They have been post here a few times before and I will add them to the site at some point, but in the mean time here are the John Smith Alternate texture sheets.
I was thinking of unstitching them but decided against it as it's not that hard to cut out the images you need and it's good to see the overall alternates as one image but if there is demand I could do it in the future.
cool I figured out how to unstitch and replace block textures although the alternates for tnt_side and tnt_bottom just wont work. All I get is a 4 by 4 square with alternating black and pink smaller squares for the bottom and sides of TNT.
Hires Banners, some new fences, I still need to make the side textures and recolour the top textures (all wood uses Oak top texture at the moment) but the models and blockstates are in place for the smooth fences, I'm not sure if to just go with just a recoloured Oak versions or have custom textures for each wood fence.
Same with the new wood doors, recoloured Oak or new custom textures like the Vanilla textures?
Custom Trip Wire base and Hook, Custom Wooden and Stone Pressure Plates, I didn't like the look of the pressure plates so they now have a 1 pixel bevel.
Also made the hand held Sign item look like the placed version as it just didn't look right otherwise.
I'm slowly cleaning out all the mcpatcher random and custom textures, still a few more to go but it's getting there.
I'd also like to mention that the texture for the back of all the chest armor is not centered. I don't mean to be a headache but it is a bit bothersome, great textures btw!
Hey I said something before about the armor texture not being centered and I don't know if you guys noticed or maybe not enough people cared. Either way I just wanted say that it erked me enough to the point that I actually fixed it myself, mostly by just rearanging the pixels, and if you guys want I can post a copy of all three armors (diamond, iron, gold). It took me a couple of hours since I'm not that familiar with pixelating but I absolutely love John Smith and I thought it was worth it. I would really appreciate it if you guys would atleast look at them and If there is even the slightest chance that you guys would consider using them in the next update no credit would have to be given to me.
The armour was drawn by the original author (John Smith) and I believe it's by design as the item also has the chest offset.
I know a few things are missing like boot bottoms and the legs are too short (no waist) which I sort out in the JSC pack, but I would like to know if people want the gloves removed or not in the JSL pack (personally I think they just look wrong especially when on the armour stand).
YES, please remove gloves. I actually removed them myself. Although I don't think pants are an issue since the top and bottom can be covered with chestplate and boots.
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Hi JimStoneCraft,
I'm working on a nearly-complete port of JS 32x texture pack for pocket edition (android). It's looking great. I'd like to ask for official 'permission' to post it on the MCPE board here (with full credits linking back to the original thread). Let me know if that's okay. Right now it's just for personal use but per forum rules I have to ask you first before I share.
I'm working on a nearly-complete port of JS 32x texture pack for pocket edition (android). It's looking great. I'd like to ask for official 'permission' to post it on the MCPE board here (with full credits linking back to the original thread). Let me know if that's okay. Right now it's just for personal use but per forum rules I have to ask you first before I share.
Thanks!
While I have no interest in other versions of Minecraft I know others do and it's good to see others port the pack, so go for it and good luck.
Just wanted to post an update now that we have downloads for the 64x packs on the website. Myself and TitaN65 have been hard at work creating textures for these packs. But please do understand that these packs are still a long way off completion. So it’s recommended to be applied over top of one of the original 32x packs.
Currently there are two packs in progress. The first one is JS:legacy 64x which is an up-scale of the original graphics of John Smith Legacy. The second is JS:Light 64x which is an up-scale of the graphics from the base of the modded pack John Smith Technician's Remix.
As of right now 109 out of 349 block textures and 153 out of 216 item textures have been completed, so there's still lots of work to do. If anyone would like to help by making textures that would be fantastic and would help speed up progress. Textures can be submitted on our git, if you can't work it out how to use github, just post here and someone will help you out.
I'll try to post updates about the pack at major milestones to keep people updated.
I don't quite understand as to why my connected textures won't work. I have optifine, my connected textures are enabled (as fancy) but they don't work. What's really bugging me to hell and back is when I switch to the default texture pack somehow to freakin connected textures start working again. Can anyone help me understand what I'm doing wrong?
While I have no interest in other versions of Minecraft I know others do and it's good to see others port the pack, so go for it and good luck.
Thanks for the permission. I've posted the ported pack for MCPE (android). It's working quite well and now mobile/tablet players like myself can enjoy. Here's the link if you want to check it out.
I don't quite understand as to why my connected textures won't work. I have optifine, my connected textures are enabled (as fancy) but they don't work. What's really bugging me to hell and back is when I switch to the default texture pack somehow to freakin connected textures start working again. Can anyone help me understand what I'm doing wrong?
John Smith Legacy 1.7.5 v1.2.13 was the last version of the pack to use the block ID's, the pack was converted to use block names after that.
Optifine still uses block ID's which are going away (gone in 1.8 pre 1 that was just released).
In 1.7, blocks are referred to by name rather than number. Numerical IDs are supported for older blocks, but newer blocks will be name only and for 1.8 the game will only work with names.
