Work on this texture pack began when I was in the process of creating a custom map with a post-apocalyptic setting. I searched the forums in an attempt to find a suitable texture pack-with an appropriate theme and a good, clean art style that fits the atmosphere of the idea. There were a great number of works of art to chose from, to be honest. However, none of them exactly fitted my need. With that came the decision to start an attempt (also my first) to create a texture pack. The map idea has been unsuccessful and has been abandoned, but the effort on creating the pack continued.
So here it is.
CREDIT
In the process to create a complete makeover of Minecraft's appearance, I found myself recieving inspiration and technical guides from various sources. While nothing is directly copied, much of the in-game "world-view" is inherited from the magnificent LAST DAYS pack-a collaboration started by Doku I believe. The art style which was used to express that idea was greatly influenced by Disco's oCd pack-a personal favourite and the pack I typically use when playing. This texturing guide also played a big role in helping this nooby pixel-artist to get hold of the basic technical details.
I express my gratitude towards all those I am or am not aware of who have helped me in the creation of this pack.
IMAGES & OTHER MEDIA
Screenshots: Feel free to post your own if you find anything interesting, and I hereby apologize for my horrible photography skills.
7 OCT '12: Original Release
Exaggerated radioactive fallout/snow!
A raven (also technically a chicken)
The creative inventory-total GUI makeover
Stone, Mossy Cobble (rusty dark-coloured metal plates), and some pistons and redstone
Minecarts and rails, torches and a redstone lamp
Weird mechanical sheep (you can see a sheared one inside the fence)
Water meets Lava, also a boat.
Steve(?) with his iron "pickaxe"
A slightly altered, more rectangular book interface
Trees and respective saplings (Left to right: Oak, Spruce, Birch, and Jungle trees)
Minimum home and a garden-ish structure
Inside, bed and minimum workspace
"Spiders".
A picture of me under a life-threatening scenario
What's up, bro?
Wools, a creeper in the distance, and evidence that I am yet to work on the cow texture.
(yes, the box, crate, monitor and hazard sign are coloured wool.)
CREEPAR!
The Nether is an apparent Work-in-progress area. Still can't get over the look with green lava, white glowstone, and red everything else.
An unclear view of a pair of ghasts. Their faces are pretty neat as well, but I have failed to capture a clear look on it.
8 OCT '12: Nether Fixes
Netherrack&bricks are now applied a green hue to fit the lava
Zombie Scientists (Zombie Pigmen)
Clear face view of a ghast (finally pulled it off) that is also on fire
Back to the overworld, night. Zombies.
The apocalypse feeling.
Daytime, a few squids. Kind of hard to see clearly under the water.
9 OCT '12: Some Details (and potions)
New look of grass and snow, also some things I forgot-wooden planks and bookshelves.
Ores and blocks
Potion effects
10 OCT '12: Villagers
A few peeks on terrain with new grass side. The colour is a bit off, and I'm not sure whether to remove the outlines of dirt blocks as well.
Edge of a jungle
Cocoa pods
A few random villagers I spawned with Creative Mode cause I can't find any NPC villages at the moment.
Priest
And a librarian
The gas masks definitely need more work, but I just can't get it right just yet.
Updated Villagers: Smith
Farmer
Librarian
Another few of those folks
Might as well mention the de-outlines grass and dirt. Now I'm thinking of removing the lines from stone as well, but I fear loss of the metal-plate feeling so I might just keep it, or only reduce the contrast slightly.
A 16x texture pack, Cascade Failure does not require additional HD fixes. However, Random mobs and custom lava/water textures are supported, so utilization of MCPatcher or OptiFine[link missing ATM] is strongly advised.
TO-DO
Complete Mob Textures (only ones completed at the moment: Chicken, Sheep, Silverfish, Zombie, Ghasts and, of course, Steve).
