I probably won't, as I have no idea how tps work in bedrock and currently don't have the time to learn/do that.. Sorry!
Hey if someone sees this, I wanted to ask if anyone's trying to port this texture pack so it can be used on bedrock? If not I'd like to try.
I'm no good at modding or coding, but i took a crack at it with PCTexture2PE. It correctly converted the item icons, although they seem to be default for beds, fireworks/firework stars, banners and banner patterns, records, new item tables, lanterns, stained glass, campfires, heart of the sea, bucket of fish, nautilus shells, and stained glass. Not sure if that is part of the pack or if i messed that up, don't have Java to test it. Also may not be done yet. Anvil icons have a white line on them, but otherwise good. Beds look glitched, also foxes. Endermen seem to have a white underside of the head and first line on the face. Horses, donkeys, mules, and skeleton horses are glitched. Zombie horses are just default. There were other default mobs also, just not sure if those haven't been added yet. Lastly, the water was default, also Steelfeathers mentioned different colored skies for different biomes, that might be a Optifine only thing though. All in all, not sure if this was helpful at all. Would love to use if you decided to try, though.
This is because the files are not in the same place as they are in other Java texture packs, I also am trying to convert this to work with Bedrock, the thing is I don't know where to find the missing files, they have to be somewhere because it does work on Java, we just need to look more deep in the pack to see if we can find them.