There's another thing I noticed while playing a bit:
Trapdoors. While I like them as a standalone texture, in default and many other texture packs they are transparent. Many people, myself included, use them to enclose glowstone, to make it look more lamp-like.
I haven't thought about it until right now I went through a building where a friend did the trapdoors on glowstone thing and thought.. wait.. that's not supposed to look like that.
Maybe an alternate texture here?
Oh right, i haven't seen a transparent trapdoor before i have to say, although I've seen plenty of trap doors around glow stone. Will have to have a look.
I've tried something for the Soul sand tonight this is what I've come up with, comments welcome guys
Last texture for tonight, and i rather enjoyed this one i have to say This WILL be CTM'd for variation as i have nice lot of book layers i can change about in the photoshop file.
Those bookshelves look great. I love how the horizontal books on the top shelf look like they stick off the shelf slightly. Can't wait to see what they look like with CTM and the random texture thing.
And I have to disagree with thewingedshadow on sand. I love the style of it, it's different and actually manages to look very 'sandy'. Looking at his screenshots though, it does look like there MIGHT be a very, very slight tiling issue? I don't have a copy of the terrain, so I can't confirm it. It just appears to be a faint light line around the blocks?
As for the soul sand, it's nice but I'm not really feeling it. I think it's just not seeming 'soul' enough. If you look at the original terrain for soul sand, it's has unhappy faces in it, like trapped souls. I think this block could be a good opportunity to incorporate a variation of the creeper face you have been using about the place.
That enchanting table is near perfect I think. However, the diamonds you have on each corner could possibly use more of a heavy inset, so it looks as if they are stuck into the table rather than just sitting on it almost. Once again difficult to tell without the terrain.
Once again, I would love to be able to have a copy of the terrain to get a better look at everything. I look at the updates on the thread nearly every day, and absolutely can't wait for its release.
Yep i fixed the sand tiling issue then i saved over it! doh will sort that faint line again at some point.
See what your saying about the Soul sand, i do like its creepyness but we will see its my first soul sand ever so wanted to try something out of the norm.
Another tick for the Enchantment table great stuff
Right Alex, you have been following for a while and i can see your enthusiiam for the pack so if you want to be part of the test group your more than welcome. Can you message me over a email address please. The build is currently 1.3.2 so things will be out of place if you are on the latest version, and remember I still have to make a fully adjusted terrain file for non shaders once the terrain is complete.
Like the soulsand too, however it would be creepy to walk on it... somehow. But that's good.
Regarding trapdoors, with transparent I mean they are not solid, there are usually windows of some kind, so you can see through them, like thisor this - well this might be a lamp but... you get the idea. (random images off google).
Yours is solid, and while it looks great on itself, it wouldn't support this detail anymore.
I think books are now one of my fav's so far
Yep Soul sand is creepy isn't it
Ahhhhh i see what you mean about having holes in the trap doors now, ok well thats easy to make a alternative for that purpose.
Oh and can I have new bookshelves pleeaaase? And the cauldron. Would be great. Doesn't need to be in a terrain.png, plain 128x128 texture snippets are enough, I know where to put them.
Sure thing, i'll send you some updates. Not been able to get on the pack much tonight, but i've fixed the Sand tiling error....second time lucky!
And i took a inside a house screen grab with some of the new and old blocks that looked quite pleasing. Its also made me want to start on some wall paintings tomorrow, as well as other random objects within the painting file.
Sure thing, i'll send you some updates. Not been able to get on the pack much tonight, but i've fixed the Sand tiling error....second time lucky!
And i took a inside a house screen grab with some of the new and old blocks that looked quite pleasing. Its also made me want to start on some wall paintings tomorrow, as well as other random objects within the painting file.
Wow, that is a nice house with that pack! It really seems to have a warm and rustic feel, very cozy looking.
That enchantment table looks really nice, and inspired me to work on my enchantment table texture, which I finished yesterday. The bookshelves look really good, and the shadows over the shelf front to make it look like some books are hanging out really adds a nice sense of depth and realism, but I think the borders take away from the overall texture, so if you added support for ctm, then it would look great! The soul sand is sufficiently creepy, and really lives up to it's name, which is nice, though if you animated it so the mouths just slightly close a bit then open bit to give the illusion that they are still partially alive, that would be amazing and creepy to an extent that it would beat all other packs in my opinion... Just a thought.
(there's something other than paintings in the paintings file?)
