This is in regards of the Mod supported texture pack.
There are just a couple of textures that have been bugging me. I cannot name them all off of the top of my head but they are represented by Texture Out of Date textures or the ever more annoying pink block texture.
The ones that I keep running into are the obsidian totem blocks that you find in the mountains of the FTB worlds that have those pigmen spawning from them. Very few other textures exist on the day to day basis that I see all the time on feed the beast. Most are just crafting materials which I do not care too much about but if possible, can you replace the texture out of date or pink block textures with the original textures of the items so that way we at least know what we are looking at?
Also, just another suggestion like I have made in the past, could you guys make a mod support for Pam's Harvestcraft?
There are just a couple of textures that have been bugging me
The ones that I keep running into are the obsidian totem blocks that you find in the mountains of the FTB worlds that have those pigmen spawning from them.
My guess, these are obsidian totems from Thaumcraft 3. The FTB support of Thaumcraft is still back on 3.0.1 I believe. Totems were added in 3.0.2 or 3.0.3 (I can't recall which).
The Thaumcraft support is updated for 3.0.2c, so the Obsidian Totems blocks are in the pack
It is? SWEET! Ever since I installed JS Legacy I can't seem to stop playing creative so I haven't looked to closely at Thaumcraft support. I actualy only play with a couple mods installed, Thaumcraft included, and not FTB...
Anyways, I'll have to stop my building benge and check that out closer.
railcraft has some new items in the latest version (locomotive stuff). really excited to see! cauldron/armor type style for loco plz ?
gui for nuclear control is off center by a lot.
lettering for ic2 gui changes white/gray (optifine error?).
are fireworks working yet?
weaponsmod has some issues with the cannon.
connected textures used to work. do I need to install a mod for them? (optifine is set to fancy)
I remember John Smith had custom skies that looked awesome for night and day. where did they go?
Sorry I ask a lot of questions, make a lot of requests, and possibly complain too much.
your work and responses are much appreciated!
One thing to note. Not sure if the RGB / alpha channels for the warded glass got switched up or what, but the etchings along the exterior and the glass interior seem to be switched. Interior has the stone texture (should be clear) while the etchings have the glass texture (should be stone). Absolutely stunning job so far folks. Much appreciate it.
EDIT: Version used as of this post is from February 3rd.
EDIT 2: Found the offending image. Directly to the right of the golden bricks in ss_world (3rd column, 3rd row). Should be the same gradient glass as in ss_core. I've fixed it for myself but if you'd like I can upload the corrected ss_world.png somewhere.
EDIT 3: Spoke too soon. My fix does nothing however to remedy the warded glass texture, regardless the gradient glass texture is still correct for that slot though now I'm unsure as to what it actually does.
Cool beans Alekcvp. Great textures. With regards to my third edit in my last post disregard. I was adding the corrected textures to the incorrect archive. Third row / third column stone texture changed to gradient colorized glass does indeed correct the issue of opaque warded glass.
There are just a couple of textures that have been bugging me. I cannot name them all off of the top of my head but they are represented by Texture Out of Date textures or the ever more annoying pink block texture.
The ones that I keep running into are the obsidian totem blocks that you find in the mountains of the FTB worlds that have those pigmen spawning from them. Very few other textures exist on the day to day basis that I see all the time on feed the beast. Most are just crafting materials which I do not care too much about but if possible, can you replace the texture out of date or pink block textures with the original textures of the items so that way we at least know what we are looking at?
Also, just another suggestion like I have made in the past, could you guys make a mod support for Pam's Harvestcraft?
This is the code i'm using and my file is named block390.properties
What am I doing wrong?
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Curse Premiumsource=/ctm/randomizer.png
method=random
tiles=76-79
symmetry=all
The only problem is that the inside textures (north, east sides) have random colours, but the outside will look fine.
Thank you. But there's no way to fix the inside?
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Curse PremiumMy guess, these are obsidian totems from Thaumcraft 3. The FTB support of Thaumcraft is still back on 3.0.1 I believe. Totems were added in 3.0.2 or 3.0.3 (I can't recall which).
Jolicraft Mod Support for 1.8 Mods
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Curse PremiumSeconded! I'd love some higher resolution textures for that one, though with the sheer number of images required, it'll be a big job.
It is? SWEET! Ever since I installed JS Legacy I can't seem to stop playing creative so I haven't looked to closely at Thaumcraft support. I actualy only play with a couple mods installed, Thaumcraft included, and not FTB...
Anyways, I'll have to stop my building benge and check that out closer.
Jolicraft Mod Support for 1.8 Mods
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Curse PremiumDon't have to ask for us to texture a mod. If enough people request it and we have time, we'll probably texture it.
Ah okay, thanks for the tip
Just wanted the "Diamond Buckets" mod to be textured, pretty useful mod
gui for nuclear control is off center by a lot.
lettering for ic2 gui changes white/gray (optifine error?).
are fireworks working yet?
weaponsmod has some issues with the cannon.
connected textures used to work. do I need to install a mod for them? (optifine is set to fancy)
I remember John Smith had custom skies that looked awesome for night and day. where did they go?
Sorry I ask a lot of questions, make a lot of requests, and possibly complain too much.
your work and responses are much appreciated!
EDIT: Version used as of this post is from February 3rd.
EDIT 2: Found the offending image. Directly to the right of the golden bricks in ss_world (3rd column, 3rd row). Should be the same gradient glass as in ss_core. I've fixed it for myself but if you'd like I can upload the corrected ss_world.png somewhere.
EDIT 3: Spoke too soon. My fix does nothing however to remedy the warded glass texture, regardless the gradient glass texture is still correct for that slot though now I'm unsure as to what it actually does.EDIT 4: See my below post.
Those textures are added in to the latest release of the Technician's remix.