Is there something special I must do to get bump maps working? I'm running the SEUS 10.1 preview shaders and Chroma Hilla x128. According to others I've talked to this is all they did and bump maps were working with no additional configuration. The shaders are working fine but I'm seeing no bump mapping and in the resource pack I see no indication of map files.
Hey Matt Glad to hear and yes i'm not far off from just mobs mate, although theres still more armour and GUI as well as items so a way to go yet. Checked out Seed of Andromeda, not sure if my drawn style would work with photo textures like Scuttles does but nice of you to think i could add to it
didn't necessarily mean add to it, though that would be interesting to say the least, i meant that you could do your own pack for it, i will chat to the guys on there and see what they think on it- hope ben gets to see it
good luck on the growing awesomeness of the pack (loving those new stained glass textures- unique as always Syc
p.s i wish i could help on the server- i now have been a admin briefly on an Italian server, thank god for google translate - so please reconsider my second app, if can't find i will resend
can't wait to see what is up next
From Matt
response by Seb-designer with Ben and Matt- web designer
Sebastian_SOA
we would like a cartoon realism pack
18:06:14
Sebastian_SOA
And yea that one is quite good
18:06:23
looker9999
u want me to pass on the news?
18:06:34
Sebastian_SOA
what news ?
18:06:52
looker9999
that you may want a cartoon realism pack
18:07:14
Sebastian_SOA
well I cant say if they can join the team
18:07:35
Sebastian_SOA
But, quite alot of people has asked for a more cartoony texture pack
18:08:25
looker9999
and he is one you that caught your eye?
18:08:57
Sebastian_SOA
not really
18:09:14
Sebastian_SOA
was thinking sphanx
18:09:26
Sebastian_SOA
sphax
18:10:09
looker9999
that is pure cartoon- u may need a middle ground- he based his off of sphax btw
18:10:09
Sebastian_SOA
But to be honest, we would gladly accept more texture packs
seb
looker9999
would u like chroma hills in soa?
18:25:21
MatthewM
chroma hills?
18:25:32
looker9999 http://www.minecraftforum.net/topic/1552878-1716128x-64xchroma-hills-rpgcartoonofficial-seus-packupd...
18:25:34
bunnybomb7670
texture pack
18:25:36
bunnybomb7670
for minecraft
18:25:43
looker9999
like scuttles did
18:27:06
looker9999
so?
18:27:30
MatthewM
Let me look at it, you can't expect an answer before I check out some images/vids
18:28:11
MatthewM
Though that looks really nice, it isn't quite like what Scuttles made, considering Scuttles is all about photorealism, where as that is more like a clean high res pixel art imo
18:28:34
MatthewM
I would like to see it in SoA though, yeah!
18:28:47
MatthewM
At least, texture packs like it ofc, can't be ripping off of Minecraft ones exactly ;P
18:28:56
looker9999
true
18:31:06MatthewMHmm, I can see where he is coming from, and of course, I can't say it is pixel art - he may well have not edited at the pixel level. It just has that look to it in its precision
18:31:24MatthewMThough yeah, RPG/Cartoonistic is a good description
didn't necessarily mean add to it, though that would be interesting to say the least, i meant that you could do your own pack for it, i will chat to the guys on there and see what they think on it- hope ben gets to see it good luck on the growing awesomeness of the pack (loving those new stained glass textures- unique as always Syc p.s i wish i could help on the server- i now have been a admin briefly on an Italian server, thank god for google translate - so please reconsider my second app, if can't find i will resend can't wait to see what is up next ***Snippy** Matt
Woah Matt, well thanks for getting them to take a look at my work thats really cool of you We will need more mods on the server so apply for mod for now is the best thing to do and the team will take a look. They like people who put effort in and not just a few lines, but its team decision on who is picked so please don't hold anything against me
Anything known about the ctm being stupid in 1.7.2 any way to fix it? optifine ?
I have shaders and optifine... and hate the textures being inverted and want to ask if anyone knows if theres a fix for it. like a forge mod or something
Ctm is being inverted as well like the wood textures...
