Oh god yes. I love the cobble CTM and the jungle logs look great. I'm not sure about the diamond block though.. How about mossy cobblestone? Will it have CTM like normal cobble too?
I've simplified the diamond block and lowered the bevel in one so it matches the emerald block better and looks nicer overall. As for the mossy, it will but not in this initial release. I really just want to release it for you guys - there's a lot of changes and you've been waiting long enough. Plus it actually tiles pretty well with the ctm cobble much to my surprise anyway!
Ah, would it be possible to make connected textures between 2 different blocks? Just had this idea when i saw the different sands, a gradual "flowy" change in the color when those two are placed next to each other woul make a lot of sense and look good.
Something is bugging me about the smooth stone... i couldnt put my finger on it before but now i got it. It remembers me way too much to tree barks. Thats why im using the old stone textures from older versions.
As for the diamond block, my suggeston would be to make it look slightly flatter than it is now and with this i mean... Other than that i have nothing to say, looks gorgeous!
Done the changes suggested to the diamond block, ctm - unfortunately not. There isn't a way to do ctm for a block that activates only when it's against another block so nice gradual transitions aren't possible sadly. It's always been something I've wanted but it would be a very large feature to code in and would also be rather resource intensive due to each block checking the neighboring blocks and applying a texture depending on what it finds.
As for the smooth stone, I've changed it up just a bit from the last few pictures. It's still vertical but the highlights and shading have been moved around slightly so it looks a lot more like vertical cracks or ripples, etc. in the rock rather than bark. Still more barky than my older stone textures but meh, I'm still happy with it.
I'm also working on some repeat stone ctm (like the cobble) right now which should look a lot more rocky, hopefully. Will have some nice horizontal cracks and rough bits to keep it nice and varied too.
Aww, thats a bummer... Though, i wonder how much more ressource intensive it really would be, dont the blocks already check for their neighbours with the current ctm?
Ill give you more feedback when i see the new stone textures, cant wait for the relase! ^-^
I don't think they do but then I'm not really sure. Kind of a ctm noob anyway!
I'll post the stone stuff as soon as I finish them, hopefully shouldn't be too long (although I'm pretty busy for the next couple of days)
Sorry its been a little while since I commented, been pretty busy the last couple of days. Anyways, I've done stone ctm, still not entirely sure how I feel about it just yet though. All that's left is making a couple of alts for the new double tall grass, making a new lapis block and then releasing the update. Done a couple of blocks for the sea temple things but I won't really include that stuff in this update as the latest snapshot is really buggy, probably don't think people will be running it for a long time just yet and also they changed the model format so my reeds are broken for it too (and fixing them makes the game crash with my pack for earlier versions).
So yea, almost there now!
Here's the stone, any feedback would be welcomed, really not sure about it just yet:
EDIT: Double tall grass, might change it with one of the variants I make for ctm if it suits better.
IMO, that new CTM vastly improves the stone texture, now I really like it and it doesn't look vertical at all, though I feel it's a little flat, I quite like the direction you took with it.
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Heya, Sheep. Maybe you've seen this before, but It's pretty nifty. It lets you change the texture of things like pressure plates and fences that pull textures from other blocks. I know you are still working hard to finish the normal resources, but it might be cool to take a look at.
Heya, Sheep. Maybe you've seen this before, but It's pretty nifty. It lets you change the texture of things like pressure plates and fences that pull textures from other blocks. I know you are still working hard to finish the normal resources, but it might be cool to take a look at.
I have indeed seen this and I will be implementing it into my pack. Unfortunately the model system changed between snapshots so the latest snapshot version that has mcpatcher working with it is incompatible with the latest snapshot that just released. If I update my models for the newest snapshot then if I try and load up the old versions it just crashes instantly.
So yea, I WILL be using it, but not for the moment. Gonna wait for it to be a bit closer to 1.8 before I start fiddling with it.
You do now 1.8 will allow this too with custom block models right?
The 'tool' that's linked is actually just a package of all the files you'll need to change in 1.8 for the model system. I could find them by searching through the .jar for the latest snapshot but this makes it a little easier.
Anywho, more update news - currently just tweaking the stone a bit more and then adding another 3x3 repeat tile to randomize with the one I have currently. Glad you guys like how its turned out so far though!
Hm, I don't know how I feel about the stone texture either. I feel it's a little too busy, but then again, I've always been a fan of broader pieces of stone than little bits together as your new texture is.
I also think there is a horizontal tiling error. I don't know if it's an actual tiling error or just the way the bottom/top of the texture have more horizontal than anywhere else so it just looks like a tiling error. In any case, it's very slight.
Hm, I don't know how I feel about the stone texture either. I feel it's a little too busy, but then again, I've always been a fan of broader pieces of stone than little bits together as your new texture is.
I also think there is a horizontal tiling error. I don't know if it's an actual tiling error or just the way the bottom/top of the texture have more horizontal than anywhere else so it just looks like a tiling error. In any case, it's very slight.
