Hi, I just wanted to say that I've mostly got things looking as I want in 1.8! I'm happy! Only, custom colors aren't yet there (which I need!), and MCPatcher gave me White grass last time.
I absolutely love the North star and shooting stars (these also work with OptiFine) but one thing about the new sky bothers me. It seems brighter, which I actually may prefer, but the differences in color shades aren't blended well (they have apparent lines, giving it a low quality look), and worse, there are rather obvious lines along some edges giving the sky a look that makes it apparent you are in a box. This was the big turn off for me with Chroma Hills, which has this problem badly. I don't want to look at the sky/horizon and it look like I'm in a box. It should feel/look like a vast sky leading to an endless world.
Just giving feedback. Is there a way to get the old night sky back (while still having the new North star and shooting stars)?
Hi, I just wanted to say that I've mostly got things looking as I want in 1.8! I'm happy! Only, custom colors aren't yet there (which I need!), and MCPatcher gave me White grass last time.
I absolutely love the North star and shooting stars (these also work with OptiFine) but one thing about the new sky bothers me. It seems brighter, which I actually may prefer, but the differences in color shades aren't blended well (they have apparent lines, giving it a low quality look), and worse, there are rather obvious lines along some edges giving the sky a look that makes it apparent you are in a box. This was the big turn off for me with Chroma Hills, which has this problem badly. I don't want to look at the sky/horizon and it look like I'm in a box. It should feel/look like a vast sky leading to an endless world.
Is there a way to get the old night sky back, while still having the new North star and shooting stars?
That's excellent news for you, as for custom colours, they have always been a pain to keep them updated for both MCPatcher and Optifine due to the different methods each program uses.
The sky may be brighter because I added a second cloud layer that moves at a slightly faster speed, this creates a great parallax scrolling effect.
Also don't forget to turn off the clouds in the menu due to bugs in the way the Minecraft clouds are rendered, they look fine when you look down through them (fly above them) but are all pixelated when viewed from below (Minecraft bug maybe?).
The directory listed below has all the files for the sky, all the textures are completely separate and you can have just one shooting star if you like just removing the properties files.
mcpatcher\sky\world0\
The 32 'properties' files have all the details, I've listed what each one does below.
I seem to be having a problem with the texture pack, when i switch to it the words are just a white rectangle. I was using the John Smith Legacy 1.7.10 v1.2.21. Please help, the texture pack looks so nice and i want to use it! I also have optifine installed.
I guess there's only so much you can do with mod support but is there a way to make biomes o'plenty's colormap not be overwritten by JSTR's?
I know I can just disable the custom colors but that also disables my lightmaps and I like the lightmaps. I tried deleting the colormap folder out of the mcpatcher section of the archive but Istill have swamp green grass in sacred springs biomes. >_> (It's supposed to be teal)
I'm having trouble with the fence textures. As you know I have a custom pack. I've changed the fences to a more vanillery style (the colours basically). I copied across all the relevant models files but the tops and bottoms of the fences aren't working, the side texture is just shown. I then switched to normal Johnsmith and they are working. I've triple checked and the texture files and model files are exactly the same. Help!!!
The top and bottom of fences are not standard vanilla textures, they are custom textures.
There are seven model files for each type of fence but most importantly there are seven model files that explain what faces the fences have.
I guess there's only so much you can do with mod support but is there a way to make biomes o'plenty's colormap not be overwritten by JSTR's?
I know I can just disable the custom colors but that also disables my lightmaps and I like the lightmaps. I tried deleting the colormap folder out of the mcpatcher section of the archive but Istill have swamp green grass in sacred springs biomes. >_> (It's supposed to be teal)
So any advice on my problem?
Edit: Also the latest JSTR does not seem to compensate for Tinkers' Construct's UI as some of the buttons are invisible making it impossible to use without switching between vanilla and JSTR textures.
Edit: Also the latest JSTR does not seem to compensate for Tinkers' Construct's UI as some of the buttons are invisible making it impossible to use without switching between vanilla and JSTR textures.
The background of the buttons are invisible, not the icons themselves. If you look closer you can see the black shapes of the tinker parts.
Is there any word on a 64x JSTR texture pack or no? What about 128x and higher? Also what is the latest version available for FTB Ultimate?
I haven't done much more on the 64x pack, people don't seem to be that wrapped in it. But 128x will just never happen, its just way too much work when doing textures by hand and as you can see its taken the 64x pack 1.5 years with 2 people working on it to get to the stage its at now.
At the moment I'm doing textures for JSTR, after I'll then get back into working on the 64x pack
And the latest version for FTB Ultimate is Universal JSTR 0.1.0 for Minecraft 1.4.x | Download
Quote from Greenhawk837»
I haven't done much more on the 64x pack, people don't seem to be that wrapped in it. But 128x will just never happen, its just way too much work when doing textures by hand and as you can see its taken the 64x pack 1.5 years with 2 people working on it to get to the stage its at now.
At the moment I'm doing textures for JSTR, after I'll then get back into working on the 64x pack
And the latest version for FTB Ultimate is Universal JSTR 0.1.0 for Minecraft 1.4.x | Download
Ah I can understand the bit about 128x being too hard, and you guys make a great texture pack I'm gonna have to get this for all my mod packs now, it makes everything look really nice, sounds like good news on the 64x front, can't wait to see it, if I could I would donate to support your work.
stencil table, I checked the folder but it matches up with the tconstruct assets from the mod's jar file. Checked icons.png and the button icons were there, with 3 missing squares in the lower-right corner. Placing them there by copying the first 3 did nothing.
Rollback Post to RevisionRollBack
If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
I've tried numerous other texture packs in the past and nothing really can compare to the aesthetic pleasures that JSL provides. I feel like I'm ruined on it because any other pack I try always seems to fall short. No worries though ;). Nonetheless, this is my favorite pack. I'm eager to see what epicness will ensue in the future.
So I noticed the texture for buildcraft's environmentally unfriendly oil spills seems to have a missing line of pixels on one of its flowing animation frames.
Rollback Post to RevisionRollBack
If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
Just posted a small update to both John Smith Legacy and John Smith Legacy JSC.
Much better looking Rain and Snow now plus some bug fixes.
Fixed another small issue with the glass CTM.
One more random tall grass.
JonnnLeee Double Tall Grass, I will add my version back when random textures work for double height plants.
Adjusted the End Sky as it was just a resize of the original.
Edited the Rain so it's not as intrusive (halved the drip widths), also added two different colours (gray and blue) to give the rain more depth.
Edited the Snow as it was a little bit weak and blocky, much more like a snow storm now.
There's an issue with the Glass Pane CTM not working correctly in MCPatcher and Optifine, it's not a resource pack issue, hopefully both of them will sort the issue out so we can have the panes back to how they used to be.
I absolutely love the North star and shooting stars (these also work with OptiFine) but one thing about the new sky bothers me. It seems brighter, which I actually may prefer, but the differences in color shades aren't blended well (they have apparent lines, giving it a low quality look), and worse, there are rather obvious lines along some edges giving the sky a look that makes it apparent you are in a box. This was the big turn off for me with Chroma Hills, which has this problem badly. I don't want to look at the sky/horizon and it look like I'm in a box. It should feel/look like a vast sky leading to an endless world.
Just giving feedback. Is there a way to get the old night sky back (while still having the new North star and shooting stars)?
That's excellent news for you, as for custom colours, they have always been a pain to keep them updated for both MCPatcher and Optifine due to the different methods each program uses.
The sky may be brighter because I added a second cloud layer that moves at a slightly faster speed, this creates a great parallax scrolling effect.
Also don't forget to turn off the clouds in the menu due to bugs in the way the Minecraft clouds are rendered, they look fine when you look down through them (fly above them) but are all pixelated when viewed from below (Minecraft bug maybe?).
The directory listed below has all the files for the sky, all the textures are completely separate and you can have just one shooting star if you like just removing the properties files.
mcpatcher\sky\world0\
The 32 'properties' files have all the details, I've listed what each one does below.
Moon Phases (eight types)
moon_phases.properties
Sunrise
sky1.properties - sky6.properties
Sunset
sky7.properties
Main Sky Box (Horizon Clouds)
sky8.properties
Clouds (Two Layers)
sky9.properties - sky10.properties
Starfield (Stars at night)
sky11.properties
Polaris North Star (Day)
sky12.properties
Polaris North Star (Night)
sky13.properties
Shooting Stars
sky14.properties - sky31.properties
There are some fantastic things that can be done with better skies.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
https://www.johnsmithlegacy.co.uk/faq.php
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
I know I can just disable the custom colors but that also disables my lightmaps and I like the lightmaps. I tried deleting the colormap folder out of the mcpatcher section of the archive but Istill have swamp green grass in sacred springs biomes. >_> (It's supposed to be teal)
The top and bottom of fences are not standard vanilla textures, they are custom textures.
There are seven model files for each type of fence but most importantly there are seven model files that explain what faces the fences have.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
So any advice on my problem?
Edit: Also the latest JSTR does not seem to compensate for Tinkers' Construct's UI as some of the buttons are invisible making it impossible to use without switching between vanilla and JSTR textures.
The background of the buttons are invisible, not the icons themselves. If you look closer you can see the black shapes of the tinker parts.
Well I was squinting at it and could make it out somewhat, that is still kind of a pain though. Is there any way I can correct it myself?
And, is there any way to make the text in books more legible? Turning off custom font doesn't seem to make a difference.
I believe it has to be textured in order to be fixed.
I figured but I'm having some problems finding where to texture it, I've already tried adding the 3 missing squares in icons.png to no avail.
It takes a lot of love and patience to use technology, I find myself relearning this fact on a daily basis -Isaac J Rose-Wenze
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Curse PremiumI haven't done much more on the 64x pack, people don't seem to be that wrapped in it. But 128x will just never happen, its just way too much work when doing textures by hand and as you can see its taken the 64x pack 1.5 years with 2 people working on it to get to the stage its at now.
At the moment I'm doing textures for JSTR, after I'll then get back into working on the 64x pack
And the latest version for FTB Ultimate is Universal JSTR 0.1.0 for Minecraft 1.4.x | Download
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Curse PremiumWhat GUIs are the buttons missing in?
Ah I can understand the bit about 128x being too hard, and you guys make a great texture pack I'm gonna have to get this for all my mod packs now, it makes everything look really nice, sounds like good news on the 64x front, can't wait to see it, if I could I would donate to support your work.
It takes a lot of love and patience to use technology, I find myself relearning this fact on a daily basis -Isaac J Rose-Wenze
stencil table, I checked the folder but it matches up with the tconstruct assets from the mod's jar file. Checked icons.png and the button icons were there, with 3 missing squares in the lower-right corner. Placing them there by copying the first 3 did nothing.
Much better looking Rain and Snow now plus some bug fixes.
Fixed another small issue with the glass CTM.
One more random tall grass.
JonnnLeee Double Tall Grass, I will add my version back when random textures work for double height plants.
Adjusted the End Sky as it was just a resize of the original.
Edited the Rain so it's not as intrusive (halved the drip widths), also added two different colours (gray and blue) to give the rain more depth.
Edited the Snow as it was a little bit weak and blocky, much more like a snow storm now.
There's an issue with the Glass Pane CTM not working correctly in MCPatcher and Optifine, it's not a resource pack issue, hopefully both of them will sort the issue out so we can have the panes back to how they used to be.
More to come when I'm on my Xmas break.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft