if not most) of the reflections.
Sorry wasn't about at the weekend guys. Glad to see people helping each other out with answers to their issues
I see a lot of new faces popping in thats awesome and welcome!
So i plan on getting the next update out this week sometime, few things I wan't done before I start sorting it out.
So I've worked on some more items, finally we have fishing rods and wheat done
Also i thought I would show some sneaky peaks of the work in progress of the upcoming HUB build for the server, this will be where you choose a path to play factions/RPG, Creative, KitPVP and we have some little mini games in the pipeline too
Hub build is looking so sweet. And also the new fishing rod textures in the image are so awesome
Thanks everyone
Okay so many months ago i chatted in this topic about what to do with the villagers and I really liked the idea of making them dwarven.
So finally I've made a start on them and here's the early work in progress of the farmer, still lots to do and more dwarven details i want to add like beads in the beard etc maybe a tattoo and i'm not sure yet about the arms with that joined up section so will need to have a play with that
Oh also, working on these and the style/detail the more recent mobs have makes me want to go back and rework some of the other mobs, like the zombies being a bit more human in the face and a revamp of the skellys/creepers...........
that's very nice testificate , and good to see the nose became smaller , and you will add more variant, right! (i mean farmer or librarian variant, etc)
hi SycloneSJS, i LOVE your texture pack and its the only one i use now I understand that you have frequent contact with Sonic Ether (Cody Darr) to talk about SEUS..... i have been trying to contact him about a few things but with no reply and i feel as though what i want to bring up about SEUS is important and im wondering if you could pass this on to him please.
ok first thing is that i have found a game breaking bug (IMO) and it happens at sunrise and sunset, times are around 12800 & 22800 i have made a small video showing the bug:
And second thing is his Volumetric clouds in preview 2, i have been messing with them and have optimized them so there is almost no fps loss using them now and i would like Cody to have a look cause i really like the 3D clouds and dont want them to go away, cause it just looks like its heading that way since he has his new 2D clouds ( that are really nice but...) anyway i have made a video about the optimized 3D clouds:
Thanks in advance, keep up the great work, oh and i love the villager's look
that's very nice testificate , and good to see the nose became smaller , and you will add more variant, right! (i mean farmer or librarian variant, etc)
Ha yeah i hate the default noses and yes i will have all the variants done but it will just be the farmer in the next update as i will need many more days to get all of them done!
I'm wondering something... I play with CH x128, SEUS (the last one, preview 2) with normal map and specular, but it seems very "flat" compared to that (in the spoiler of Syclone's post):
Am I doing something wrong or is it normal (and I didn't well understand)?
{And an other question about the CH server: is it open to everyone? Can I just pass by from time to time and build a little something in a corner of the map after a walk, or does it works in a special way?}
Heya, firstly i did get your PM just haven't had time to go over it all Okay so the version of SEUS i'm using is not released and has POM Parallax occlusion mapping enabled that gives depth to blocks. Also the texture update i'm putting out in a few days has many more SEUS specific textures with normals/specular added so mine will look different.
hi SycloneSJS, i LOVE your texture pack and its the only one i use now I understand that you have frequent contact with Sonic Ether (Cody Darr) to talk about SEUS..... i have been trying to contact him about a few things but with no reply and i feel as though what i want to bring up about SEUS is important and im wondering if you could pass this on to him please.
ok first thing is that i have found a game breaking bug (IMO) and it happens at sunrise and sunset, times are around 12800 & 22800 i have made a small video showing the bug:
And second thing is his Volumetric clouds in preview 2, i have been messing with them and have optimized them so there is almost no fps loss using them now and i would like Cody to have a look cause i really like the 3D clouds and dont want them to go away, cause it just looks like its heading that way since he has his new 2D clouds ( that are really nice but...) anyway i have made a video about the optimized 3D clouds:
Thanks in advance, keep up the great work, oh and i love the villager's look
Heya, thanks pleased you are enjoying the pack that much I'll pass on your findings to Cody, his been really busy working on developing Unity game engine assets as well as SEUS so his been locking himself away to focus but i'll be talking to him soon.
where can i download this. the website isnt working
Hey tested the website and its all working okay, sometimes due to the large amount of traffic it struggles so try again and let me know if still a issuse and what the actual error is. Link here http://www.chromahills.com/forum/downloads.php
I really love this pack and now this is the only pack I use Thanks for this! But yeah, I mostly play with shaders (SEUS) and I'm having a strange bug with parallax occlusion so it looks really weird :/ I really hope someone can help me with this cause I really enjoy playing with parallax occlusion mapping. Anyways, here's a screenshot: http://imgur.com/CTXXybT You can see I have some strange lines between the blocks, and it's the same for all blocks with parallax occlusion.
Hey, thanks great to hear
Okay this may fix it (does for mine) delete/remove the whole CTM folder as SEUS currently doesn't use this and it can cause errors.
Thanks! Ok, I hope we will had the opportunity to play like this soon (because I think that even if you put new specific textures in the updates, we have to get a SEUS version which accepts to display POM... ). Thanks for this explanation! How did you get POM with SEUS?
Yeah i'm pretty sure the build I've been using will be released soon, currently its hard coded to work with the CH pack me and Cody are testing things with so not suitable for general release as it stands.
Sweet! I actually managed to get Optifine in there with everything and it seems to be working fine. Except chickens seem to not have a texture but I'm guessing that's because they haven't been updated yet? Other than that thank you for the help!
Indeed I do not believe chickens are in the pack yet. And you're welcome!
http://puu.sh/8nKcZ.png
http://puu.sh/8nKfN.png
It seems transparent? Let's see I have Forge 1.7.2-10.12.1.1060, ShadersModCore-v2.3.12-mc1.7.2-f1040, OptiFine_1.7.2_HD_U_D1, seus-v10.1-Preview2, and ChromaHills-128x_1.7_1.0.7. If more info is needed let me know!
Go to Options > Shaders and activate "Tweakblockdamage" ON
Oh derp. Thanks!
Another problem you need to correct is you're using Connected Textures. None of the Connected Textures from Chroma Hills have specular mapping. Turning the connected textures off will definitely increase the quality of some (if not most) of the reflections.
Thanks alot pieisnotpi.
It's an issue with the custom colours in optifine and this resourcepack not liking eachother, just turn off custom colours and it should be fine.
I see a lot of new faces popping in thats awesome and welcome!
So i plan on getting the next update out this week sometime, few things I wan't done before I start sorting it out.
So I've worked on some more items, finally we have fishing rods and wheat done
Also i thought I would show some sneaky peaks of the work in progress of the upcoming HUB build for the server, this will be where you choose a path to play factions/RPG, Creative, KitPVP and we have some little mini games in the pipeline too
Thanks everyone
Okay so many months ago i chatted in this topic about what to do with the villagers and I really liked the idea of making them dwarven.
So finally I've made a start on them and here's the early work in progress of the farmer, still lots to do and more dwarven details i want to add like beads in the beard etc maybe a tattoo and i'm not sure yet about the arms with that joined up section so will need to have a play with that
Oh also, working on these and the style/detail the more recent mobs have makes me want to go back and rework some of the other mobs, like the zombies being a bit more human in the face and a revamp of the skellys/creepers...........
ok first thing is that i have found a game breaking bug (IMO) and it happens at sunrise and sunset, times are around 12800 & 22800 i have made a small video showing the bug:
And second thing is his Volumetric clouds in preview 2, i have been messing with them and have optimized them so there is almost no fps loss using them now and i would like Cody to have a look cause i really like the 3D clouds and dont want them to go away, cause it just looks like its heading that way since he has his new 2D clouds ( that are really nice but...) anyway i have made a video about the optimized 3D clouds:
Thanks in advance, keep up the great work, oh and i love the villager's look
What did you looking for? There's nothing to see here.
Seriously, I'm NOT good at english.
I'm just a passing asian guy.
Ha yeah i hate the default noses and yes i will have all the variants done but it will just be the farmer in the next update as i will need many more days to get all of them done!
Heya, firstly i did get your PM just haven't had time to go over it all
Heya, thanks pleased you are enjoying the pack that much
Hey tested the website and its all working okay, sometimes due to the large amount of traffic it struggles so try again and let me know if still a issuse and what the actual error is. Link here http://www.chromahills.com/forum/downloads.php
A 32x pack is in the works but wont ready for a while but thanks
Hey, thanks great to hear
Okay this may fix it (does for mine) delete/remove the whole CTM folder as SEUS currently doesn't use this and it can cause errors.
Yeah i'm pretty sure the build I've been using will be released soon, currently its hard coded to work with the CH pack me and Cody are testing things with so not suitable for general release as it stands.
Also Mooshrooms