I am sick so I am not going to put out my newest update until I feel a bit better so I can make sure I have no problems with it. Sorry about that! I hope you've all enjoyed your weekend
Made some more textures for Biomes O Plenty - There is not much to update on my texture pack this week, but I will add the updated textures for that mod.
Hi! I just updated my mod to 1.3.2 and it has gotten a massive overhaul, so if your still interested in doing textures for it, its on a new thread now: http://www.minecraftforum.net/topic/1509165-
Updated 10-9-2012
- Updated Witch
- Fixed some things to be compliant with 12w40a
- Fixed Beacon/Beam
Download Count - 29407 - Thank you all so very much!!
Thank you so much Trevor =) Sorry that I've not updated but really I don't have much to update . October is always a really busy month for me, my daughter's, aunt, best friend, and grandmother's birthday, and we were just hit with a huge storm that knocked out my net. I'll post more in a few days once I get back into the swing of updating!
Updated 10-26-12
- Added Anvil
- Did some cleanup on Items.png
- Added everything to be up to date with 1.4.2
- Download count is at - 31294 - Thank you all so much!!
Hey there Develsaa, awesome pack but I am currently encountering an odd issue with your zombie's and zombie-pigmen:
I am not 100% sure where the issue lays. I am running 1.4.2 and using the latest version of Optifine. Other 256x packs render mobs properly, and all of your other mobs that I have checked are running fine too - It is just those 2 it seems.
The only thing I can see is that the other pack I tested uses 512x512 (square) sized images for their mobs, whereas your mobs are 640x320 (rectangle).
I am assuming I am probably the only one experiencing this? :/
Any ideas lol?
I agree with DarkLite though. I've been having issues with the zombie pigmen showing up without faces (which I thought might have been intentional until I hit them and it glitched white) I use the latest Optifine and 128x
Thank you! That's my fault.. I'll fix it! I had edited the Zombies to work with 1.3 - Instead of the snapshots and I forgot to fix it when I updated to 1.4 - I'll go ahead and fix it now.
Okay, Done - I'll update all of the packs here in a moment, but until then, go ahead and download this and unzip it directly into your mob folder.
I am sick so I am not going to put out my newest update until I feel a bit better so I can make sure I have no problems with it. Sorry about that! I hope you've all enjoyed your weekend
- Updated Witch
- Fixed some things to be compliant with 12w40a
- Fixed Beacon/Beam
Download Count - 29407 - Thank you all so very much!!
- Added Anvil
- Did some cleanup on Items.png
- Added everything to be up to date with 1.4.2
- Download count is at - 31294 - Thank you all so much!!
The only thing I can see is that the other pack I tested uses 512x512 (square) sized images for their mobs, whereas your mobs are 640x320 (rectangle).
I am assuming I am probably the only one experiencing this? :/
Any ideas lol?
I agree with DarkLite though. I've been having issues with the zombie pigmen showing up without faces (which I thought might have been intentional until I hit them and it glitched white) I use the latest Optifine and 128x
Okay, Done - I'll update all of the packs here in a moment, but until then, go ahead and download this and unzip it directly into your mob folder.
http://www.mediafire.com/?vdwlp5e9walgdp0
Thanks!