2) Oh, I guess its just stylised. I kinda like it.
3) Ooh, these ores look nice.
4) Grass texture is pretty.
5) The sky.
I quite like this so far. Only been playing about with it for about 15 minutes mining but its pretty nice. Not sure if I will keep using it, I wanna try a few other packs too, probably.
You will probably like the upcoming update for the pack then!
I've tweaked the colours a bit more which makes it look a bit less drab and the sky textures have been greatly improved - much better pixel work and shading.
Anyways, thanks for the feedback, it's nice to know you're at least giving it a go!
Been checking this topic every few days hoping for an update! Very excited
Sorry for the silence guys, I've been busy with personal stuff including end of year uni exams, family stuff and catching up with people I haven't seen in a very long time now that I'm on holidays.
Anyways, stuff has finally cooled down now so I finished off the last few things (I think) that needed to be done for 1.9 and released the update. If you click the 'view all 22 downloads' button on the curse link in the OP you should be able to see the Version 3.3 - 1.9 download. As always, the changelog is in the OP too.
Hope you guys try it out and let me know how it goes and if there are any issues that need fixing!
I'm now copying over some of the new stuff to update the 1.8 version of the pack and I'll upload that very soon - within a day or two hopefully. After that I'll get back to work on that other pack I showed off a little while ago as part of the simple pack challenge. Sheep, OUT!
EDIT: Oh, also gonna take a few new pictures and things to fix up the OP because it's currently broken as all hell!
Okay, scrap that, didn't take me long to update the 1.8 version at all. If you give it a few minutes it should update the curse link (planet minecraft should be updated in just a minute too). Once again, let me know if you find any problems!
Looooove the update sheep. Like love love.
Only constructive criticism I have: End Bricks look like every other stone bricks in the pack. Barely different from regular stone bricks.
Also, I think this is an issue with optifine not your pack, but in the newest version, with newest optifine, even on the brightest settings, caves are ridiculously dark.
Yea, they're pretty similar. I'll take another crack at them, see if I can come up with something a bit more unique so there's more reason to use them as opposed to just sticking with every other type of brick!
That might be an issue with optifine but it might also be my pack, I'm not entirely sure. I'll look into it for you! If it is something I can fix then I'll release a hotfix for the pack asap.
it only happens when i use optifine, the redstone shows fine otherwise.
the redstone dust doesnt align properly when placed on the floor
Hmm, I'll have a look at it. I was just using 3.3 with an optifine version on mc 1.8.8 and the redstone was aligned properly and everything so I'll have to investigate further. It's possible that it's an optifine issue but that's pretty unlikely. I'll take a look and get back to you on this, thanks for the info!
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Hey Sheep! Enjoying the new update. I can see what they mean about the darker caves, it looks like you changed up the lightmap a bit. I don't mind it personally, since I've been using Wedhro's Pixel Reality Luminance for the darker shadows under trees it makes, but I can see why some might not like it. Maybe change the lightmap back to default and create an addon pack like the Fantasy Trees? Just an idea.
I made an Imgur album with comparisons between the default lightmap and the one in Pixel Perfection V3.3 here.
I couldn't reproduce any of the redstone issues mentioned earlier. I'm using Minecraft version 1.8.9 + Pixel Perfection V3.3 + OptiFine 1.8.9 HD U G7. Hope this was helpful!
Hey Sheep! Enjoying the new update. I can see what they mean about the darker caves, it looks like you changed up the lightmap a bit. I don't mind it personally, since I've been using Wedhro's Pixel Reality Luminance for the darker shadows under trees it makes, but I can see why some might not like it. Maybe change the lightmap back to default and create an addon pack like the Fantasy Trees? Just an idea.
I made an Imgur album with comparisons between the default lightmap and the one in Pixel Perfection V3.3 here.
I couldn't reproduce any of the redstone issues mentioned earlier. I'm using Minecraft version 1.8.9 + Pixel Perfection V3.3 + OptiFine 1.8.9 HD U G7. Hope this was helpful!
Hm, don't really remember changing the lightmap but since it's been so long from when I started making this update there's a good chance I did indeed change it this update and forget about it. I'll tone it down or make an addon pack like you suggested, seems like the best way of doing things!
Thanks for the info about the redstone issues too - my 1.8.8 optfine was also unable to reproduce the issue (pretty sure it was a 'U' version of optifine too). I'll have to try each version of optifine to see if I can get it to show up.
Also, just from looking at your pictures, have you tried turning alternate textures on? Imo it's a huge improvement to how things look with this pack as all it does is add a bit of variation to the textures like ctm (but it's a lot more expanded than my ctm is currently).
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I have actually! I was experimenting with different packs and forgot to turn it back on. Not many packs use the alternate blocks feature, usually it ends up breaking their CTM.
You know, I wasn't entirely sold on the new birch leaf color, that was until I saw the birch forests.
There's something very calming about the color scheme here. Maybe that's just me. Great work on the new skybox too.
Cheers! The birch forest is actually one of my favourite biomes, both with my normal pack and with the fantasy tree pack - I just really like the atmosphere in it. I also find it rather soothing, sort of like you mentioned. Glad you like the new skybox too, it's a reasonably subtle change from before but IMO quite a nice one.
it only happens when i use optifine, the redstone shows fine otherwise.
the redstone dust doesnt align properly when placed on the floor
Just thought I'd let you know, I couldn't get the glitch to happen with my own testing, no matter which optifine version I used... No idea what's causing it for you but I'm sure it's not the pack as it's working fine in vanilla, with mcpatcher and optifine for me and it seems like it's working fine for other people too. Sorry I couldn't figure it out!
Also I've tweaked the lightmap a bit to make it not absolutely pitch black in caves now although it's still a bit darker than vanilla. I can still see even with my brightness on moody though so it should be a lot better for you guys.
I'll upload the hotfix for that shortly!
EDIT: Oh, I also got some nice headings and pictures for the OP so I can finally fix it up and make it look nice too.
I'm having a tad bit of a problem with redstone dust. The texture won't properly connect up. Everything else looks splendid now. (This is where there's supposed to be an image, but The file is "over 1 GB." Thanks, MCForum.)
i would think it was just me but another person was also having the restone problem
what could cause it
it only seems to happen with optifine, i tried vanilla and mcpatcher it connected fine
how do i keep the mod from turning my ender pearls and eyes of ender into voidwalker core, active void walker core?
i have removed every eye of ender and ender pearl file i could find within the zip. they now show up as ender pearls and eyes of ender named voidwalker core and active void walker core.
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You have to extract the lang file and search for "void" or "voidwalker" and change the names back to "Ender Pearl" and "Eye of Ender". After you save it, you can drag the lang file back into the zip file to replace it.
You can edit the lang file with Notepad or Notepad++. Just make sure it saves with a .lang extension.
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Curse PremiumYou will probably like the upcoming update for the pack then!
I've tweaked the colours a bit more which makes it look a bit less drab and the sky textures have been greatly improved - much better pixel work and shading.
Anyways, thanks for the feedback, it's nice to know you're at least giving it a go!
Sheep my friend I Just randomly decided to start playing on the 1.9 snapshots and I am missing your Resource Pack already.
Been checking this topic every few days hoping for an update! Very excited
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Curse PremiumSorry for the silence guys, I've been busy with personal stuff including end of year uni exams, family stuff and catching up with people I haven't seen in a very long time now that I'm on holidays.

Anyways, stuff has finally cooled down now so I finished off the last few things (I think) that needed to be done for 1.9 and released the update. If you click the 'view all 22 downloads' button on the curse link in the OP you should be able to see the Version 3.3 - 1.9 download. As always, the changelog is in the OP too.
Hope you guys try it out and let me know how it goes and if there are any issues that need fixing!
I'm now copying over some of the new stuff to update the 1.8 version of the pack and I'll upload that very soon - within a day or two hopefully. After that I'll get back to work on that other pack I showed off a little while ago as part of the simple pack challenge. Sheep, OUT!
EDIT: Oh, also gonna take a few new pictures and things to fix up the OP because it's currently broken as all hell!
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Curse PremiumOkay, scrap that, didn't take me long to update the 1.8 version at all. If you give it a few minutes it should update the curse link (planet minecraft should be updated in just a minute too). Once again, let me know if you find any problems!
nice u updated it.
if u got more than one arrow they show as a bunch. i really like that
still getting the redstone glitch with optifine doe, wonder what could be wrong
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Curse PremiumWhat version of the pack and what glitch is it exactly?
the latest one, 3.3. mc version is 1.8.9
it only happens when i use optifine, the redstone shows fine otherwise.
the redstone dust doesnt align properly when placed on the floor
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Curse PremiumYea, they're pretty similar. I'll take another crack at them, see if I can come up with something a bit more unique so there's more reason to use them as opposed to just sticking with every other type of brick!
That might be an issue with optifine but it might also be my pack, I'm not entirely sure. I'll look into it for you! If it is something I can fix then I'll release a hotfix for the pack asap.
Hmm, I'll have a look at it. I was just using 3.3 with an optifine version on mc 1.8.8 and the redstone was aligned properly and everything so I'll have to investigate further. It's possible that it's an optifine issue but that's pretty unlikely. I'll take a look and get back to you on this, thanks for the info!
Hey Sheep! Enjoying the new update. I can see what they mean about the darker caves, it looks like you changed up the lightmap a bit. I don't mind it personally, since I've been using Wedhro's Pixel Reality Luminance for the darker shadows under trees it makes, but I can see why some might not like it. Maybe change the lightmap back to default and create an addon pack like the Fantasy Trees? Just an idea.
I made an Imgur album with comparisons between the default lightmap and the one in Pixel Perfection V3.3 here.
I couldn't reproduce any of the redstone issues mentioned earlier. I'm using Minecraft version 1.8.9 + Pixel Perfection V3.3 + OptiFine 1.8.9 HD U G7. Hope this was helpful!
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Curse PremiumHm, don't really remember changing the lightmap but since it's been so long from when I started making this update there's a good chance I did indeed change it this update and forget about it. I'll tone it down or make an addon pack like you suggested, seems like the best way of doing things!
Thanks for the info about the redstone issues too - my 1.8.8 optfine was also unable to reproduce the issue (pretty sure it was a 'U' version of optifine too). I'll have to try each version of optifine to see if I can get it to show up.
Also, just from looking at your pictures, have you tried turning alternate textures on? Imo it's a huge improvement to how things look with this pack as all it does is add a bit of variation to the textures like ctm (but it's a lot more expanded than my ctm is currently).
I have actually! I was experimenting with different packs and forgot to turn it back on. Not many packs use the alternate blocks feature, usually it ends up breaking their CTM.
You know, I wasn't entirely sold on the new birch leaf color, that was until I saw the birch forests.
There's something very calming about the color scheme here. Maybe that's just me.
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Curse PremiumCheers! The birch forest is actually one of my favourite biomes, both with my normal pack and with the fantasy tree pack - I just really like the atmosphere in it. I also find it rather soothing, sort of like you mentioned. Glad you like the new skybox too, it's a reasonably subtle change from before but IMO quite a nice one.
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Curse PremiumJust thought I'd let you know, I couldn't get the glitch to happen with my own testing, no matter which optifine version I used... No idea what's causing it for you but I'm sure it's not the pack as it's working fine in vanilla, with mcpatcher and optifine for me and it seems like it's working fine for other people too. Sorry I couldn't figure it out!

Also I've tweaked the lightmap a bit to make it not absolutely pitch black in caves now although it's still a bit darker than vanilla. I can still see even with my brightness on moody though so it should be a lot better for you guys.
I'll upload the hotfix for that shortly!
EDIT: Oh, I also got some nice headings and pictures for the OP so I can finally fix it up and make it look nice too.
im not sure if the cat furry is still having this problem but he said he having too before
i would think it was just me but another person was also having the restone problem
what could cause it
it only seems to happen with optifine, i tried vanilla and mcpatcher it connected fine
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Curse Premiumi have this for 1.8.
how do i keep the mod from turning my ender pearls and eyes of ender into voidwalker core, active void walker core?
i have removed every eye of ender and ender pearl file i could find within the zip. they now show up as ender pearls and eyes of ender named voidwalker core and active void walker core.
how do i fix this :|?
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Curse Premium-
For the names, you have to edit the lang files as well.
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Curse Premiumwhat would i do that with?
You have to extract the lang file and search for "void" or "voidwalker" and change the names back to "Ender Pearl" and "Eye of Ender". After you save it, you can drag the lang file back into the zip file to replace it.
You can edit the lang file with Notepad or Notepad++. Just make sure it saves with a .lang extension.