This is my new favorite pack. Equal to Misa's in my opinion. It's unique, but not annoyingly so. Love the use of CTM, and can't wait to see more!Just two suggestions, as you move forward. They're not critical, just minor things I've noticed:1) The glowstone doesn't quite look natural outside the Nether. It's very close to the Redstone Lamp texture. I see where you were going, to give the Lamp look without needing a power source, but those really aren't hard to do. Just a recommendation. Maybe a less Nethery "compressed dust" block?2) More importantly, in my eyes, are the bookshelves. Very well done, but could really use a lot more color variation and many more CTM alternates. Blue and Green, mostly, with maybe come leaning, some stacked on their sides, knickknacks sitting in them? Those would be wonderful for large libraries.I don't know if these have been suggest before, I haven't gone through all 73 pages, but if so, feel free to ignore me. You're welcome to do so anyways. Best of luck!
The glowstone doesn't quite look natural outside the Nether. It's very close to the Redstone Lamp texture. I see where you were going, to give the Lamp look without needing a power source, but those really aren't hard to do.
Glowstones that are not in the nether, have necessarily been made by a player and probably crafted. So it seems logical that it no longer has the same texture.
I'm having trouble with the connected textures, I can't seem to turn them on in mcpatcher's menu. Is there something really stupid I'm missing?
If it's the same issue as mine, the server I play on is working with a snapshot that's incompatible with some features of McPatcher which includes Connected Textures. If Connected Textures is greyed out, hover over it and see what it says. It'll provide you with what exactly isn't making it work.
I"m having a problem downloding the resorce pack. After i click on the AdFocus link and it returnes me back to the Resorce-packs.org page it sits there for a second and then displayes this page. http://puu.sh/7wCCh.png
The Url changes from http://www.resource-....org/conquest_/ TO http://www.ravand.or...s/Conquest_.zip
At the point the url changes the error displays. Is there a minor to download it at or any other way?
If it's the same issue as mine, the server I play on is working with a snapshot that's incompatible with some features of McPatcher which includes Connected Textures. If Connected Textures is greyed out, hover over it and see what it says. It'll provide you with what exactly isn't making it work.
When I hover over each grayed-out option it says "no classes matched".
I'm curious, are you planning on doing anything different with the new stone types, or will they each remain variations on the same texture? Also, will the polished stones remain simple square blocks, or will anything more be done with them?
Just a quick question, I've added a darker stone brick texture as a metadata and I want to have the same color stairs as another metadata. I know stairs just grab a different texture and lay it over the model, and I know that oak stairs have a second metadata, but I can't seem to replicate that with stone brick stairs. I've made "block109b.properties" file in the same ctm directory where the normal texture is, but that doesn't work. Any ideas as to what could be wrong here?
Stair are using all the metadatas, or almost. So you can't specify another texture to the stonebrick stair block using metadatas. You only can do it with different biomes.
PS to monsterfisher : don't forget the gui problem i reported please
Hi could you add the biomespcific stuff to the reference sheet aswell please?
Thats actually a good idea, I support this. Maybe even have a separate biome sheet. Like a list of all the biomes and then the blocks that are only visible in those biomes.
I'm just started using this texture pack, and while I'm generally loving it, I am having some trouble with certain elements of it. Specifically, whenever I try to use it with mcpatcher enabled, everything underground takes on this weird brown color, and given I have an underground base, that's a big issue for me. With mcpatcher off, it looks normal, but the pack as a whole isn't as nice without the effects mcpatcher adds. Can anyone give me a hand with this?
Now that I *finally* managed to get it installed (optifine was a pain) can I just say how much I love this texturepack? It's even more awesome when you are actually building with it than it was on youtube.
I think my only issue so far is that I can't find any nice red/teracotta blocks for my roman build. The bricks are perfect in the birch biome, but they are too busy for walls and there is nothing plainer that matches colour-wise. Could the orange clay be a little darker maybe? Oh, and a half-slab to match the red clay roof tile texture would be cool too....
