Can someone explain why these brick blocks are not aligning properly? Any witch way I try to place them, they appear like this. I switch to another resource pack and the appear correctly.
I'm bit unsure whats wrong. Those bricks I'm looking at are of course from another pack next to mine but what exactly is the problem you are getting?
The grass normal in in the pack is just renamed so it doesn't show, i'm not a fan of normals on the grass it looks too bumpy. Just open the pack find the grass block normal and edit the name to be the same as the grass block with a _nAs for the other normals guys Chroma Hills is a work in progress resource pack there is still much to do so stuff will be missing. The normals in Chroma hills are made by Sonic Ether SEUS dev and because his very busy on SEUS he hasn't done all the normals yet but with each update we get a load more put into the pack. Same with specular maps they are being done.
Well that's what I was getting at. I didn't think you were "done". hehe
EDIT: Not seeing a grass normal in there anywhere. Got the 1.07 version. Is it in another folder by chance? I am looking in the normal blocks folder.
Well that's what I was getting at. I didn't think you were "done". hehe
EDIT: Not seeing a grass normal in there anywhere. Got the 1.07 version. Is it in another folder by chance? I am looking in the normal blocks folder.
Ahhh bum bums looks like i left it out the pack, will have it sorted for the next release!
I'm back on some textures woo hoo, i think the chicken mob will be first up so piccies soon folks
Also i have nothing planned as the server launch has zapped my time in the last several weeks but..........
1 MILLION + downloads!!!! I have no words.......... well a few Just crazy thanks for all the support over the past year and a bit, i have had hundreds of msg's, emails and PM's sorry i cannot reply to all. You guys who are also here with me on this thread you really have no idea how much it helps motivate me and feel like part of huge team as I may be the one who puts the mouse/pen to the artwork but I couldn't do it without you lot!!
Don't forget guys our Factions/RPG server is up and running so give it a try CHROMAHILLS.NET
No special event so here's just a nice piccy i grabbed earlier
Ahhh bum bums looks like i left it out the pack, will have it sorted for the next release!
I'm back on some textures woo hoo, i think the chicken mob will be first up so piccies soon folks
Also i have nothing planned as the server launch has zapped my time in the last several weeks but..........
1 MILLION + downloads!!!! I have no words.......... well a few Just crazy thanks for all the support over the past year and a bit, i have had hundreds of msg's, emails and PM's sorry i cannot reply to all. You guys who are also here with me on this thread you really have no idea how much it helps motivate me and feel like part of huge team as I may be the one who puts the mouse/pen to the artwork but I couldn't do it without you lot!!
Don't forget guys our Factions/RPG server is up and running so give it a try CHROMAHILLS.NET
No special event so here's just a nice piccy i grabbed earlier
Guys i'll speak to Sonic about what needs to be enabled to make it work.
Also the last day or two I've been making Normals and specular maps for Chroma Hills SO i plan to have ALL the base ones done in a few days! Next update will be very SEUS user friendly!
Guys i'll speak to Sonic about what needs to be enabled to make it work.
Also the last day or two I've been making Normals and specular maps for Chroma Hills SO i plan to have ALL the base ones done in a few days! Next update will be very SEUS user friendly!
Guys i'll speak to Sonic about what needs to be enabled to make it work.
Also the last day or two I've been making Normals and specular maps for Chroma Hills SO i plan to have ALL the base ones done in a few days! Next update will be very SEUS user friendly!
*drools* EDIT: Woot, first post on page 200 and it's incredibly unintelligent!
Is it possible to use optifine to fix the colors in the pack? my colormaps are still default making my birch trees black and no custom skies, a few other problems as well. I cannot use MCPatcher.
Is it possible to use optifine to fix the colors in the pack? my colormaps are still default making my birch trees black and no custom skies, a few other problems as well. I cannot use MCPatcher.
