Great work Syclone, just about grabbed it in time, now your link says bandwidth Limit Exceeded.
I've uploaded it to zippyshare so others can grab the pack.
Exact copy of the file, no changes made.
Hey Fluid, really appreciate the good intentions could you please the remove the link as it goes against my terms of use and i spend a lot of time protecting my work and having it come through my official website so it can be tracked and supported.
I have no idea why we have a bandwidth issue, will talk to new host tomorrow!
I am putting the file back onto my old host, until this can be sorted out folks, uploading the pack now, downloads will be slow for several hours but I will get this issue fixed ASAP
WOW there's a lot of people trying to get it looking at the stats!!
Hmm yes I'm getting the bandwidth thing to. The forum still redirects to the new host. Well hopefully it'll be sorted tomorrow and I can get it it a whirl. Good job as always! Also, it wouldn't be a normal release if you didn't mess something up =D
Rollback Post to RevisionRollBack
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
hi syclone sjs, is there going to be a 64x of your latest pack with the normal maps or is it only 128x for now? just want to know cause the 128 will lower people's frame rate using SEUS/shaders by about 5-10fps even though it looks amazing. thanks and keep up the great work oh and one more thing does this also have parallax occlusion mapping or is it just bump mapping for now?
hi syclone sjs, is there going to be a 64x of your latest pack with the normal maps or is it only 128x for now? just want to know cause the 128 will lower people's frame rate using SEUS/shaders by about 5-10fps even though it looks amazing. thanks and keep up the great work oh and one more thing does this also have parallax occlusion mapping or is it just bump mapping for now?
I always do the 128x version first as that is the native size i create the pack in so 64x needs to then all be scaled and sometimes tidied up and refined after the scaling down process. 64x will follow sometime this week
Got the updated pack and decided to try out the 1.7.2 shader preview from Seus...... Omg the awesomeness xD Quite literally beautiful! Adds adds quite a eerie feel at night compared to the other screenshot I posted above. All in all, Things are shaping up quite lovely for the Chroma/Seus Combo
Ha lookin sweet their Ditch and the new version of SEUS we have been working on and giving a more pleasing visual to is VERY VERY close now
OKAY FOLKS FILES ARE NOW BACK WITH THE NEW HOST AND ALL SHOULD BE OKAY!!...............i hope
How are you finding the new update so far??
Remeber if using SEUS and you want to see the Normals/bump maps TURN OFF CONNECTED TEXURES (or remove the CTM folder) it will be a while to all connect textures have these maps applied
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Hi. The update is great. But I do have one complaint. It is VERY difficult to tell the difference between Dionite and regular stone. You can tell in very bright light when they are side by side (Dionite is a little lighter) but any other time, I am finding I need to check my inventory to make sure I know what I got.
Hi. The update is great. But I do have one complaint. It is VERY difficult to tell the difference between Dionite and regular stone. You can tell in very bright light when they are side by side (Dionite is a little lighter) but any other time, I am finding I need to check my inventory to make sure I know what I got.
Ah well i can easily tweak that, thats why this pack wouldn't be what it is without the great support and community helping me make it the best i can
Unfortunately I can not see the new normal maps by the most blocks : (
(like cobblestone,... ) only wool, mossy cobble, wood planks(not all)
I use the new Shadermod "ShadersModCore-v2.3.6-mc1.7.2-f1024"
With "OptiFine_1.7.2_HD_U_C2"
and with the Shaderpack from SEUS "SEUS_v10.1_preview1"
Thanks
AH you must turn off CONNECTED TEXTURES with SEUS as we haven't applied normal maps to connected textures yet. So you can choose to have shaders with connected textures OR shaders with normal maps without connected textures for now
AH you must turn off CONNECTED TEXTURES with SEUS as we haven't applied normal maps to connected textures yet. So you can choose to have shaders with connected textures OR shaders with normal maps without connected textures for now
Your RP looks just great in Khorinis!
What? Yes! I ´ve built Khorinis, the city from Gothic 2 on a -the best- German-speaking online server in survivalmode!
you want to see it? then visit the server: KADCON 2 ip: kadcon.de:41332
write in the chat: /w Khorinis
my Name Ingame is DelaTsche
Your are welcome!
If there is a problem that I've posted the server, I remove that immediately!
@SycloneSJS, The Pumpkin Stems for Connected & Disconnected are named wrong and if you rename them, the connected stems are not connected to the pumpkins
AH okay, again When i'm doing so much on the pack I do not spot things sometimes so its great you guys can report back to me
Will look into this as i just kept them the same name as the default texture pack so i'm a bit confused what happened.
