Those are pretty cool textures you have there, I'm thinking about merging some of your textures into my pack as well. Not eliminating yours, obviously, because we pretty clearly have different tastes for things and diversity is good, but this sounds like a good idea to me. Maybe we can sit together and discuss about textures some time.
Totally, make your pack the way you want using whatever you want. Let's face it, no one here has time to texture all of minecraft before they put some new updates out again (1.14 looks like it's going to be a doozy too). And as much as I try to texture in the spirit of Dandelion, I often end up making the textures not as cartoony as Dandelion begs for... sorry bout that And some textures are just plain recolors/place holders meant to prevent seeing some of the jarring default textures for now.
Added per dimension loading screens
Fixed Sea Lanterns glow while using shaders
Added fire animation to Fire Aspect Diamond Sword texture
Added fire animation to drawn arrows of Bows with Flame enchantment
Though I'm not really new to this thread, it's the first time for me to say hello in here!
My name is Hühnerfrikassee (Chicken fricassee) and because I'm a huge fan of the Dandelion texture pack, I began to update a few textures on my own. As I saw you already did some meat textures, though there are still some missing. So I did two versions of the porkchop textures (1.13 and below) as I did not really know which version is better.
The texture on it self is based on the picture below.
There is one "darker version", which fits better in the palette of the other meat textures and one "lighter version", which fits better to the picture used as template and steelfeathers's pig textures.