EDIT:
Don't say its optifine because its a vanilla Minecraft bug thats in 1.7 that makes everything on the south inverted like doors but also ctm.
See picture (its taken from the south angle)
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my forum post. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Woah Matt, well thanks for getting them to take a look at my work thats really cool of you We will need more mods on the server so apply for mod for now is the best thing to do and the team will take a look. They like people who put effort in and not just a few lines, but its team decision on who is picked so please don't hold anything against me
no probs on getting their verdict on the matter, glad it helped and least i could do to show my appreciation for this epic pack (that keeps on getting more epic- loving the new guis)
sent a new app- i have grown in experience and in amount to say since last time,
fingers crossed that that's enough, for i'd love to be a part of the server and help you lot
hope it gets accepted, and can't wait to see what's next
from Matthew
Really liking how the GUI is turning out! *Look for GUI update in website*
Thanks guys, It shows i do so little planning with this pack, i was just looking at it last night just had to do something about it straight away i was meant to be looking at more stained glass and doing the CTM for the black glass
Nice, but please do panorama shots! Makes so much difference to the home screen!
I know, i know.......i keep looking at it thinking I can do something different than just panorama pics........... it will come later i will either have a eureka moment or just do CH panorama images
Anything known about the ctm being stupid in 1.7.2 any way to fix it? optifine ? I have shaders and optifine... and hate the textures being inverted and want to ask if anyone knows if theres a fix for it. like a forge mod or something Ctm is being inverted as well like the wood textures... EDIT: Don't say its optifine because its a vanilla Minecraft bug thats in 1.7 that makes everything on the south inverted like doors but also ctm. See picture (its taken from the south angle)
Hmm is that horrible bug back again! i'm using MC patcher and 1.7.4 and its not doing it CTM is totally fine.......I was going to switch back to optifine but got very attached to better glass feature. I'm using SEUS with 1.6.4 and again it all looks fine so its shown its ugly head again in 1.7 by the looks!
no probs on getting their verdict on the matter, glad it helped and least i could do to show my appreciation for this epic pack (that keeps on getting more epic- loving the new guis) sent a new app- i have grown in experience and in amount to say since last time, fingers crossed that that's enough, for i'd love to be a part of the server and help you lot hope it gets accepted, and can't wait to see what's next from Matthew
Well, seeing as you have already be given the news. Welcome on board Matt, hope you enjoy your new family and your moderator role
Hmm is that horrible bug back again! i'm using MC patcher and 1.7.4 and its not doing it CTM is totally fine.......I was going to switch back to optifine but got very attached to better glass feature. I'm using SEUS with 1.6.4 and again it all looks fine so its shown its ugly head again in 1.7 by the looks!
The inverted bug is 1.7 to 1.7.2 only in 1.7.4 its fixed. but due to forge and shaders (with optifine) working 1.7.2 for now im using 1.7.2. I was asking if someone knew a mod that fixes it for 1.7.2 due to Forge not being 1.7.4 yet...
Btw thats the only reason I'm not using it because without ctm it looks sooooooo weird :P.
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my forum post. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
.......... I have however been working on what could possibly be the black glass with a wrought iron effect to bring some decorative design to builds, it needs CTM of course.
Yes! Love the wrought ironwork black glass! Good thinking there, batman! How cool is that going to be for fences and screens...'much'...and 'very' is what I say!
I keep forgetting to mention that the sword icon in the players hand, the hilt of the sword is in the middle of the hand instead of the handle. I also really like the dilapidated window idea.
Yes! Love the wrought ironwork black glass! Good thinking there, batman! How cool is that going to be for fences and screens...'much'...and 'very' is what I say!
Well i'm pleased it tickles you in the right spot Glimm my good man I really ought to get it it finished now, as the concept seems to have been well received!
To be honest, I didn't really like the old GUI too much. The new GUI, however, is freakin' epic. Looks amazing man
Ha, well like everything I create i'm rarely fully satisfied so I just can't help revamp things when the urge creeps up on me! Its so much cleaner and refined compared the old one.
