well if you arent aware theres 3 john smith legacy sites D: and 1 has that 64 bit updated to 1.9 but they did add a few of the 1.9 textures aswell :L
this is so complicated how many fan continousations there are
There are only two official sites:-
http://js-legacy.net/ - 64px Vanilla and the Modded game JohnSmith Technician's Remix (JSTR)
My work and the work of the modded textures are posted all over the place on these resource pack type site, sometimes they edit the packs to add stuff but the only place to get the official JSL packs are the two sites listed above.
I love this resource pack but there's just one thing I don't like. The black backgrounds on the GUI for the player inventory and chests. Makes it hard to see dark coloured items and glass.
Is there any way for me to substitute the lighter coloured vanilla Minecraft chest and inventory GUI?
They are dark but they're not black, they have a chalkboard texture.
I'll see what I can do at the weekend to make you a custom GUI set..
Damn, that's much appreciated. I was just thinking of somehow copying the art for the vanilla Minecraft GUI and replacing the ones in the resource park. I've done that before (replaced the Beacon's beam of light with the original and changed the glowstone art as well) and was hoping it would be a similar process.
Damn, that's much appreciated. I was just thinking of somehow copying the art for the vanilla Minecraft GUI and replacing the ones in the resource park. I've done that before (replaced the Beacon's beam of light with the original and changed the glowstone art as well) and was hoping it would be a similar process.
I've made some lighter GUI elements, I've included them in the Alternatives download on the main page.
Thanks for keeping this pack going, I've been playing with it since v0.86.
I just came back to the game after a break and found that the powered rails look wrong. Only the ones going at an angle. Sorry if someone has already pointed this out.
Thanks for keeping this pack going, I've been playing with it since v0.86.
I just came back to the game after a break and found that the powered rails look wrong. Only the ones going at an angle. Sorry if someone has already pointed this out.
screenshot attached
After some testing, I would guess you are running the wrong version of the JSL pack, the 1.9.2 and the 1.8.9 packs are not interchangeable and you will get issues when using the 1.9.2 pack on Minecraft versions older then 1.9.0.
I can see you have a mini map so you are playing modded which I would guess is 1.8 or maybe even 1.7, the way the packs changed so much over Minecraft versions you have to get the right pack for the Minecraft version.
Opps my mistake, while testing the new rails in the JSC pack I forgot to copy over the blockstate files for the three special rails to the JSL pack, I've updated the pack, this only effected the normal 1.9 JSL pack as rails are done differently in 1.8.9.
I've also upload the latest versions for all four packs (JSL 1.8.9, 1.9.3 and JSC 1.8.9 and 1.9.3).
Thanks for the bug report it helped more the second time (even though running the later 1.9.3 pack on 1.8.9 does the same thing due to the way blockstates worked in the older release).
Hi. First off, thanks so much to those who keep this texture pack going. Minecraft really is so much different without it for me, which is why I've gone to frustrating lengths (notably during the 1.6 to 1.7 change) at times to make changes on my end to keep things how I like and have been used to them. I updated to 1.9 not too long back, and there was again things to do to keep it how I wanted, but I figured it out, and for once, I'm current and up to date.
There's just one thing bothering me. The edge of the terrain is not well hidden by the fog anymore (when using OptiFine), which is basically the fog's purpose.
I tried without Optifine and get this...
I was therefore about to head to the OptiFine thread and ask about this, but it does NOT happen with the default texture pack using OptiFine, so I believe OptiFine is "enabling" something unique to this texture pack, but I've been unable to get the fog the other way regardless of the settings I change. If I am incorrect about this belonging here then point me in that direction and I will go o.o;
I was wondering if it DID have to do with something on the texture pack's end and it there was a way I could fix it. There's not much point in fog that doesn't well hide the terrain's edge, or may as well have it off. I even noticed in earlier versions (1.7.x and prior) that the fog seemed "lighter" or "thinner" than with the default texture pack, but it still didn't let you see the cutoff 99% of the time (here's an example) so I didn't mind it, but now it's actually unfavorable when it doesn't do it's purpose. Worse, when VBOS are enabled and the terrain generates not in a square around you but rather a circle, it's more unsightly.
If anyone could point me in the direction of the file or whatnot to make the fog as it is in the second screenshot (while continuing to use OptiFine to enjoy it's benefits as well as the extra features of the texture pack it brings out), I'd greatly appreciate it ^^ and if not, I'll live o.o;
Great work again to those who continue keeping the texture pack up to date, hosting it, and helping with support like in this thread. That's what's so great about the Minecraft community.
Hi. First off, thanks so much to those who keep this texture pack going. Minecraft really is so much different without it for me, which is why I've gone to frustrating lengths (notably during the 1.6 to 1.7 change) at times to make changes on my end to keep things how I like and have been used to them. I updated to 1.9 not too long back, and there was again things to do to keep it how I wanted, but I figured it out, and for once, I'm current and up to date.
There's just one thing bothering me. The edge of the terrain is not well hidden by the fog anymore (when using OptiFine), which is basically the fog's purpose.
I'd greatly appreciate it ^^ and if not, I'll live o.o;
Great work again to those who continue keeping the texture pack up to date, hosting it, and helping with support like in this thread. That's what's so great about the Minecraft community.
I've tracked this down to the sky box and the two cloud layers.
As the sky layers are added the effect gets worse the more layer you have.
I've adjusted the sky_box.png to pure black fade at the bottom which makes it a little better but as I add the two cloud layers it gets worse, if I remove one of the parallax cloud layers (the red one) it looks better but this does remove a nice cloud effect (tested at 16 render distance).
In the end I darkened both cloud textures and the effect is almost gone completely, on the ground you would not notice this at all but I guess with the Elytra it does look better now.
I'll add them to the pack downloads on the next release but here are the changed files that you can test now to see if you think they look better in the game
Thank you for the time and effort spent tracking this.
I tried those files and it did seem to make the fog less transparent. I'm trying to eliminate the problem entirely if I can, so I actually may do away with all but the first sky on my end. The night still looks just as bad, but I tried doing away with that file and using the default night sky but it became completely Black. I guess I'll leave the night one then.
It's odd how additional files increasingly mess with the transparency of the fog itself though.
I recently installed this texture pack and the fences are just using the wood planks texture. I want it to use the separate textures in the CTM folder.. Anyone know how to fix this?
First off, I've been a user of this resourcepack since 1.7.2, and I absolutely looove it! But, I do have a couple of problems. I visited js-legacy.net to check on the 64x version, and when I hit the 64x upgrade repos link, this is what I get:
The repo is either nonexistent, dead, or the link is wrong.
The other problem is, with your latest John Smith: Legacy 32x for 1.10, the skybox in daytime still looks like it's nighttime. I have OptiFine HD Ultra C2 for 1.10.2, and playing on Minecraft 1.10.2 with LiteLoader, OF and VoxelMap (like the minimap does anything, lol). I do not know if this is intentional, a bug, or something wrong with my downloaded resourcepack.
Other than that, this is all I have to say. I really appreciate the effort you put into this pack, and wish I could find a way to express my appreciation, xD.
Regards,
Kensta
UPDATE: Downloaded the x64 for 1.7 and ran it above the 32x and the skies are fixed for some reason.
There are only two official sites:-
http://js-legacy.net/ - 64px Vanilla and the Modded game JohnSmith Technician's Remix (JSTR)
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Vanilla Minecraft.
My work and the work of the modded textures are posted all over the place on these resource pack type site, sometimes they edit the packs to add stuff but the only place to get the official JSL packs are the two sites listed above.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
So is there a way to do this?
Cheers!
They are dark but they're not black, they have a chalkboard texture.
I'll see what I can do at the weekend to make you a custom GUI set..
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Damn, that's much appreciated. I was just thinking of somehow copying the art for the vanilla Minecraft GUI and replacing the ones in the resource park. I've done that before (replaced the Beacon's beam of light with the original and changed the glowstone art as well) and was hoping it would be a similar process.
I've made some lighter GUI elements, I've included them in the Alternatives download on the main page.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Awesome. Thank you sir.
Well thanks for the help but it's still too dark. Cheers.
Maybe trying one or all of these would help:-
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Thanks for keeping this pack going, I've been playing with it since v0.86.
I just came back to the game after a break and found that the powered rails look wrong. Only the ones going at an angle. Sorry if someone has already pointed this out.
screenshot attached
After some testing, I would guess you are running the wrong version of the JSL pack, the 1.9.2 and the 1.8.9 packs are not interchangeable and you will get issues when using the 1.9.2 pack on Minecraft versions older then 1.9.0.
I can see you have a mini map so you are playing modded which I would guess is 1.8 or maybe even 1.7, the way the packs changed so much over Minecraft versions you have to get the right pack for the Minecraft version.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Opps my mistake, while testing the new rails in the JSC pack I forgot to copy over the blockstate files for the three special rails to the JSL pack, I've updated the pack, this only effected the normal 1.9 JSL pack as rails are done differently in 1.8.9.
I've also upload the latest versions for all four packs (JSL 1.8.9, 1.9.3 and JSC 1.8.9 and 1.9.3).
Thanks for the bug report it helped more the second time (even though running the later 1.9.3 pack on 1.8.9 does the same thing due to the way blockstates worked in the older release).
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
You've done an amazingly good and faithful job of updating the original John Smith pack and it truly shows a lot of ingenuity.
Absolutely fantastic to use when I'm in a FTB survival mood.
So...just wanted to express my thanks for all the hard work you've put into this over the years.
What's the difference between the JSTR Legacy Overlay and the x64 Overlay? Is it just the quality? 32 vs 64?
Hi. First off, thanks so much to those who keep this texture pack going. Minecraft really is so much different without it for me, which is why I've gone to frustrating lengths (notably during the 1.6 to 1.7 change) at times to make changes on my end to keep things how I like and have been used to them. I updated to 1.9 not too long back, and there was again things to do to keep it how I wanted, but I figured it out, and for once, I'm current and up to date.
There's just one thing bothering me. The edge of the terrain is not well hidden by the fog anymore (when using OptiFine), which is basically the fog's purpose.
I tried without Optifine and get this...
I was therefore about to head to the OptiFine thread and ask about this, but it does NOT happen with the default texture pack using OptiFine, so I believe OptiFine is "enabling" something unique to this texture pack, but I've been unable to get the fog the other way regardless of the settings I change. If I am incorrect about this belonging here then point me in that direction and I will go o.o;
I was wondering if it DID have to do with something on the texture pack's end and it there was a way I could fix it. There's not much point in fog that doesn't well hide the terrain's edge, or may as well have it off. I even noticed in earlier versions (1.7.x and prior) that the fog seemed "lighter" or "thinner" than with the default texture pack, but it still didn't let you see the cutoff 99% of the time (here's an example) so I didn't mind it, but now it's actually unfavorable when it doesn't do it's purpose. Worse, when VBOS are enabled and the terrain generates not in a square around you but rather a circle, it's more unsightly.
If anyone could point me in the direction of the file or whatnot to make the fog as it is in the second screenshot (while continuing to use OptiFine to enjoy it's benefits as well as the extra features of the texture pack it brings out), I'd greatly appreciate it ^^ and if not, I'll live o.o;
Great work again to those who continue keeping the texture pack up to date, hosting it, and helping with support like in this thread. That's what's so great about the Minecraft community.
I've tracked this down to the sky box and the two cloud layers.
As the sky layers are added the effect gets worse the more layer you have.
I've adjusted the sky_box.png to pure black fade at the bottom which makes it a little better but as I add the two cloud layers it gets worse, if I remove one of the parallax cloud layers (the red one) it looks better but this does remove a nice cloud effect (tested at 16 render distance).
In the end I darkened both cloud textures and the effect is almost gone completely, on the ground you would not notice this at all but I guess with the Elytra it does look better now.
I'll add them to the pack downloads on the next release but here are the changed files that you can test now to see if you think they look better in the game
assets\minecraft\mcpatcher\sky\world0\sky_box.png
assets\minecraft\mcpatcher\sky\world0\sky_clouds.png
assets\minecraft\mcpatcher\sky\world0\sky_clouds1.png
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Thank you for the time and effort spent tracking this.
I tried those files and it did seem to make the fog less transparent. I'm trying to eliminate the problem entirely if I can, so I actually may do away with all but the first sky on my end. The night still looks just as bad, but I tried doing away with that file and using the default night sky but it became completely Black. I guess I'll leave the night one then.
It's odd how additional files increasingly mess with the transparency of the fog itself though.
I recently installed this texture pack and the fences are just using the wood planks texture. I want it to use the separate textures in the CTM folder.. Anyone know how to fix this?
I want say this : Best resource pack ever made !
love this resource pack so much it got featured on my weekly minecraft mods review! here's a link if you want to check it out
please keep updating this resource pack thanks!
Hi!
First off, I've been a user of this resourcepack since 1.7.2, and I absolutely looove it! But, I do have a couple of problems. I visited js-legacy.net to check on the 64x version, and when I hit the 64x upgrade repos link, this is what I get:
The repo is either nonexistent, dead, or the link is wrong.
The other problem is, with your latest John Smith: Legacy 32x for 1.10, the skybox in daytime still looks like it's nighttime. I have OptiFine HD Ultra C2 for 1.10.2, and playing on Minecraft 1.10.2 with LiteLoader, OF and VoxelMap (like the minimap does anything, lol). I do not know if this is intentional, a bug, or something wrong with my downloaded resourcepack.
Other than that, this is all I have to say. I really appreciate the effort you put into this pack, and wish I could find a way to express my appreciation, xD.
Regards,
Kensta
UPDATE: Downloaded the x64 for 1.7 and ran it above the 32x and the skies are fixed for some reason.