If this indeed has been fixed, I apologize in advance for not noticing, but in regards to the biomes o'plenty support, two of the biome gem ores and the storage blocks for them, the gems being malachite and amber, still use their default textures, which makes for an awful stark contrast when compared to the beautiful textures the other gems and their blocks got. any possibility of malachite and amber getting pretty textures to match the rest?
Aaand finally a downloadable version of the witchery textures, with added bonus, natura trees!
The server I'm on has recently moved over to a custom version of the Attack of the B-Team pack, so I'll probably be doing a good chunk of those (including the incredibly huge Chisel mod).
Here's the link for Witchery & Natura addons (just stick them in the assets folder) [LINK]
aaand a breakdown of what's done/missing in those under the cut
Witchery:
Blocks - 100% complete!!
Items - 90% complete
Mobs/Entities - 30% complete, waiting a little for vanilla witch and villager textures so that they'll blend in
Armour - 0%
Natura:
Blocks - 80% complete (all the trees and bushes are there, only thing really missing is corruptor blocks)
Items - 0%
Boats - 100%
Amour - 0%
Mobs - 0%
Because some of the mod textures use slightly recoloured vanilla textures, there's a few things missing here and there. They'll be added as time goes on. Also, there's some small issues with some of the leaf blocks because of in-game overlays :/ Still struggling with how to fix that.
@Steelfeathers: Man its stuff like this that almost makes me wish I was an artist instead of a coder, but just almost, I <3's me some code
I was wondering, were it not too much trouble, if support could be added for MrCrayFish's Furniture and StormMister's Rediscovered mods? Me and my lil' sis have a little locally-hosted server we play on, and we use those mods and BOP (plus a few utility mods) and I just love the looks of this resource pack (dunno whether she'll like it or not, but I got her her own linux machine to play on so she can use or not use whatever resource pack she likes).
Also, a bit of constructive critique? When you dye sheep black all the nice swirls in their coat becomes effectively gone, don't know what can or can't be done about that. [EDIT] Nevermind, was a matter of brightness settings and angle.
All in all, awesome resource pack, it gives me the vibe of old snes games (especially super mario world) and I love old snes games <3
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Added:
-new glowstone! (finally, a natural glowstone)
-new red sandstone
-more stuff
Excellent. I ran into a few non-texture'd BOP items/blocks, so I did a bit myself XD. Just ruby.png (the ruby gem item); I just compared your diamond and diamondore pix and extrapolated from that Used the pallete and everything
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Do you think you could upload a folder of the old textures that have since been overwritten? You may not be proud of them, but I've loved every single iteration of this pack, and I would love to be able to go back and see how far things have come since this pack started.
Originally, I was going to post this when I had a more complete set of models, but I'm getting a little lazy with the process. I also wouldn't be surprised if you're already working on adding custom models for blocks, so I might as well post what I have now. Anyways, when I noticed there weren't any custom models for the blocks in Dandelion I decided to make some myself for mainly the blocks that were 2D. I will eventually get around to making custom models for all the 2D blocks, but it will probably be awhile.
I am unaware of the performance effects of running with these models. I have a somewhat high-end machine, so I don't know how the additional voxels will perform on other computers. Something like wild grass now uses about 20 voxels over the original 2, so stuff like that is what would cause a problem with this.
Originally, I was going to post this when I had a more complete set of models, but I'm getting a little lazy with the process. I also wouldn't be surprised if you're already working on adding custom models for blocks, so I might as well post what I have now. Anyways, when I noticed there weren't any custom models for the blocks in Dandelion I decided to make some myself for mainly the blocks that were 2D. I will eventually get around to making custom models for all the 2D blocks, but it will probably be awhile.
I am unaware of the performance effects of running with these models. I have a somewhat high-end machine, so I don't know how the additional voxels will perform on other computers. Something like wild grass now uses about 20 voxels over the original 2, so stuff like that is what would cause a problem with this.
To install, you will need to place the folder inside your current Dandelion texture pack folder. Putting it in a separate folder may not work.
Screenshot of most of the stuff (sea lantern not included, due to changes in texture)
Wow! That's really amazing. You're quite the whiz at making models. ^^
To answer your implied question, no, I haven't been making models for this pack, beyond some very basic fixes that have already been released (fences, doors, enchanting table, cauldron). If you want, I can put the model you've made as a separate add-on pack that people can download.
Oh boy official representation. Such responsibilities.
But I'm completely fine with you officially hosting my work. I'd just prefer it that accredit me as 'Acid-Notation' instead (tagging this url with my name is optional, but preferred). Eventually, I will get around to updating all blocks I want to having 3D models, but that might be in like a month. Once I get to that point it shouldn't be to hard to keep up to date with new additions and changes.
EDIT: Where can I find previous versions of this pack? I can't seem to locate them anywhere.