I keep forgetting to mention that the sword icon in the players hand, the hilt of the sword is in the middle of the hand instead of the handle. I also really like the dilapidated window idea.
Ah, there is not a huge amount i can do about that as i would need to redesign the sword and I like how it looks, I don't think its a deal breaker that it doesn't sit perfect. Good to hear on the windows also
The Icon can't be moved and the handle extended? Or is there a pixel limit to the object.
Yeah i have no control of the positioning and also yes the sword is right on the pixel limit so i would have to draw the blade shorter move the hilt up and lengthen the handle.
Sorry for not commenting - I have been lurking though xD.
The brown stained glass and the black stained glass both look awesome!
I quite like the old GUI tbh... But then, I am mentally a woodelf, of course something with wood is probably going to look better to me than something less natural looking! But the new GUI looks good too, so I'm not going to complain. It does look neater I agree... I just rather like the more natural look lol.
Birch leaves vary from black to blue to the occasional green for me when I'm using optifine... Although currently I'm not using it because something about either magiclauncher or 1.7.2 is meaning minecraft crashed when I try to load one of my singleplayer worlds... D': (1.7.4 doesn't crash but I've yet to try setting magiclauncher to use that instead. But it means I can't use optifine on that world. *cries* Don't know about the other worlds though... and it worked the first time I loaded that world so it's pretty weird.)
Can anyone point me to which pack to download to use with the Sues shaders in 1.6.4? Does the pack in the "Other Downloads" sections work? It says its for 1.4.7 and 1.5 though ... ><
also - how would i install them? just drop them in the resourcepack folders like the main tex. pack?
Is there something special I must do to get bump maps working? I'm running the SEUS 10.1 preview shaders and Chroma Hilla x128. According to others I've talked to this is all they did and bump maps were working with no additional configuration. The shaders are working fine but I'm seeing no bump mapping and in the resource pack I see no indication of map files.
didn't necessarily mean add to it, though that would be interesting to say the least, i meant that you could do your own pack for it, i will chat to the guys on there and see what they think on it- hope ben gets to see it
good luck on the growing awesomeness of the pack (loving those new stained glass textures- unique as always Syc
p.s i wish i could help on the server- i now have been a admin briefly on an Italian server, thank god for google translate
can't wait to see what is up next
From Matt
response by Seb-designer with Ben and Matt- web designer
Sebastian_SOA
we would like a cartoon realism pack
18:06:14
Sebastian_SOA
And yea that one is quite good
18:06:23
looker9999
u want me to pass on the news?
18:06:34
Sebastian_SOA
what news ?
18:06:52
looker9999
that you may want a cartoon realism pack
18:07:14
Sebastian_SOA
well I cant say if they can join the team
18:07:35
Sebastian_SOA
But, quite alot of people has asked for a more cartoony texture pack
18:08:25
looker9999
and he is one you that caught your eye?
18:08:57
Sebastian_SOA
not really
18:09:14
Sebastian_SOA
was thinking sphanx
18:09:26
Sebastian_SOA
sphax
18:10:09
looker9999
that is pure cartoon- u may need a middle ground- he based his off of sphax btw
18:10:09
Sebastian_SOA
But to be honest, we would gladly accept more texture packs
seb
looker9999
would u like chroma hills in soa?
18:25:21
MatthewM
chroma hills?
18:25:32
looker9999
http://www.minecraftforum.net/topic/1552878-1716128x-64xchroma-hills-rpgcartoonofficial-seus-packupd...
18:25:34
bunnybomb7670
texture pack
18:25:36
bunnybomb7670
for minecraft
18:25:43
looker9999
like scuttles did
18:27:06
looker9999
so?
18:27:30
MatthewM
Let me look at it, you can't expect an answer before I check out some images/vids
18:28:11
MatthewM
Though that looks really nice, it isn't quite like what Scuttles made, considering Scuttles is all about photorealism, where as that is more like a clean high res pixel art imo
18:28:34
MatthewM
I would like to see it in SoA though, yeah!
