Getting a crash with the newest minecraft mcpatcher and john smith legacy
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 12/3/13 8:38 AM
Description: Registering texture
bpq: Unable to fit: potatoes_stage_1 - size: 128x128 - Maybe try a lowerresolution texturepack?
at bpn.c(SourceFile:56)
at bpr.b(SourceFile:203)
at bpr.a(SourceFile:90)
at bpx.a(SourceFile:72)
at bpx.a(SourceFile:61)
at bpx.a(SourceFile:52)
at azd.Z(SourceFile:455)
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bpn.c(SourceFile:56)
at bpr.b(SourceFile:203)
at bpr.a(SourceFile:90)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: bpr
Stacktrace:
at bpx.a(SourceFile:72)
at bpx.a(SourceFile:61)
at bpx.a(SourceFile:52)
at azd.Z(SourceFile:455)
-- Initialization --
Details:
Stacktrace:
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Linux (amd64) version 3.12.0-gentoo
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 341921104 bytes (326 MB) / 860880896 bytes (821 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 1 total; -Xmx3G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2-mcpatcher
LWJGL: 2.9.0
OpenGL: GeForce 9800 GT/PCIe/SSE2 GL version 3.3.0 NVIDIA 331.20, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [Sphax PureBDcraft 128x MC17.zip, ravands128.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
I am going to have to stay off these forums, made an idiot out of me, there were two john smith packs in the resourcepacs folder that I had to get rid of first to get it working. It works fine now.
I'm having problems with the font, well I have for awhile now. I got the font to work perfectly once, but that was back in like 1.4.7
I do have OptiFine installed, I'd try MCPatcher but I have no idea how to do it with Technic.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/30/2012
Posts:
60
Member Details
I recently found a couple texture snags in a couple items. Like the Bed and Door for example.
One side of the bed, the side textures are flipped:
Normal Side
Flipped Side
For the Door, The opposite sides of the door do not line up. Hinge and knob ends are flipped. I made a little shack to show what I mean. I guess it also depends on how you like to place your door, but I would think the hinges and knobs would be aligned either inside or outside.
Outside:
You can see the door is opening on the knob side of the door.
Inside:
Door opens on the hinge side, like a normal door. but you can clearly see the outside of the door with the hinges pointing in.
I have re-downloaded the most recent JohnSmith pack to make sure that any new updates may have corrected it, but it seems to be unchanged. Can we get these textures corrected please?
That's the exact same problem I and many people have with the font and I have no idea why this wasn't ever dealt with. It's the only resource pack I'm aware that have these issues with the font. And you ask the pack mantainers and they'll tell you works fine for them.
Note that MCPatcher will have the same problem. This is a resource pack issue, not anything else.
Anyways, there's a few things that you can do.
1. Turn off HD font on either Optifine or MCPatcher. But this will be a problem if you use other resource packs where HD fonts work fine (which is ALL OF THEM!).
2. Read this post from JimStoneCraft and see of you find that 128px version of the font inside the resource pack. I haven't done this yet because I don't use this resource pack anymore. But it should be there and it hopefully will work for you.
3. Use a font from another resource pack. That's what I did back then. I just overwrote the JSL font folder with the font from another pack. Done deal.
I recently found a couple texture snags in a couple items. Like the Bed and Door for example.
I have re-downloaded the most recent JohnSmith pack to make sure that any new updates may have corrected it, but it seems to be unchanged. Can we get these textures corrected please?
This is a bug in the current version of Minecraft and isn't texturepack related, it will be fixed when 1.7.3 is released.
That's the exact same problem I and many people have with the font and I have no idea why this wasn't ever dealt with. It's the only resource pack I'm aware that have these issues with the font. And you ask the pack mantainers and they'll tell you works fine for them.
Note that MCPatcher will have the same problem. This is a resource pack issue, not anything else.
I haven't had any problems with the font while using MCPatcher, but have been unable to get it working with Optifine.
Nah, I think what you're experiencing is mip-mapping from Minecraft. Go to your in game video settings, and set Mip Mapping to OFF. It might freeze if you have a computer like mine once you exit back to the game, but the sharpness will return.
Could this be the issue with Optifine looking for the older names for the font spacing, maybe someone could rename the files to check, if this is the issue I could then just have two copies of the font in the same directory with the different names.