ANOTHER EDIT: This is just an observation, but I've noticed that the link to the Planet Minecraft page on the OP says "version 1.6," but you've apparently uploaded a hotfix version 1.7. Just pointing that out.
EDIT: Where can I find previous versions of this pack? I can't seem to locate them anywhere.
ANOTHER EDIT: This is just an observation, but I've noticed that the link to the Planet Minecraft page on the OP says "version 1.6," but you've apparently uploaded a hotfix version 1.7. Just pointing that out.
No such thing as previous versions. I don't keep them around.
The server I'm on has recently moved over to a custom version of the Attack of the B-Team pack, so I'll probably be doing a good chunk of those (including the incredibly huge Chisel mod).
Here's the link for Witchery & Natura addons (just stick them in the assets folder) [LINK]
aaand a breakdown of what's done/missing in those under the cut
Witchery:
Blocks - 100% complete!!
Items - 90% complete
Mobs/Entities - 30% complete, waiting a little for vanilla witch and villager textures so that they'll blend in
Armour - 0%
Natura:
Blocks - 80% complete (all the trees and bushes are there, only thing really missing is corruptor blocks)
Items - 0%
Boats - 100%
Amour - 0%
Mobs - 0%
Because some of the mod textures use slightly recoloured vanilla textures, there's a few things missing here and there. They'll be added as time goes on. Also, there's some small issues with some of the leaf blocks because of in-game overlays :/ Still struggling with how to fix that.
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Curse PremiumI was wondering, were it not too much trouble, if support could be added for MrCrayFish's Furniture and StormMister's Rediscovered mods? Me and my lil' sis have a little locally-hosted server we play on, and we use those mods and BOP (plus a few utility mods) and I just love the looks of this resource pack (dunno whether she'll like it or not, but I got her her own linux machine to play on
Also, a bit of constructive critique? When you dye sheep black all the nice swirls in their coat becomes effectively gone, don't know what can or can't be done about that.[EDIT] Nevermind, was a matter of brightness settings and angle.All in all, awesome resource pack, it gives me the vibe of old snes games (especially super mario world) and I love old snes games <3
Patreon
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2244263-the-sawmill
Maybe you can use it as an alternate texture if you like.
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Retired StaffJust uploaded a fix for that.
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Retired StaffVersion 1.7 Features:
Hotfix:
-Netherbrick fence
Added:
-new glowstone! (finally, a natural glowstone)
-new red sandstone
-more stuff
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Curse PremiumExcellent. I ran into a few non-texture'd BOP items/blocks, so I did a bit myself XD. Just ruby.png (the ruby gem item); I just compared your diamond and diamondore pix and extrapolated from that
Patreon
I am unaware of the performance effects of running with these models. I have a somewhat high-end machine, so I don't know how the additional voxels will perform on other computers. Something like wild grass now uses about 20 voxels over the original 2, so stuff like that is what would cause a problem with this.
Download: https://www.mediafire.com/?7phy31dk1hnym0m
To install, you will need to place the folder inside your current Dandelion texture pack folder. Putting it in a separate folder may not work.
Screenshot of most of the stuff (sea lantern not included, due to changes in texture)
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Retired StaffWow! That's really amazing. You're quite the whiz at making models. ^^
To answer your implied question, no, I haven't been making models for this pack, beyond some very basic fixes that have already been released (fences, doors, enchanting table, cauldron). If you want, I can put the model you've made as a separate add-on pack that people can download.
Thanks again!
But I'm completely fine with you officially hosting my work. I'd just prefer it that accredit me as 'Acid-Notation' instead (tagging this url with my name is optional, but preferred). Eventually, I will get around to updating all blocks I want to having 3D models, but that might be in like a month. Once I get to that point it shouldn't be to hard to keep up to date with new additions and changes.
EDIT: Where can I find previous versions of this pack? I can't seem to locate them anywhere.
ANOTHER EDIT: This is just an observation, but I've noticed that the link to the Planet Minecraft page on the OP says "version 1.6," but you've apparently uploaded a hotfix version 1.7. Just pointing that out.
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Retired StaffNo such thing as previous versions. I don't keep them around.
P.S. - Can you add more mod supports? Like Bibliocraft and Natura?
This one because Hatfilms are awesome!
Minefactory Reloaded avid fan:
Magical Crops. Magical.
The real expansion, the best expansion.
The best logical mod no one in Mojang thought about.
It's grown on me!
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Retired StaffUnless someone does it for me, no.
Well, it was the most popular SIMPLISTIC texture pack of all of PlanetMinecraft.
This one because Hatfilms are awesome!
Minefactory Reloaded avid fan:
Magical Crops. Magical.
The real expansion, the best expansion.
The best logical mod no one in Mojang thought about.
It's grown on me!