New update is great! And I even got accepted as a Moderator! Keep up the good work.
Ah congrats on the Mod position for the CH server
Just to let folks know i will be getting the 1.6 64x version and the 1.5 versions up ASAP. I also will be updating the 1.4 version for all you Feed the beasters!
The Meaning of Life, the Universe, and Everything.
Join Date:
7/17/2013
Posts:
45
Minecraft:
Drah_Werewolf
Member Details
GUYS! you ruined my house! Lol. Why didn't you update all the wood? It looks like I'm using 2 different texture packs now, my Let's Plays are going to be so ugly.. Other than the wood being ugly when put side by side I love the updates. Can't wait for the others!
P.S. Can I bill you guys for the contractors I have to hire to rebuild my roof? OOOOH! & love the hay bales. They are perfect.
GUYS! you ruined my house! Lol. Why didn't you update all the wood? It looks like I'm using 2 different texture packs now, my Let's Plays are going to be so ugly.. Other than the wood being ugly when put side by side I love the updates. Can't wait for the others!
P.S. Can I bill you guys for the contractors I have to hire to rebuild my roof? OOOOH! & love the hay bales. They are perfect.
I am but one guy You can always copy the old woods from an older pack but personally I'm really happy with the new wood types you now have a 2 horizontal and 2 vertical types to use in builds and then all the detail with the connected textures I've added.
Sorry its not to your liking but I've had so much positive feedback on mainly the new woods in the update its the biggest thing i'm hearing about
I think they make builds look just great with the variety they bring, jungle wood is now perfect for stables, farms, forts, tree houses, floors, jettys all sorts, and the other 3 are pretty much the same but with spruce now vertical which is awesome to mix up builds.
I will add the basic recolour woods i had before back in the back as alternatives for those that don't get on with the new ones.
You can do a lot with the new styles and with much more detail too
You can always copy the old woods from an older pack but personally I'm really happy with the new wood types you now have a 2 horizontal and 2 vertcal types to use in builds and then all the detail with the connected textures i've added.
Sorry its not to your liking but I've had so much positive feedback on mainly the new woods in the update its the biggest thing i'm hearing about
I think they make builds look just great with the variety they bring, jungle wood is now perfect for stables, farms, forts, tree houses, floors, jettys all sorts, and the other 3 are pretty much the same but with spruce now vertical which is awesome to mix up builds.
I will add the basic recolour woods i had before back in the back as alternatives for those that don't get on with the new ones.
You can do a lot with the new styles and with much more detail too
Trust me I love it, I just have to redo my roof that's all. The way I built my house it looks terrible. Lol. It's defiantly my fault, I wasn't being too serious. Can't wait for more updates.
It's like when you have a new outfit as a kid & then your mother puts a hat on you that completely messes up the look. Your all like "damn I look stupid.. but I'll just punch anyone who points that out".
Trust me I love it, I just have to redo my roof that's all. The way I built my house it looks terrible. Lol. It's defiantly my fault, I wasn't being too serious. Can't wait for more updates.
It's like when you have a new outfit as a kid & then your mother puts a hat on you that completely messes up the look. Your all like "damn I look stupid.. but I'll just punch anyone who points that out".
lol sorry sometimes its hard to read how people come across on the big 'ol webternet thingy
I can see that some existing builds may have to have somethings swapped about to work hopefully with what you can do with the variety now should more than make up for it The builders on the CH server are really enjoying what they do with them, like kids in a candy store!
Hey Syclone not sure if you saw the pictures tweeted by jeb of the new "disco" mountain, but I have a request...Assuming the blocks in that mountain are stoney/rocky, it'd be awesome if you had like a really jagged and "harsh" looking texture for it. A lot of the current textures look smooth or rounded and it'd be cool to see like a rough or jagged one. Hope I made sense
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"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Hey Syclone not sure if you saw the pictures tweeted by jeb of the new "disco" mountain, but I have a request...Assuming the blocks in that mountain are stoney/rocky, it'd be awesome if you had like a really jagged and "harsh" looking texture for it. A lot of the current textures look smooth or rounded and it'd be cool to see like a rough or jagged one. Hope I made sense
I did see it, i think it will use the clay textures so could actually end up being quite a smooth look but who knows lets see if/when it comes out and what the final surface types will be
Weee, I come back after not having come on here for a while just in time for the release of the new version of this TP, how about that little piece of timing? xD *goes to download and try out the new version* Squee!
Weee, I come back after not having come on here for a while just in time for the release of the new version of this TP, how about that little piece of timing? xD *goes to download and try out the new version* Squee!
