I've been releasing Snapshot packs each week and have also just updated the 1.8.8 packs too, with all the texture changes I've been adding to the snapshots.
Things like the Endercrystal, Guardian and a Skeletal Horse!
Unicode fonts for European languages have also been added, so if you play in German, Spanish, Polish and many more languages then this will help you.
I've also just added a new Enchanting Table font, animated Lava and Water Buckets, plus lots of quality edits to make the packs more consistent.
Just wanted to say... Thanks for pushing through the 64x version. The JS Legacy is my GO-TO resource pack most of the time... and even when its not my main resource pack, the technicians remix pack seems to ALWAYS be in my resource folder so that my mods don't look like total garbage when playing with a nice resource pack. its one of the only resource pack that has a decent amount of work put into what I consider popular building block style mods.
Hi, First of all, Awesome texture pack, I'm loving it!:D
But, I have an issue. I'm playing the Regrowth mod pack with this texture pack. But some of the writings in the Thaumonomicon, Lexica Botania and other books are near impossible to read. I added Optifine to the pack so I can turn the custom fonts off but it had no effect. How can I change it, turn it back to normal minecraft fonts while keeping the rest of the texture pack?
If it helps, I downloaded the texture pack through the FTB launcher and the mod pack is up to date.
I just use the font files from Faithful 32, but you have to make your own texture pack from those and run it on top of John Smith. There may be other ways to disable the fonts in John Smith, that I don't know about, though.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Well, I don't really know much about texture packs aside from downloading them and dragging them to the right folder, so... Really don't know how to do that. Would the way you suggested work with the ftb launcher?
Hi, First of all, Awesome texture pack, I'm loving it!:D
But, I have an issue. I'm playing the Regrowth mod pack with this texture pack. But some of the writings in the Thaumonomicon, Lexica Botania and other books are near impossible to read. I added Optifine to the pack so I can turn the custom fonts off but it had no effect. How can I change it, turn it back to normal minecraft fonts while keeping the rest of the texture pack?
If it helps, I downloaded the texture pack through the FTB launcher and the mod pack is up to date.
It would seem that the modded game uses the glyph_sizes.bin for font positions and widths, as a matter of fact I fixed these in the Vanilla game so I decided to backdate them to the 1.7.10 packs.
The 1.7.10 pack have all the font fixing goodness from the later packs, this fixes a long term issue with some books in the modded game (Thaumonomicon, Lexica Botania and others).
I also backdated all the later texture clean-ups and changes too.
Here are some images of before and after (old pack vs the new one that contains the glyph_sizes.bin).
Will bold font ever work with this pack? Signs/Chat that is. I honestly cannot remember a single time that it worked even with the original back then. Before it was "doubled over font" which looked pretty ridiculous, but now it's clear text. The other thing is, putting in formatted text pushes the words to one side as if the formatting characters were actually present in the line. With the default texture pack however, the sign shows formatting and correct text positions like normal.
Bold font will never work as Minecraft just draws the characters twice with a slight offset, this works fine with the default angular font but the Berylium font is quite a bit more stylize, it does display a little better if you force the Unicode on the Language screen as the offset between the two layers is closer, still some small gaps though but it is better.
If the game supported a proper bold font (as in a different texture) then it could be added but until then the bold font will look a doubled up mess.
Another Minecraft bug is if you force the Unicode font on the Language screen the font for capital letters shifts to the left on signs as can be seen in one of the images below.
Mojang need to overhaul the whole font engine as it's a little messy at the moment with the glyph_sizes.bin, plus unfixed bugs like glyph_sizes.bin only loading when you select the resource pack and then restart the game as it's only loaded when the game loads.
Wow, those fixed things are actually readable. One question though, what do I do to get them?
You can download the John Smith Technician's Remix Universal Pack from the link below, the Vanilla base pack that's included is a little out of date and does not contain the new font textures.
As a stop gap you can let Minecraft run two packs so you can get the current 1.7.10 Vanilla pack on the site below, just remember to have the Vanilla pack at the top of the list in the Resource Pack Select screen.
Also note that the glyph_sizes.bin is only loaded when you start Minecraft with the pack selected (Minecraft bug), so you have to load the game select the Resource Packs, exit the game and restart the client, then the font will be good.
I know it's a little messy at the moment, hopefully the base pack on the Modded site will get updated with the new stuff.
Well, I don't really know much about texture packs aside from downloading them and dragging them to the right folder, so... Really don't know how to do that. Would the way you suggested work with the ftb launcher?
If the options JimStoneCraft posted don't work for you, then all I can suggest is to learn how texture packs work and create your own. That may come across a little harsh, but it's not meant to be, it can be fun to learn these things, so you can then create what you want. I run the following packs:
Faithful32
Faithful32 modded
John Smith
John Smith modded
My own pack
Anything that's not in John Smith is covered, pretty much, by Faithful 32. Anything I change or add is in my pack. I have some textures dating back to the early alpha days when texture packs were one file, and I've brought them along this whole time.
For instance, the John Smith GUI graphics are really cool, but too dark for my taste (or my eyeballs can't deal with them, one or the other) so I extract the ones from Faithful 32 and place them in my own pack, so they are more vanilla, just higher resolution. So, yes, the game loads the Faithful 32 textures, loads the John Smith textures, then loads mine, which are copies of the Faithful 32. Redundant, but gets the look I want.
Get a (free) copy of 7zip, and unzip a texture pack to a folder on your desktop, and take a look at how it's put together, they are pretty basic, just a set of folders. Once you get the hang of it, making your own pack is pretty easy, and gets you exactly what you want.
The only thing to remember is that the FTB Launcher has it's own set of folders and resource packs are installed there, not the main Minecraft folder. If you've already adding a texture pack to an existing modpack install, then you know where that is.
You can download the John Smith Technician's Remix Universal Pack from the link below, the Vanilla base pack that's included is a little out of date and does not contain the new font textures.
As a stop gap you can let Minecraft run two packs so you can get the current 1.7.10 Vanilla pack on the site below, just remember to have the Vanilla pack at the top of the list in the Resource Pack Select screen.
Also note that the glyph_sizes.bin is only loaded when you start Minecraft with the pack selected (Minecraft bug), so you have to load the game select the Resource Packs, exit the game and restart the client, then the font will be good.
I know it's a little messy at the moment, hopefully the base pack on the Modded site will get updated with the new stuff.
Hope this helps.
I did everything you said, restarted minecraft after I chose the pack and all that, but the fonts are still really hard to read and some of the textures are diffirent than before.Like the dirt block doesn't have as smooth of a texture as it had before.
Edit: After a fourth restart, it seems to have worked, Thank you!
I did everything you said, restarted minecraft after I chose the pack and all that, but the fonts are still really hard to read and some of the textures are diffirent than before.Like the dirt block doesn't have as smooth of a texture as it had before.
Edit: After a fourth restart, it seems to have worked, Thank you!
There are two versions for some of the blocks like the dirt, smooth stone and the ores, you would have to unzip the Resource pack and move the files yourself, they are in the Vanilla download in the directory listed below.
assets/minecraft/textures/blocks/alternates
Glad you got it working, I know it's a pain and hopefully it will be easier in the future.
Getting the pack to your liking is almost a game in itself, as Dweller_Benthos said a few posts back, it's well worth the effort.
John Smith Legacy Snapshot 15w49b, Health Boost & Absorption icons, bug fixes for the upside down stairs and Trip Wire, also finally sort out the dark text colour in the GUIs, it's now Gray rather than Black (didn't quite look right with white).
Plus general clean up of a few bit here and there, it's all in the changelog.
I've been releasing Snapshot packs each week and have also just updated the 1.8.8 packs too, with all the texture changes I've been adding to the snapshots.
Can you not edit the Front Page link?
I was actually coming here to ask why the 1.8 Git repo from the legacy page was empty, when I saw your post and discovered your completely seperate page.
May want to talk to the mods if you cannot, see if they can add a rider to the front page post with a link to your site as current maintainer for 1.8+
Using the latest version of Optifine, I have noticed that Connected Textures causes glass panes and blocks to appear as "Light Blue". Tested with the default textures just to see if Optifine was to blame, however the problem vanished.
As there are so many combination of these things, can you please list which versions of the following you are using:-
Minecraft
Optifine
Resource Pack
This would help greatly as I would be able to replicate and test.
Minecraft 1.8
Optifine 1.8 HD U G6
John Smith Legacy 1.8.8 v1.3.22
No need to apologise.
I cannot fined that exact version on the Optifine site, the two closest match's are list below, I guess if your using mods then it would be the 1.8.0 release.
Another update to Optifine came out yesterday "OptiFine 1.8.0 HD U G7" The problem still exists.
This is an old bug that I fixed on 30th April 2015 (v1.1.14), looks like it broke again.
lightBlue vs light_blue, MCPatcher vs Optifine.
You have to love the inconsistencies in the game again (this is an bug from months back), while lightBlue is the in game name, MCPatcher uses light_blue while Optifine uses lightBlue, I did have both listed on the properties files which worked in both MCPatcher and Optifine.
Now Optifine is making the glass all blue because of this,I follow the MCPatcher standard but as MCPatcher is not using the Mojang name I've now changed it to the Optifine version (lightBlue), this now fixes the blue glass issue but as a side effect the light blue glass is no longer ctm'd using MCPatcher.
It's either one or the other I'm afraid and I've now put it to the Optifine version, I've released v1.3.23 and JSC v1.1.23.
Hi! I was hoping if you could help me understand a copyright thing I'm trying to figure out.
When I look at the Curse Forge page for the JSTR pack, it says the pack is licensed under Apache License version 2.0, which I thought meant that users are free to modify or redistribute the licensed material provided they include the license and state the changes they've made. But when I look at the license.txt within the pack, it says that any redistribution is forbidden.
Could you clarify which license applies? Thanks so much
I'm working on a nearly-complete port of JohnSmith 32x32 Texture Pack for Minecraft Pocket Edition and it's looking really great. I'd like to ask for Official Permisson to Upload it on the MCPE Board here -With full credits linking back to the original thread of course. Let me know if that's okay.At the moment it's just for personal use but per forum rules I have to ask you first before I share.
Thanks!
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I've been releasing Snapshot packs each week and have also just updated the 1.8.8 packs too, with all the texture changes I've been adding to the snapshots.
Things like the Endercrystal, Guardian and a Skeletal Horse!
Unicode fonts for European languages have also been added, so if you play in German, Spanish, Polish and many more languages then this will help you.
I've also just added a new Enchanting Table font, animated Lava and Water Buckets, plus lots of quality edits to make the packs more consistent.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Just wanted to say... Thanks for pushing through the 64x version. The JS Legacy is my GO-TO resource pack most of the time... and even when its not my main resource pack, the technicians remix pack seems to ALWAYS be in my resource folder so that my mods don't look like total garbage when playing with a nice resource pack. its one of the only resource pack that has a decent amount of work put into what I consider popular building block style mods.
Keep up the great work!
Hi, First of all, Awesome texture pack, I'm loving it!:D
But, I have an issue. I'm playing the Regrowth mod pack with this texture pack. But some of the writings in the Thaumonomicon, Lexica Botania and other books are near impossible to read. I added Optifine to the pack so I can turn the custom fonts off but it had no effect. How can I change it, turn it back to normal minecraft fonts while keeping the rest of the texture pack?
If it helps, I downloaded the texture pack through the FTB launcher and the mod pack is up to date.
I just use the font files from Faithful 32, but you have to make your own texture pack from those and run it on top of John Smith. There may be other ways to disable the fonts in John Smith, that I don't know about, though.
D_B
To tell them how to live is to prevent them living.
Well, I don't really know much about texture packs aside from downloading them and dragging them to the right folder, so... Really don't know how to do that.
Would the way you suggested work with the ftb launcher?
It would seem that the modded game uses the glyph_sizes.bin for font positions and widths, as a matter of fact I fixed these in the Vanilla game so I decided to backdate them to the 1.7.10 packs.
The 1.7.10 pack have all the font fixing goodness from the later packs, this fixes a long term issue with some books in the modded game (Thaumonomicon, Lexica Botania and others).
I also backdated all the later texture clean-ups and changes too.
Here are some images of before and after (old pack vs the new one that contains the glyph_sizes.bin).
Bold font will never work as Minecraft just draws the characters twice with a slight offset, this works fine with the default angular font but the Berylium font is quite a bit more stylize, it does display a little better if you force the Unicode on the Language screen as the offset between the two layers is closer, still some small gaps though but it is better.
If the game supported a proper bold font (as in a different texture) then it could be added but until then the bold font will look a doubled up mess.
Another Minecraft bug is if you force the Unicode font on the Language screen the font for capital letters shifts to the left on signs as can be seen in one of the images below.
Mojang need to overhaul the whole font engine as it's a little messy at the moment with the glyph_sizes.bin, plus unfixed bugs like glyph_sizes.bin only loading when you select the resource pack and then restart the game as it's only loaded when the game loads.
https://bugs.mojang.com/browse/MC-41270
Berylium font.
Berylium font (Force Unicode font on the Language screen).
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Wow, those fixed things are actually readable. One question though, what do I do to get them?
You can download the John Smith Technician's Remix Universal Pack from the link below, the Vanilla base pack that's included is a little out of date and does not contain the new font textures.
http://js-legacy.net/jstr-modded/
As a stop gap you can let Minecraft run two packs so you can get the current 1.7.10 Vanilla pack on the site below, just remember to have the Vanilla pack at the top of the list in the Resource Pack Select screen.
http://www.johnsmithlegacy.co.uk/
Also note that the glyph_sizes.bin is only loaded when you start Minecraft with the pack selected (Minecraft bug), so you have to load the game select the Resource Packs, exit the game and restart the client, then the font will be good.
I know it's a little messy at the moment, hopefully the base pack on the Modded site will get updated with the new stuff.
Hope this helps.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
If the options JimStoneCraft posted don't work for you, then all I can suggest is to learn how texture packs work and create your own. That may come across a little harsh, but it's not meant to be, it can be fun to learn these things, so you can then create what you want. I run the following packs:
Faithful32
Faithful32 modded
John Smith
John Smith modded
My own pack
Anything that's not in John Smith is covered, pretty much, by Faithful 32. Anything I change or add is in my pack. I have some textures dating back to the early alpha days when texture packs were one file, and I've brought them along this whole time.
For instance, the John Smith GUI graphics are really cool, but too dark for my taste (or my eyeballs can't deal with them, one or the other) so I extract the ones from Faithful 32 and place them in my own pack, so they are more vanilla, just higher resolution. So, yes, the game loads the Faithful 32 textures, loads the John Smith textures, then loads mine, which are copies of the Faithful 32. Redundant, but gets the look I want.
Get a (free) copy of 7zip, and unzip a texture pack to a folder on your desktop, and take a look at how it's put together, they are pretty basic, just a set of folders. Once you get the hang of it, making your own pack is pretty easy, and gets you exactly what you want.
The only thing to remember is that the FTB Launcher has it's own set of folders and resource packs are installed there, not the main Minecraft folder. If you've already adding a texture pack to an existing modpack install, then you know where that is.
D_B
To tell them how to live is to prevent them living.
This is a little off topic but I'm feeling generous.
Here's a quick test Resource Pack I put together, this is using MCPatcher's Grid method for colours.
http://www.johnsmithlegacy.co.uk/forum_links/water_test/water_test.zip
See the Minecraft wiki for the Biome IDs and the MCPatcher wiki has quite a bit of information on what MCPatcher can do.
http://minecraft.gamepedia.com/Data_values#Biome_IDs
https://bitbucket.org/prupe/mcpatcher/wiki/Biome_Palettes
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
I did everything you said, restarted minecraft after I chose the pack and all that, but the fonts are still really hard to read and some of the textures are diffirent than before.Like the dirt block doesn't have as smooth of a texture as it had before.
Edit: After a fourth restart, it seems to have worked, Thank you!
There are two versions for some of the blocks like the dirt, smooth stone and the ores, you would have to unzip the Resource pack and move the files yourself, they are in the Vanilla download in the directory listed below.
Glad you got it working, I know it's a pain and hopefully it will be easier in the future.
Getting the pack to your liking is almost a game in itself, as Dweller_Benthos said a few posts back, it's well worth the effort.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Plus general clean up of a few bit here and there, it's all in the changelog.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
This is my #1 pick for modded texturepack
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Curse PremiumCan you not edit the Front Page link?
I was actually coming here to ask why the 1.8 Git repo from the legacy page was empty, when I saw your post and discovered your completely seperate page.
May want to talk to the mods if you cannot, see if they can add a rider to the front page post with a link to your site as current maintainer for 1.8+
As there are so many combination of these things, can you please list which versions of the following you are using:-
This would help greatly as I would be able to replicate and test.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
No need to apologise.
I cannot fined that exact version on the Optifine site, the two closest match's are list below, I guess if your using mods then it would be the 1.8.0 release.
http://www.optifine.net/downloads
OptiFine 1.8.0 HD U G6
OptiFine 1.8.8 HD U G6
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
This is an old bug that I fixed on 30th April 2015 (v1.1.14), looks like it broke again.
lightBlue vs light_blue, MCPatcher vs Optifine.
You have to love the inconsistencies in the game again (this is an bug from months back), while lightBlue is the in game name, MCPatcher uses light_blue while Optifine uses lightBlue, I did have both listed on the properties files which worked in both MCPatcher and Optifine.
Now Optifine is making the glass all blue because of this,I follow the MCPatcher standard but as MCPatcher is not using the Mojang name I've now changed it to the Optifine version (lightBlue), this now fixes the blue glass issue but as a side effect the light blue glass is no longer ctm'd using MCPatcher.
It's either one or the other I'm afraid and I've now put it to the Optifine version, I've released v1.3.23 and JSC v1.1.23.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
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Retired StaffHi! I was hoping if you could help me understand a copyright thing I'm trying to figure out.
When I look at the Curse Forge page for the JSTR pack, it says the pack is licensed under Apache License version 2.0, which I thought meant that users are free to modify or redistribute the licensed material provided they include the license and state the changes they've made. But when I look at the license.txt within the pack, it says that any redistribution is forbidden.
Could you clarify which license applies? Thanks so much
♣♦♠♥
Former King of Alesgan
Hi JimStoneCraft ,
I'm working on a nearly-complete port of JohnSmith 32x32 Texture Pack for Minecraft Pocket Edition and it's looking really great. I'd like to ask for Official Permisson to Upload it on the MCPE Board here -With full credits linking back to the original thread of course. Let me know if that's okay.At the moment it's just for personal use but per forum rules I have to ask you first before I share.
Thanks!