i haven't been on this page for about 3 months or so. did that japanese pack ever finish?
Rollback Post to RevisionRollBack
Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
This texture pack is one of my top 3 favorites of all time. I love so many things about it like the break animation. Usually, that is a make-or-break (Pun not intended) factor for me with texture packs, and this one made it! Also, the custom stone and grass option is excellent and is good for breaking the usual boring tiled textures.
Normally, I like glass semi-clear, and usually one with details like this one drives me nuts. However, I like the way you pulled it off. It works very well.
You know how some texture packs have lots of things animated, leading to lag? Well, this one doesn't so that is a major diamond I never really like packs that go overboard with the terrain, item, and mob animations.
The only problem with the pack that I have is the text. Personally, I find it a little difficult to read, but it was a simple fix to just replace it with the vanilla ascii.png file. In summary, this texture pack definitely stands out over the rest and is one that sure works for me (I am very picky with packs, as you can tell )
Sheep, I think I found a problem with your stone CTM.
I seems like you need to adjust the metadata for it, because the new stone types for the snapshots are taking the standard stone texture.
Here, take a look.
Pixel Perfection, CTM ON, no add-ons:
Vanilla Minecraft:
Not sure if this is something I've fixed with the WIP next update for the pack but this doesn't happen to me at all. All my stones work perfectly, ctm included. Lemme investigate this a bit... Might have to push an update a little earlier than I'd intended (this one would just be to fix some things and would probably include a few of the new terrain things I've done). Then I'd have the next update a bit later with horsies and any other stuff I had done by the time they're done.
EDIT: Just downloaded the latest version, works perfectly for me on that too.... Are you using MCPatcher? I can add the metadata to the files anyway but it really shouldn't need it. It should just be working properly already (like it is for me).
Not sure if this is something I've fixed with the WIP next update for the pack but this doesn't happen to me at all. All my stones work perfectly, ctm included. Lemme investigate this a bit... Might have to push an update a little earlier than I'd intended (this one would just be to fix some things and would probably include a few of the new terrain things I've done). Then I'd have the next update a bit later with horsies and any other stuff I had done by the time they're done.
EDIT: Just downloaded the latest version, works perfectly for me on that too.... Are you using MCPatcher? I can add the metadata to the files anyway but it really shouldn't need it. It should just be working properly already (like it is for me).
Yes, I am using MCPatcher and I don't understand it myself either. Maybe it's bug with the Patcher, but who know, the snapshots sometimes do weird stuff. At any rate, if correcting the metadata is not really necessary according to then no problem, to be honest, I don't usually patch my game for CTM because it drops my framerate quite a bit in my low-powered laptop.
Thanks anyways, hopefully this will get fixed by itself soon.
Rollback Post to RevisionRollBack
This is my signature. Yes, there's nothing interesting here, so carry on.
Yes, well I think you will find this is a pixel art pack, NOT a vector pack. And Misa is not vector either. Sphax is vector though, and ChromaHills (I think).
As you wish. I shall 'chill out'. I am merely stating that to make even a texture pack at default resolution is very time consuming and expecting Mr Rutland to maintain the texture pack in another more detailed resolution shows quite some ignorance as to how texture pack work. There is no magical 'up-scale' tool. Once must re-texture everything by hand which will take quite some time.
Sorry it's been so long since I've posted! Had a bit of a break from minecraft and texturing but I'm back! (even though exams are in a few weeks)
Anyway, like I mentioned before I left for a while, horsies were next on my list. Here's a little preview:
Also made a new fire animation to replace the old messy one and also redid a couple of old blocks, including making a more interesting slime block and iron block.
@PAal, cheers for the showcase, I'll chuck it up in the OP now!
EDIT: Progress! Working on the markings and then the armour.
Horses look great (though it bugs me a little that the dark brown one the donkey have the same colors), the slime block looks quite interesting and the fire is very nice.
Keep up the good work, as always!
Rollback Post to RevisionRollBack
This is my signature. Yes, there's nothing interesting here, so carry on.
The name explains it! Not a pixel could be taken away, and as far as I've seen, not a pixel could be added.
Normally, I like glass semi-clear, and usually one with details like this one drives me nuts. However, I like the way you pulled it off. It works very well.
You know how some texture packs have lots of things animated, leading to lag? Well, this one doesn't so that is a major diamond
The only problem with the pack that I have is the text. Personally, I find it a little difficult to read, but it was a simple fix to just replace it with the vanilla ascii.png file. In summary, this texture pack definitely stands out over the rest and is one that sure works for me (I am very picky with packs, as you can tell
-Z
I seems like you need to adjust the metadata for it, because the new stone types for the snapshots are taking the standard stone texture.
Here, take a look.
Pixel Perfection, CTM ON, no add-ons:
Vanilla Minecraft:
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumNot sure if this is something I've fixed with the WIP next update for the pack but this doesn't happen to me at all. All my stones work perfectly, ctm included. Lemme investigate this a bit... Might have to push an update a little earlier than I'd intended (this one would just be to fix some things and would probably include a few of the new terrain things I've done). Then I'd have the next update a bit later with horsies and any other stuff I had done by the time they're done.
EDIT: Just downloaded the latest version, works perfectly for me on that too.... Are you using MCPatcher? I can add the metadata to the files anyway but it really shouldn't need it. It should just be working properly already (like it is for me).
Yes, I am using MCPatcher and I don't understand it myself either. Maybe it's bug with the Patcher, but who know, the snapshots sometimes do weird stuff. At any rate, if correcting the metadata is not really necessary according to then no problem, to be honest, I don't usually patch my game for CTM because it drops my framerate quite a bit in my low-powered laptop.
Thanks anyways, hopefully this will get fixed by itself soon.
Do you plan to make a higher resolution versions?
That would suck aka it wouldn't feel the same. This modpack is made to be 16x.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse PremiumTake it easy man. I know how long it takes to make a 32x32 pack. :|
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumWhen resource packs came, I made my own.
Didn't post on Minecraft Forums because of issues.
Chill bro. D:
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAnyway, like I mentioned before I left for a while, horsies were next on my list. Here's a little preview:
Also made a new fire animation to replace the old messy one and also redid a couple of old blocks, including making a more interesting slime block and iron block.
@PAal, cheers for the showcase, I'll chuck it up in the OP now!
EDIT: Progress! Working on the markings and then the armour.
Horses look great (though it bugs me a little that the dark brown one the donkey have the same colors), the slime block looks quite interesting and the fire is very nice.
Keep up the good work, as always!
I especially like the slime blocks. (Those are slime blocks right? The swirly, green ones?) Do they look good tiled?