Yep thats pretty good timing right there!........... hope ya enjoy
oh wow you are too cute
the armor is marvelous. even though I'm not playing that much minecraft currently I make sure to check the thread every other day to keep up with all this stuff you make and it's a real pleasure to see the development. keep them coming!
Hah, aww, well.... errmm......just one of my little moments
Nice to know you are checking in! Hey you are in the same position as me i'm sometimes thinking "I wondered what it's like to actually PLAY this game sometimes" then reality kicks in and the other little voice in my head shouts "Oi Syc stop having these sillly thoughts and draw more textures NOW!" ................... Nah its all good i'm having a most excellent time doing this and it's a 100x better with all you lot behind me
Folks sorry some of the other pack updates haven't appeared yet, a few family things got in the way this weekend but it wont be long!
So i'm jumping on the Chroma Hills server to see how things are going..................................... I nearly had a heart attack!!!
Yes ladies and gents we now have GIANTS! The first thing that came into my head was "Errrr i'm going to need a bigger sword"
Oh and all this talk of the clay biomes Jeb's been on..........yep we thought of that already I will be improving the clay texture to work with this large scale use of it.
BLOCKS/MISC
New Obsidian (no longer Netherrack recolour)
New portal animation (changed the old one after feedback) now very traditional..... may change again.
New Spruce planks (with CTM)
New Jungle planks (with CTM)
CTM added to Oak planks
CTM added to Birch planks
Hardend clay (with full CTM edges)
ALL stained clay colours (with full CTM edges)
Hay bale added
Block of coal added
Cobwebs added (with 4 random CTM variations)
Dead bush added (with 4 random CTM variations)
Potion effects added
water bubbles added
New rain added
rain/water splashes added
9 texture random CTM dirt added
CTM fence posts added
ARMOR
New hi detail Iron armor re done
High detail Diamond armor added!
ITEMS Skeleton skull added Zombie skull added Creeper skull added Gold sword added
Wood hoe added
Stone hoe added
Iron hoe added
Book added
Flint and steel added
Iron armor set
Diamond armor set
Yep thats pretty good timing right there!........... hope ya enjoy
I can't enjoy it because me MineCraft is point blank refusing to load it. D: Might unzip it and try again... My MineCraft is trying to load it but switches back to default before it's switched. D: (It's doing it with another TP I downloaded yesterday too. D:)
*sighs* at least the old version still works... But I want the new planks, and the diamond armour, and stuff! D': MINECRAFT LET ME USE THE NEW VERSION!
Guess I know what I'll have to do... *decompresses old version and moves the new files across*
*sighs* at least the old version still works... But I want the new planks, and the diamond armour, and stuff! D': MINECRAFT LET ME USE THE NEW VERSION!
Guess I know what I'll have to do... *decompresses old version and moves the new files across*
Do you get errors? Have you got enough ram allocated to MC as the pack is a little bigger and will use a bit extra resources but i can still have it running with default ram here.
If you want to read my reply to your piost and my sillehness and basically running commantry of working out the issue open the spoiler. xD ALL THE MATTERS IS THAT I TRYIED WITH THE 64x VERSION AND IT WORKED! And just so you know Syclone, the problem was the white stained clay CTM, it was too big in the 128x pack apparently.
Do you get errors? Have you got enough ram allocated to MC as the pack is a little bigger and will use a bit extra resources but i can still have it running with default ram here.
Nah, no errors and I know I have enough ram - sometimes I think my MC nabs more than it needs tbh. Magic Launcher's log just says:
"*date* *time* [CLIENT] [INFO] Reloading ResourceManager: Default, ChromaHills-128x_1.6_1.0.3.zip
Then does the rebooting soundsystem junk. No error, no nothing, just won't load it. And it's certainly not running out of memory, unless it's actually got too much memory allocated and can't use all of it because actually the rest of my PC needs some of that to function.
And adding the new files to the old TP hasn't made it load the new texturepack version either, it's still doing the exact same thing.
It's doing this is one other pack, but it's fine with the other, FINISHED, 128x packs I use (Ovo's rustic redemption for instance). That and knowing I've never had issues before is why I say it's not memory issues.
Might try with optifine off? Don't see why optifine would cause issues though.
EDIT: just to say, I'm using 128x no shaders, as I always have done.
EDIT2: it's optifine. I just tried with optifine off and it worked. *curls up in a ball and cries* I NEED OPTIFINE *dies*
EDIT3: What. In. The. WORLD. Optifine didn't turn off it's still on oh my goodness panic over optifine never turned off IT'S WORKING WITH OPTIFINE ON I JUST THOUGHT I HAD TURNED IT OFF MY LIFE IS SAVED!
EDIT4: okay... I might have gotten confused then. I actually can't tell if optifine is off or on so I'm just going to give up xD. Not enough sleep last night methinks ._.
EDIT5: I FOUND WHERE THE ERROR IS!
Magiclauncher is finally telling me what's up, it is claiming that the white stained clay CTM is too big and that's why it's not working. *tries the 64x version instead* (optifine WAS off, I closed MC with the new texturepack selected and tried again with magiclauncher test mode with optifine on and MC crashed before finishing loading, I brang up the log and it gave me the crash report.)
If you want to read my reply to your piost and my sillehness and basically running commantry of working out the issue open the spoiler. xD ALL THE MATTERS IS THAT I TRYIED WITH THE 64x VERSION AND IT WORKED! And just so you know Syclone, the problem was the white stained clay CTM, it was too big in the 128x pack apparently.
Nah, no errors and I know I have enough ram - sometimes I think my MC nabs more than it needs tbh. Magic Launcher's log just says:
"*date* *time* [CLIENT] [INFO] Reloading ResourceManager: Default, ChromaHills-128x_1.6_1.0.3.zip
Then does the rebooting soundsystem junk. No error, no nothing, just won't load it. And it's certainly not running out of memory, unless it's actually got too much memory allocated and can't use all of it because actually the rest of my PC needs some of that to function.
And adding the new files to the old TP hasn't made it load the new texturepack version either, it's still doing the exact same thing.
It's doing this is one other pack, but it's fine with the other, FINISHED, 128x packs I use (Ovo's rustic redemption for instance). That and knowing I've never had issues before is why I say it's not memory issues.
Might try with optifine off? Don't see why optifine would cause issues though.
EDIT: just to say, I'm using 128x no shaders, as I always have done.
EDIT2: it's optifine. I just tried with optifine off and it worked. *curls up in a ball and cries* I NEED OPTIFINE *dies*
EDIT3: What. In. The. WORLD. Optifine didn't turn off it's still on oh my goodness panic over optifine never turned off IT'S WORKING WITH OPTIFINE ON I JUST THOUGHT I HAD TURNED IT OFF MY LIFE IS SAVED!
EDIT4: okay... I might have gotten confused then. I actually can't tell if optifine is off or on so I'm just going to give up xD. Not enough sleep last night methinks ._.
EDIT5: I FOUND WHERE THE ERROR IS!
Magiclauncher is finally telling me what's up, it is claiming that the white stained clay CTM is too big and that's why it's not working. *tries the 64x version instead* (optifine WAS off, I closed MC with the new texturepack selected and tried again with magiclauncher test mode with optifine on and MC crashed before finishing loading, I brang up the log and it gave me the crash report.)
How very strange, just double checked White stained clay and its just the same as others no weird size issues i can spot, how very strange indeed you got that odd error.
Ah congrats on the Mod position for the CH server
Just to let folks know i will be getting the 1.6 64x version and the 1.5 versions up ASAP. I also will be updating the 1.4 version for all you Feed the beasters!
P.S. Can I bill you guys for the contractors I have to hire to rebuild my roof?
I am but one guy
Sorry its not to your liking but I've had so much positive feedback on mainly the new woods in the update its the biggest thing i'm hearing about
I think they make builds look just great with the variety they bring, jungle wood is now perfect for stables, farms, forts, tree houses, floors, jettys all sorts, and the other 3 are pretty much the same but with spruce now vertical which is awesome to mix up builds.
I will add the basic recolour woods i had before back in the back as alternatives for those that don't get on with the new ones.
You can do a lot with the new styles and with much more detail too
Trust me I love it, I just have to redo my roof that's all. The way I built my house it looks terrible. Lol. It's defiantly my fault, I wasn't being too serious.
It's like when you have a new outfit as a kid & then your mother puts a hat on you that completely messes up the look. Your all like "damn I look stupid.. but I'll just punch anyone who points that out".
lol sorry sometimes its hard to read how people come across on the big 'ol webternet thingy
I can see that some existing builds may have to have somethings swapped about to work hopefully with what you can do with the variety now should more than make up for it
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
I did see it, i think it will use the clay textures so could actually end up being quite a smooth look but who knows lets see if/when it comes out and what the final surface types will be
It was quite a lot wasn't it! Aww and thank you
Thanks
Yep thats pretty good timing right there!........... hope ya enjoy
Hah, aww, well.... errmm......just one of my little moments
Nice to know you are checking in! Hey you are in the same position as me i'm sometimes thinking "I wondered what it's like to actually PLAY this game sometimes" then reality kicks in and the other little voice in my head shouts "Oi Syc stop having these sillly thoughts and draw more textures NOW!" ................... Nah its all good i'm having a most excellent time doing this and it's a 100x better with all you lot behind me
Folks sorry some of the other pack updates haven't appeared yet, a few family things got in the way this weekend but it wont be long!
Yes ladies and gents we now have GIANTS! The first thing that came into my head was "Errrr i'm going to need a bigger sword"
Oh and all this talk of the clay biomes Jeb's been on..........yep we thought of that already
You will be whitelisted today as mod
Yeah i thought that would be the best way to go on the clay as well, will see how it comes out, the sand needs ctm sorting as well.
Thanks
RELEASE OF UPDATE 1.6 v1.0.4 128x AND 64x (NON SHADER) IS NOW LIVE FOLKS.......GO GET IT
http://www.chromahil...m/downloads.php
CHROMA HILLS CHANGE LOG V.1.0.4
BLOCKS/MISC
New Obsidian (no longer Netherrack recolour)
New portal animation (changed the old one after feedback) now very traditional..... may change again.
New Spruce planks (with CTM)
New Jungle planks (with CTM)
CTM added to Oak planks
CTM added to Birch planks
Hardend clay (with full CTM edges)
ALL stained clay colours (with full CTM edges)
Hay bale added
Block of coal added
Cobwebs added (with 4 random CTM variations)
Dead bush added (with 4 random CTM variations)
Potion effects added
water bubbles added
New rain added
rain/water splashes added
9 texture random CTM dirt added
CTM fence posts added
ARMOR
New hi detail Iron armor re done
High detail Diamond armor added!
ITEMS
Skeleton skull added
Zombie skull added
Creeper skull added
Gold sword added
Wood hoe added
Stone hoe added
Iron hoe added
Book added
Flint and steel added
Iron armor set
Diamond armor set
I can't enjoy it because me MineCraft is point blank refusing to load it. D: Might unzip it and try again... My MineCraft is trying to load it but switches back to default before it's switched. D: (It's doing it with another TP I downloaded yesterday too. D:)
Guess I know what I'll have to do... *decompresses old version and moves the new files across*
Do you get errors? Have you got enough ram allocated to MC as the pack is a little bigger and will use a bit extra resources but i can still have it running with default ram here.
Nah, no errors and I know I have enough ram - sometimes I think my MC nabs more than it needs tbh. Magic Launcher's log just says:
"*date* *time* [CLIENT] [INFO] Reloading ResourceManager: Default, ChromaHills-128x_1.6_1.0.3.zip
*date* *time* [CLIENT] [INFO] Reloading ResourceManager: Default"
Then does the rebooting soundsystem junk. No error, no nothing, just won't load it. And it's certainly not running out of memory, unless it's actually got too much memory allocated and can't use all of it because actually the rest of my PC needs some of that to function.
And adding the new files to the old TP hasn't made it load the new texturepack version either, it's still doing the exact same thing.
It's doing this is one other pack, but it's fine with the other, FINISHED, 128x packs I use (Ovo's rustic redemption for instance). That and knowing I've never had issues before is why I say it's not memory issues.
Might try with optifine off? Don't see why optifine would cause issues though.
EDIT: just to say, I'm using 128x no shaders, as I always have done.
EDIT2: it's optifine. I just tried with optifine off and it worked. *curls up in a ball and cries* I NEED OPTIFINE *dies*EDIT3: What. In. The. WORLD. Optifine didn't turn off it's still on oh my goodness panic over optifine never turned off IT'S WORKING WITH OPTIFINE ON I JUST THOUGHT I HAD TURNED IT OFF MY LIFE IS SAVED!EDIT4: okay... I might have gotten confused then. I actually can't tell if optifine is off or on so I'm just going to give up xD. Not enough sleep last night methinks ._.
EDIT5: I FOUND WHERE THE ERROR IS!
Magiclauncher is finally telling me what's up, it is claiming that the white stained clay CTM is too big and that's why it's not working. *tries the 64x version instead* (optifine WAS off, I closed MC with the new texturepack selected and tried again with magiclauncher test mode with optifine on and MC crashed before finishing loading, I brang up the log and it gave me the crash report.)
How very strange, just double checked White stained clay and its just the same as others no weird size issues i can spot, how very strange indeed you got that odd error.