Stone blocks for example can be referred to as:-
1 (not recommended)
minecraft:stone (full name)
stone (name without prefix)
So no CTM will no longer work until Optifine updates to the new names format for blocks or you could copy the CTM from the last pack to use ID's (John Smith Legacy 1.7.5 v1.2.13), this will work for the most part with Optifine but you will miss out on quite a few updates.
Well after a few days of updating for the Minecraft 1.8 pre 1, I've managed to get all the fences working nicely with custom textures.
John Smith Legacy 1.8 v1.3.1 Resource Pack has now been release, still a lot to do but it's got most of the important stuff done.
The John Smith Legacy Resource Pack now has many custom textures for the Crafting Table, Bed, Furnace, Dropper, Dispenser and Daylight Sensor bottoms textures, all the Fences and Gates, random textures for many textures, all without any mods at all (mcpatcher or Optifine).
It's nice that all the work put in is now used by all the people using the 1.8 pack and not just some using a mod, I do miss better skies and connect textures but it's getting exciting again.
With Minecraft 1.8, it's like the gears have been greased, the game runs so smooth now even with all the extra models and textures.
cool I figured out how to unstitch and replace block textures although the alternates for tnt_side and tnt_bottom just wont work. All I get is a 4 by 4 square with alternating black and pink smaller squares for the bottom and sides of TNT.
Hires Banners, some new fences, I still need to make the side textures and recolour the top textures (all wood uses Oak top texture at the moment) but the models and blockstates are in place for the smooth fences, I'm not sure if to just go with just a recoloured Oak versions or have custom textures for each wood fence.
Same with the new wood doors, recoloured Oak or new custom textures like the Vanilla textures?
Custom Trip Wire base and Hook, Custom Wooden and Stone Pressure Plates, I didn't like the look of the pressure plates so they now have a 1 pixel bevel.
Also made the hand held Sign item look like the placed version as it just didn't look right otherwise.
I'm slowly cleaning out all the mcpatcher random and custom textures, still a few more to go but it's getting there.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
thanks
(original uncentered armor texture below)
I know a few things are missing like boot bottoms and the legs are too short (no waist) which I sort out in the JSC pack, but I would like to know if people want the gloves removed or not in the JSL pack (personally I think they just look wrong especially when on the armour stand).
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
I'm working on a nearly-complete port of JS 32x texture pack for pocket edition (android). It's looking great. I'd like to ask for official 'permission' to post it on the MCPE board here (with full credits linking back to the original thread). Let me know if that's okay. Right now it's just for personal use but per forum rules I have to ask you first before I share.
Thanks!
While I have no interest in other versions of Minecraft I know others do and it's good to see others port the pack, so go for it and good luck.
It's just an empty directory so it does nothing in the game, both the standard pack and snapshot packs will be merged when 1.8 is closer to release.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
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Curse PremiumCurrently there are two packs in progress. The first one is JS:legacy 64x which is an up-scale of the original graphics of John Smith Legacy. The second is JS:Light 64x which is an up-scale of the graphics from the base of the modded pack John Smith Technician's Remix.
As of right now 109 out of 349 block textures and 153 out of 216 item textures have been completed, so there's still lots of work to do. If anyone would like to help by making textures that would be fantastic and would help speed up progress. Textures can be submitted on our git, if you can't work it out how to use github, just post here and someone will help you out.
I'll try to post updates about the pack at major milestones to keep people updated.
http://imgur.com/a/xGRgn
Agreed 100%
Thanks for the permission. I've posted the ported pack for MCPE (android). It's working quite well and now mobile/tablet players like myself can enjoy. Here's the link if you want to check it out.
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-texture-packs/2186386-john-smith-texture-pack-ported-for-0-9-5-updated?comment=1
John Smith Legacy 1.7.5 v1.2.13 was the last version of the pack to use the block ID's, the pack was converted to use block names after that.
Optifine still uses block ID's which are going away (gone in 1.8 pre 1 that was just released).
In 1.7, blocks are referred to by name rather than number. Numerical IDs are supported for older blocks, but newer blocks will be name only and for 1.8 the game will only work with names.
Stone blocks for example can be referred to as:-
1 (not recommended)
minecraft:stone (full name)
stone (name without prefix)
So no CTM will no longer work until Optifine updates to the new names format for blocks or you could copy the CTM from the last pack to use ID's (John Smith Legacy 1.7.5 v1.2.13), this will work for the most part with Optifine but you will miss out on quite a few updates.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
John Smith Legacy 1.8 v1.3.1 Resource Pack has now been release, still a lot to do but it's got most of the important stuff done.
The John Smith Legacy Resource Pack now has many custom textures for the Crafting Table, Bed, Furnace, Dropper, Dispenser and Daylight Sensor bottoms textures, all the Fences and Gates, random textures for many textures, all without any mods at all (mcpatcher or Optifine).
It's nice that all the work put in is now used by all the people using the 1.8 pack and not just some using a mod, I do miss better skies and connect textures but it's getting exciting again.
With Minecraft 1.8, it's like the gears have been greased, the game runs so smooth now even with all the extra models and textures.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft