Problem: Paintings cause the game to run out of memory (however, the new crash support seems to recover quite well, so I can't really call it a crash).
Steps to Reproduce: Place paintings on any block, look at placed paintings after applying the texture pack.
Solution: ???
Specs: Windows Vista 64bit,
4GB RAM, 6GB VRAM,
2.3 Ghz dual core Intel centrino 2 processor
Java version 7.1
Vanilla Minecraft 1.4.2
MCPatcher 2.4.3 (downloaded latest version today.
ATI Radeon HD 3670 Mobility graphics processing unit
That would be greatly appreciated. I must say, I rather enjoy this texture pack. Far more than the LB photorealism one, in fact. Smoother and prettier. I also like the more cartoony feel. I don't mean that it doesn't look realistic, I just feel like it fits minecraft far better.
Volusianus - Download the 32x32 texture pack open it up and copy the file in the art folder (or drag it out to your desktop) (it's named KZ.png) from that pack to the 256 and it should work =)
Funny story, I went to go do that, tried it without it one last time and it ran fine. Not sure what caused it. Not trying to cry wolf, but I'll keep that in mind if it happens again.
Problem: Paintings cause the game to run out of memory (however, the new crash support seems to recover quite well, so I can't really call it a crash).
Steps to Reproduce: Place paintings on any block, look at placed paintings after applying the texture pack.
Solution: ???
Specs: Windows Vista 64bit,
4GB RAM, 6GB VRAM,
2.3 Ghz dual core Intel centrino 2 processor
Java version 7.1
Vanilla Minecraft 1.4.2
MCPatcher 2.4.3 (downloaded latest version today.
ATI Radeon HD 3670 Mobility graphics processing unit
Additional notes: running the 256x256 pack.
P.S. Sorry about all of the edits.
No need to apologize for the edits, more information is ideal.
Solution: Since you aren't really running out of Memory (just out of allocated memory) I'll recommend using a special launcher to launch with 2GB maximum or at leas 1.5GB allocated memory. I'ld like to recommend the Technic (set to vanilla and apply mods/packs to that) or Magic launchers, or at least a custom .bat file. Also, be sure to disable virtual memory in system settings.
Thank you! That's my fault.. I'll fix it! I had edited the Zombies to work with 1.3 - Instead of the snapshots and I forgot to fix it when I updated to 1.4 - I'll go ahead and fix it now.
Okay, Done - I'll update all of the packs here in a moment, but until then, go ahead and download this and unzip it directly into your mob folder.
The Meaning of Life, the Universe, and Everything.
Location:
Anchorage
Join Date:
8/15/2012
Posts:
66
Member Details
I have noticed some of the endermen have white block heads. and i am getting flames flickering all over the screen randomly, like torches. Not the kind on a block where when you forget to use MC patcher, but they jump and vanish all over everything.
I have used MC patcher for 1.4.4, but am stil getting this, and some endermen with white block heads. going to try and grab a new pack, i think mine is updated but not sure.
I have noticed some of the endermen have white block heads. and i am getting flames flickering all over the screen randomly, like torches. Not the kind on a block where when you forget to use MC patcher, but they jump and vanish all over everything.
I have used MC patcher for 1.4.4, but am stil getting this, and some endermen with white block heads. going to try and grab a new pack, i think mine is updated but not sure.
Our apologies for the immediate situation: Develsaa is currently under the weather. We are unable to investigate or resolve this issue at this time. (She knows more about it than me after all) Thank you for your patience and do keep us apprised of any other bugs glitches or issues that are a result of the latest update to Minecraft and MCPatcher.
Some Enderman do have white block heads, They were requested to make "Slenderman" .. Sorry for the confusion. Nothing is wrong with the pack in that regard if you don't like it, open the zip go to mob, and delete the enderman2.png skin.
As for the flickering flames all over the place what resolution are you using? Can you take a screen shot?
Thank you all for being patient with me as well!, I've had a really busy past few months. My daughter's birthday, and then everyone got sick, Halloween, my youngest got sick again, then my son's birthday, and we went to Disneyland and whee it's just been a whirlwind, on top of the fact I upgraded to 64-bit windows and now have to reinstall everything, that means graphics programs as well, it's just been a lot to catch up on!
Hopefully things calm down soon and I can get back to updating weekly.
Thank you all for being patient with me as well!, I've had a really busy past few months. My daughter's birthday, and then everyone got sick, Halloween, my youngest got sick again, then my son's birthday, and we went to Disneyland and whee it's just been a whirlwind, on top of the fact I upgraded to 64-bit windows and now have to reinstall everything, that means graphics programs as well, it's just been a lot to catch up on!
Hopefully things calm down soon and I can get back to updating weekly.
Don't sweat it. Real life is more important, and we'll still be here waiting patiently for the update. Incidentally, upgrading to 64-bit Windows is a smart move.
Updated 11-27-12
- Smoothed some things out in the lower resolutions.
- Updated some minor things, probably won't be noticable to anyone else but me =)
Problem: Paintings cause the game to run out of memory (however, the new crash support seems to recover quite well, so I can't really call it a crash).
Steps to Reproduce: Place paintings on any block, look at placed paintings after applying the texture pack.
Solution: ???
Specs: Windows Vista 64bit,
4GB RAM, 6GB VRAM,
2.3 Ghz dual core Intel centrino 2 processor
Java version 7.1
Vanilla Minecraft 1.4.2
MCPatcher 2.4.3 (downloaded latest version today.
ATI Radeon HD 3670 Mobility graphics processing unit
Additional notes: running the 256x256 pack.
P.S. Sorry about all of the edits.
Solution: Since you aren't really running out of Memory (just out of allocated memory) I'll recommend using a special launcher to launch with 2GB maximum or at leas 1.5GB allocated memory. I'ld like to recommend the Technic (set to vanilla and apply mods/packs to that) or Magic launchers, or at least a custom .bat file. Also, be sure to disable virtual memory in system settings.
Wow, indeed thanks for the super-fast response! You have made perhaps my favourite pack to date!
I have used MC patcher for 1.4.4, but am stil getting this, and some endermen with white block heads. going to try and grab a new pack, i think mine is updated but not sure.
As for the flickering flames all over the place what resolution are you using? Can you take a screen shot?
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Curse PremiumThank you all for being patient with me as well!, I've had a really busy past few months. My daughter's birthday, and then everyone got sick, Halloween, my youngest got sick again, then my son's birthday, and we went to Disneyland and whee it's just been a whirlwind, on top of the fact I upgraded to 64-bit windows and now have to reinstall everything, that means graphics programs as well, it's just been a lot to catch up on!
Hopefully things calm down soon and I can get back to updating weekly.
Don't sweat it. Real life is more important, and we'll still be here waiting patiently for the update. Incidentally, upgrading to 64-bit Windows is a smart move.
Also, I've been working with someone to create bump maps for Faerielight and those should be out soon! =)
- Smoothed some things out in the lower resolutions.
- Updated some minor things, probably won't be noticable to anyone else but me =)
Download Count - 38320 - Thank you so much!!
Thanks to Aywyn who spent the time to create these for my map -
And he also created a wonderful video for it :
Download those here -
Click Me!
Thank you for such an awsome pack! I totally enjoyed doing that!