Complete Items.png
Complete all GUIs
Mod Support: None at the moment, I did a Charlotte skin just for fun though (if anyone's playing with that mod, feel free to report how she looks.)
Thank you for the attention. Feedback and issue reports are appreciated.
I actually kind of like it; I honestly don't think anyone's ever before tried to do a post-apocalyptic simple pack, and you seem to have pulled it off quite well. It would look good with some shading, but it's not really necessary. However, if you want any respect, REMOVE THE OUTLINES FROM STUFF THAT SHOULDN'T HAVE OUTLINES (eg grass).
I actually kind of like it; I honestly don't think anyone's ever before tried to do a post-apocalyptic simple pack, and you seem to have pulled it off quite well. It would look good with some shading, but it's not really necessary. However, if you want any respect, REMOVE THE OUTLINES FROM STUFF THAT SHOULDN'T HAVE OUTLINES (eg grass).
Well, oCd pack outlines everything so I kind of didn't think twice. Now it's mentioned...I'd probably do that.
Im referring to the whole thing, it just seems really flat...
I'm actually consider starting work on a more 'proper', non-simplistic version-considering that if I removed the outlines many things will be all like solid colour.
Wow, that's pretty cool. I like how it has a really simple look to it, yet still retains an apocalyptic feel. Everything seems to flow despite it having a more two dimensional look. I'll be trying this out.
Wow, that's pretty cool. I like how it has a really simple look to it, yet still retains an apocalyptic feel. Everything seems to flow despite it having a more two dimensional look. I'll be trying this out.
Thank you. And be sure to notify if anything is wrong or if you have any suggestions, thanks!
Sorry, but why exactly is that? Would you mind to specify what exactly is the issue with this pack? Your comment taken, I'm pretty sure you can see a lot of things wrong, and I hope you could tell me how to fix them, if you don't mind. Thanks.
Back on the topic of updates, I will be further modifying dirt, grass and snow and attempt to rid them of the outlines for a more comfortable look. Stone and mycelium will most likely remain like that, though.
Anyway, I like the colors and designs, but it could definitely do with shading and more detial
I get this comment a lot, and trust me, I'm working on it.
The next update should completely fix snow and grass textures, the snow just looks peculiar now and the grass sides aren't satisfactory yet even when the top is mostly fixed.
I find the 16x format slightly restricting though, I am executing shading attempts in 32x and trying to see if I can improve anything.
I've seen too many of these. The only thing I could say is needs shading, but people beat me to it.
I'm well aware that there are a lot of simple packs out there, and that people don't appreciate things that don't take any effort.
More shading. I'm getting a bit frustrated with this cause the un-trained texture-maker produces too many tiling errors that look miserable in game. But well...there's a start for everything, I guess I just keep trying and hope things get better.
Currently looking at a lot of other better received texture packs (seems like oCd is kind of the only successful simple pack somehow, and it still draws haters. Hmm.) and trying to apply the techniques they display without messing out the current style. Little success, but there's progress.
Been experiencing with 32x, on this and another pack I'm working on. To preserve the style, this pack will continue to be 16x, but I'll definitely go on and work on the details.
So here it is.
I express my gratitude towards all those I am or am not aware of who have helped me in the creation of this pack.
7 OCT '12: Original Release
Exaggerated radioactive fallout/snow!
A raven (also technically a chicken)
The creative inventory-total GUI makeover
Stone, Mossy Cobble (rusty dark-coloured metal plates), and some pistons and redstone
Minecarts and rails, torches and a redstone lamp
Weird mechanical sheep (you can see a sheared one inside the fence)
Water meets Lava, also a boat.
Steve(?) with his iron "pickaxe"
A slightly altered, more rectangular book interface
Trees and respective saplings (Left to right: Oak, Spruce, Birch, and Jungle trees)
Minimum home and a garden-ish structure
Inside, bed and minimum workspace
"Spiders".
A picture of me under a life-threatening scenario
What's up, bro?
