IMPORTANT: Due to some computer issues, I'll not be able to update this texture pack to 1.5 and to mod's build 34 this month. So, at least for now, this texture pack is OUTDATED.
Hello, guys. I'm back now with this texture pack that I'm making to use together with Col6y's Quantum Conundrum mod (see his topic right here: [1.4.6][SSP] QuantumCraft - Quantum Conundrum in Minecraft). Well, it's still work-in-progress, but you all can help me. I am really thankful to all you guys that helped me to terminate this texture pack. I know that doesn't look much, but it is much to me! And now, as I promissed, THIS TEXTURE PACK IS FINNALLY FINISHED! Now it has:
Textures looking like in the game;
Custom paintings;
Custom mod's items and blocks;
Fluffy textures;
Heavy textures;
Slow-Mo textures;
Antigravity textures.
Obviously, it's not 100% completed, because the mod and Minecraft are always updated, but I'll update the texture pack together to them. But you can already download this version, compatible with Minecraft 1.4.6/1.4.7 and, actually, to mod's Build 29/30/31 (REALLY COMPATIBLE!).
That's how this texture pack looks:
Screenshots:
Wools:
Original: Blocks: That water at the side of the glass "was" the ice block. That's how it looks:
Original:
Original: Plants (UPDATED):
(Now the grass is darkest, then easier to see)
Original:
Oak leaves/Jungle leaves/grass:
Original:
Minecarts/Rails/Miscelaneous: I forgot to show the custom signs in this screenshots. That's how they look:
Original:
Original: Mushrooms:
Original: Redstone (UPDATED):
Original:
Wooden doors:
Stone block/Stone pressure plate/Stone button:
Ores/Mineral Blocks:
Original: Mod things:
Normal:
Fluffy:
Heavy:
Slow-Mo:
Antigravity:
Items:
Laser/Light beams:
Paintings:
Normal:
Fluffy:
Heavy:
Slow-Mo:
(Now this painting is fixed. There's no more "white dots" in the image)
Antigravity:
Life/Hungry/Experience/Inventory
Original:
Menu (UPDATED): Main Menu:
Secondary menu:
Start-Up Screen: Dimensions (UPDATED):
Pumpkin (With "pumpkin blur" edited):
Normal:
Fluffy:
Heavy:
Slow-Mo:
Antigravity:
And here's a simple banner I made quickly, for people who likes to show other's works:
I'm gonna edit this post today yet, and edit the texture pack to Build 3.
Yeeeeaeh, you missed the rules, didn't you?
You are obliged to have pictures the second you click that green "Post" button down there, and not a second later.
Yeeeeaeh, you missed the rules, didn't you?
You are obliged to have pictures the second you click that green "Post" button down there, and not a second later.
The original pictures are big, but they appeared small here. Also, I've put the pictures in the original post, was the first thing I did before any edit. But don't worry, I've put bigger pictures for you.
It's a start, but the textures are way too simple. Add more detail to them.
Oh and it's probably a good idea to remove all those random specks off the glass, I don't think anyone really likes these.
It's a start, but the textures are way too simple. Add more detail to them.
Oh and it's probably a good idea to remove all those random specks off the glass, I don't think anyone really likes these.
I'll do it. What you think: I should let the glass only a frame or add something else to his texture?
Maybe. Did you think that I should change, or the is QuantumCraft's textures good enough for now?
Well, the textures in QuantumCraft are programmer art, so it's probably a good idea to change them.
EDIT:
Nice job on the glove and batteries in Build 4, but also keep in mind that the batteries have icons on them relating to their dimension, like a cloud for Fluffy, a mountain for Heavy, a clock for Slow-Mo, and an arrow for Anti-Gravity.
See here for an image.
Well, the textures in QuantumCraft are programmer art, so it's probably a good idea to change them.
EDIT:
Nice job on the glove and batteries in Build 4, but also keep in mind that the batteries have icons on them relating to their dimension, like a cloud for Fluffy, a mountain for Heavy, a clock for Slow-Mo, and an arrow for Anti-Gravity.
See here for an image.
Thanks, man! I know that actually the stone is looking strange, but I made it thinking in buttons and pressure plates, to use in puzzle maps. Anyway, thanks for the pictures, now I'm gonna edit the "To do" list and some textures.
Nice job on Build 5.
I'm thinking that stone shouldn't be modified to look like a button, as if someone is playing a non-adventure map then it looks very strange. Maybe bricks or mushrooms could be changed instead?
Also, the similarity between powered rails and unpowered rails makes minecart tracks hard to keep track of.
Maybe make unpowered rails be light blue or yellow?
I know that then it doesn't look like the rails from Quantum Conundrum, but there ought to be some difference for gameplay reasons.
Nice job on Build 5.
I'm thinking that stone shouldn't be modified to look like a button, as if someone is playing a non-adventure map then it looks very strange. Maybe bricks or mushrooms could be changed instead?
Nice ideas, thanks col6y! About the stone, maybe I'm gonna put it dark gray. I already changed the brick, but it keeps the same style of the original Minecraft.
Also, the similarity between powered rails and unpowered rails makes minecart tracks hard to keep track of.
Maybe make unpowered rails be light blue or yellow?
I know that then it doesn't look like the rails from Quantum Conundrum, but there ought to be some difference for gameplay reasons.
About the unpowered rails, I'm thinking in put them gray, but exactly the same texture. Well, thanks for the support!
Nice job on build 7, the menus look great.
Can you make the DOLLIs and the Dispensers have slightly different icons?
Such as different colored eyes or something?
Nice job on build 7, the menus look great.
Can you make the DOLLIs and the Dispensers have slightly different icons?
Such as different colored eyes or something?
I made a quick update to fix somethings. Look at the "Note" line. Also, I added the gravityDoor.png.
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Curse Premium(Minecraft 1.4.6/1.4.7)
IMPORTANT: Due to some computer issues, I'll not be able to update this texture pack to 1.5 and to mod's build 34 this month. So, at least for now, this texture pack is OUTDATED.
Hello, guys. I'm back now with this texture pack that I'm making to use together with Col6y's Quantum Conundrum mod (see his topic right here: [1.4.6][SSP] QuantumCraft - Quantum Conundrum in Minecraft). Well, it's still work-in-progress, but you all can help me. I am really thankful to all you guys that helped me to terminate this texture pack. I know that doesn't look much, but it is much to me!
And now, as I promissed, THIS TEXTURE PACK IS FINNALLY FINISHED! Now it has:
- Textures looking like in the game;
- Custom paintings;
- Custom mod's items and blocks;
- Fluffy textures;
- Heavy textures;
- Slow-Mo textures;
- Antigravity textures.
Obviously, it's not 100% completed, because the mod and Minecraft are always updated, but I'll update the texture pack together to them. But you can already download this version, compatible with Minecraft 1.4.6/1.4.7 and, actually, to mod's Build 29/30/31 (REALLY COMPATIBLE!).That's how this texture pack looks:
Screenshots:
Wools:
Original:
Blocks:
That water at the side of the glass "was" the ice block. That's how it looks:
Original:
Original:
Plants (UPDATED):
(Now the grass is darkest, then easier to see)
Original:
Oak leaves/Jungle leaves/grass:
Original:
I forgot to show the custom signs in this screenshots. That's how they look:
Original:
Original:
Mushrooms:
Original:
Redstone (UPDATED):
Original:
Wooden doors:
Stone block/Stone pressure plate/Stone button:
Ores/Mineral Blocks:
Original:
Mod things:
Normal:
Fluffy:
Heavy:
Slow-Mo:
Antigravity:
Items:
Laser/Light beams:
Normal:
Fluffy:
Heavy:
Slow-Mo:
(Now this painting is fixed. There's no more "white dots" in the image)
Antigravity:
Original:
Main Menu:
Secondary menu:
Start-Up Screen:
Dimensions (UPDATED):
Pumpkin (With "pumpkin blur" edited):
Normal:
Fluffy:
Heavy:
Slow-Mo:
Antigravity:
And here's a simple banner I made quickly, for people who likes to show other's works:
To do:
-Update the texture pack together to mod/Minecraft updates.
HBD's Q.C. pack - mod's Build 29/30/31
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
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Curse PremiumI'm gonna edit this post today yet, and edit the texture pack to Build 3.
You are obliged to have pictures the second you click that green "Post" button down there, and not a second later.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
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Curse PremiumThe original pictures are big, but they appeared small here. Also, I've put the pictures in the original post, was the first thing I did before any edit. But don't worry, I've put bigger pictures for you.
Are you planning on overriding QuantumCraft's textures as well?
It's a start, but the textures are way too simple. Add more detail to them.
Oh and it's probably a good idea to remove all those random specks off the glass, I don't think anyone really likes these.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
-
View User Profile
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View Posts
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Curse PremiumThanks, man!
I'm gonna change all textures, probably. But Quantum Conundrum don't have any grass, so I'm gonna create my own texture, following the textures style.
Maybe. Did you think that I should change, or the is QuantumCraft's textures good enough for now?
Thanks, Lucario!
I'll do it. What you think: I should let the glass only a frame or add something else to his texture?
Well, the textures in QuantumCraft are programmer art, so it's probably a good idea to change them.
EDIT:
Nice job on the glove and batteries in Build 4, but also keep in mind that the batteries have icons on them relating to their dimension, like a cloud for Fluffy, a mountain for Heavy, a clock for Slow-Mo, and an arrow for Anti-Gravity.
See here for an image.
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Curse PremiumThanks, man. I'll fix it 'til the next build.
All right, I understand. Any suggestion for the name?
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Curse PremiumThanks, man! I know that actually the stone is looking strange, but I made it thinking in buttons and pressure plates, to use in puzzle maps. Anyway, thanks for the pictures, now I'm gonna edit the "To do" list and some textures.
I'm thinking that stone shouldn't be modified to look like a button, as if someone is playing a non-adventure map then it looks very strange. Maybe bricks or mushrooms could be changed instead?
Also, the similarity between powered rails and unpowered rails makes minecart tracks hard to keep track of.
Maybe make unpowered rails be light blue or yellow?
I know that then it doesn't look like the rails from Quantum Conundrum, but there ought to be some difference for gameplay reasons.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumNice ideas, thanks col6y! About the stone, maybe I'm gonna put it dark gray. I already changed the brick, but it keeps the same style of the original Minecraft.
About the unpowered rails, I'm thinking in put them gray, but exactly the same texture. Well, thanks for the support!
Can you make the DOLLIs and the Dispensers have slightly different icons?
Such as different colored eyes or something?
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI made a quick update to fix somethings. Look at the "Note" line. Also, I added the gravityDoor.png.
Thanks, redstonemaster10 !!!
Great to see how far it's come in such short time.