Syc, the texturepack doesn't work in the snapshots anymore... and when I try to load my minecraft on a snapshot version having left it selected the game just crashes. From the looks of the crash report it's to do with the block models so it will potentially persist in 1.8 if not fixed:
---- Minecraft Crash Report ----// Why is it breaking Time: 25/03/14 18:43Description: Parsing block model definitioncom.google.gson.JsonSyntaxException: Missing variants, expected to find a JsonObject at qz.s(SourceFile:370) at bvr.a(SourceFile:110) at bvr.deserialize(SourceFile:104) at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58) at com.google.gson.Gson.fromJson(Gson.java:803) at com.google.gson.Gson.fromJson(Gson.java:868) at com.google.gson.Gson.fromJson(Gson.java:841) at bvp.a(SourceFile:48) at cdu.a(SourceFile:42) at ccp.a(SourceFile:99) at bfr.ae(SourceFile:457) at bfr.f(SourceFile:740) at net.minecraft.client.main.Main.main(SourceFile:121)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace: at qz.s(SourceFile:370) at bvr.a(SourceFile:110) at bvr.deserialize(SourceFile:104) at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58) at com.google.gson.Gson.fromJson(Gson.java:803) at com.google.gson.Gson.fromJson(Gson.java:868) at com.google.gson.Gson.fromJson(Gson.java:841)-- Block model definition being parsed --Details: Base location: minecraft:grass Location: minecraft:models/block/grass.jsonStacktrace: at bvp.a(SourceFile:48) at cdu.a(SourceFile:42) at ccp.a(SourceFile:99) at bfr.ae(SourceFile:457)-- Initialization --Details:Stacktrace: at bfr.f(SourceFile:740) at net.minecraft.client.main.Main.main(SourceFile:121)-- System Details --Details: Minecraft Version: 14w11b Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Oracle Corporation Memory: 25473232 bytes (24 MB) / 86085632 bytes (82 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 14w11b LWJGL: 2.9.1 OpenGL: GeForce 7900 GS/PCIe/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.Anisotropic filtering is supported and maximum anisotropy is 16.Shaders are available because OpenGL 2.1 is supported. Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [ChromaHills-64x_1.7_1.0.7.zip] Current Language: English (US) Profiler Position: N/A (disabled) Anisotropic Filtering: Off (1)
EDIT: having had a better read of the crash report myself, it's to do with the grass block. I'll probably have a look myself and compare it to default to see if it's something I can fix easily. xD I want to look at one of my snapshot builds with this texturepack. ._.
EDIT2: So I renamed the grass model to stop MC using it, and found that the model for leaves is ALSO glitched. Cube is okay, but grass and leaves are glitched. (no real reason to send you the leaves crashreport as it was the same just saying leaves.json rather than grass.json.) I can open the .json files in eclipse but coding eehhh and they are bigger than I feel happy looking through in a quick manner, meanwhile there's nothing in either for the default ones so IDK what's going wrong, I just know that the models for grass and leaves are glitchy and crashing the snapshots. xD
Syc, the texturepack doesn't work in the snapshots anymore... and when I try to load my minecraft on a snapshot version having left it selected the game just crashes. From the looks of the crash report it's to do with the block models so it will potentially persist in 1.8 if not fixed:
---- Minecraft Crash Report ----// Why is it breaking Time: 25/03/14 18:43Description: Parsing block model definitioncom.google.gson.JsonSyntaxException: Missing variants, expected to find a JsonObject at qz.s(SourceFile:370) at bvr.a(SourceFile:110) at bvr.deserialize(SourceFile:104) at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58) at com.google.gson.Gson.fromJson(Gson.java:803) at com.google.gson.Gson.fromJson(Gson.java:868) at com.google.gson.Gson.fromJson(Gson.java:841) at bvp.a(SourceFile:48) at cdu.a(SourceFile:42) at ccp.a(SourceFile:99) at bfr.ae(SourceFile:457) at bfr.f(SourceFile:740) at net.minecraft.client.main.Main.main(SourceFile:121)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace: at qz.s(SourceFile:370) at bvr.a(SourceFile:110) at bvr.deserialize(SourceFile:104) at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58) at com.google.gson.Gson.fromJson(Gson.java:803) at com.google.gson.Gson.fromJson(Gson.java:868) at com.google.gson.Gson.fromJson(Gson.java:841)-- Block model definition being parsed --Details: Base location: minecraft:grass Location: minecraft:models/block/grass.jsonStacktrace: at bvp.a(SourceFile:48) at cdu.a(SourceFile:42) at ccp.a(SourceFile:99) at bfr.ae(SourceFile:457)-- Initialization --Details:Stacktrace: at bfr.f(SourceFile:740) at net.minecraft.client.main.Main.main(SourceFile:121)-- System Details --Details: Minecraft Version: 14w11b Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Oracle Corporation Memory: 25473232 bytes (24 MB) / 86085632 bytes (82 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 14w11b LWJGL: 2.9.1 OpenGL: GeForce 7900 GS/PCIe/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.Anisotropic filtering is supported and maximum anisotropy is 16.Shaders are available because OpenGL 2.1 is supported. Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [ChromaHills-64x_1.7_1.0.7.zip] Current Language: English (US) Profiler Position: N/A (disabled) Anisotropic Filtering: Off (1)
EDIT: having had a better read of the crash report myself, it's to do with the grass block. I'll probably have a look myself and compare it to default to see if it's something I can fix easily. xD I want to look at one of my snapshot builds with this texturepack. ._.