Wools, a creeper in the distance, and evidence that I am yet to work on the cow texture.
(yes, the box, crate, monitor and hazard sign are coloured wool.)
CREEPAR!
The Nether is an apparent Work-in-progress area. Still can't get over the look with green lava, white glowstone, and red everything else.
An unclear view of a pair of ghasts. Their faces are pretty neat as well, but I have failed to capture a clear look on it.
Netherrack&bricks are now applied a green hue to fit the lava
Zombie Scientists (Zombie Pigmen)
Clear face view of a ghast (finally pulled it off) that is also on fire
Back to the overworld, night. Zombies.
The apocalypse feeling.
Daytime, a few squids. Kind of hard to see clearly under the water.
New look of grass and snow, also some things I forgot-wooden planks and bookshelves.
Ores and blocks
Potion effects
A few peeks on terrain with new grass side. The colour is a bit off, and I'm not sure whether to remove the outlines of dirt blocks as well.
Edge of a jungle
Cocoa pods
A few random villagers I spawned with Creative Mode cause I can't find any NPC villages at the moment.
Priest
And a librarian
The gas masks definitely need more work, but I just can't get it right just yet.
Updated Villagers: Smith
Farmer
Librarian
Another few of those folks
Might as well mention the de-outlines grass and dirt. Now I'm thinking of removing the lines from stone as well, but I fear loss of the metal-plate feeling so I might just keep it, or only reduce the contrast slightly.
- Complete Mob Textures (only ones completed at the moment: Chicken, Sheep, Silverfish, Zombie, Ghasts and, of course, Steve).
- Complete Items.png
- Complete all GUIs
- Mod Support: None at the moment, I did a Charlotte skin just for fun though (if anyone's playing with that mod, feel free to report how she looks.)
Thank you for the attention. Feedback and issue reports are appreciated.Certainly, I'll see what I can do.
Are you referring to specific blocks, mobs, or the entire texture in general?
7 OCT '12: Nether Fixed
Well, oCd pack outlines everything so I kind of didn't think twice. Now it's mentioned...I'd probably do that.
I'm actually consider starting work on a more 'proper', non-simplistic version-considering that if I removed the outlines many things will be all like solid colour.
Thanks for the feedback.
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Curse PremiumThank you. And be sure to notify if anything is wrong or if you have any suggestions, thanks!
Sorry, but why exactly is that? Would you mind to specify what exactly is the issue with this pack? Your comment taken, I'm pretty sure you can see a lot of things wrong, and I hope you could tell me how to fix them, if you don't mind. Thanks.
Back on the topic of updates, I will be further modifying dirt, grass and snow and attempt to rid them of the outlines for a more comfortable look. Stone and mycelium will most likely remain like that, though.
Well that's a bit harsh.
Anyway, I like the colors and designs, but it could definitely do with shading and more detial
I get this comment a lot, and trust me, I'm working on it.
The next update should completely fix snow and grass textures, the snow just looks peculiar now and the grass sides aren't satisfactory yet even when the top is mostly fixed.
I find the 16x format slightly restricting though, I am executing shading attempts in 32x and trying to see if I can improve anything.
Not sure, I think I'm still not doing it right. I'll keep on messing with the side grass colour and dirt outlines and see what I can get.
I'm well aware that there are a lot of simple packs out there, and that people don't appreciate things that don't take any effort.
More shading. I'm getting a bit frustrated with this cause the un-trained texture-maker produces too many tiling errors that look miserable in game. But well...there's a start for everything, I guess I just keep trying and hope things get better.
Currently looking at a lot of other better received texture packs (seems like oCd is kind of the only successful simple pack somehow, and it still draws haters. Hmm.) and trying to apply the techniques they display without messing out the current style. Little success, but there's progress.
Update in a few days.
Been experiencing with 32x, on this and another pack I'm working on. To preserve the style, this pack will continue to be 16x, but I'll definitely go on and work on the details.