I, too, have that line bug, but it only seems to manifest itself in the default texture pack. I'm using Derivation and Dandelion until your pack updates, but I don't seem to have the issue there. Does it only happen in certain texture packs?
Also, in my default, it isn't half as extreme as your image. It only happens 1-3 lines at a time, and only while very close (I can see bits of lava while mining, for example)
Anyway, I'm continuing to love your pack- always have, always will. I'll be helping to run a small server now, so I'll recommend this pack to everyone- I always do.
Rollback Post to RevisionRollBack
Sigma_Phi - home of the long-winded answers to questions nobody asked.
This is one of the most amazing textures I've ever played, because it is entirely made in pixel art I resemble her.
I think I can take out for 1.5.x but this is no problem, I know very well that pixel art takes hours and can take up to days, and I know this because I'm pixel artist ..
Hey Dusty, so i have your texture pack and ran into a problem... here is a screenshot of it.
and this is the only problem i have run into i am using latest optifine HD and on another note... I ABSOLUTELY LOVE this texture pack! on a scale of 1 - 10 i give it 1 million, seeing as how i find it very hard for me to find a texture pack that i actually like, well done sir, very well done indeed!
Join us or even help us out! Take a look good Doctor Who Fans! Altus Chapter Site: http://altus-ok-who-chapter.jimdo.com/ message me for the main site! Hope to see you join us!
Vou falar em português mesmo , espero que me entendam .. olha , sou pixel artista , claro , faço pixel arts , e me assemelho muito com essa textura , e a que mais gostei dela , foi a primeira versão .. então caso não dê para continua-la , eu vou fazer minhas próprias modificações da dustycraft para a 1.5.1 , e a 1.5.2 que está próxima , e claro com sua permissão.. por favor , continue-a ..
- TRANSLATE THIS ON GOOGLE TRANSLATE , PORTGUESE..
Hey Dusty, so i have your texture pack and ran into a problem... here is a screenshot of it.
and this is the only problem i have run into i am using latest optifine HD and on another note... I ABSOLUTELY LOVE this texture pack! on a scale of 1 - 10 i give it 1 million, seeing as how i find it very hard for me to find a texture pack that i actually like, well done sir, very well done indeed!
I had this problem too. It was worse with other packs, but still bad here.
However, there is a simple solution:
Turn off connected textures.
Something about the 1.5 update broke connected textures for most texture packs. Simply turning it off (I hadn't even realized it was ON) fixed that issue instantly.
Rollback Post to RevisionRollBack
Sigma_Phi - home of the long-winded answers to questions nobody asked.
I know it's very late, and honestly this is an underwhelming update. I've merely made the pack functional with 1.5, and I'm letting the new features fill in the blanks with default graphics. As I find some free time I will slowly add new things, as I am interested in making some of the new graphics. Oh, and I made a "meh" lava_flow. Most of the effort put into this update was gaining an understanding of the new things(water_flow and lava_flow were a big headache). However I am going to try to experiment with my Java "prowess" to try to procedurally generate some lava animations.
Also, I haven't bothered to check out Optifine or MCPatcher since the 1.5 update, so I'm not entirely sure what may or may not be broken with those mods.
I don't know if I ever mentioned this but I feel like the brick doesn't really feel very much like brick. My first reaction to the brick texture was that it was netherbrick -- I think it's a bit too purple-y or not red enough, or it's too desaturated. Although all of my sentiments about the texture may be because the mortar between the bricks isn't very prevalent and it's not "traditional" looking. And if that's totally what you intended, disregard me.
In any case, don't apologize for being busy and I look forward to your new textures
The brick is looking a lot better. And I'm lovin' those new textures too. In general, all of the quartz stuff looks lovely -- very elegant and opulent.
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So much variation! So many unique textures! This pack is awesome! Thank you for doing something original with these textures, I'm so tired of the same old textures re-tinted like most packs lol good stuff dude :)!
Aaaaaaaaand I think that's it. So besides the new mob skins I'm pretty sure everything is accounted for! As always, I will try to show off the new stuff in shoddy makeshift screenshots made on a cluttered and less-than-aesthetic flatworld testzone! I know it doesn't fit quite well, but I went with a sort of modern solar panel for the daylight sensor. Wasn't sure what to do with it. I think the sun texture I have on the quarts I made originally for the daylight sensor, but I think it fit better there. I also lazied out on the hopper since again, no current ideas and I didn't think it mattered that much. Do people use hoppers for decorations anyways? They're pretty ugly regardless of texture, thanks to their horrible model/shape.
I'm glad I finally got this done, now I don't need to feel guilty
Okay, so apparently 1.5 also breaks old CTM methods. I wasn't aware that MCPatcher had a built-in unstitcher that also handled CTM so when I get a chance I will go and run that to hopefully fix my CTM support. Until then I suppose if you use Optifine or MCPatcher you will have to disable CTM so you don't get errors.
Sorry if this is known, but the potato and baked potato's icons are flip-flopped, nothing serious, just thought I'd put it out there. Keep up the great work
That hay bale....amazing! I really like how it swirls.
Yeah, the look of the daylight sensor does feel slightly out of place. I do like how the sun design is on the marble column and I certainly wouldn't mind if that sun design were used on the daylight sensor -- maybe the sun design itself would be out of glass, sort of like a cut out sort of deal (if that makes any sense)? I think that might look pretty cool without looking too much like the sun on the marble. To further differentiate, you could maybe even slightly change the sun's rays to be more squiggly or something, not unlike the kingdom crest from the movie Tangled.
I, too, have that line bug, but it only seems to manifest itself in the default texture pack. I'm using Derivation and Dandelion until your pack updates, but I don't seem to have the issue there. Does it only happen in certain texture packs?
Also, in my default, it isn't half as extreme as your image. It only happens 1-3 lines at a time, and only while very close (I can see bits of lava while mining, for example)
Anyway, I'm continuing to love your pack- always have, always will. I'll be helping to run a small server now, so I'll recommend this pack to everyone- I always do.
Sigma_Phi - home of the long-winded answers to questions nobody asked.
Profile pic by Cheshirette c:
I'm from Brazil, looks around my luck
I think I can take out for 1.5.x but this is no problem, I know very well that pixel art takes hours and can take up to days, and I know this because I'm pixel artist ..
But I think she really has to go.
I'm from Brazil, looks around my luck
and this is the only problem i have run into i am using latest optifine HD and on another note... I ABSOLUTELY LOVE this texture pack! on a scale of 1 - 10 i give it 1 million, seeing as how i find it very hard for me to find a texture pack that i actually like, well done sir, very well done indeed!
- TRANSLATE THIS ON GOOGLE TRANSLATE , PORTGUESE..
I'm from Brazil, looks around my luck
I had this problem too. It was worse with other packs, but still bad here.
However, there is a simple solution:
Turn off connected textures.
Something about the 1.5 update broke connected textures for most texture packs. Simply turning it off (I hadn't even realized it was ON) fixed that issue instantly.
Sigma_Phi - home of the long-winded answers to questions nobody asked.
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Curse PremiumAlso, I haven't bothered to check out Optifine or MCPatcher since the 1.5 update, so I'm not entirely sure what may or may not be broken with those mods.
Again, sorry for the lack of updates, and the lack of content in this one.
http://www.dustyshou...t2_1.5_rev1.zip
In any case, don't apologize for being busy and I look forward to your new textures
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Curse PremiumWhat's new?
> Converted to new 1.5 texture support
> New lava flow animation
> gui/hopper.png
> gui/horseinv.png
> item/knot.png
> chests/trap_small.png
> chests/trap_large.png
> textures/items/leash.png
> textures/items/namTag.png
> textures/items/charcoal.png
> textures/items/hopper.png
> textures/items/netherbrick.png
> textures/items/netherquartz.png
> textures/items/minecartHopper.png
> textures/items/minecartTnt.png
> textures/items/comparator.png
> textures/blocks/daylightDetector_side/top.png
> textures/blocks/hopper/inside/top.png
> textures/blocks/clayHardened.png
> textures/blocks/clayHardenedStained_1-15.png
> textures/blocks/blockRedstone.png
> textures/blocks/blockCoal.png
> textures/blocks/hayBlock/top.png
> textures/blocks/quartzblock(all).png
> new brick.png
Aaaaaaaaand I think that's it. So besides the new mob skins I'm pretty sure everything is accounted for! As always, I will try to show off the new stuff in shoddy makeshift screenshots made on a cluttered and less-than-aesthetic flatworld testzone! I know it doesn't fit quite well, but I went with a sort of modern solar panel for the daylight sensor. Wasn't sure what to do with it. I think the sun texture I have on the quarts I made originally for the daylight sensor, but I think it fit better there. I also lazied out on the hopper since again, no current ideas and I didn't think it mattered that much. Do people use hoppers for decorations anyways? They're pretty ugly regardless of texture, thanks to their horrible model/shape.
I'm glad I finally got this done, now I don't need to feel guilty
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Curse PremiumYeah, the look of the daylight sensor does feel slightly out of place. I do like how the sun design is on the marble column and I certainly wouldn't mind if that sun design were used on the daylight sensor -- maybe the sun design itself would be out of glass, sort of like a cut out sort of deal (if that makes any sense)? I think that might look pretty cool without looking too much like the sun on the marble. To further differentiate, you could maybe even slightly change the sun's rays to be more squiggly or something, not unlike the kingdom crest from the movie Tangled.