Whee, 10,319 downloads since last week! That's amazing..
Anyways, I'll be updating again shortly with new textures for the rain, and zombie villagers. Sorry it has taken me so long. Thanks for hanging in there!
Not sure if you already know about this (not enought time to go back and check previous posts) but horse armor does not appear to be working. Also, the lead looks like the default texture (especially the knot)... If you could fix this in the next update that would be great. I've attached the screenshot below of a horse with diamond armor (you can see some traces on its head but no where else):
Yep, as stated on the first post, Horse armors are not done, I also have not made the texture for the lead yet, nothing is broken, I just haven't done it yet - I'll get to it eventually. Thank you for your patience.
Not sure if you already know about this (not enought time to go back and check previous posts) but horse armor does not appear to be working. Also, the lead looks like the default texture (especially the knot)... If you could fix this in the next update that would be great. I've attached the screenshot below of a horse with diamond armor (you can see some traces on its head but no where else):
Not sure if you already know about this (not enought time to go back and check previous posts) but horse armor does not appear to be working. Also, the lead looks like the default texture (especially the knot)... If you could fix this in the next update that would be great. I've attached the screenshot below of a horse with diamond armor (you can see some traces on its head but no where else):
Considering you had the time to test everything in the texture pack up to at least this, setup this scene, take a screenshot, upload it, then reply with a link to it with the presumption the artist was unaware of what you discovered; You'ld think taking a fraction of that time to read the first post for a "Things to do" section first, would've saved you a great deal of that time and effort. A "look before you leap" moment if you will. That said, thank you for all the time and effort you put into this. We are in-fact aware and will be updating it in a future patch.
Have a nice day!
The Meaning of Life, the Universe, and Everything.
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Can I Port THis pack into PE and upload in Korean MCPE Community & My Korean Blog? I will provide full credit to you and post link to this page. Plz Reply. Thanks.
Feel free to link to here, but I'd rather you did not upload it as I do put out updates. If you do link, I'd perfer you use my adf.ly link for download. Thank you.
This texture pack is hands down the best HD texture pack out there. The dedication put into these textures is quite easily spotted.
And yes, I got to agree with others. Even though LB Photo Realism got me started on HD texture packs, this one is quite better.
Only thing I would love to see an improvement on is how dark the game becomes with this TP on. I quite miss being able to have it a little brighter.
But all in all, fantastic work!
While I too noticed the overall darker environments at night or in caverns, I found the brightness option can bring back the vibrance in a way that makes night outdoors look like a genuine moonlit night. Rather impressed by that, honestly. I think I've forgotten to mention that to Develsaa. >_>
Anyway, try capping your in-game brightness and see if that helps.
While I too noticed the overall darker environments at night or in caverns, I found the brightness option can bring back the vibrance in a way that makes night outdoors look like a genuine moonlit night. Rather impressed by that, honestly. I think I've forgotten to mention that to Develsaa. >_>
Anyway, try capping your in-game brightness and see if that helps.
Yeah I know what you mean. It does give a more genuine feeling to the nights. But the days suffer for it, even with the brightness settings to max. The days never get really "sunny". It's always like there's a cloud blocking the sun, and in my opinion, that lessens the daytime experience, the "relief of daytime and safety", so to speak.
But texture packs are not only about the textures, but the overall mood. So I'm not saying that this is a "flaw", rather that it would be my personal preference to get the daytime a bit brighter.
If you don't let a developer know what you like, then the mean would by lessened by it.
But, like I also stated, I think this texture pack is the best on the market and I'll definitely be using it!
mm, For me it's not dark at all. So it's hard for me to see what you guys are saying. Could I get maybe a screenshot of what you feel it should look like?
Yeah I know what you mean. It does give a more genuine feeling to the nights. But the days suffer for it, even with the brightness settings to max. The days never get really "sunny". It's always like there's a cloud blocking the sun, and in my opinion, that lessens the daytime experience, the "relief of daytime and safety", so to speak.
But texture packs are not only about the textures, but the overall mood. So I'm not saying that this is a "flaw", rather that it would be my personal preference to get the daytime a bit brighter.
If you don't let a developer know what you like, then the mean would by lessened by it.
But, like I also stated, I think this texture pack is the best on the market and I'll definitely be using it!
Been playing around with things, and the best thing I can suggest for you is to use Sonic Ether's Unbelievable Shaders. Tune brightness to balance things out from there.
I am planning to do a spotlight on this pack, if you don't mind?
Just need to update to the latest version ^^
One question though? Why does the natural "non modified" pumpkin already have a face carved into it?
Develsaa has no problems with anyone doing a spotlight video on her pack as long as she gets to see the video before it goes public. The natural pumpkin has the face because she wanted both a lit and unlit jack-o-lantern; artistic freedom and all.
I'll see about getting her attention away from Starbound and working on an update soon, but give us some time since she had a VERY busy Christmas. We'll try to keep you updated.
EDIT: Just checked and found out the default texture has the carving on it as well, so I presume most pack designers must be using their side texture for the unlit pumpkin.
I am planning to do a spotlight on this pack, if you don't mind?
Just need to update to the latest version ^^
One question though? Why does the natural "non modified" pumpkin already have a face carved into it?
Hi there!, So long as you're not like making fun of my pack totally horribly that's fine! Enjoy.
I've not done texture work on my pack in about a month so some things may be outdated, my apologies for that. In regards to the pumpkins, at the time when I made the texture, they all had faces carved into them by default, and I didn't realise the change until you said something, just now.
There's only like 3 blocks in the whole pack I could say something "negative about".
Nothing major, just I think the Moss Stone could use a tiny touch up as I believe it looks a tad blurred...
Iron and Gold block to me look a bit like plasticized floor tiles (on my setup, they look really shiny)
On a side note, I love the coal block texture, yet I believe it ties in better with Obsidian (seeing as Obsidian is like hard lava).
I thought the pumpkins looked a tad strange
I hope I don't sound too negative here, because I seriously love this pack ^^
Not negative at all, you are being a reasonable critic. Key points when criticizing though: Segregate objectivity from subjectivity.
Objectivity is where you're pointing out key details that are factual and not based on opinion or bias.
Subjectivity is where you are offering your personal opinion and bias as to whether or not you like something.
Something that respected reviewers do is draft an objective critique of both positives and negatives and relay that in their own natural way. Then they follow that up with an ad-lib of their personal opinion and treat it as their personal opinion only. This in retrospect satisfies a broad audience and earns a great deal of respect and attention. Provided of course those who see it share it as much as they can. You've got a polite subjective critique going, and I respect that personally. May be time to expand on it if you feel up to it.
One last thing, when I said "draft an objective critique" I do mean an actual first-draft style of pinning down key positives, negatives, and objective rationals regarding both as sub-points for each of the afore mentioned.
I must apologize, I wasn't referring to right here and now, I was speaking in general as a sort of passing on what draws the largest audience to reviewers. Suggesting that such methods could serve you well in your videos if you don't already use them.
You did write a text variant of what I was suggesting out rather nicely though. I'll have to browse your videos and keep tabs on you if you can keep this quality up.
Pfft I expect a 6 page essay on my Texture pack! No it's fine really, feel free to make all of the comments you wish. The wonderful thing about the human race is that we all love different things, and I enjoy that fact. It's fine, I can handle your criticism and your praise, thank you!
I don't want to go left
Can we please just go ahead.
awesome thanks much c:
Anyways, I'll be updating again shortly with new textures for the rain, and zombie villagers. Sorry it has taken me so long. Thanks for hanging in there!
Have a nice day!
And yes, I got to agree with others. Even though LB Photo Realism got me started on HD texture packs, this one is quite better.
Only thing I would love to see an improvement on is how dark the game becomes with this TP on. I quite miss being able to have it a little brighter.
But all in all, fantastic work!
Anyway, try capping your in-game brightness and see if that helps.
Yeah I know what you mean. It does give a more genuine feeling to the nights. But the days suffer for it, even with the brightness settings to max. The days never get really "sunny". It's always like there's a cloud blocking the sun, and in my opinion, that lessens the daytime experience, the "relief of daytime and safety", so to speak.
But texture packs are not only about the textures, but the overall mood. So I'm not saying that this is a "flaw", rather that it would be my personal preference to get the daytime a bit brighter.
If you don't let a developer know what you like, then the mean would by lessened by it.
But, like I also stated, I think this texture pack is the best on the market and I'll definitely be using it!
Develsaa has no problems with anyone doing a spotlight video on her pack as long as she gets to see the video before it goes public. The natural pumpkin has the face because she wanted both a lit and unlit jack-o-lantern; artistic freedom and all.
I'll see about getting her attention away from Starbound and working on an update soon, but give us some time since she had a VERY busy Christmas. We'll try to keep you updated.
EDIT: Just checked and found out the default texture has the carving on it as well, so I presume most pack designers must be using their side texture for the unlit pumpkin.
Hi there!, So long as you're not like making fun of my pack totally horribly that's fine! Enjoy.
I've not done texture work on my pack in about a month so some things may be outdated, my apologies for that. In regards to the pumpkins, at the time when I made the texture, they all had faces carved into them by default, and I didn't realise the change until you said something, just now.
Objectivity is where you're pointing out key details that are factual and not based on opinion or bias.
Subjectivity is where you are offering your personal opinion and bias as to whether or not you like something.
Something that respected reviewers do is draft an objective critique of both positives and negatives and relay that in their own natural way. Then they follow that up with an ad-lib of their personal opinion and treat it as their personal opinion only. This in retrospect satisfies a broad audience and earns a great deal of respect and attention. Provided of course those who see it share it as much as they can. You've got a polite subjective critique going, and I respect that personally. May be time to expand on it if you feel up to it.
One last thing, when I said "draft an objective critique" I do mean an actual first-draft style of pinning down key positives, negatives, and objective rationals regarding both as sub-points for each of the afore mentioned.
You did write a text variant of what I was suggesting out rather nicely though. I'll have to browse your videos and keep tabs on you if you can keep this quality up.
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