EDIT2: So I renamed the grass model to stop MC using it, and found that the model for leaves is ALSO glitched. Cube is okay, but grass and leaves are glitched. (no real reason to send you the leaves crashreport as it was the same just saying leaves.json rather than grass.json.) I can open the .json files in eclipse but coding eehhh and they are bigger than I feel happy looking through in a quick manner, meanwhile there's nothing in either for the default ones so IDK what's going wrong, I just know that the models for grass and leaves are glitchy and crashing the snapshots. xD
Oooh nooo more stuff to fix! Hmmm I haven't played with the new snapshot but it looks like i'm going to have some fun and games. Thanks for the detailed description Uni gives me something to go on
Hi guys! I'm having a problem, minecraft crashes when I apply the resource pack. I have optifine and Seus installed, it actually works with other resource packs, but I really want this one!
net.minecraft.client.renderer.StitcherException: Unable to fit: mcpatcher/ctm/random/19 - size: 144x144 - Maybe try a lowerresolution texturepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(SourceFile:56)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:307)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:122)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:200)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:560)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_146284_a(SourceFile:151)
at net.minecraft.client.gui.GuiScreen.func_73864_a(SourceFile:172)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_73864_a(SourceFile:158)
at net.minecraft.client.gui.GuiScreen.func_146274_d(SourceFile:236)
at net.minecraft.client.gui.GuiScreen.func_146269_k(SourceFile:211)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1563)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:902)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:821)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(SourceFile:56)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:307)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:122)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:200)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:560)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_146284_a(SourceFile:151)
at net.minecraft.client.gui.GuiScreen.func_73864_a(SourceFile:172)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_73864_a(SourceFile:158)
at net.minecraft.client.gui.GuiScreen.func_146274_d(SourceFile:236)
at net.minecraft.client.gui.GuiScreen.func_146269_k(SourceFile:211)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.GuiScreenResourcePacks
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1563)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:902)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:821)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 305515528 bytes (291 MB) / 658710528 bytes (628 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.131.881 Optifine OptiFine_1.7.2_HD_U_D1 2 mods loaded, 2 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.2.131.881} [Forge Mod Loader] (fml-1.7.2-7.2.131.881.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.2-FML7.2.131.881
LWJGL: 2.9.0
OpenGL: AMD Radeon R9 200 Series GL version 4.3.12682 Compatibility Profile Context 13.350.1005.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml'
Type: Client (map_client.txt)
Resource Packs: [ChromaHills-128x_1.7_1.0.7.zip]
Current Language: Español (Argentino)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: On (16)
Hi guys! I'm having a problem, minecraft crashes when I apply the resource pack. I have optifine and Seus installed, it actually works with other resource packs, but I really want this one!
*snip*
Oh, I've had this problem before. Either turn off CTM or go into the texturepack and remove the problem file, you may find there is more than one problem file in which case just continue removing all files marked as a problem. the bit that says "Unable to fit: mcpatcher/ctm/random/19" is the file location and name.
I'm not sure there is much syc can do about the issue. There's nothing wrong in the texturepack it's self from what I could tell when getting this issue with the hardened clay CTM as I looked at the pixel res for the "buggy" file and it was the same as the others, rather than being the odd size That optifine thinks it is.
(Also, just a tip for future reference, putting things like bug reports in spoilers in helpful. just do [spoiler.] *bug report* [/spoiler.] but remove the dots. )
Thanx a lot Unicorn! I tried turning Off CTM but it didn't work, so I started deleting each file; again same result. The trick was deleting the whole CTM folder and voila! Everything working!
Ps: Thanx for the tip I know now for the next time!
Thanx a lot Unicorn! I tried turning Off CTM but it didn't work, so I started deleting each file; again same result. The trick was deleting the whole CTM folder and voila! Everything working!
Ps: Thanx for the tip I know now for the next time!
You're welcome, I'm glad the workaround worked xD. I'm not really sure what's causing the problem, I just know that removing the ctm fixes it xD. (Does loose you part of the fun of the pack but it's a lot better than being unable to run it with optifine at all. xD)
I don't know why this is but my torches are rendering upside down. only in 128 not in 64. but i could be something with optifine though because they will sometimes when they first render be right side up
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I'm bit unsure whats wrong. Those bricks I'm looking at are of course from another pack next to mine but what exactly is the problem you are getting?
