That's the exact same problem I and many people have with the font and I have no idea why this wasn't ever dealt with. It's the only resource pack I'm aware that have these issues with the font. And you ask the pack mantainers and they'll tell you works fine for them.
Note that MCPatcher will have the same problem. This is a resource pack issue, not anything else.
Anyways, there's a few things that you can do.
1. Turn off HD font on either Optifine or MCPatcher. But this will be a problem if you use other resource packs where HD fonts work fine (which is ALL OF THEM!).
2. Read this post from JimStoneCraft and see of you find that 128px version of the font inside the resource pack. I haven't done this yet because I don't use this resource pack anymore. But it should be there and it hopefully will work for you.
3. Use a font from another resource pack. That's what I did back then. I just overwrote the JSL font folder with the font from another pack. Done deal.
The reason other packs look fine (like Dokucraft font I tested with) is that they use a fixed width font, John Smith Technician's Remix uses a variable width font (kerning), I'm not going to explain kerning as Wikipedia can do a better job.
You only need to use the 128px version (1024x1024) if your graphics card cannot handle the 512px 4096x4096 texture, my six year old laptop and my £80 desktop GeForce 450 1GB Graphics Card handle these just fine and they are entry level at best.
From what I've found with my testing, this is not a Minecraft or MCPatcher issue but a mod issue.
Right here is some testing I've done, this is using an old version of Minecraft (1.6.4) due to FTB not being updated to 1.7.4 yet.
Minecraft 1.6.4 (vanilla) displays the Berylium font without kerning and does not crop them short, HD font was added to Minecraft in 1.6.
Minecraft 1.6.4 (MCPatcher) uses the font kerning values in the 'ascii.properties' file to display the font with kerning, there are still some spacing issues but it's more or less there.
Minecraft 1.6.4 (Direwolf20 (v1.0.2) by FTB Modpack Team) - The font displays fine in Minecraft menus but has messed up spacing on some of the mod screens (like the book you start with).
Minecraft 1.6.4 (Direwolf20 (v1.0.2) by FTB Modpack Team) (OptiFine_1.6.4_HD_U_C6.jar) - Optifine messes up the font in all the menus and the rest of the game and according to this thread on the FTB forum, Optifine is no longer compatible with FTB and forcing the install makes the font display wrong and in some cases crash the game (I had it crash while pressing F2 to take a screenshot in game).
It would seem that Optifine is using it's own HD font spacing (fixed width) rather than the new Minecraft vanilla version, this a rather annoying as it worked fine in 1.4.7 FTB (Micecrack Pack 8.3.2 and OptiFine_1.4.6_HD_U_D5).
At this stage I think there are two options:
1. Forcefully install Optifine when it's no longer compatible with FTB and use a fixed width font.
2. Play Modded Minecraft without Optifine and complain to the mod makers where the font is displaying wrong, if Mojang can make it display correctly then the mod makers should use the same method to display their text.
Hopefully Optifine, MCPatcher, FTB etc... will be better once they can run as a plugin, the API that Mojang have been working on like forever, but I think this will be quite a wait.
It would be great if you could just get the latest release of Minecraft and stick a few files in the plugin directory and play FTB, but the way it is now is Minecraft is racing away and the modding community are being left behind, 1.8 will be out before FTB reaches 1.7.4.
And finally - Vanilla Minecraft has no issues displaying the Berylium font.
Looking at it, I'm under the impression that the font needs completely reconfiguring, but there is next to no documentation on how the vanilla custom font support is supposed to be implemented. The layout of ascii.properties that the MC wiki lists isn't the same as ours, so something isn't quite right.
I'm going to be removing the font from the JSTR pack because of these spacing issues - I personally don't have the knowledge or willingness to fix it.
EDIT: As Jim has said above, most other packs use fixed-width fonts and therefore do not have such issues. It gets to me a lot however that the JS font worked fine in 1.4.7.
Thanks for the lengthy explanation, JimStoneCraft. This finally to put to rest all the doubts I had.
It needs to be said though that I'm using a fairly modern graphics card (GTX 560 Ti). It's an 8th tier in terms of performance, according to Tom's Hardware table, and was naturally much capable of handling the font since it was launched some 3 years ago. Compare that to your sister GT 450.
I'll be back to this pack and look for the 128px version and see what it can do for me. In any case, thanks again.
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I was trying to think of a signature and this is what came up.
Would CTM for logs ever be something to be implemented into John Smith Legacy? I've seen it in the Faithful pack, and personally I think it looks really good, especially for 2x2 sized trees.
As an update, the 128px option didn't fix the issue with the font. It still displays horribly, similar to a snapshot above. I'm using Minecraft 1.7.4 with MCPatcher 3.4.1.
I'm giving up on this issue as I have better things to do. It is still something rather annoying about this pack. I otherwise used to love it. Was a user of JS before I took a long hiatus from Minecraft. It's particularly irritating because this is simply a requirement of mods I don't even use. To see the vanilla pack being forced into a font because of the JSTR pack is something I don't understand.
Rollback Post to RevisionRollBack
I was trying to think of a signature and this is what came up.
Would CTM for logs ever be something to be implemented into John Smith Legacy? I've seen it in the Faithful pack, and personally I think it looks really good, especially for 2x2 sized trees.
As stated on the front page of the JS Legacy site, you are free to use and edit the John Smith textures, as long as you:
a) Credit the John Smith texture pack, Don't use them for anything other than Minecraft,
c) Don't put them in a third-party customizer, and
d) Don't make money (adfly, linkbucks .etc) distributing them or anything that contains them.
I have both mods installed, and the right files in the pack, but this is always in the console, as well as the fact that these two mods still use their vanilla textures.. I do have optifine, but nothing seemed to change when i took it out.
And one more thing, the Tinkers Construct Essence berry bush has a broken aspect ratio when the essence berries are completely grown, giving it that purple and black missing texture.
Hi. I was wondering whether the textures from the lightmap and sky folders are free to use in packs. I couldn't find anything on the thread about the copyright(sorry in advance if I missed it), so I'd would like some confirmation on what I can and cannot use in my pack.
I'm sort of afraid of asking because I see no one mentioned it before, but I'm getting a smooth stone block (like the one in the JSTR) instead of the standard rougher stone block since the lat two versions of the resource pack.
Was this change on purpose, or something that went overlooked?
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I was trying to think of a signature and this is what came up.
There's another issue with the JSTR, but I think that's OT here. I'll take it to the JS forums when I get around to create an account there. Essentially the Patcher is downloading a pale white version of grass with the Thaumcraft 4.0 mod.
The Meaning of Life, the Universe, and Everything.
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Very nice work. I still however am patiently waiting for an official 64x version. I am supplementing absent textures from the unofficial 64x with these.
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The reason other packs look fine (like Dokucraft font I tested with) is that they use a fixed width font, John Smith Technician's Remix uses a variable width font (kerning), I'm not going to explain kerning as Wikipedia can do a better job.
http://en.wikipedia.org/wiki/Kerning/"]http://en.wikipedia.org/wiki/Kerning"]http://en.wikipedia.org/wiki/Kerning/
You only need to use the 128px version (1024x1024) if your graphics card cannot handle the 512px 4096x4096 texture, my six year old laptop and my £80 desktop GeForce 450 1GB Graphics Card handle these just fine and they are entry level at best.
From what I've found with my testing, this is not a Minecraft or MCPatcher issue but a mod issue.
Right here is some testing I've done, this is using an old version of Minecraft (1.6.4) due to FTB not being updated to 1.7.4 yet.
Minecraft 1.6.4 (vanilla) displays the Berylium font without kerning and does not crop them short, HD font was added to Minecraft in 1.6.
Minecraft 1.6.4 (MCPatcher) uses the font kerning values in the 'ascii.properties' file to display the font with kerning, there are still some spacing issues but it's more or less there.
Minecraft 1.6.4 (Direwolf20 (v1.0.2) by FTB Modpack Team) - The font displays fine in Minecraft menus but has messed up spacing on some of the mod screens (like the book you start with).
Minecraft 1.6.4 (Direwolf20 (v1.0.2) by FTB Modpack Team) (OptiFine_1.6.4_HD_U_C6.jar) - Optifine messes up the font in all the menus and the rest of the game and according to this thread on the FTB forum, Optifine is no longer compatible with FTB and forcing the install makes the font display wrong and in some cases crash the game (I had it crash while pressing F2 to take a screenshot in game).
http://forum.feed-th...ont-work.35468/
It would seem that Optifine is using it's own HD font spacing (fixed width) rather than the new Minecraft vanilla version, this a rather annoying as it worked fine in 1.4.7 FTB (Micecrack Pack 8.3.2 and OptiFine_1.4.6_HD_U_D5).
At this stage I think there are two options:
1. Forcefully install Optifine when it's no longer compatible with FTB and use a fixed width font.
2. Play Modded Minecraft without Optifine and complain to the mod makers where the font is displaying wrong, if Mojang can make it display correctly then the mod makers should use the same method to display their text.
Hopefully Optifine, MCPatcher, FTB etc... will be better once they can run as a plugin, the API that Mojang have been working on like forever, but I think this will be quite a wait.
It would be great if you could just get the latest release of Minecraft and stick a few files in the plugin directory and play FTB, but the way it is now is Minecraft is racing away and the modding community are being left behind, 1.8 will be out before FTB reaches 1.7.4.
And finally - Vanilla Minecraft has no issues displaying the Berylium font.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
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Curse PremiumI'm going to be removing the font from the JSTR pack because of these spacing issues - I personally don't have the knowledge or willingness to fix it.
EDIT: As Jim has said above, most other packs use fixed-width fonts and therefore do not have such issues. It gets to me a lot however that the JS font worked fine in 1.4.7.
It needs to be said though that I'm using a fairly modern graphics card (GTX 560 Ti). It's an 8th tier in terms of performance, according to Tom's Hardware table, and was naturally much capable of handling the font since it was launched some 3 years ago. Compare that to your sister GT 450.
I'll be back to this pack and look for the 128px version and see what it can do for me. In any case, thanks again.
I'm giving up on this issue as I have better things to do. It is still something rather annoying about this pack. I otherwise used to love it. Was a user of JS before I took a long hiatus from Minecraft. It's particularly irritating because this is simply a requirement of mods I don't even use. To see the vanilla pack being forced into a font because of the JSTR pack is something I don't understand.
I'll see what I can do over the Xmas Holidays.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Copying what is posted on our forums.
As stated on the front page of the JS Legacy site, you are free to use and edit the John Smith textures, as long as you:
a) Credit the John Smith texture pack,
c) Don't put them in a third-party customizer, and
d) Don't make money (adfly, linkbucks .etc) distributing them or anything that contains them.
2013-12-18 23:43:24 [WARNING] [Minecraft-Client] ResourcePack: ignored non-lowercase namespace: BiblioCraft in C:\Users\Motionless_shade\AppData\Roaming\.minecraft\resourcepacks\JohnSmith12-2-13.zip
2013-12-18 23:43:24 [WARNING] [Minecraft-Client] ResourcePack: ignored non-lowercase namespace: ExtrabiomesXL in C:\Users\Motionless_shade\AppData\Roaming\.minecraft\resourcepacks\JohnSmith12-2-13.zip
And one more thing, the Tinkers Construct Essence berry bush has a broken aspect ratio when the essence berries are completely grown, giving it that purple and black missing texture.
Link to resourepack: http://www.minecraftforum.net/topic/2215672-very-early-wip-172-32x-damocraft-resourcepack/#entry27110518
I spent quite a few hours getting the log tops looking just right.
-{1.2.6}- 22nd December 2013 - 1.7.4
See the changelog for all the details.
http://www.jslegacy.com/
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Here the latest update, this includes the biome dependant leaves I been running on my version of the pack and some CTM flowers too.
In the images the leaves go from left to right :-
Oak, Spruce, Birch, Jungle, Acacia, Dark Oak.
Happy holidays and have a great new year.
-{1.2.7}- 25th December 2013 - 1.7.4
See the changelog for all the details.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Was this change on purpose, or something that went overlooked?
Just delete the mcpatcher/ctm/stone directory or re-download the pack as I've sorted it out now.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
There's another issue with the JSTR, but I think that's OT here. I'll take it to the JS forums when I get around to create an account there. Essentially the Patcher is downloading a pale white version of grass with the Thaumcraft 4.0 mod.