Endstone is horrible, it is the same texture as jukebox
Well, your two options are:
- Change the Endstone texture
- Change the Jukebox texture
I'm personally not a fan of either of the textures, so I changed them both in my custom JS.
end_stone.png:
jukebox_top.png:
jukebox_side.png:
noteblock.png:
Also, a question of my own:
I'm currently trying to make an adventure map recreating Skyrim in Minecraft; is it fine if I edit the JS Legacy pack for my map?
Well, your two options are:
- Change the Endstone texture
- Change the Jukebox texture
I'm personally not a fan of either of the textures, so I changed them both in my custom JS.
end_stone.png:
jukebox_top.png:
jukebox_side.png:
noteblock.png:
Also, a question of my own:
I'm currently trying to make an adventure map recreating Skyrim in Minecraft; is it fine if I edit the JS Legacy pack for my map?
Also, a question of my own:
I'm currently trying to make an adventure map recreating Skyrim in Minecraft; is it fine if I edit the JS Legacy pack for my map?
So I'm one of these fools that's chosen to be stuck on MC 1.4.7 (just can't let go of IC2/Redpower), and I'm looking to add Biomes o'Plenty support into JSTR. I love Kazekai's work, but that of course is formatted for 1.5+ textures.
So my question is: how do I add this into the texture pack so that Biomes o'Plenty blocks recognize it?
I've edited CTM properties files before, but I don't see the equivalent sorts of files pointing to various mod's textures, so I'm not sure where to start.
So I'm one of these fools that's chosen to be stuck on MC 1.4.7 (just can't let go of IC2/Redpower), and I'm looking to add Biomes o'Plenty support into JSTR. I love Kazekai's work, but that of course is formatted for 1.5+ textures.
So my question is: how do I add this into the texture pack so that Biomes o'Plenty blocks recognize it?
I've edited CTM properties files before, but I don't see the equivalent sorts of files pointing to various mod's textures, so I'm not sure where to start.
Thanks for any help!
That was posted on the 17th of January and it looks like a lot has changed in the mod since. So if you did use that texture sheet there would be about 40 invisible textures. I might add the missing textures and post it here soon.
That was posted on the 17th of January and it looks like a lot has changed in the mod since. So if you did use that texture sheet there would be about 40 invisible textures. I might add the missing textures and post it here soon.
That would be really awesome, and much appreciated!
On a more generalized note though, how would I get the JS texture pack to recognize the new block.png, and what mod's blocks to associate with it? What controls the block-to-texture mapping? Just curious
That would be really awesome, and much appreciated!
On a more generalized note though, how would I get the JS texture pack to recognize the new block.png, and what mod's blocks to associate with it? What controls the block-to-texture mapping? Just curious
Thank you!
If you extract the mod to a folder and look around inside for where the textures are. Then use that same path inside the texture pack.
So in biomes o plenty the textures are inside this path
biomes-o-plenty-0.4.6\tdwp_ftw\biomesop\res
So you just use the same folders and layout as inside the mod for the texturepack
Johnsmith\tdwp_ftw\biomesop\res
@Kazekai - do you mind if I take your work and paste it together into a blocks.png for us 1.4.7 players? and would you mind if I then included that work in a customized version of JSTR I distribute (non-adfly) to the (very) small community of my server's players?
The Meaning of Life, the Universe, and Everything.
Join Date:
5/30/2012
Posts:
60
Member Details
Any chance there will be an update that will add a JS texture to the horses?
Seems a little glitchy too right now, since I can only see spots and markings on the horse's necks, but not on their bodies.
Any chance there will be an update that will add a JS texture to the horses?
Seems a little glitchy too right now, since I can only see spots and markings on the horse's necks, but not on their bodies.
Have you made sure that your running the latest version? As this has been fixed.
I posted this a while back, but I think it got lost in the shuffle. I just grabbed the new pack and the compass still has the default, thick and clunky, compass needle.
I made a new compass needle and integrated it into the older compass body (at least I think it's the older one, it doesn't quite match the one in the current pack), so here it is for anyone to use if they wish, or if someone wants to, they can just grab the needle graphics out of this and place them on the current compass body.
Here's just the needle to make it easier to integrate into a different file.
I posted this a while back, but I think it got lost in the shuffle. I just grabbed the new pack and the compass still has the default, thick and clunky, compass needle.
I made a new compass needle and integrated it into the older compass body (at least I think it's the older one, it doesn't quite match the one in the current pack), so here it is for anyone to use if they wish, or if someone wants to, they can just grab the needle graphics out of this and place them on the current compass body.
Looks great! I'll add that needle to the current compass.
There are a couple very minor issues I've noticed since 1.6:
First, I've noticed there's a little problem with quartz slab in the current version where it looks beige instead of white (at least in desert biomes).
This one's just personal opinion, but does anyone else think the horse armour inventory image looks super weird? When you have the item in your hand it's like you're holding the horse's head. I think a more armour-looking image would make more sense, the current one (although it looks good) seems very out-of-place to me. I would make my own but I'm completely useless at making textures.
Also, why was the new wood texture for birch changed back? The round wood grain looked awesome : P
There are a couple very minor issues I've noticed since 1.6:
First, I've noticed there's a little problem with quartz slab in the current version where it looks beige instead of white (at least in desert biomes).
That would be caused by custom colours. I'll try to get it fixed tomorrow
This one's just personal opinion, but does anyone else think the horse armour inventory image looks super weird? When you have the item in your hand it's like you're holding the horse's head. I think a more armour-looking image would make more sense, the current one (although it looks good) seems very out-of-place to me. I would make my own but I'm completely useless at making textures.
I'm not a big fan of the colours of hardened clay in the legacy pack. Has anyone done any alternatives similar to the ones in the default pack?
There aren't any Johnsmith alternatives that I know of for hardened clay at the moment. Maybe look around for another 32x pack that you like the hardened clay of and use that.
Well, your two options are:
- Change the Endstone texture
- Change the Jukebox texture
I'm personally not a fan of either of the textures, so I changed them both in my custom JS.
end_stone.png:
jukebox_top.png:
jukebox_side.png:
noteblock.png:
Also, a question of my own:
I'm currently trying to make an adventure map recreating Skyrim in Minecraft; is it fine if I edit the JS Legacy pack for my map?
Yep
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumYes that's fine
Then I found this block.png posted by PhoeCraft: http://www.minecraft...0#entry20327375
So my question is: how do I add this into the texture pack so that Biomes o'Plenty blocks recognize it?
I've edited CTM properties files before, but I don't see the equivalent sorts of files pointing to various mod's textures, so I'm not sure where to start.
Thanks for any help!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThat was posted on the 17th of January and it looks like a lot has changed in the mod since. So if you did use that texture sheet there would be about 40 invisible textures. I might add the missing textures and post it here soon.
That would be really awesome, and much appreciated!
On a more generalized note though, how would I get the JS texture pack to recognize the new block.png, and what mod's blocks to associate with it? What controls the block-to-texture mapping? Just curious
Thank you!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumIf you extract the mod to a folder and look around inside for where the textures are. Then use that same path inside the texture pack.
So in biomes o plenty the textures are inside this path
biomes-o-plenty-0.4.6\tdwp_ftw\biomesop\res
So you just use the same folders and layout as inside the mod for the texturepack
Johnsmith\tdwp_ftw\biomesop\res
@Kazekai - do you mind if I take your work and paste it together into a blocks.png for us 1.4.7 players? and would you mind if I then included that work in a customized version of JSTR I distribute (non-adfly) to the (very) small community of my server's players?
Seems a little glitchy too right now, since I can only see spots and markings on the horse's necks, but not on their bodies.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHave you made sure that your running the latest version? As this has been fixed.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumTo remove the CTM for fences go to John Smith Legacy\assets\minecraft\mcpatcher\ctm\planks_oak
then delete the block85.properties, then fences will use the default oak planks.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumBasically everyone that I knew didn't like the old Nether bricks texture and didn't think that it fitted in very well with the Nether.
You can still find the old Nether bricks in the Alternates Collection
I made a new compass needle and integrated it into the older compass body (at least I think it's the older one, it doesn't quite match the one in the current pack), so here it is for anyone to use if they wish, or if someone wants to, they can just grab the needle graphics out of this and place them on the current compass body.
Here's just the needle to make it easier to integrate into a different file.
D_B
To tell them how to live is to prevent them living.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumLooks great! I'll add that needle to the current compass.
First, I've noticed there's a little problem with quartz slab in the current version where it looks beige instead of white (at least in desert biomes).
This one's just personal opinion, but does anyone else think the horse armour inventory image looks super weird? When you have the item in your hand it's like you're holding the horse's head. I think a more armour-looking image would make more sense, the current one (although it looks good) seems very out-of-place to me. I would make my own but I'm completely useless at making textures.
Also, why was the new wood texture for birch changed back? The round wood grain looked awesome : P
Cool, glad to help.
D_B
To tell them how to live is to prevent them living.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThat would be caused by custom colours. I'll try to get it fixed tomorrow
WaterTipper made horse amour icons, without a horse's head, heres the link to his post.
There aren't any Johnsmith alternatives that I know of for hardened clay at the moment. Maybe look around for another 32x pack that you like the hardened clay of and use that.