That's the exact same problem I and many people have with the font and I have no idea why this wasn't ever dealt with. It's the only resource pack I'm aware that have these issues with the font. And you ask the pack mantainers and they'll tell you works fine for them.Note that MCPatcher will have the same problem. This is a resource pack issue, not anything else.Anyways, there's a few things that you can do.1. Turn off HD font on either Optifine or MCPatcher. But this will be a problem if you use other resource packs where HD fonts work fine (which is ALL OF THEM!).2. Read this post from JimStoneCraft and see of you find that 128px version of the font inside the resource pack. I haven't done this yet because I don't use this resource pack anymore. But it should be there and it hopefully will work for you.3. Use a font from another resource pack. That's what I did back then. I just overwrote the JSL font folder with the font from another pack. Done deal.
I found the 128x font in the pack, and tried it. It helped, but not really... It changed some of the Main Menu font, but it didn't fix it. Also where do you disabled HD Font in OptiFine?Also, on the Technic Launcher I installed vanilla MC 1.7.2 to play some adventure maps with my friends, I went a DLed the JS Legacy 1.7 pack and it had the font in it, and it worked almost perfectly, there are some spacing issues, but it worked a hell of a lot better than the 1.6 pack font is.Here's a pic:
I did not install OptiFine (Unless Technic now includes OptiFine) or any mods or anything, VANILLA MC. So I tried to just copy the font from the 1.7 pack to the 1.6 pack, and it didn't help at all...
That's the exact same problem I and many people have with the font and I have no idea why this wasn't ever dealt with. It's the only resource pack I'm aware that have these issues with the font. And you ask the pack mantainers and they'll tell you works fine for them.
Note that MCPatcher will have the same problem. This is a resource pack issue, not anything else.
Anyways, there's a few things that you can do.
1. Turn off HD font on either Optifine or MCPatcher. But this will be a problem if you use other resource packs where HD fonts work fine (which is ALL OF THEM!).
2. Read this post from JimStoneCraft and see of you find that 128px version of the font inside the resource pack. I haven't done this yet because I don't use this resource pack anymore. But it should be there and it hopefully will work for you.
3. Use a font from another resource pack. That's what I did back then. I just overwrote the JSL font folder with the font from another pack. Done deal.
The reason other packs look fine (like Dokucraft font I tested with) is that they use a fixed width font, John Smith Technician's Remix uses a variable width font (kerning), I'm not going to explain kerning as Wikipedia can do a better job.
You only need to use the 128px version (1024x1024) if your graphics card cannot handle the 512px 4096x4096 texture, my six year old laptop and my £80 desktop GeForce 450 1GB Graphics Card handle these just fine and they are entry level at best.
From what I've found with my testing, this is not a Minecraft or MCPatcher issue but a mod issue.
Right here is some testing I've done, this is using an old version of Minecraft (1.6.4) due to FTB not being updated to 1.7.4 yet.
Minecraft 1.6.4 (vanilla) displays the Berylium font without kerning and does not crop them short, HD font was added to Minecraft in 1.6.
Minecraft 1.6.4 (MCPatcher) uses the font kerning values in the 'ascii.properties' file to display the font with kerning, there are still some spacing issues but it's more or less there.
Minecraft 1.6.4 (Direwolf20 (v1.0.2) by FTB Modpack Team) - The font displays fine in Minecraft menus but has messed up spacing on some of the mod screens (like the book you start with).
Minecraft 1.6.4 (Direwolf20 (v1.0.2) by FTB Modpack Team) (OptiFine_1.6.4_HD_U_C6.jar) - Optifine messes up the font in all the menus and the rest of the game and according to this thread on the FTB forum, Optifine is no longer compatible with FTB and forcing the install makes the font display wrong and in some cases crash the game (I had it crash while pressing F2 to take a screenshot in game).
It would seem that Optifine is using it's own HD font spacing (fixed width) rather than the new Minecraft vanilla version, this a rather annoying as it worked fine in 1.4.7 FTB (Micecrack Pack 8.3.2 and OptiFine_1.4.6_HD_U_D5).
At this stage I think there are two options:
1. Forcefully install Optifine when it's no longer compatible with FTB and use a fixed width font.
2. Play Modded Minecraft without Optifine and complain to the mod makers where the font is displaying wrong, if Mojang can make it display correctly then the mod makers should use the same method to display their text.
Hopefully Optifine, MCPatcher, FTB etc... will be better once they can run as a plugin, the API that Mojang have been working on like forever, but I think this will be quite a wait.
It would be great if you could just get the latest release of Minecraft and stick a few files in the plugin directory and play FTB, but the way it is now is Minecraft is racing away and the modding community are being left behind, 1.8 will be out before FTB reaches 1.7.4.
And finally - Vanilla Minecraft has no issues displaying the Berylium font.
Looking at it, I'm under the impression that the font needs completely reconfiguring, but there is next to no documentation on how the vanilla custom font support is supposed to be implemented. The layout of ascii.properties that the MC wiki lists isn't the same as ours, so something isn't quite right.
I'm going to be removing the font from the JSTR pack because of these spacing issues - I personally don't have the knowledge or willingness to fix it.
EDIT: As Jim has said above, most other packs use fixed-width fonts and therefore do not have such issues. It gets to me a lot however that the JS font worked fine in 1.4.7.
Thanks for the lengthy explanation, JimStoneCraft. This finally to put to rest all the doubts I had.
It needs to be said though that I'm using a fairly modern graphics card (GTX 560 Ti). It's an 8th tier in terms of performance, according to Tom's Hardware table, and was naturally much capable of handling the font since it was launched some 3 years ago. Compare that to your sister GT 450.
I'll be back to this pack and look for the 128px version and see what it can do for me. In any case, thanks again.
Rollback Post to RevisionRollBack
I was trying to think of a signature and this is what came up.
Would CTM for logs ever be something to be implemented into John Smith Legacy? I've seen it in the Faithful pack, and personally I think it looks really good, especially for 2x2 sized trees.
As an update, the 128px option didn't fix the issue with the font. It still displays horribly, similar to a snapshot above. I'm using Minecraft 1.7.4 with MCPatcher 3.4.1.
I'm giving up on this issue as I have better things to do. It is still something rather annoying about this pack. I otherwise used to love it. Was a user of JS before I took a long hiatus from Minecraft. It's particularly irritating because this is simply a requirement of mods I don't even use. To see the vanilla pack being forced into a font because of the JSTR pack is something I don't understand.
Rollback Post to RevisionRollBack
I was trying to think of a signature and this is what came up.
Would CTM for logs ever be something to be implemented into John Smith Legacy? I've seen it in the Faithful pack, and personally I think it looks really good, especially for 2x2 sized trees.
It's McPatcher 4.3.0 and Minecraft 1.7.2. I'm not sure what it looks like unpatched...how do you undo patching?
Just select the standard profile in the launcher.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
-{1.2.5}- 8th December 2013 - 1.7.3
See the changelog for all the details.
http://www.jslegacy.com/
Here are some images showcasing the John Smith Legacy Resource Pack taken from my JimStoneCraft Presentation map.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
I do have OptiFine installed, I'd try MCPatcher but I have no idea how to do it with Technic.
One side of the bed, the side textures are flipped:
Normal Side
Flipped Side
For the Door, The opposite sides of the door do not line up. Hinge and knob ends are flipped. I made a little shack to show what I mean. I guess it also depends on how you like to place your door, but I would think the hinges and knobs would be aligned either inside or outside.
Outside:
You can see the door is opening on the knob side of the door.
Inside:
Door opens on the hinge side, like a normal door. but you can clearly see the outside of the door with the hinges pointing in.
I have re-downloaded the most recent JohnSmith pack to make sure that any new updates may have corrected it, but it seems to be unchanged. Can we get these textures corrected please?
Note that MCPatcher will have the same problem. This is a resource pack issue, not anything else.
Anyways, there's a few things that you can do.
1. Turn off HD font on either Optifine or MCPatcher. But this will be a problem if you use other resource packs where HD fonts work fine (which is ALL OF THEM!).
2. Read this post from JimStoneCraft and see of you find that 128px version of the font inside the resource pack. I haven't done this yet because I don't use this resource pack anymore. But it should be there and it hopefully will work for you.
3. Use a font from another resource pack. That's what I did back then. I just overwrote the JSL font folder with the font from another pack. Done deal.
This is a bug in the current version of Minecraft and isn't texturepack related, it will be fixed when 1.7.3 is released.
https://mojang.atlassian.net/browse/MC-37106
I haven't had any problems with the font while using MCPatcher, but have been unable to get it working with Optifine.
That was it! Thanks all!
This is about the people that do.
BTW, is the font still in the textures/font folder? Should probably move it back to mcpatcher exclusively.
The font is in both folders, this makes the pack compatible with vanilla and also when patched using the HD font in MCPatcher.
I know the fonts were renamed in 1.6.4.
--Minecraft 1.52 or less--
default.png
default.properties
glyph_00.png
glyph_00.properties
--Minecraft 1.6 plus--
ascii.png
ascii.properties
unicode_page_00.png
unicode_page_00.properties
Could this be the issue with Optifine looking for the older names for the font spacing, maybe someone could rename the files to check, if this is the issue I could then just have two copies of the font in the same directory with the different names.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
I found the 128x font in the pack, and tried it. It helped, but not really... It changed some of the Main Menu font, but it didn't fix it. Also where do you disabled HD Font in OptiFine?Also, on the Technic Launcher I installed vanilla MC 1.7.2 to play some adventure maps with my friends, I went a DLed the JS Legacy 1.7 pack and it had the font in it, and it worked almost perfectly, there are some spacing issues, but it worked a hell of a lot better than the 1.6 pack font is.Here's a pic:
I did not install OptiFine (Unless Technic now includes OptiFine) or any mods or anything, VANILLA MC. So I tried to just copy the font from the 1.7 pack to the 1.6 pack, and it didn't help at all...
The reason other packs look fine (like Dokucraft font I tested with) is that they use a fixed width font, John Smith Technician's Remix uses a variable width font (kerning), I'm not going to explain kerning as Wikipedia can do a better job.
http://en.wikipedia.org/wiki/Kerning/"]http://en.wikipedia.org/wiki/Kerning"]http://en.wikipedia.org/wiki/Kerning/
You only need to use the 128px version (1024x1024) if your graphics card cannot handle the 512px 4096x4096 texture, my six year old laptop and my £80 desktop GeForce 450 1GB Graphics Card handle these just fine and they are entry level at best.
From what I've found with my testing, this is not a Minecraft or MCPatcher issue but a mod issue.
Right here is some testing I've done, this is using an old version of Minecraft (1.6.4) due to FTB not being updated to 1.7.4 yet.
Minecraft 1.6.4 (vanilla) displays the Berylium font without kerning and does not crop them short, HD font was added to Minecraft in 1.6.
Minecraft 1.6.4 (MCPatcher) uses the font kerning values in the 'ascii.properties' file to display the font with kerning, there are still some spacing issues but it's more or less there.
Minecraft 1.6.4 (Direwolf20 (v1.0.2) by FTB Modpack Team) - The font displays fine in Minecraft menus but has messed up spacing on some of the mod screens (like the book you start with).
Minecraft 1.6.4 (Direwolf20 (v1.0.2) by FTB Modpack Team) (OptiFine_1.6.4_HD_U_C6.jar) - Optifine messes up the font in all the menus and the rest of the game and according to this thread on the FTB forum, Optifine is no longer compatible with FTB and forcing the install makes the font display wrong and in some cases crash the game (I had it crash while pressing F2 to take a screenshot in game).
http://forum.feed-th...ont-work.35468/
It would seem that Optifine is using it's own HD font spacing (fixed width) rather than the new Minecraft vanilla version, this a rather annoying as it worked fine in 1.4.7 FTB (Micecrack Pack 8.3.2 and OptiFine_1.4.6_HD_U_D5).
At this stage I think there are two options:
1. Forcefully install Optifine when it's no longer compatible with FTB and use a fixed width font.
2. Play Modded Minecraft without Optifine and complain to the mod makers where the font is displaying wrong, if Mojang can make it display correctly then the mod makers should use the same method to display their text.
Hopefully Optifine, MCPatcher, FTB etc... will be better once they can run as a plugin, the API that Mojang have been working on like forever, but I think this will be quite a wait.
It would be great if you could just get the latest release of Minecraft and stick a few files in the plugin directory and play FTB, but the way it is now is Minecraft is racing away and the modding community are being left behind, 1.8 will be out before FTB reaches 1.7.4.
And finally - Vanilla Minecraft has no issues displaying the Berylium font.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
I'm going to be removing the font from the JSTR pack because of these spacing issues - I personally don't have the knowledge or willingness to fix it.
EDIT: As Jim has said above, most other packs use fixed-width fonts and therefore do not have such issues. It gets to me a lot however that the JS font worked fine in 1.4.7.
It needs to be said though that I'm using a fairly modern graphics card (GTX 560 Ti). It's an 8th tier in terms of performance, according to Tom's Hardware table, and was naturally much capable of handling the font since it was launched some 3 years ago. Compare that to your sister GT 450.
I'll be back to this pack and look for the 128px version and see what it can do for me. In any case, thanks again.
I'm giving up on this issue as I have better things to do. It is still something rather annoying about this pack. I otherwise used to love it. Was a user of JS before I took a long hiatus from Minecraft. It's particularly irritating because this is simply a requirement of mods I don't even use. To see the vanilla pack being forced into a font because of the JSTR pack is something I don't understand.
I'll see what I can do over the Xmas Holidays.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft