It looks like biome changes to me, or something similar. In the 1.6.4 image of the grass & leaves, there is s strip of grass one block wide along the near edge and top that is a different color from the rest of the blocks. The 1.7.2 image has all the grass blocks the same color. Either that's an image error or something changed to make just those blocks a different color within the same game version.
You could also use a tool like Biome Painter to check what the biomes are in each game version. Open your 1.6.4 version and compare it to the 1.7.2 version, I bet the biomes change. You can then use Biome Painter to change them back for your old areas of the world.
Did you save a backup of the world in it's 1.6.4 state? And only open that copy in 1.6.4? If it's not huge, you could upload it to mediafire or something and we could check it out, see what the deal is. I generally don't use the custom colors in the JS pack though, but any biome changes would be easy to detect.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
The poster before you guessed that too, and that's not looking to be it. The biomes in the pictured areas at least are all showing up as the same biomes.
I am actually still actively playing in 1.6.4, so the world hasn't been touched by 1.7.2 yet. I only copy the world to my 1.7.2 saves folder to get the screenshots in the same spots.
Per the blending you refer to in the third screenshot, I think there's a "biome blending" feature of OptiFine you can disable to produce the same lack of blending. I'm not using OptiFine, nor am I sure if that's another, separate issue, or something else from the colors as a whole being off.
I got some more comparisons (sorry!), and these definitely show that something is up with the colors.
Minecraft 1.6.4
Minecraft 1.7.2
Minecraft 1.6.4
Minecraft 1.7.2
Notice how the jungle-exclusive colors are missing? the sky no longer has that Yellow-ish tint to it, and the water isn't Yellow-Brown-Green-ish either. The deeper Green of the grass that the jungle biome in the background compared to the paler Yellow-ish of the grass in the plains biome in the foreground is missing too (though I can't get the grass itself back to how it was before either, but a change of some sort should still be present). These biome-unique colors are from custom colors, right?
Custom colors is changing the colors compared to if custom colors wasn't on, but it's not doing it as it was before. That is the issue I am facing. The unique colors of the biomes are gone, and everything is the same regardless of biome.
Again, sorry if I'm cluttering this thread (it is a great texture pack), but with 1.7 being out for some weeks now, am I the first to mention this? Am I the only one even experiencing it? I tried starting new worlds in 1.7.2 and I am experiencing the same thing with the colors, so it's not something exclusive to that one world.
The poster before you guessed that too, and that's not looking to be it. The biomes in the pictured areas at least are all showing up as the same biomes.
Notice how the jungle-exclusive colors are missing? the sky no longer has that Yellow-ish tint to it, and the water isn't Yellow-Brown-Green-ish either. The deeper Green of the grass that the jungle biome in the background compared to the paler Yellow-ish of the grass in the plains biome in the foreground is missing too (though I can't get the grass itself back to how it was before either, but a change of some sort should still be present). These biome-unique colors are from custom colors, right?
Custom colors is changing the colors compared to if custom colors wasn't on, but it's not doing it as it was before. That is the issue I am facing. The unique colors of the biomes are gone, and everything is the same regardless of biome.
Again, sorry if I'm cluttering this thread (it is a great texture pack), but with 1.7 being out for some weeks now, am I the first to mention this? Am I the only one even experiencing it? I tried starting new worlds in 1.7.2 and I am experiencing the same thing with the colors, so it's not something exclusive to that one world.
Interesting, yes, it looks like some of the biome specific colors are wrong/missing. I can't answer that as I don't run the custom colors and don't have much understanding of how they work.
There may also be something Minecraft itself is doing with colors / rendering that is causing some of it as well.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Yeah, this was big update that changed much of the coding, and the rendering is indeed change a lot. I'm still not sure if this is something that can be adjusted with the texture pack or MCPatcher, or if it's just Minecraft.
It seems related to the custom colors bit of things, though. Is this more appropriate in the MCPatcher thread?
Yeah, this was big update that changed much of the coding, and the rendering is indeed change a lot. I'm still not sure if this is something that can be adjusted with the texture pack or MCPatcher, or if it's just Minecraft.
It seems related to the custom colors bit of things, though. Is this more appropriate in the MCPatcher thread?
i had a problem with the "custom colors" with mcpatcher. even when the john smith crew tried to fix the issue mcpatcher still kinda mucked up the colors. i just turn off the "feature"
The poster before you guessed that too, and that's not looking to be it. The biomes in the pictured areas at least are all showing up as the same biomes.
I am actually still actively playing in 1.6.4, so the world hasn't been touched by 1.7.2 yet. I only copy the world to my 1.7.2 saves folder to get the screenshots in the same spots.
Per the blending you refer to in the third screenshot, I think there's a "biome blending" feature of OptiFine you can disable to produce the same lack of blending. I'm not using OptiFine, nor am I sure if that's another, separate issue, or something else from the colors as a whole being off.
I got some more comparisons (sorry!), and these definitely show that something is up with the colors.
-image snip-
Notice how the jungle-exclusive colors are missing? the sky no longer has that Yellow-ish tint to it, and the water isn't Yellow-Brown-Green-ish either. The deeper Green of the grass that the jungle biome in the background compared to the paler Yellow-ish of the grass in the plains biome in the foreground is missing too (though I can't get the grass itself back to how it was before either, but a change of some sort should still be present). These biome-unique colors are from custom colors, right?
Custom colors is changing the colors compared to if custom colors wasn't on, but it's not doing it as it was before. That is the issue I am facing. The unique colors of the biomes are gone, and everything is the same regardless of biome.
Again, sorry if I'm cluttering this thread (it is a great texture pack), but with 1.7 being out for some weeks now, am I the first to mention this? Am I the only one even experiencing it? I tried starting new worlds in 1.7.2 and I am experiencing the same thing with the colors, so it's not something exclusive to that one world.
there has a been a change in how biome grass/leaves are coloured in 1.7.2 vs 1.6.4 this could be the thing causing the issues for those related blocks
The Meaning of Life, the Universe, and Everything.
Join Date:
1/12/2012
Posts:
255
Member Details
I love your texture pack, but there are some textures that I do not lik, mainly because they do not really correspond to those of vanilla minecraft, or because the textures are not very nice. Does someone could improve the following textures:
- all quartz blocks
- redstone block
- mycelium
- sandstone carved
- sandstone smooth
- stonebrick craked
- fern
- double fern
- dragon egg
- glass silver and white
- log spruce
- mushroom brown and red
- all planks
- tnt side
- wool colored silver and white
- glowstone
- red sand
- creeper
- witch
I love your texture pack, but there are some textures that I do not lik, mainly because they do not really correspond to those of vanilla minecraft, or because the textures are not very nice. Does someone could improve the following textures:
"
Thanks
We currently have no intention of changing the textures you listed. If you don't like certain textures you can swap them out for either your own, or ones from other textures.
Also, remember we have a customizer (although at the time of writing it doesn't contain 1.7 textures), which you can find at files.jslegacy.com/customizer/.
This is an amazing pack but why does Dark Oak planks and Jungle planks go from north to south and the others go east to west in the design? if possible can u change it? and maybe make them look like theyr not all one board next to another? just a suggestion and TY for continuing the pack
I love your texture pack, but there are some textures that I do not lik, mainly because they do not really correspond to those of vanilla minecraft, or because the textures are not very nice. Does someone could improve the following textures:
If you want the textures to be more Vanilla then just swap the ones the don't like with the Faithful 32x32 pack.
This is an amazing pack but why does Dark Oak planks and Jungle planks go from north to south and the others go east to west in the design? if possible can u change it? and maybe make them look like theyr not all one board next to another? just a suggestion and TY for continuing the pack
The logs are the other way round to give builders some variety in their builds, otherwise they are just six planks that are different colours which is rather bland.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/12/2012
Posts:
255
Member Details
The problem is that this texture pack is useful for creative mode, but not for the survival mode. I can not recognize the textures (eg if it's a jungle wood or acacia wood). You made textures for decoration of creative mode, but those who want to use survival mode are completely lost. I ask not that he looks exactly like vanilla textures, but they remain quite faithful.
If you want the textures to be more Vanilla then just swap the ones the don't like with the Faithful 32x32 pack.
The logs are the other way round to give builders some variety in their builds, otherwise they are just six planks that are different colours which is rather bland.
Oh, I see. It's just that the Dark Oak looks like 1 solid board next to the other theres still some variety in the planks though oak has a kind of edge birch is 2 toned? i guess idk how to describe it. its just unusual for me i guess with the Dark Oak looking like that D: was hoping its be sexier
I'm having a problem with this pack. I downloaded the latest version and the latest McPatcher, patched and loaded my world. But the textures are fuzzy and not sharp and clear like they usually are. It's like a low-res version of the texture pack. I tried looking through this thread to see if there was anyone else with this problem, and it looks like all the pictures people posted are how it is supposed to look.
That to me says I'm missing something really small and stupid. Can someone help me out?
I have a similar problem. Not on the main window though, but on the inventory. I can hardly distinguished dirt from gravel now. There's a blurred hint to all items in the inventory.
Meanwhile, on the main window, JSL still persists with some issues that I don't think will ever be fixed.
- Iron ore blends too much against stone. It may be visible on generated mimes after lit. But especially when strip mining it's very easy to miss it.
- The default wooden door has a too thick window frame and the customizer always takes forever to update, forcing me to manually edit the better door into the resource pack.
- This is the only resource pack I know which HD font NEVER works! I'm forced into the game default font, or to manually insert a better font from some other resource pack.
\With 1.7.2 and the blurriness thing, I just had enough after 3 years or something. I use another resource pack now.
Rollback Post to RevisionRollBack
I was trying to think of a signature and this is what came up.
I'm having a problem with this pack. I downloaded the latest version and the latest McPatcher, patched and loaded my world. But the textures are fuzzy and not sharp and clear like they usually are. It's like a low-res version of the texture pack. I tried looking through this thread to see if there was anyone else with this problem, and it looks like all the pictures people posted are how it is supposed to look.
That to me says I'm missing something really small and stupid. Can someone help me out?
It's best to list the version of Minecraft you are using, is it the latest release (1.7.2) or the snapshot (13w48b).
Also MCPatcher has a test release too. (mcpatcher-4.3.1-beta1)
I have a similar problem. Not on the main window though, but on the inventory. I can hardly distinguished dirt from gravel now. There's a blurred hint to all items in the inventory.
Meanwhile, on the main window, JSL still persists with some issues that I don't think will ever be fixed.
- Iron ore blends too much against stone. It may be visible on generated mimes after lit. But especially when strip mining it's very easy to miss it.
- The default wooden door has a too thick window frame and the customizer always takes forever to update, forcing me to manually edit the better door into the resource pack.
- This is the only resource pack I know which HD font NEVER works! I'm forced into the game default font, or to manually insert a better font from some other resource pack.
\With 1.7.2 and the blurriness thing, I just had enough after 3 years or something. I use another resource pack now.
The Iron Ore colour has been covered in the JSL forums, you could also try the smooth stone instead as it make the ores stand out more.
The wooden door is just personal taste, my version of the pack is different too, plus if you have edited it then post it here and it may be included in the pack or added to the customizer, this is a community effort after all.
I've tried the font on five different systems and they all work fine (patched with MCPatcher or not), try swapping the 128px version as it could be the 512px version is running out of texture ram.
The Iron Ore colour has been covered in the JSL forums, you could also try the smooth stone instead as it make the ores stand out more.
Orange iron ore isn't my cup of tea. What iron needs is just an increase in contrast. To avoid changing the color of the background stone like in the Sattelence variation, it really just needs a slightly brighter tint to the iron nuggets in the wall. Because this is an animated block, I find it's a bit hard to edit myself such a large png file. I'm no graphics artist.
The wooden door is just personal taste, my version of the pack is different too, plus if you have edited it then post it here and it may be included in the pack or added to the customizer, this is a community effort after all.
I've haven't personally edited it. I use the JSTR version of the door that I take from the customizer. But because the customizer takes a long time to get updated, I end up having to edit the resource pack manually to include it.
I've tried the font on five different systems and they all work fine (patched with MCPatcher or not), try swapping the 128px version as it could be the 512px version is running out of texture ram.
I didn't even know there was another version of the font. Or where to find it. But I'm indeed using a 128x replacement font I once took from another pack. Couldn't possibly remember which anymore. I just keep the font folder saved on my drive and use it to replace the font in the pack with every version.
