Yea, I personally love cubeupload, super easy to use and everything always loads fine for me (and no compression, wooo) but apparently other people don't have the same experience when checking my pics!
CTM defined by height is now available so mineshafts will now become dwemer ruins probably (something like that) with cobwebs, cave spiders and all mineshafty stuff having unique textures when they're spawned below a certain height. I may have to keep 2 versions of the pack if I do this though, one for builders so that their structures don't change texture halfway through a building (depending how deep they start building or whatever) and one for adventurers like myself.
Certainly a cool idea anyway, major props to Steelfeathers, for coming up with it!
EDIT: I think I may change what cacti look like underground as well, it could make for some unique decoration!
What other blocks do you guys think would be cool to have biome or height specific textures for? I was thinking of adding icicles to stonebricks and cobble in the snow biomes...
CTM defined by height is now available so mineshafts will now become dwemer ruins probably (something like that) with cobwebs, cave spiders and all mineshafty stuff having unique textures when they're spawned below a certain height. I may have to keep 2 versions of the pack if I do this though, one for builders so that their structures don't change texture halfway through a building (depending how deep they start building or whatever) and one for adventurers like myself.
Certainly a cool idea anyway, major props to Steelfeathers, for coming up with it!
EDIT: I think I may change what cacti look like underground as well, it could make for some unique decoration!
What other blocks do you guys think would be cool to have biome or height specific textures for? I was thinking of adding icicles to stonebricks and cobble in the snow biomes...
You can has your dwemer ruins! It was the only thing I could think of at the time that sorta described what I want to do... I'm going to be sticking with the whole theme I have with my endermen and everything so the cavespiders will be little stone workers with the enderball powercores. Not entirely sure what the blocks will look like yet, but something old and worn down!
I've actually written down a lot of ideas in a notepad document for plans with what I'm going to do to the nether mobs and stuff. It's getting quite long now!
What other blocks do you guys think would be cool to have biome or height specific textures for? I was thinking of adding icicles to stonebricks and cobble in the snow biomes...
You could make all the stone turn into sandstone or similar in desert biomes. I'm talking crusader fort style bricks. Ooh, or Grand Canyon cliff walls.
Jungle biomes would be overgrown, swamps... swamps could maybe have gloomier textures, for the Innsmouth Look. Maybe some randomized puddles of water and mud. Speaking of mud, you could make soulsand look like mud (or quicksand) in 'natural' biomes outside the Nether. And you could make new rock types out of endstone.
Ooh, you could give them a standing stones-style texture with runes and stuff, all frozen or overgrown in accord with the biome.
This is gonna be the next big thing in CTM, I can feel it.
Ps. You could make cacti look like rosebushes, like that norse texture pack, in non-desert biomes. Something to add to the garden.
Edit: Ooh! You could make the deepest levels Legend of Grimrock-themed! On an unrelated note, do you ever plan to CTM your iron block into beams and stuff? You can do a lot with some good iron.
Double-edit: I like the look of the new Endermen, and highly support it if you decide to make more mobs like or connected to that. You could even make some fancy lore.
You could make all the stone turn into sandstone or similar in desert biomes. I'm talking crusader fort style bricks. Ooh, or Grand Canyon cliff walls.
Jungle biomes would be overgrown, swamps... swamps could maybe have gloomier textures, for the Innsmouth Look. Maybe some randomized puddles of water and mud. Speaking of mud, you could make soulsand look like mud (or quicksand) in 'natural' biomes outside the Nether. And you could make new rock types out of endstone.
Ooh, you could give them a standing stones-style texture with runes and stuff, all frozen or overgrown in accord with the biome.
This is gonna be the next big thing in CTM, I can feel it.
Ps. You could make cacti look like rosebushes, like that norse texture pack, in non-desert biomes. Something to add to the garden.
Edit: Ooh! You could make the deepest levels Legend of Grimrock-themed! On an unrelated note, do you ever plan to CTM your iron block into beams and stuff? You can do a lot with some good iron.
Double-edit: I like the look of the new Endermen, and highly support it if you decide to make more mobs like or connected to that. You could even make some fancy lore.
Mmm. Lore.
OMG, I LOVE YOU. THESE IDEAS BRING JOY TO MY HEART.
I will make some lore once I've completely got the whole idea down. This is my rough outline for some of the other mobs I haven't done:
-zombie pigmen = stone guardians reanimated using soulsand with the face of a boar (or piggu)
-ghasts = black armoured beasts with a soft core (using the colour from colour.txt) - basically iron plated floaty cool dudes that are actually really vulnerable without their armour. (like the inside of a lobster or something)
-blazes = flame atronachs - summoned with magics/arcane energies
-silverfish = lowest form of worker for the overlords (use endermen inspiration)
-villager = ............................
Now I can add your ideas into the 'to do' list!
EDIT: btw, I love the standing stone sort of idea so much I'm going to go implement it right now...
Just out of curiosity, why not make the pack compatible with 1.5 now? I think most people have been using the snapshots anyways, and now that the prerelease is upon us, waiting for 1.5 to be official before making the texture pack compatible with it will just result in a long gap between when 1.5 is official and when we can use this pack with it.
Just out of curiosity, why not make the pack compatible with 1.5 now? I think most people have been using the snapshots anyways, and now that the prerelease is upon us, waiting for 1.5 to be official before making the texture pack compatible with it will just result in a long gap between when 1.5 is official and when we can use this pack with it.
I will be making it compatible now, I mentioned it briefly on the last page!
The reason is because I know textures are extremely unlikely to change and also because I've done what I had in mind for this update and more!
I was not updating publicly for the snapshot releases because I want to make sure everyone is using the same version once 1.5 is released and so if anyone makes videos, takes screenshots, etc. It will be with the version of the pack I'm personally happy with and chances are, it's going to look very similar/identical to what the people see in the videos if they choose to download it. I also had a certain amount of things I wanted to get done like some armour, redoing the colours on textures to make them more consistent, add a whole BUNCH more mobs and things like that. Anyways, I'll be updating the pack as soon as I get screenshots, etc sorted out, which could take some time!
I also need to figure out how the curse texture packs section works because I'll be using that instead of adf.ly from now on!
Hokay, first off let me apologise for not updating already, Uni has just started again here in aus and I was having major problems with my font when I stopped using MCPatcher and swapped to the pre-release to test if things are working. Turns out the spacing for font is hardcoded in vanilla minecraft so it makes some of my letters overlap and do weird stuff and there is currently no way around it!
So yea, the font will be in the pack but I've renamed it so it won't activate unless you rename it because you're going to use MCPatcher and the font will work fine for you.
I'll be hopefully uploading the updated pack tonight and if I get enough time I'll write up some lore stuff to explain about why the endermen look like they do, what some untextured mobs will be like, etc, etc.
XSSheep, Just FYI the Curse Client banner still says the download is for 1.4.7.
Yea, they didn't have an option for 1.5 so I just used it anyway... Will change it over as soon as 1.5 proper is released! (hopefully in a day or two)
Hope it doesn't confuse too many people either! :/
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Curse PremiumYea, I personally love cubeupload, super easy to use and everything always loads fine for me (and no compression, wooo) but apparently other people don't have the same experience when checking my pics!
That's the only reason I'm gonna change.
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Curse PremiumCertainly a cool idea anyway, major props to Steelfeathers, for coming up with it!
EDIT: I think I may change what cacti look like underground as well, it could make for some unique decoration!
What other blocks do you guys think would be cool to have biome or height specific textures for? I was thinking of adding icicles to stonebricks and cobble in the snow biomes...
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Retired StaffOoo, we can do that now? Excellent.
And the dwemer ruins are miiiiine. *hisssss* >:[
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Curse PremiumYou can has your dwemer ruins! It was the only thing I could think of at the time that sorta described what I want to do... I'm going to be sticking with the whole theme I have with my endermen and everything so the cavespiders will be little stone workers with the enderball powercores. Not entirely sure what the blocks will look like yet, but something old and worn down!
I've actually written down a lot of ideas in a notepad document for plans with what I'm going to do to the nether mobs and stuff. It's getting quite long now!
You could make all the stone turn into sandstone or similar in desert biomes. I'm talking crusader fort style bricks. Ooh, or Grand Canyon cliff walls.
Jungle biomes would be overgrown, swamps... swamps could maybe have gloomier textures, for the Innsmouth Look. Maybe some randomized puddles of water and mud. Speaking of mud, you could make soulsand look like mud (or quicksand) in 'natural' biomes outside the Nether. And you could make new rock types out of endstone.
Ooh, you could give them a standing stones-style texture with runes and stuff, all frozen or overgrown in accord with the biome.
This is gonna be the next big thing in CTM, I can feel it.
Ps. You could make cacti look like rosebushes, like that norse texture pack, in non-desert biomes. Something to add to the garden.
Edit: Ooh! You could make the deepest levels Legend of Grimrock-themed! On an unrelated note, do you ever plan to CTM your iron block into beams and stuff? You can do a lot with some good iron.
Double-edit: I like the look of the new Endermen, and highly support it if you decide to make more mobs like or connected to that. You could even make some fancy lore.
Mmm. Lore.
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Curse PremiumOMG, I LOVE YOU. THESE IDEAS BRING JOY TO MY HEART.
I will make some lore once I've completely got the whole idea down. This is my rough outline for some of the other mobs I haven't done:
-zombie pigmen = stone guardians reanimated using soulsand with the face of a boar (or piggu)
-ghasts = black armoured beasts with a soft core (using the colour from colour.txt) - basically iron plated floaty cool dudes that are actually really vulnerable without their armour. (like the inside of a lobster or something)
-blazes = flame atronachs - summoned with magics/arcane energies
-silverfish = lowest form of worker for the overlords (use endermen inspiration)
-villager = ............................
Now I can add your ideas into the 'to do' list!
EDIT: btw, I love the standing stone sort of idea so much I'm going to go implement it right now...
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Curse PremiumI will be making it compatible now, I mentioned it briefly on the last page!
The reason is because I know textures are extremely unlikely to change and also because I've done what I had in mind for this update and more!
I was not updating publicly for the snapshot releases because I want to make sure everyone is using the same version once 1.5 is released and so if anyone makes videos, takes screenshots, etc. It will be with the version of the pack I'm personally happy with and chances are, it's going to look very similar/identical to what the people see in the videos if they choose to download it. I also had a certain amount of things I wanted to get done like some armour, redoing the colours on textures to make them more consistent, add a whole BUNCH more mobs and things like that. Anyways, I'll be updating the pack as soon as I get screenshots, etc sorted out, which could take some time!
I also need to figure out how the curse texture packs section works because I'll be using that instead of adf.ly from now on!
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Curse PremiumSo yea, the font will be in the pack but I've renamed it so it won't activate unless you rename it because you're going to use MCPatcher and the font will work fine for you.
I'll be hopefully uploading the updated pack tonight and if I get enough time I'll write up some lore stuff to explain about why the endermen look like they do, what some untextured mobs will be like, etc, etc.
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Curse PremiumOk everyone, I've updated the pack for 1.5!
Please keep in mind this is ONLY for 1.5, it will not work with any version below that although I will be adding a 'legacy' version later on. Enjoy!
Good job, Master Sheep, good job like everytime.
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Curse PremiumThanks guys, took my time but I got it done eventually!
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Curse PremiumYah, gui is gonna be something I tackle for next update along with finishing the armour and finishing the dang skyboxes... >.>
After that I'll get onto the remaining mobs!
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Curse PremiumYea, they didn't have an option for 1.5 so I just used it anyway... Will change it over as soon as 1.5 proper is released! (hopefully in a day or two)
Hope it doesn't confuse too many people either! :/
Thanks buddy!
Thanks a lot for the release, Sheep. Pixel Perfection is making exploration fun again for me! I consider it the "Derivation RPG" of 16x packs.