You've been featured in my texturepack monday ENJOY!
Awesome My only suggestion for future videos would be to increase your GUI size to full(or auto) as in your video it's so small you can't really make out any of the items/blocks in the menus. I know GUI's are all about what you're used to and it may be awkward for you to use the full-sized interface, but it would be in the better interest of your viewers.
Also "I just saw a ghast and I can't show you but, it looks like they are bleeding out of their eyes... maybe they're on their periods?"
Oh and if you guys don't mind I'm going to put the videos in my OP
Optifine doesn't have the semi transparency for windows (yet)
and because the CTM glass in Misa's is unique (because it uses the semi-transparency), it won't work in Optifine.
That's why you can't do semi-transparent windows for your texturepack.
It's a pity Optifine's support of CTM is so lacking. Just another reason I wish there weren't two HD patchers to choose from; because I like what Optifine offers outside of HD patching, but it also nullifies the need to use MCPatcher, which is better at doing the job.
However, I'm PRETTY sure I included the ctm_glassalpha.png in the zip if anyone wants to change it manually(block_20.properties).
Dusty, that CTM grass would be great if you replaced the dark green with dirt.
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Wait, it would have that at the edge of a cliff, too.
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Could work with sidegrass removed.
Dusty, that CTM grass would be great if you replaced the dark green with dirt.
...
Wait, it would have that at the edge of a cliff, too.
...
Could work with sidegrass removed.
It looks pretty bad in actual worlds as well.
Also remember grass is colored, so there's no way I could make it blend with other specific textures because it will always be colored green.
I knew it was going to look bad before I even made it, but I couldn't drop the curiosity.
Really? I don't think it actually looks that bad! Could you keep it as an option on the future customizer or something? I kinda like it. I think if you tweaked it a little, it could turn out perfect!
Ya it's no problem, like I said I knew it was going to look bad before I even made it. I just couldn't pass the opportunity up without seeing what it actually looked like.
Has there been any word of the wood being turned back to the color it was before? I understand that you put alot of hard work into this, and Im not asking you to change it, I was just wondering if it will because I like the way it looked before.
Has there been any word of the wood being turned back to the color it was before? I understand that you put alot of hard work into this, and Im not asking you to change it, I was just wondering if it will because I like the way it looked before.
Reception has been mixed. Some like it, some don't. So it hasn't been very easy to come to a decision about it since reception isn't unanimous, and I myself quite like the aesthetics of colored wood.
Dusty, I've been looking for a good high res pack to inspire me to go through the effort of downloading and using MCPatcher and the finally have a high res game. After finding yours I knew I had to do it. It looks amazing! Thanks for your hard work!
Awesome My only suggestion for future videos would be to increase your GUI size to full(or auto) as in your video it's so small you can't really make out any of the items/blocks in the menus. I know GUI's are all about what you're used to and it may be awkward for you to use the full-sized interface, but it would be in the better interest of your viewers.
Also "I just saw a ghast and I can't show you but, it looks like they are bleeding out of their eyes... maybe they're on their periods?"
Oh and if you guys don't mind I'm going to put the videos in my OP
It's a pity Optifine's support of CTM is so lacking. Just another reason I wish there weren't two HD patchers to choose from; because I like what Optifine offers outside of HD patching, but it also nullifies the need to use MCPatcher, which is better at doing the job.
However, I'm PRETTY sure I included the ctm_glassalpha.png in the zip if anyone wants to change it manually(block_20.properties).
...
Wait, it would have that at the edge of a cliff, too.
...
Could work with sidegrass removed.
It looks pretty bad in actual worlds as well.
Also remember grass is colored, so there's no way I could make it blend with other specific textures because it will always be colored green.
I knew it was going to look bad before I even made it, but I couldn't drop the curiosity.
Yup. I have to say, that really does look as ugly as sin. No offense.
Pretty sure this is it: http://www.planetminecraft.com/project/the-compound-1236475/
Reception has been mixed. Some like it, some don't. So it hasn't been very easy to come to a decision about it since reception isn't unanimous, and I myself quite like the aesthetics of colored wood.
I've been here for a loooooooooong time.