That said, this being a 32x pack, I find it odd and disproportionate your choice to include a 512px font.
Rollback Post to RevisionRollBack
I was trying to think of a signature and this is what came up.
I didn't even know there was another version of the font. Or where to find it. But I'm indeed using a 128x replacement font I once took from another pack. Couldn't possibly remember which anymore. I just keep the font folder saved on my drive and use it to replace the font in the pack with every version.
That said, this being a 32x pack, I find it odd and disproportionate your choice to include a 512px font.
Packs can have any size textures now, the 128px version of the font is included in the pack, you just have to manually move and rename it into the font folder if you are having issues with the font.
The font is a major GUI which Minecraft scales, due to the way Minecraft cannot have Anti-aliasing (smooth edges) to their font, making it bigger was the only option.
I play at 2560x1440 on my 27inch monitor and the font still looks great, plus the 512px font made it easier to include all the extra European characters that have been added.
It would be much easier if Minecraft just supported True Type Font rather than a bitmap image, then the letter spacing would be better too.
You could also use a tool like Biome Painter to check what the biomes are in each game version. Open your 1.6.4 version and compare it to the 1.7.2 version, I bet the biomes change. You can then use Biome Painter to change them back for your old areas of the world.
Did you save a backup of the world in it's 1.6.4 state? And only open that copy in 1.6.4? If it's not huge, you could upload it to mediafire or something and we could check it out, see what the deal is. I generally don't use the custom colors in the JS pack though, but any biome changes would be easy to detect.
D_B
To tell them how to live is to prevent them living.
I am actually still actively playing in 1.6.4, so the world hasn't been touched by 1.7.2 yet. I only copy the world to my 1.7.2 saves folder to get the screenshots in the same spots.
Per the blending you refer to in the third screenshot, I think there's a "biome blending" feature of OptiFine you can disable to produce the same lack of blending. I'm not using OptiFine, nor am I sure if that's another, separate issue, or something else from the colors as a whole being off.
I got some more comparisons (sorry!), and these definitely show that something is up with the colors.
Minecraft 1.6.4
Minecraft 1.7.2
Minecraft 1.6.4
Minecraft 1.7.2
Notice how the jungle-exclusive colors are missing? the sky no longer has that Yellow-ish tint to it, and the water isn't Yellow-Brown-Green-ish either. The deeper Green of the grass that the jungle biome in the background compared to the paler Yellow-ish of the grass in the plains biome in the foreground is missing too (though I can't get the grass itself back to how it was before either, but a change of some sort should still be present). These biome-unique colors are from custom colors, right?
Custom colors is changing the colors compared to if custom colors wasn't on, but it's not doing it as it was before. That is the issue I am facing. The unique colors of the biomes are gone, and everything is the same regardless of biome.
Again, sorry if I'm cluttering this thread (it is a great texture pack), but with 1.7 being out for some weeks now, am I the first to mention this? Am I the only one even experiencing it? I tried starting new worlds in 1.7.2 and I am experiencing the same thing with the colors, so it's not something exclusive to that one world.
Interesting, yes, it looks like some of the biome specific colors are wrong/missing. I can't answer that as I don't run the custom colors and don't have much understanding of how they work.
There may also be something Minecraft itself is doing with colors / rendering that is causing some of it as well.
D_B
To tell them how to live is to prevent them living.
It seems related to the custom colors bit of things, though. Is this more appropriate in the MCPatcher thread?
The CTM stuff will not work till MCPatcher has been updated.
-{1.2.3}- 21st November 2013 - 13w47c
JimStoneCraft
<ADDED>
[JimStoneCraft] mcpatcher/ctm/cobblestone_stairs/2.png
textures/effect/dither.png
textures/gui/stream_indicator.png
mcpatcher/ctm/nether_brick_stairs
mcpatcher/ctm/nether_brick
[sylcai] mcpatcher/ctm/cobblestone_stairs/block67.properties
mcpatcher/ctm/cobblestone_stairs/block67a.properties
mcpatcher/ctm/cobblestone_stairs/block67b.properties
I'm not sure what dither.png is used for but made a version anyway.
The rotation was off on some blocks, here's the updates for the property files.
Experimental Netherbrick CTM
JimStoneCraft
[UPDATED]
textures/gui/widgets.png
Cleaned up the connect icons.
EDIT: MCPatcher 4.3.0 works with snapshot 13w47e (1.7.2, 1.7.3 branch).
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
there has a been a change in how biome grass/leaves are coloured in 1.7.2 vs 1.6.4 this could be the thing causing the issues for those related blocks
- all quartz blocks
- redstone block
- mycelium
- sandstone carved
- sandstone smooth
- stonebrick craked
- fern
- double fern
- dragon egg
- glass silver and white
- log spruce
- mushroom brown and red
- all planks
- tnt side
- wool colored silver and white
- glowstone
- red sand
- creeper
- witch
Thanks
We currently have no intention of changing the textures you listed. If you don't like certain textures you can swap them out for either your own, or ones from other textures.
Also, remember we have a customizer (although at the time of writing it doesn't contain 1.7 textures), which you can find at files.jslegacy.com/customizer/.
IP 67.235.26.236 Port : 19132 Economys Lots Of Plugins and MORE!!!!
If you want the textures to be more Vanilla then just swap the ones the don't like with the Faithful 32x32 pack.
The logs are the other way round to give builders some variety in their builds, otherwise they are just six planks that are different colours which is rather bland.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Oh, I see. It's just that the Dark Oak looks like 1 solid board next to the other theres still some variety in the planks though oak has a kind of edge birch is 2 toned? i guess idk how to describe it. its just unusual for me i guess with the Dark Oak looking like that D: was hoping its be sexier
That to me says I'm missing something really small and stupid. Can someone help me out?
Meanwhile, on the main window, JSL still persists with some issues that I don't think will ever be fixed.
- Iron ore blends too much against stone. It may be visible on generated mimes after lit. But especially when strip mining it's very easy to miss it.
- The default wooden door has a too thick window frame and the customizer always takes forever to update, forcing me to manually edit the better door into the resource pack.
- This is the only resource pack I know which HD font NEVER works! I'm forced into the game default font, or to manually insert a better font from some other resource pack.
\With 1.7.2 and the blurriness thing, I just had enough after 3 years or something. I use another resource pack now.
It's best to list the version of Minecraft you are using, is it the latest release (1.7.2) or the snapshot (13w48b).
Also MCPatcher has a test release too. (mcpatcher-4.3.1-beta1)
http://www.minecraft...0#entry26330482
Note that Minecraft snapshots and beta versions of MCPatcher will have issues.
Does the blurring issue happen with the unpatched game?
The Iron Ore colour has been covered in the JSL forums, you could also try the smooth stone instead as it make the ores stand out more.
http://forums.jslega...opic.php?id=212
The wooden door is just personal taste, my version of the pack is different too, plus if you have edited it then post it here and it may be included in the pack or added to the customizer, this is a community effort after all.
I've tried the font on five different systems and they all work fine (patched with MCPatcher or not), try swapping the 128px version as it could be the 512px version is running out of texture ram.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
Orange iron ore isn't my cup of tea. What iron needs is just an increase in contrast. To avoid changing the color of the background stone like in the Sattelence variation, it really just needs a slightly brighter tint to the iron nuggets in the wall. Because this is an animated block, I find it's a bit hard to edit myself such a large png file. I'm no graphics artist.
I've haven't personally edited it. I use the JSTR version of the door that I take from the customizer. But because the customizer takes a long time to get updated, I end up having to edit the resource pack manually to include it.
I didn't even know there was another version of the font. Or where to find it. But I'm indeed using a 128x replacement font I once took from another pack. Couldn't possibly remember which anymore. I just keep the font folder saved on my drive and use it to replace the font in the pack with every version.
That said, this being a 32x pack, I find it odd and disproportionate your choice to include a 512px font.
Packs can have any size textures now, the 128px version of the font is included in the pack, you just have to manually move and rename it into the font folder if you are having issues with the font.
The font is a major GUI which Minecraft scales, due to the way Minecraft cannot have Anti-aliasing (smooth edges) to their font, making it bigger was the only option.
I play at 2560x1440 on my 27inch monitor and the font still looks great, plus the 512px font made it easier to include all the extra European characters that have been added.
It would be much easier if Minecraft just supported True Type Font rather than a bitmap image, then the letter spacing would be better too.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft