So I just optifined my minecraft folder, and notice the text everywhere is slightly cut off on every letter, making some things hard to read, it only does it for the technicians remix pack. All other resource packs have correct text. Will upload picture when I get a better internet connection.
So I just optifined my minecraft folder, and notice the text everywhere is slightly cut off on every letter, making some things hard to read, it only does it for the technicians remix pack. All other resource packs have correct text. Will upload picture when I get a better internet connection.
had the same thing happen in 1.6.4. i just switched custom fonts off. *shrugs* 1.7.2 with MCPatcher the fonts are fine.
I've been using John Smith's texture pack since I started playing with version 1.2.5, and I love it. I couldn't go without it. I love that the community has picked up where he left off, and I even made a few tweaks to my own.
I'm having some issues now.
With Minecraft 1.6.4, here's what I get.
All is well. However, here's what I get with Minecraft 1.7.2.
The two issues are that the horizon is bright (!?), and the colors seem off a bit (compare the grass between the two).
I've tried messing with the render distance and smooth lighting options and the horizon stays bright at night regardless of either. The moon is straight up in the sky so that's not moonlight. I did manually disable FBO in the options.txt file to rid myself of the horrid blur and get anti-aliasing back, so I re-enabled it to see if that was messing anything up and that's not it. It persisted.
The colors look almost as they would without custom colors being enabled in MCPatcher, but I patched twice (using the latest beta version for 1.7.2) with it enabled to ensure it was.
This is with the "latest" version of the John Smith Legacy pack that I downloaded minutes before this post. These things do not occur with the default texture pack, nor with another third-party texture pack.
I did replace two textures (the White and Pink Wool) with my own edits. Could this be why?
Oddly enough, I played the snapshots of 1.7 using the 1.6.x version of both this texture pack and my edited version of it, and had neither of these two issues (I once got White grass, but that seems fixed now).
Until Mojang fixes the reduced reduced render distance, I'm actually playing on 1.6.4 for now, but I wanted to test my world and edited version of the texture pack ahead of time for when I do move on, and this is what I got. Any ideas on where I messed up?
As I've said a few times, living on the cutting edge always has problems, Minecraft is like a moving target and MCPatcher is a beta program.
Kahr does a great job of keeping up with snapshot but bugs are always going to be there and hopefully cleaned and fixed in the future.
The grass colour is due to the newest pack using the original John Smith grasscolor.png file in the mcpatcher/colormap directory rather than the grass.png in the textures/colormap directory.
If you want the older grass colour then just put a # (hash) in front of the palette.block.~/colormap/grasscolor.png=2 in the color.properties file (mcpatcher directory).
I'm still learning about colormaps and all the wonderful things you can do with them.
I don't know if anyone's mentioned this problem; I thought it was something to do with Optifine.. but since the update to 1.6.4, the custom text has been slightly cut off. I turned it off, hoping for a fix, but the problem is constant in the 1.7 version of John Smith Legacy, regardless of whether custom fonts is turned on or off.
I'm running Forge 916, Optifine C6 Ultimate (for MC 1.6.4), as well as Rei's Minimap, TMI, and What's My Light Level.
Is there a quick fix? Am I the only one with this problem?
I don't know if anyone's mentioned this problem; I thought it was something to do with Optifine.. but since the update to 1.6.4, the custom text has been slightly cut off. I turned it off, hoping for a fix, but the problem is constant in the 1.7 version of John Smith Legacy, regardless of whether custom fonts is turned on or off.
I'm running Forge 916, Optifine C6 Ultimate (for MC 1.6.4), as well as Rei's Minimap, TMI, and What's My Light Level.
Is there a quick fix? Am I the only one with this problem?
I've not tested the Legacy pack in Optifine due to the many versions, it's only been tested using MCPatcher.
Also the latest version of John Smith Legacy (v1.2.1) has been made for Minecraft 1.7.2 or higher, an earlier version is for 1.6.4 but it should still display the font correctly regardless.
I've been playing FTB Minecraft v1.4.7 (OptiFine_1.4.6_HD_U_D5) and the font works fine in that, so it's either Optifine or Minecraft itself and not the Legacy pack.
Busy week coming up but if I get some free time I'll try to test a later release to see what the issue is.
The light sky is an MCPatcher bug that Kahr has said is fixed in the next release of MCPatcher.
As I've said a few times, living on the cutting edge always has problems, Minecraft is like a moving target and MCPatcher is a beta program.
Well, it's good to know that it's been fixed, and thank you for your help! Actually, the MCPacther thread seems to have been updated with a new version, so I'm about to be off to test that.
Edit: The latest version of MCPatcher fixes the White horizon at night.
The grass colour is due to the newest pack using the original John Smith grasscolor.png file in the mcpatcher/colormap directory rather than the grass.png in the textures/colormap directory.
Well, it's the colors overall that seem different, and not just the grass (though from what you say, it seems that's actually also been changed in the texture pack). That was just an example I used from the screenshots I used showing the glowing night sky. Here's perhaps a better picture to show the issue with colors being different. Note that these pictures are taken at a desert biome and extreme hills edge biome transition.
Minecraft 1.6.4 MCPatcher w/ John Smith Legacy
Minecraft 1.7.2 MCPatcher w/ John Smith Legacy
If you compare, there's a lot of color differences. Things like the cobblestone, the stone bricks along the pathways, sandstone, the wood roofs, and even the sky are all different. If you look at the cobblestone wall spanning the immediate center and left center, you may notice too that the color transition (due to the screenshot being taken near the border of two different biomes) no longer appears to be present. That made me believe custom colors wasn't enabled, but it definitely is (without it, I get yet again different colors to what either of these comparisons shows). I guess the cobblestone and stone bricks look "cleaner", but the rich Golden sandstone seems like it has an ever so slightly "salmony pink" feel to it, and the sky seems colder, duller, and less lively. It almost looks more like it did in the Taiga biomes before.
I'm not sure if the increased glowing of enchanted items falls under this as well, but that's a minor issue comparatively.
Are all of these things changes to the texture pack, or is it due to a change in 1.7.2 itself? The subtle color changes really do change the mood and feel. Is there it a way to get it looking like I did in 1.6.4 and prior?
Are all of these things changes to the texture pack, or is it due to a change in 1.7.2 itself? The subtle color changes really do change the mood and feel. Is there it a way to get it looking like I did in 1.6.4 and prior?
Johnsmith has always had this feature. There is a colour.properties file that controls the colour of blocks in different biomes from the images in the colormap folder.
if you don't want this then don't enable custom colours in MCPatcher or delete the lines in the colour.properties that begin with "palette.block.~/colormap/"
the colour.properties is found in assets\minecraft\mcpatcher\colour.properties
This is what I get with 1.7.2 sans MCPatcher (no custom colors).
It's giving different results from either of the two images I posted above. It would seem like custom colors is in effect, yet producing different results from before? Does anyone have any ideas?
I didn't think the sky0.png was used so it was removed (no listing in the color.properties file) but it is used when it's in the directory.
This at least gets the sky colour back to the original blue.
Stick it in the directory listed below:-
assets/minecraft/mcpatcher/colormap/sky0.png
Comparing your two screen shots, apart from the flipped textures (a known Minecraft issue) the foreground textures look the same colours, it's only in the distance they change.
It looks to me to be the new Minecraft rendering engine, try adjusting your render distance, Mipmap and Anisotropic filtering as these can affect the colours at a distance.
The sky0.png has been added to the main download (v1.2.2) and I've also made the reeds back to default, see the Changelog for details.
Comparing your two screen shots, apart from the flipped textures (a known Minecraft issue) the foreground textures look the same colours, it's only in the distance they change.
It's not something dependent on distance. Some of the colors are just plain different.
I'm sorry to clutter the thread up, but here's more comparisons.
It looks to me to be the new Minecraft rendering engine, try adjusting your render distance, Mipmap and Anisotropic filtering as these can affect the colours at a distance.
These settings are as comparable as can be across the two versions, and they aren't changing the results.
Mip-mapping is disabled (changing that only blurs the distant textures for me, but doesn't appear to change color grading or whatever).
You are using a 1.6 world in 1.7 right? 1.7 added and changed a lot to do with biomes. So the seeds are now different from before. Meaning your world could have areas that were once plains before and now desert. So the colour change in the texturepack is coming into affect as it would for a desert.
When you are in your colour affected areas in 1.6 is the biome the same as when in the same place in 1.7?
This world was originally generated in 1.2.5, but yes, it's a pre-1.7 world. I was under the presumption that prior generated terrain would not change (aside from existing taigas losing their snow status), so I never bothered to think of that. That's a good guess, but I just checked, and indeed all of my existing biomes are the same.
It really seems that custom colors is, for whatever reason, producing different results from before. It's still making a difference, but things are definitely different. There's no longer a blended transition between biomes (at least not in all cases, as one of my comparisons shows), and some biomes don't seem to have custom colors for some blocks. For those that do, they don't necessarily produce the same colors as before, even though they are different as if custom colors wasn't applied at all. The results are just totally different.
I'm not sure what's causing it though. This stuff is all beyond me, so I was hoping someone else who knows this stuff would see it and have some clues. I just noticed it right away, as the whole mood and feel was way off in some cases.
I've been away the past 2 weeks and before that was making 32x textures, so I haven't got anymore done.
But in the next few weeks I should have more 64x textures to post.
I've been using John Smith's texture pack since I started playing with version 1.2.5, and I love it. I couldn't go without it. I love that the community has picked up where he left off, and I even made a few tweaks to my own.
I'm having some issues now.
With Minecraft 1.6.4, here's what I get.
All is well. However, here's what I get with Minecraft 1.7.2.
The two issues are that the horizon is bright (!?), and the colors seem off a bit (compare the grass between the two).
I've tried messing with the render distance and smooth lighting options and the horizon stays bright at night regardless of either. The moon is straight up in the sky so that's not moonlight. I did manually disable FBO in the options.txt file to rid myself of the horrid blur and get anti-aliasing back, so I re-enabled it to see if that was messing anything up and that's not it. It persisted.
The colors look almost as they would without custom colors being enabled in MCPatcher, but I patched twice (using the latest beta version for 1.7.2) with it enabled to ensure it was.
This is with the "latest" version of the John Smith Legacy pack that I downloaded minutes before this post. These things do not occur with the default texture pack, nor with another third-party texture pack.
I did replace two textures (the White and Pink Wool) with my own edits. Could this be why?
Oddly enough, I played the snapshots of 1.7 using the 1.6.x version of both this texture pack and my edited version of it, and had neither of these two issues (I once got White grass, but that seems fixed now).
Until Mojang fixes the reduced reduced render distance, I'm actually playing on 1.6.4 for now, but I wanted to test my world and edited version of the texture pack ahead of time for when I do move on, and this is what I got. Any ideas on where I messed up?
The light sky is an MCPatcher bug that Kahr has said is fixed in the next release of MCPatcher.
http://www.minecraft...0#entry25967499
As I've said a few times, living on the cutting edge always has problems, Minecraft is like a moving target and MCPatcher is a beta program.
Kahr does a great job of keeping up with snapshot but bugs are always going to be there and hopefully cleaned and fixed in the future.
The grass colour is due to the newest pack using the original John Smith grasscolor.png file in the mcpatcher/colormap directory rather than the grass.png in the textures/colormap directory.
If you want the older grass colour then just put a # (hash) in front of the palette.block.~/colormap/grasscolor.png=2 in the color.properties file (mcpatcher directory).
I'm still learning about colormaps and all the wonderful things you can do with them.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
I'm running Forge 916, Optifine C6 Ultimate (for MC 1.6.4), as well as Rei's Minimap, TMI, and What's My Light Level.
Is there a quick fix? Am I the only one with this problem?
and please note that the tripwire will look bugged out in 1.7 due to the texture mirrored bug.
Which file? There's a bunch of them.
just delete the font folder
I've not tested the Legacy pack in Optifine due to the many versions, it's only been tested using MCPatcher.
Also the latest version of John Smith Legacy (v1.2.1) has been made for Minecraft 1.7.2 or higher, an earlier version is for 1.6.4 but it should still display the font correctly regardless.
I've been playing FTB Minecraft v1.4.7 (OptiFine_1.4.6_HD_U_D5) and the font works fine in that, so it's either Optifine or Minecraft itself and not the Legacy pack.
Busy week coming up but if I get some free time I'll try to test a later release to see what the issue is.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Edit: The latest version of MCPatcher fixes the White horizon at night.
Well, it's the colors overall that seem different, and not just the grass (though from what you say, it seems that's actually also been changed in the texture pack). That was just an example I used from the screenshots I used showing the glowing night sky. Here's perhaps a better picture to show the issue with colors being different. Note that these pictures are taken at a desert biome and extreme hills edge biome transition.
Minecraft 1.6.4 MCPatcher w/ John Smith Legacy
Minecraft 1.7.2 MCPatcher w/ John Smith Legacy
If you compare, there's a lot of color differences. Things like the cobblestone, the stone bricks along the pathways, sandstone, the wood roofs, and even the sky are all different. If you look at the cobblestone wall spanning the immediate center and left center, you may notice too that the color transition (due to the screenshot being taken near the border of two different biomes) no longer appears to be present. That made me believe custom colors wasn't enabled, but it definitely is (without it, I get yet again different colors to what either of these comparisons shows). I guess the cobblestone and stone bricks look "cleaner", but the rich Golden sandstone seems like it has an ever so slightly "salmony pink" feel to it, and the sky seems colder, duller, and less lively. It almost looks more like it did in the Taiga biomes before.
I'm not sure if the increased glowing of enchanted items falls under this as well, but that's a minor issue comparatively.
Are all of these things changes to the texture pack, or is it due to a change in 1.7.2 itself? The subtle color changes really do change the mood and feel. Is there it a way to get it looking like I did in 1.6.4 and prior?
Johnsmith has always had this feature. There is a colour.properties file that controls the colour of blocks in different biomes from the images in the colormap folder.
if you don't want this then don't enable custom colours in MCPatcher or delete the lines in the colour.properties that begin with "palette.block.~/colormap/"
the colour.properties is found in assets\minecraft\mcpatcher\colour.properties
This is what I get with 1.7.2 sans MCPatcher (no custom colors).
It's giving different results from either of the two images I posted above. It would seem like custom colors is in effect, yet producing different results from before? Does anyone have any ideas?
This at least gets the sky colour back to the original blue.
Stick it in the directory listed below:-
assets/minecraft/mcpatcher/colormap/sky0.png
Comparing your two screen shots, apart from the flipped textures (a known Minecraft issue) the foreground textures look the same colours, it's only in the distance they change.
It looks to me to be the new Minecraft rendering engine, try adjusting your render distance, Mipmap and Anisotropic filtering as these can affect the colours at a distance.
The sky0.png has been added to the main download (v1.2.2) and I've also made the reeds back to default, see the Changelog for details.
http://www.jslegacy.com/
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
I'm sorry to clutter the thread up, but here's more comparisons.
Minecraft 1.6.4
Minecraft 1.7.2
Minecraft 1.6.4
Minecraft 1.7.2
Minecraft 1.6.4
Minecraft 1.7.2
Are the differences not pretty apparent? These settings are as comparable as can be across the two versions, and they aren't changing the results.
Mip-mapping is disabled (changing that only blurs the distant textures for me, but doesn't appear to change color grading or whatever).
This has gotten the sky back to how it previously was.
However, I haven't been able to get the grass back to how it was using your instructions outlined a few posts back.
I also recently noticed too that Glass panes seem different between the two versions. Was this changed?
When you are in your colour affected areas in 1.6 is the biome the same as when in the same place in 1.7?
It really seems that custom colors is, for whatever reason, producing different results from before. It's still making a difference, but things are definitely different. There's no longer a blended transition between biomes (at least not in all cases, as one of my comparisons shows), and some biomes don't seem to have custom colors for some blocks. For those that do, they don't necessarily produce the same colors as before, even though they are different as if custom colors wasn't applied at all. The results are just totally different.
I'm not sure what's causing it though. This stuff is all beyond me, so I was hoping someone else who knows this stuff would see it and have some clues. I just noticed it right away, as the whole mood and feel was way off in some cases.