Those books are really, really great, just took a look at them. Doing CTM with, like, 5 or 6 variations in the future is definitely a way to go!
I'm missing mossy cobblestones. I love using accents of mossy cobblestones in my building and now they're all weird with the old texture in between.
And different sandstone.
But I'm just being impatient.
I'm thinking about doing a few textures of my own now, but taking a different approach and paint them traditionally first. Like, on paper.
Ok, i'm looking at the CTM thread and i have 3 new book case variations done. I use optifine and my understanding is its limited compared to MC patcher but has basic CTM which will do for now.
Hmm yeah moss cobble i keep looking at and steering away from.......i'll get to it
Painted textures could look cool as a whole new pack style, and you could even go higher res 256/512 to start when you scan them.
Wow, that is a nice house with that pack! It really seems to have a warm and rustic feel, very cozy looking.
That enchantment table looks really nice, and inspired me to work on my enchantment table texture, which I finished yesterday. The bookshelves look really good, and the shadows over the shelf front to make it look like some books are hanging out really adds a nice sense of depth and realism, but I think the borders take away from the overall texture, so if you added support for ctm, then it would look great! The soul sand is sufficiently creepy, and really lives up to it's name, which is nice, though if you animated it so the mouths just slightly close a bit then open bit to give the illusion that they are still partially alive, that would be amazing and creepy to an extent that it would beat all other packs in my opinion... Just a thought.
(there's something other than paintings in the paintings file?)
Hey, its coming together now with most the terrain done.
Enchantment table may have little tweak but i like it, good to hear progress going well on your pack. I've been quite tied up with this so sorry i've not been looking at how its going as much.
CTM for the books on its way, soon as i suss out the properties file.
Regarding Soul sand I've been thinking about animation in general and there is many places i would like to add it........ but i'm very rusty and it was a long time ago (and was on a smaller resolution) so i'm going to give it a shot with a few things and see if the quality is satisfactory.
Oh, and the paintings file can have all sorts in it if you look at other packs, e.g pots and pans hanging on the wall, various items that would be hang on walls really other than pictures.
Been playing with improving the wooden planks, added different grains, knots and tweaked colours. I may change the plank gaps but i quite like the consistency of them looking similar with the pack having a cartoony twist to the art style.
Been playing with improving the wooden planks, added different grains, knots and tweaked colours. I may change the plank gaps but i quite like the consistency of them looking similar with the pack having a cartoony twist to the art style.
Better?
Those planks look better, not to say they weren't great before. The colours of the birch and pine especially look really nice, though the jungle planks I think could be a bit darker and redder.
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
Those planks look better, not to say they weren't great before. The colours of the birch and pine especially look really nice, though the jungle planks I think could be a bit darker and redder.
Hmm yeah i'll darken up the jungle ones
Seen the plank top thing from Garr/you it has to be done, so drawing up the sides
Worked on some CTM for the planks, but can only show it as a 3D render for now as it seems that Optifine only supports basic CTM at the moment.
I'll sort a MCpatcher JAR to test it which doesn't support the shaders, which personally i can't live without.
That looks really nice and realistic! I like it, though it is a bit dark. The ends should actually be a very slight bit brighter than the rest of the planks.
It's really unfortunate that you can't use them. Either the shaders mod, or the CTM support, unfortunately they don't work on the same patcher... I know that a lot of people that use my pack use Optifine, which doesn't support that or my custom pressure plates, fences, nether fences, buttons, etc. But I make stuff knowing that the people using MCPatcher can see it...
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
I know i'm gutted maybe the new update will add more CTM options.
Oh the planks are lighter on the ends but the lighting in the 3DS max render was a little dark but was good enough to show the effect
Well, i'll still do the CTM for others who use MCpatcher but shaders win it for me over CTM.
I will sort the bookshelves as they will CTM sidesways with Optifine for now
I'll change the lighting on the render and update the pic 1 min
Those look great now! I like the brightness on the ends now. I was thinking of adding a similar effect on the sides so you can see the ends of opposite vertical planks, but that would require 4 full CTM images... 168 textures I think. So I may do it one texture at a time and have it done by... Around June 2018.
I can't wait for your next update. If you're going to send out an update to the testers before releasing the pack (because you honestly could release it at any time, I think you have more done than I have, and mine's been in progress for over a year and a half), then could you include the textures for that? I could put it together for you and test to see if it works with MCPatcher. (well, I'd take any excuse to use that in some of my builds. )
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
After looking at the pack in-game, I noticed that there seems to be a SLIGHT tiling issue with the jungle logs.
Still looking at it though
Also, I have a question. For some reason when I use shaders, torches and glowstone don't seem to emit light. I know it's not the fault of your texture pack, but I was just wondering how you got yours to work? I AM using the 1.4.5 shaders, with SEUS v09, so that might be the issue.
Those look great now! I like the brightness on the ends now. I was thinking of adding a similar effect on the sides so you can see the ends of opposite vertical planks, but that would require 4 full CTM images... 168 textures I think. So I may do it one texture at a time and have it done by... Around June 2018.
I can't wait for your next update. If you're going to send out an update to the testers before releasing the pack (because you honestly could release it at any time, I think you have more done than I have, and mine's been in progress for over a year and a half), then could you include the textures for that? I could put it together for you and test to see if it works with MCPatcher. (well, I'd take any excuse to use that in some of my builds. )
Hehe 2018........ mad me chuckle Thats a lot of blocks!
G i'll send you over all the latest updates so far, and the plank CTM to test out. Yes i started calculating the hours i've been putting in (decided best not too) and also having to deal with the family moaning i'm always at the computer till silly o clock then running a business in the day.....whoops. Also have lost the urge to actually play Minecraft its all about the "pack" now.
After looking at the pack in-game, I noticed that there seems to be a SLIGHT tiling issue with the jungle logs.
Still looking at it though
Also, I have a question. For some reason when I use shaders, torches and glowstone don't seem to emit light. I know it's not the fault of your texture pack, but I was just wondering how you got yours to work? I AM using the 1.4.5 shaders, with SEUS v09, so that might be the issue.
Hey Alex, good to see our latest tester up and running
You will find more tilling issues than that but i'll add it to the list.
Right, i would highly recommend using a older version of the shaders I'm running 1.3.2 with SEUS V10 RC2 RC3 which gives really nice lighting, shadows, glows, reflective water, moving trees but not a lot of the more fancy effects like, bump maps, specular maps, dof blur, god rays. If you want the game to look how mine does i'll send you the files? I'll also send you the gui.png for the hud.
Just got back from watching the Hobbit.......... fantastic film awesome 3D and its given me lots of ideas/inspiration for the pack!
We also have our first animation of the pack, got the torches done so the Sphax flames are now gone, and a quick change of the particles as well Now have a good understanding of the Anims properties files.........thanks to the great MCpatcher guide by Drfrozenfire.
Uploaded a quick video to Youtube also just off of my phone. I will probably add a couple more frames.
Right, i would highly recommend using a older version of the shaders I'm running 1.3.2 with SEUS V10 RC2 RC3 which gives really nice lighting, shadows, glows, reflective water, moving trees but not a lot of the more fancy effects like, bump maps, specular maps, dof blur, god rays. If you want the game to look how mine does i'll send you the files? I'll also send you the gui.png for the hud.
Where did you find the shaders mod for 1.3.2? I can only find the one for 1.3.1, or is that compatible?
I'm liking the screenshots, and everything is looking nice! I checked, and your planks work now. I'll send you the image and files for it to work, so you can give it another shot and see if it works. I notice that the file you tried to save as a ".properties" file actually saved as ".properties.txt", so it wasn't actually a .properties file.
Also, I think you have a lightmap problem to fix.
Lightmap problem
And the planks
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
There's something bothering me about clay bricks, there's a dark line at the top - and the bottom probably too - and when they come together it looks... weird. Here's a screenshot. Pay no mind to the other textures, it's my mix pack I use for playing.
Ah the tiling issue on the brick is on the list, i'll fix that tonight actually
I'm liking the screenshots, and everything is looking nice! I checked, and your planks work now. I'll send you the image and files for it to work, so you can give it another shot and see if it works. I notice that the file you tried to save as a ".properties" file actually saved as ".properties.txt", so it wasn't actually a .properties file.
Also, I think you have a lightmap problem to fix.
Lightmap problem
And the planks
Thanks so much for looking at the CTM files, i've tried them on mine but alas Optifine doesn't support that type of CTM
Looks really good!
Ah the purple issue is not to do with lightmaps, they are fine as you can see from my screen shots G. It is a know bug with some video cards or bad installation of shaders. Make sure you have Antroscopic turned off, and anti aliasing in Optifine, also make sure you install shaders AFTER optifine. Make sure custom Colours is ON, Chunk loading DEFAULT.
Also try reinstalling with 1.3.1 JAR as this will probably do the trick. Always use a totally fresh JAR with no mods
Rollback Post to RevisionRollBack
Thank you for well over 5,000,000 downloads!
To post a comment, please login or register a new account.
Oh right, i haven't seen a transparent trapdoor before i have to say, although I've seen plenty of trap doors around glow stone. Will have to have a look.
I've tried something for the Soul sand tonight this is what I've come up with, comments welcome guys
And in the Nether
-
View User Profile
-
View Posts
-
Send Message
Retired StaffAnd I have to disagree with thewingedshadow on sand. I love the style of it, it's different and actually manages to look very 'sandy'. Looking at his screenshots though, it does look like there MIGHT be a very, very slight tiling issue? I don't have a copy of the terrain, so I can't confirm it. It just appears to be a faint light line around the blocks?
As for the soul sand, it's nice but I'm not really feeling it. I think it's just not seeming 'soul' enough. If you look at the original terrain for soul sand, it's has unhappy faces in it, like trapped souls. I think this block could be a good opportunity to incorporate a variation of the creeper face you have been using about the place.
That enchanting table is near perfect I think. However, the diamonds you have on each corner could possibly use more of a heavy inset, so it looks as if they are stuck into the table rather than just sitting on it almost. Once again difficult to tell without the terrain.
Once again, I would love to be able to have a copy of the terrain to get a better look at everything. I look at the updates on the thread nearly every day, and absolutely can't wait for its release.
I'm really happy with the books too
Yep i fixed the sand tiling issue then i saved over it! doh will sort that faint line again at some point.
See what your saying about the Soul sand, i do like its creepyness but we will see its my first soul sand ever so wanted to try something out of the norm.
Another tick for the Enchantment table great stuff
Right Alex, you have been following for a while and i can see your enthusiiam for the pack so if you want to be part of the test group your more than welcome. Can you message me over a email address please. The build is currently 1.3.2 so things will be out of place if you are on the latest version, and remember I still have to make a fully adjusted terrain file for non shaders once the terrain is complete.
I think books are now one of my fav's so far
Yep Soul sand is creepy isn't it
Ahhhhh i see what you mean about having holes in the trap doors now, ok well thats easy to make a alternative for that purpose.
Sure thing, i'll send you some updates. Not been able to get on the pack much tonight, but i've fixed the Sand tiling error....second time lucky!
And i took a inside a house screen grab with some of the new and old blocks that looked quite pleasing. Its also made me want to start on some wall paintings tomorrow, as well as other random objects within the painting file.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffWow, that is a nice house with that pack! It really seems to have a warm and rustic feel, very cozy looking.
That enchantment table looks really nice, and inspired me to work on my enchantment table texture, which I finished yesterday. The bookshelves look really good, and the shadows over the shelf front to make it look like some books are hanging out really adds a nice sense of depth and realism, but I think the borders take away from the overall texture, so if you added support for ctm, then it would look great! The soul sand is sufficiently creepy, and really lives up to it's name, which is nice, though if you animated it so the mouths just slightly close a bit then open bit to give the illusion that they are still partially alive, that would be amazing and creepy to an extent that it would beat all other packs in my opinion... Just a thought.
(there's something other than paintings in the paintings file?)
"And with that, POW! I'm gone." ---Lord Crump
Ok, i'm looking at the CTM thread and i have 3 new book case variations done. I use optifine and my understanding is its limited compared to MC patcher but has basic CTM which will do for now.
Hmm yeah moss cobble i keep looking at and steering away from.......i'll get to it
Painted textures could look cool as a whole new pack style, and you could even go higher res 256/512 to start when you scan them.
Thanks, glad you like it so far, click the follow button on the thread as i'm updating almost every day if i can
Hey, its coming together now with most the terrain done.
Enchantment table may have little tweak but i like it, good to hear progress going well on your pack. I've been quite tied up with this so sorry i've not been looking at how its going as much.
CTM for the books on its way, soon as i suss out the properties file.
Regarding Soul sand I've been thinking about animation in general and there is many places i would like to add it........ but i'm very rusty and it was a long time ago (and was on a smaller resolution) so i'm going to give it a shot with a few things and see if the quality is satisfactory.
Oh, and the paintings file can have all sorts in it if you look at other packs, e.g pots and pans hanging on the wall, various items that would be hang on walls really other than pictures.
Been playing with improving the wooden planks, added different grains, knots and tweaked colours. I may change the plank gaps but i quite like the consistency of them looking similar with the pack having a cartoony twist to the art style.
Better?
-
View User Profile
-
View Posts
-
Send Message
Retired StaffThose planks look better, not to say they weren't great before. The colours of the birch and pine especially look really nice, though the jungle planks I think could be a bit darker and redder.
"And with that, POW! I'm gone." ---Lord Crump
Hmm yeah i'll darken up the jungle ones
Seen the plank top thing from Garr/you it has to be done, so drawing up the sides
I'll sort a MCpatcher JAR to test it which doesn't support the shaders, which personally i can't live without.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffThat looks really nice and realistic! I like it, though it is a bit dark. The ends should actually be a very slight bit brighter than the rest of the planks.
It's really unfortunate that you can't use them. Either the shaders mod, or the CTM support, unfortunately they don't work on the same patcher... I know that a lot of people that use my pack use Optifine, which doesn't support that or my custom pressure plates, fences, nether fences, buttons, etc. But I make stuff knowing that the people using MCPatcher can see it...
"And with that, POW! I'm gone." ---Lord Crump
I know i'm gutted maybe the new update will add more CTM options.
Oh the planks are lighter on the ends but the lighting in the 3DS max render was a little dark but was good enough to show the effect
Well, i'll still do the CTM for others who use MCpatcher but shaders win it for me over CTM.
I will sort the bookshelves as they will CTM sidesways with Optifine for now
I'll change the lighting on the render and update the pic 1 min
-
View User Profile
-
View Posts
-
Send Message
Retired StaffThose look great now! I like the brightness on the ends now. I was thinking of adding a similar effect on the sides so you can see the ends of opposite vertical planks, but that would require 4 full CTM images... 168 textures I think. So I may do it one texture at a time and have it done by... Around June 2018.
I can't wait for your next update. If you're going to send out an update to the testers before releasing the pack (because you honestly could release it at any time, I think you have more done than I have, and mine's been in progress for over a year and a half), then could you include the textures for that? I could put it together for you and test to see if it works with MCPatcher. (well, I'd take any excuse to use that in some of my builds.
"And with that, POW! I'm gone." ---Lord Crump
-
View User Profile
-
View Posts
-
Send Message
Retired StaffStill looking at it though
Also, I have a question. For some reason when I use shaders, torches and glowstone don't seem to emit light. I know it's not the fault of your texture pack, but I was just wondering how you got yours to work? I AM using the 1.4.5 shaders, with SEUS v09, so that might be the issue.
Hehe 2018........ mad me chuckle
G i'll send you over all the latest updates so far, and the plank CTM to test out. Yes i started calculating the hours i've been putting in (decided best not too) and also having to deal with the family moaning i'm always at the computer till silly o clock then running a business in the day.....whoops. Also have lost the urge to actually play Minecraft its all about the "pack" now.
Well i'm enjoying myself if a little tired.......
Hey Alex, good to see our latest tester up and running
You will find more tilling issues than that
Right, i would highly recommend using a older version of the shaders I'm running 1.3.2 with SEUS V10 RC2 RC3 which gives really nice lighting, shadows, glows, reflective water, moving trees but not a lot of the more fancy effects like, bump maps, specular maps, dof blur, god rays. If you want the game to look how mine does i'll send you the files? I'll also send you the gui.png for the hud.
Check your email guys, lots of goodies
We also have our first animation of the pack, got the torches done so the Sphax flames are now gone, and a quick change of the particles as well
Uploaded a quick video to Youtube also just off of my phone.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffWhere did you find the shaders mod for 1.3.2? I can only find the one for 1.3.1, or is that compatible?Derp, nevermind. You included it in the email
-
View User Profile
-
View Posts
-
Send Message
Retired StaffAlso, I think you have a lightmap problem to fix.
Lightmap problem
And the planks
"And with that, POW! I'm gone." ---Lord Crump
Ah the tiling issue on the brick is on the list, i'll fix that tonight actually
Will send you new planks/torch etc
Thanks so much for looking at the CTM files, i've tried them on mine but alas Optifine doesn't support that type of CTM
Looks really good!
Ah the purple issue is not to do with lightmaps, they are fine as you can see from my screen shots G. It is a know bug with some video cards or bad installation of shaders. Make sure you have Antroscopic turned off, and anti aliasing in Optifine, also make sure you install shaders AFTER optifine. Make sure custom Colours is ON, Chunk loading DEFAULT.
Also try reinstalling with 1.3.1 JAR as this will probably do the trick. Always use a totally fresh JAR with no mods