The Meaning of Life, the Universe, and Everything.
Join Date:
5/9/2012
Posts:
43
Minecraft:
EliteAlpha
Xbox:
BruthaBumps69
PSN:
coolme16405
Member Details
Hey Guys! I made my first texture pack today, and the sucess rate of it has been pretty good so far! It is just a 16x16 texture pack, and it also boosts your FPS.
The picture above is from v1.1, and the final version is in v4.3, so there are a TON of blocks that are still untextured.
I'm sorry for false advertising; I was apparently supplied with false information.
I applaud you for not arguing or getting mad like most do when faced with the truth like this.
Also, thank you for your honest opinions! It's supposed to be flat; hence it is a 16x16.
Where does it say 16x has to be flat? Your use of "hence" implies that 16x and flat go hand in hand which is not always true. Lower resolution does mean less detail, but there are some well done 16x packs.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Epic_Lizard: I actually didn't think about using a lower-than-default resolution pack, lol! Crazy.
Elite: Your pack looks too 'flat.' If you're using Photoshop, Paintshop Pro, or GIMP to draw your pack, try adding a noise filter a few times to the entire terrain.png and see what you think.
Just my opinion, and I'm a random dude on the internet, so ignore me if you like!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/9/2012
Posts:
43
Minecraft:
EliteAlpha
Xbox:
BruthaBumps69
PSN:
coolme16405
Member Details
Thank you. I have been receiving mixed reviews about my pack, which is fine; but this is my first Texture Pack, so I am not going to argue with you, but please cut me a little slack.
since it's your first texture pack it is a very good start to begin with. Just that I would like to see more of your texture packs you created in the future since your still beginning.
Thank you. I have been receiving mixed reviews about my pack, which is fine; but this is my first Texture Pack, so I am not going to argue with you, but please cut me a little slack.
Regardless of it being your first pack, you should be able to do better than thus. There is a myriad of tutorials to help people get better.
Also, you should edit the title of this thread, to remove the fps bit.
The picture above is from v1.1, and the final version is in v4.3, so there are a TON of blocks that are still untextured.
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Curse PremiumAlso I don't like this pack at all.
Also, thank you for your honest opinions! It's supposed to be flat; hence it is a 16x16.
I applaud you for not arguing or getting mad like most do when faced with the truth like this.
Where does it say 16x has to be flat? Your use of "hence" implies that 16x and flat go hand in hand which is not always true. Lower resolution does mean less detail, but there are some well done 16x packs.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Elite: Your pack looks too 'flat.' If you're using Photoshop, Paintshop Pro, or GIMP to draw your pack, try adding a noise filter a few times to the entire terrain.png and see what you think.
Just my opinion, and I'm a random dude on the internet, so ignore me if you like!
Good luck and stuff.
Regardless of it being your first pack, you should be able to do better than thus. There is a myriad of tutorials to help people get better.
Also, you should edit the title of this thread, to remove the fps bit.
No. Just no. Noise is a terrible excuse for shading/detail, and looks awful