Block Idea: Lava or Green Grime Cauldron(s)? Would be good for witch builds. (118 is block ID, which I bet you knew already, but incase you didn't).I bet you get this a lot, but a way of getting all the different biome specifics without being in the biome would be awesome. (Add different metadatas for each biome-specific block)
If you aren't thinking of adding this, is it fine If I was to change the properties? I'm using this for an adventure map, and it will be a must-use, so since I'll be redistributing it (while giving you full credit, of course), I'd like to know thats ok.
Good job with the texture pack, though! Keep up with the good work
Thank you Monsterfisher for this amazing pack. I cannot state how grateful I am to be able to use this in my builds.
I've been a follower of you and Conquest since this pack was a handful of textures mixed with Jonhsmith and the nlapis from Ovo's - And I can say for sure that your work is by far, in my opinion, the best resource pack for Minecraft.
I love your work with the metadatas, all of it - amazing - but, may I request something?
I am a fan of working on small builds - little villages in the hills, a lone ruin - and the one thing I have been lacking is a twig fence.
Like this:
I would imagine it would work well as a glass pane or Iron bar metadata - if you could consider it - that would be awesome.
-Lungora.
Rollback Post to RevisionRollBack
“One arrow alone can be easily broken but many arrows are indestructible.” -Genghis Khan
Hey, Loving the textures! However, as always happens in new updates, there are things to be addressed. Firstly, (This has bothered me for a while) I think you should make leather armor more dye-able. Just something to think about, the lack of color is a waste of a great feature, the un-dyed parts should be small leather plates to cover important areas instead of being most of the entire chest piece. As for things to fix in the newest update, please give more variation to the new stones, the slight color change is not exactly taking advantage of entire new minerals that have been added. The leather item texture has additional unintentional pixels left over from you making it, and since no other leather items in the texture pack are the sickly ashen color of the new item, you should think about making it the well tanned color of the other leather items. And Lastly, please explain to me what is up with the new Endereye. I have no idea where you're going with it but it doesn't make sense to me, a pearl and blaze powder somehow make a worm creature that is impaled on rods and can fly? What black magic is in the works? I'd like an explanation.
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
Glowstones that are not in the nether, have necessarily been made by a player and probably crafted. So it seems logical that it no longer has the same texture.
If it's the same issue as mine, the server I play on is working with a snapshot that's incompatible with some features of McPatcher which includes Connected Textures. If Connected Textures is greyed out, hover over it and see what it says. It'll provide you with what exactly isn't making it work.
The Url changes from http://www.resource-....org/conquest_/ TO http://www.ravand.or...s/Conquest_.zip
At the point the url changes the error displays. Is there a minor to download it at or any other way?
Thank you
When I hover over each grayed-out option it says "no classes matched".
I'm curious, are you planning on doing anything different with the new stone types, or will they each remain variations on the same texture? Also, will the polished stones remain simple square blocks, or will anything more be done with them?
why is the chain (block 30:3) gold in some biomes?
PS to monsterfisher : don't forget the gui problem i reported please
Thats actually a good idea, I support this. Maybe even have a separate biome sheet. Like a list of all the biomes and then the blocks that are only visible in those biomes.
I think my only issue so far is that I can't find any nice red/teracotta blocks for my roman build. The bricks are perfect in the birch biome, but they are too busy for walls and there is nothing plainer that matches colour-wise. Could the orange clay be a little darker maybe? Oh, and a half-slab to match the red clay roof tile texture would be cool too....
If you aren't thinking of adding this, is it fine If I was to change the properties? I'm using this for an adventure map, and it will be a must-use, so since I'll be redistributing it (while giving you full credit, of course), I'd like to know thats ok.
Good job with the texture pack, though! Keep up with the good work
Legendary Empires, and the tale of the Percillian Star...An Adventure Awaits you in Alebyn.
I've been a follower of you and Conquest since this pack was a handful of textures mixed with Jonhsmith and the nlapis from Ovo's - And I can say for sure that your work is by far, in my opinion, the best resource pack for Minecraft.
I love your work with the metadatas, all of it - amazing - but, may I request something?
I am a fan of working on small builds - little villages in the hills, a lone ruin - and the one thing I have been lacking is a twig fence.
Like this:
I would imagine it would work well as a glass pane or Iron bar metadata - if you could consider it - that would be awesome.
-Lungora.
“One arrow alone can be easily broken but many arrows are indestructible.” -Genghis Khan