I don't know about the tiling error but I've updated the stone a tiny bit anyways - moozipan had similar thoughts to you just a little while back so I added a bit more randomization to the stone sheet. I won't post pics but you should be able to see for yourself soon enough!
Also new forum layout is utter garbage. Hate dis. So hard to distinguish threads from one another and the icons (that used to be buckets, grass blocks, etc.) look terrible. Why?!?!
Ah, sorry about the silence once again, I've not had access to my computer for about a week since I've been away at a friends holiday house. Anyways, I'm updating the pack today, just currently fiddling with some stuff with the new modeling system. Looks like we're going to have a lot of the ctm features in this pack available in vanilla minecraft!
I'll fiddle a little bit more then get some more screenies and the download links sorted. Sorry again for the delayed update, just had lots of things happen when I've wanted to be updating...
Ok, updated on curse but not PMC just yet - their servers don't seem to want to let me update the download link... Anyways, sorry for the delay and enjoy!
I am going to have this as the texture pack for my server and put the link in the join message for everyone to see. Really nice texture pack, especially for 16x. If you don't want the free advertisement, tell me and I'll take it down immediately.
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I am going to have this as the texture pack for my server and put the link in the join message for everyone to see. Really nice texture pack, especially for 16x. If you don't want the free advertisement, tell me and I'll take it down immediately.
Sweet, thanks for that!
Glad you like the pack.
Also, just so everyone knows, I'm working on more 1.8 features (porting lots of ctm, doing some other random fixes, completing the new prismarine stuff, etc.) and I'll release the update as soon as 1.8 minecraft comes out, purely because the gui of enchanting changed between versions and I don't want it to confuse anyone.
Okay guys, making good progress for sure. I've been busy porting over a lot of my ctm to the new modeling system so that even you people that don't use mcpatcher or optifine can enjoy randomised textures. I've even made some new variants for stone and cobble since I can't use the repeat ctm in vanilla.
Anyways, since I'll have this all finished quite soon, I was wondering if there was any block in particular that any of would like to see get some variation. Just let me know and I'll try to include it!
Here are some random pics of ctm and a couple of new textures:
Stone, ores and dirt
Cobble and bricks
Grass, tall grass, slime blocks and new netherrack peeking in the background
Half slabs and stonebrick
Wheat
Gravel isn't using ctm but has rotation enabled. I adjusted the texture to make sure it tiles okay when rotated too
Next up I'm making custom textures for the cobblestone wall and porting over the custom textures I have already made for the nether brick and wooden fences.
Wow, that looks great! Can't wait for 1.8 with all its great features.
The fence models were a nightmare... are you done with them or do you want mine?
Thanks meringue!
I haven't got onto the fences just yet, was also busy completing the prismarine stuff today. Is the texture location the only thing you need to change for the fences (in each fence variation obviously) or is there some trick to it? If it's just pointing the files towards the fence texture that also works with mcpatcher I can manage but if there's some trick to them then I'll take all the help I can get!
I still haven't done the stairs for my cobblestone, brick and stonebrick ctm because there are so many variants to go through. Having to do upper halfslabs and lower halfslabs for them was bad enough...
I can't really remember how it worked for MCPatcher... it's so long ago. But i think it's similar. I use the textures i made for MCPatcher and edited the fence models for them. Here are my files if you want to look at them (btw, i use texture subfolders).
I used the standard models with my mcpatcher textures and it's working fine but I'll take a look at these too. Thanks again meringue, looking forwards to your update!
It's lovely and amazing! Although if you're able to add a x32 or x64 resolution it would be a hundred times better, but don't get me wrong, it's still pretty great!
I was so happy but also frustrated because the original resources were not fiting with my favourite resources pack (yours). So I decided to update the resources pack for the mod with yours original texture and a few that I added myself.
As always, thanks for the resources pack and keep the good work!
Bye!
P.S. I did this for my personal use at first, but maybe it will you and other players!
Oh wow, that looks gorgeous! Lovely job, really glad to hear it's updated too. I will definitely put a link in the OP giving you full credit for your work of course. I might update the grass textures to make them match the new tall grass though, just for consistencies sake. Once again though, great work!
It's lovely and amazing! Although if you're able to add a x32 or x64 resolution it would be a hundred times better, but don't get me wrong, it's still pretty great!
Not gonna make a higher resolution as it wouldn't fit the style and it's too much work at this stage but thanks anyway!
I was so happy but also frustrated because the original resources were not fiting with my favourite resources pack (yours). So I decided to update the resources pack for the mod with yours original texture and a few that I added myself.
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Curse PremiumI've simplified the diamond block and lowered the bevel in one so it matches the emerald block better and looks nicer overall. As for the mossy, it will but not in this initial release. I really just want to release it for you guys - there's a lot of changes and you've been waiting long enough. Plus it actually tiles pretty well with the ctm cobble much to my surprise anyway!
Done the changes suggested to the diamond block, ctm - unfortunately not. There isn't a way to do ctm for a block that activates only when it's against another block so nice gradual transitions aren't possible sadly. It's always been something I've wanted but it would be a very large feature to code in and would also be rather resource intensive due to each block checking the neighboring blocks and applying a texture depending on what it finds.
As for the smooth stone, I've changed it up just a bit from the last few pictures. It's still vertical but the highlights and shading have been moved around slightly so it looks a lot more like vertical cracks or ripples, etc. in the rock rather than bark. Still more barky than my older stone textures but meh, I'm still happy with it.
I'm also working on some repeat stone ctm (like the cobble) right now which should look a lot more rocky, hopefully. Will have some nice horizontal cracks and rough bits to keep it nice and varied too.
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Curse PremiumI don't think they do but then I'm not really sure. Kind of a ctm noob anyway!
I'll post the stone stuff as soon as I finish them, hopefully shouldn't be too long (although I'm pretty busy for the next couple of days)
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Curse PremiumSo yea, almost there now!
Here's the stone, any feedback would be welcomed, really not sure about it just yet:
EDIT: Double tall grass, might change it with one of the variants I make for ctm if it suits better.
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Curse PremiumI have indeed seen this and I will be implementing it into my pack. Unfortunately the model system changed between snapshots so the latest snapshot version that has mcpatcher working with it is incompatible with the latest snapshot that just released. If I update my models for the newest snapshot then if I try and load up the old versions it just crashes instantly.
So yea, I WILL be using it, but not for the moment. Gonna wait for it to be a bit closer to 1.8 before I start fiddling with it.
The 'tool' that's linked is actually just a package of all the files you'll need to change in 1.8 for the model system. I could find them by searching through the .jar for the latest snapshot but this makes it a little easier.
Anywho, more update news - currently just tweaking the stone a bit more and then adding another 3x3 repeat tile to randomize with the one I have currently. Glad you guys like how its turned out so far though!
I also think there is a horizontal tiling error. I don't know if it's an actual tiling error or just the way the bottom/top of the texture have more horizontal than anywhere else so it just looks like a tiling error. In any case, it's very slight.
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Curse PremiumI don't know about the tiling error but I've updated the stone a tiny bit anyways - moozipan had similar thoughts to you just a little while back so I added a bit more randomization to the stone sheet. I won't post pics but you should be able to see for yourself soon enough!
Also new forum layout is utter garbage. Hate dis. So hard to distinguish threads from one another and the icons (that used to be buckets, grass blocks, etc.) look terrible. Why?!?!
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Curse PremiumI'll fiddle a little bit more then get some more screenies and the download links sorted. Sorry again for the delayed update, just had lots of things happen when I've wanted to be updating...
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Curse PremiumSweet, thanks for that!
Glad you like the pack.
Also, just so everyone knows, I'm working on more 1.8 features (porting lots of ctm, doing some other random fixes, completing the new prismarine stuff, etc.) and I'll release the update as soon as 1.8 minecraft comes out, purely because the gui of enchanting changed between versions and I don't want it to confuse anyone.
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Curse PremiumThanks!
Okay guys, making good progress for sure. I've been busy porting over a lot of my ctm to the new modeling system so that even you people that don't use mcpatcher or optifine can enjoy randomised textures. I've even made some new variants for stone and cobble since I can't use the repeat ctm in vanilla.
Anyways, since I'll have this all finished quite soon, I was wondering if there was any block in particular that any of would like to see get some variation. Just let me know and I'll try to include it!
Here are some random pics of ctm and a couple of new textures:
Cobble and bricks
Grass, tall grass, slime blocks and new netherrack peeking in the background
Half slabs and stonebrick
Wheat
Gravel isn't using ctm but has rotation enabled. I adjusted the texture to make sure it tiles okay when rotated too
Next up I'm making custom textures for the cobblestone wall and porting over the custom textures I have already made for the nether brick and wooden fences.
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Curse PremiumThanks! Glad you like it.
Thanks meringue!
I haven't got onto the fences just yet, was also busy completing the prismarine stuff today. Is the texture location the only thing you need to change for the fences (in each fence variation obviously) or is there some trick to it? If it's just pointing the files towards the fence texture that also works with mcpatcher I can manage but if there's some trick to them then I'll take all the help I can get!
I still haven't done the stairs for my cobblestone, brick and stonebrick ctm because there are so many variants to go through. Having to do upper halfslabs and lower halfslabs for them was bad enough...
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Curse PremiumI used the standard models with my mcpatcher textures and it's working fine but I'll take a look at these too. Thanks again meringue, looking forwards to your update!
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Curse PremiumOh wow, that looks gorgeous! Lovely job, really glad to hear it's updated too. I will definitely put a link in the OP giving you full credit for your work of course. I might update the grass textures to make them match the new tall grass though, just for consistencies sake. Once again though, great work!
Thanks!
Not gonna make a higher resolution as it wouldn't fit the style and it's too much work at this stage but thanks anyway!
Oh, I did that too! But I did it with the alternative grass, since I use that add-on pack.