18:28:47
MatthewM
At least, texture packs like it ofc, can't be ripping off of Minecraft ones exactly ;P
18:28:56
looker9999
true
18:31:06MatthewMHmm, I can see where he is coming from, and of course, I can't say it is pixel art - he may well have not edited at the pixel level. It just has that look to it in its precision
18:31:24MatthewMThough yeah, RPG/Cartoonistic is a good description
Matt
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Woah Matt, well thanks for getting them to take a look at my work thats really cool of you
Well Def my man i was thinking the GUI was looking rather dated and it didn't fit with the new logo SO.............. a bit more RPG'y and functional.
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Curse Premium*Look for GUI update in website*
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Curse PremiumI have shaders and optifine... and hate the textures being inverted and want to ask if anyone knows if theres a fix for it. like a forge mod or something
Ctm is being inverted as well like the wood textures...
EDIT:
Don't say its optifine because its a vanilla Minecraft bug thats in 1.7 that makes everything on the south inverted like doors but also ctm.
See picture (its taken from the south angle)
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my forum post. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
no probs on getting their verdict on the matter, glad it helped and least i could do to show my appreciation for this epic pack (that keeps on getting more epic- loving the new guis)
sent a new app- i have grown in experience and in amount to say since last time,
fingers crossed that that's enough, for i'd love to be a part of the server and help you lot
hope it gets accepted, and can't wait to see what's next
from Matthew
Thanks guys, It shows i do so little planning with this pack, i was just looking at it last night just had to do something about it straight away i was meant to be looking at more stained glass and doing the CTM for the black glass
Synth, its already up in the donator forum mate
I know, i know.......i keep looking at it thinking I can do something different than just panorama pics........... it will come later i will either have a eureka moment or just do CH panorama images
Hmm is that horrible bug back again! i'm using MC patcher and 1.7.4 and its not doing it CTM is totally fine.......I was going to switch back to optifine but got very attached to better glass feature. I'm using SEUS with 1.6.4 and again it all looks fine so its shown its ugly head again in 1.7 by the looks!
Well, seeing as you have already be given the news. Welcome on board Matt, hope you enjoy your new family and your moderator role
Thanks, look forward to seeing builds putting it to use
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Curse PremiumThe inverted bug is 1.7 to 1.7.2 only in 1.7.4 its fixed. but due to forge and shaders (with optifine) working 1.7.2 for now im using 1.7.2. I was asking if someone knew a mod that fixes it for 1.7.2 due to Forge not being 1.7.4 yet...
Btw thats the only reason I'm not using it because without ctm it looks sooooooo weird :P.
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my forum post. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
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Curse PremiumYes! Love the wrought ironwork black glass! Good thinking there, batman! How cool is that going to be for fences and screens...'much'...and 'very' is what I say!
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Well i'm pleased it tickles you in the right spot Glimm my good man
Ha, well like everything I create i'm rarely fully satisfied so I just can't help revamp things when the urge creeps up on me! Its so much cleaner and refined compared the old one.
Ah, there is not a huge amount i can do about that as i would need to redesign the sword and I like how it looks, I don't think its a deal breaker that it doesn't sit perfect. Good to hear on the windows also
Yeah i have no control of the positioning and also yes the sword is right on the pixel limit so i would have to draw the blade shorter move the hilt up and lengthen the handle.
Ah that's odd are you using optifine? If so go into the options and turn off custom colours and see if it still does it.
Will have to check this birch tree issue before I put out the update
The brown stained glass and the black stained glass both look awesome!
I quite like the old GUI tbh... But then, I am mentally a woodelf, of course something with wood is probably going to look better to me than something less natural looking!
Birch leaves vary from black to blue to the occasional green for me when I'm using optifine... Although currently I'm not using it because something about either magiclauncher or 1.7.2 is meaning minecraft crashed when I try to load one of my singleplayer worlds... D': (1.7.4 doesn't crash but I've yet to try setting magiclauncher to use that instead. But it means I can't use optifine on that world. *cries* Don't know about the other worlds though... and it worked the first time I loaded that world so it's pretty weird.)
thanks :D,
but slight problem- was sorted
also - how would i install them? just drop them in the resourcepack folders like the main tex. pack?