I will get the 64x pack out soon as i can this week folks, needed a little break after this release.
Was the update worth the wait those who have used it and do you all prefer the new menus now you have tried them? Sorry i didn't realize its been a while with everything going on!
Also those using the SEUS normal maps the ICE one is the wrong one and makes it look odd, use this one instead
Cody has been working on the lighting again I particularly like how the setting sun looks now. Oh and first one to say that the rock formation looks a little phallic gets the " Go wash you mouth out with soap you naughty minded little scamp" come back
Hey Fluid, really appreciate the good intentions could you please the remove the link as it goes against my terms of use and i spend a lot of time protecting my work and having it come through my official website so it can be tracked and supported.
I have no idea why we have a bandwidth issue, will talk to new host tomorrow!
I am putting the file back onto my old host, until this can be sorted out folks, uploading the pack now, downloads will be slow for several hours but I will get this issue fixed ASAP
WOW there's a lot of people trying to get it looking at the stats!!
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Can someone test it and let me know its okay, and also how long it takes to download please?
http://www.chromahills.com/forum/downloads.php
EDIT okay, i'm getting reports that people are downloading it okay for now!
Now i can go back to bed its 6am and my phone notifications were going crazy glad i looked!
Have fune guys 'n' girls see you in a few hours, sleepy time!
You are welcome, it has been sort out now
I always do the 128x version first as that is the native size i create the pack in so 64x needs to then all be scaled and sometimes tidied up and refined after the scaling down process. 64x will follow sometime this week
Ha lookin sweet their Ditch and the new version of SEUS we have been working on and giving a more pleasing visual to is VERY VERY close now
OKAY FOLKS FILES ARE NOW BACK WITH THE NEW HOST AND ALL SHOULD BE OKAY!!...............i hope
How are you finding the new update so far??
Remeber if using SEUS and you want to see the Normals/bump maps TURN OFF CONNECTED TEXURES (or remove the CTM folder) it will be a while to all connect textures have these maps applied
Ah well i can easily tweak that, thats why this pack wouldn't be what it is without the great support and community helping me make it the best i can
Glad you like the update
Thanks so much !!!
Unfortunately I can not see the new normal maps by the most blocks : (
(like cobblestone,... ) only wool, mossy cobble, wood planks(not all)
I use the new Shadermod "ShadersModCore-v2.3.6-mc1.7.2-f1024"
With "OptiFine_1.7.2_HD_U_C2"
and with the Shaderpack from SEUS "SEUS_v10.1_preview1"
Thanks
AH you must turn off CONNECTED TEXTURES with SEUS as we haven't applied normal maps to connected textures yet. So you can choose to have shaders with connected textures OR shaders with normal maps without connected textures for now
No i love your ctm !!!
What? Yes! I ´ve built Khorinis, the city from Gothic 2 on a -the best- German-speaking online server in survivalmode!
you want to see it? then visit the server:
KADCON 2 ip: kadcon.de:41332
write in the chat: /w Khorinis
my Name Ingame is DelaTsche
Your are welcome!
If there is a problem that I've posted the server, I remove that immediately!
Take a screenie from another view
I see you switched the nether glowstone to the overworld Paged, do you prefer that one?
At this time (1.0.6) yes - but now i use your 1.0.7 Version
On the Server i like fishing (mcmmo) and so i looking forward to:
fish_salmon_raw
fishing_rod !!
btw i love the enderchest ! (needs often on MP^^)
ps.: sorry for my bad english - im from Austria / Vienna ;-)
in your "mojang.png" is still "update v. 1.0.6"
The Pumpkin Stems for Connected & Disconnected are named wrong and if you rename them, the connected stems are not connected to the pumpkins
Ah I'll get that fixed, well spotted
AH okay, again When i'm doing so much on the pack I do not spot things sometimes so its great you guys can report back to me
Will look into this as i just kept them the same name as the default texture pack so i'm a bit confused what happened.
Thanks, most people can't use SEUS so i'm doing my best to make it look good for all
Most welcome, hope you enjoy the update
I will get the 64x pack out soon as i can this week folks, needed a little break after this release.
Was the update worth the wait those who have used it and do you all prefer the new menus now you have tried them? Sorry i didn't realize its been a while with everything going on!
Also those using the SEUS normal maps the ICE one is the wrong one and makes it look odd, use this one instead
Cody has been working on the lighting again I particularly like how the setting sun looks now.