EDIT: Not seeing a grass normal in there anywhere. Got the 1.07 version. Is it in another folder by chance? I am looking in the normal blocks folder.
Ahhh bum bums looks like i left it out the pack, will have it sorted for the next release!
I'm back on some textures woo hoo, i think the chicken mob will be first up so piccies soon folks
Also i have nothing planned as the server launch has zapped my time in the last several weeks but..........
1 MILLION + downloads!!!! I have no words.......... well a few
Don't forget guys our Factions/RPG server is up and running so give it a try CHROMAHILLS.NET
No special event so here's just a nice piccy i grabbed earlier
Grats on the 1 Million+! Well deserved. It's a great pack even for unfinished. =D
Is this SEUS?
Also the last day or two I've been making Normals and specular maps for Chroma Hills SO i plan to have ALL the base ones done in a few days! Next update will be very SEUS user friendly!
A few pics with normals/specular maps
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*drools* EDIT: Woot, first post on page 200 and it's incredibly unintelligent!
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EDIT2: So I renamed the grass model to stop MC using it, and found that the model for leaves is ALSO glitched. Cube is okay, but grass and leaves are glitched. (no real reason to send you the leaves crashreport as it was the same just saying leaves.json rather than grass.json.) I can open the .json files in eclipse but coding eehhh and they are bigger than I feel happy looking through in a quick manner, meanwhile there's nothing in either for the default ones so IDK what's going wrong, I just know that the models for grass and leaves are glitchy and crashing the snapshots. xD
Thanks! crazy!! huh!?
Oooh nooo more stuff to fix! Hmmm I haven't played with the new snapshot but it looks like i'm going to have some fun and games. Thanks for the detailed description Uni gives me something to go on
Description: Registering texture
net.minecraft.client.renderer.StitcherException: Unable to fit: mcpatcher/ctm/random/19 - size: 144x144 - Maybe try a lowerresolution texturepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(SourceFile:56)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:307)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:122)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:200)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:560)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_146284_a(SourceFile:151)
at net.minecraft.client.gui.GuiScreen.func_73864_a(SourceFile:172)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_73864_a(SourceFile:158)
at net.minecraft.client.gui.GuiScreen.func_146274_d(SourceFile:236)
at net.minecraft.client.gui.GuiScreen.func_146269_k(SourceFile:211)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1563)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:902)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:821)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(SourceFile:56)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:307)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:122)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:200)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:560)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_146284_a(SourceFile:151)
at net.minecraft.client.gui.GuiScreen.func_73864_a(SourceFile:172)
at net.minecraft.client.gui.GuiScreenResourcePacks.func_73864_a(SourceFile:158)
at net.minecraft.client.gui.GuiScreen.func_146274_d(SourceFile:236)
at net.minecraft.client.gui.GuiScreen.func_146269_k(SourceFile:211)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.GuiScreenResourcePacks
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1563)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:902)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:821)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 305515528 bytes (291 MB) / 658710528 bytes (628 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.131.881 Optifine OptiFine_1.7.2_HD_U_D1 2 mods loaded, 2 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.2.131.881} [Forge Mod Loader] (fml-1.7.2-7.2.131.881.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.2-FML7.2.131.881
LWJGL: 2.9.0
OpenGL: AMD Radeon R9 200 Series GL version 4.3.12682 Compatibility Profile Context 13.350.1005.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml'
Type: Client (map_client.txt)
Resource Packs: [ChromaHills-128x_1.7_1.0.7.zip]
Current Language: Español (Argentino)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: On (16)
Oh, I've had this problem before. Either turn off CTM or go into the texturepack and remove the problem file, you may find there is more than one problem file in which case just continue removing all files marked as a problem. the bit that says "Unable to fit: mcpatcher/ctm/random/19" is the file location and name.
I'm not sure there is much syc can do about the issue. There's nothing wrong in the texturepack it's self from what I could tell when getting this issue with the hardened clay CTM as I looked at the pixel res for the "buggy" file and it was the same as the others, rather than being the odd size That optifine thinks it is.
(Also, just a tip for future reference, putting things like bug reports in spoilers in helpful. just do [spoiler.] *bug report* [/spoiler.] but remove the dots.
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Ps: Thanx for the tip I know now for the next time!
You're welcome, I'm glad the workaround worked xD. I'm not really sure what's causing the problem, I just know that removing the ctm fixes it xD. (Does loose you part of the fun of the pack but it's a lot better than being unable to run it with optifine at all. xD)