[Blocks]
+ Better anvil.
[Items]
+ Rocket
+ Enchanted Book
+ Firework Star
[Misc]
+ Wither hearts
+ Particles
[CTM]
+ Cushioned seat block (stairs) are now CTM'd.
+ Vent ducts have a new look.
[Fixes]
+ The survival page of the creative inventory should be aligned now.
5 bucks say this would be a good pack to use in the possible deep space turtle chase 2 map (if it actually is being made)
It'd be awesome if it was used! But the Voxelbox crew have their own work that they understandably prefer to use. If you're hoping it will be compatible with DSTC2, then the chances are 0%. The textures we have assigned to everything are completely different.
It'd be awesome if it was used! But the Voxelbox crew have their own work that they understandably prefer to use. If you're hoping it will be compatible with DSTC2, then the chances are 0%. The textures we have assigned to everything are completely different.
1.4.6 came out today and when you first launch the game it will update the texture pack to the new format they're changing to in 1.5. I don't know how this will affect my CTM and other mod support, so be warned. I'm going to be checking this out over the next few days.
Time to announce my new website! I'll be managing the texture packs officially from here on out. You can check up on the latest updates/news about my texture packs and stuff. Update posts will still be posted here and texture pack updates will silently be pushed out to PlanetMinecraft still.
1.4.6 came out today and when you first launch the game it will update the texture pack to the new format they're changing to in 1.5. I don't know how this will affect my CTM and other mod support, so be warned. I'm going to be checking this out over the next few days.
What is this "new format"?
EDIT: Never mind, but the new texture file seems like it would either take up more space or be more complicated. I liked the older one...
So I started using this texture pack because I thought it was really cool. It works awesome in SinglePlayer, but on my Multiplayer server when I place the different mushroom blocks (99:0-15, 100:0-15) they flash as what they are supposed to be with the CTM textures, then half a second later go to being that green stripey texture they show as in the inventory and they stay that way. Is there any way to fix this? Does anyone know of a way to make the server keep the data values on placed mushroom blocks correctly? I'm running a regular 1.4.6 server without any mods, my client is just MC 1.4.6 with MCPatcher as the only "mod".
As of right now, there will be no more updates to Revival or 2263 for anything pre-snapshot 13w02a. All future updates to these packs will be formatted for the new 1.5 texture format. I will continue to host the old format texture packs for those who want them.
I look forward to seeing you on the 1.5 end, SMP. I'm never one for using snapshots, and when I do, it's default just because. Downloaded the most recent update, still loving it.
I'm on 1.4.7 so I can't exactly download this but if i could I most definitively would. One question though, what do rails look like? I looked at the pictures but I didn't recognize anything that I thought might be rails. Don't ask me why but rails are a big selling point for me.
I'm on 1.4.7 so I can't exactly download this but if i could I most definitively would. One question though, what do rails look like? I looked at the pictures but I didn't recognize anything that I thought might be rails. Don't ask me why but rails are a big selling point for me.
Do you have a mirror up or anything? Your website is blocked on my computer for some reason (this is why I hate Symantec)
Rollback Post to RevisionRollBack
People are funny. Even a five-year-old knows how to spend money, but there’s plenty of adults who don’t know how to earn it. They feel better handing over money than bowing their head and taking it. They go on and on about how the customer’s always right, always the winner but isn’t that supposed to be how the seller feels, not them? But if everyone’s spending, who’s left to provide the service? I think a society where people prefer earning to spending is a healthier one.
-Takizawa Akira (Eden of the East)
To post a comment, please login or register a new account.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumPlease do!
It'd be awesome if it was used! But the Voxelbox crew have their own work that they understandably prefer to use. If you're hoping it will be compatible with DSTC2, then the chances are 0%. The textures we have assigned to everything are completely different.
Okay
http://smptextures.com
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumWhat is this "new format"?EDIT: Never mind, but the new texture file seems like it would either take up more space or be more complicated. I liked the older one...
So I started using this texture pack because I thought it was really cool. It works awesome in SinglePlayer, but on my Multiplayer server when I place the different mushroom blocks (99:0-15, 100:0-15) they flash as what they are supposed to be with the CTM textures, then half a second later go to being that green stripey texture they show as in the inventory and they stay that way. Is there any way to fix this? Does anyone know of a way to make the server keep the data values on placed mushroom blocks correctly? I'm running a regular 1.4.6 server without any mods, my client is just MC 1.4.6 with MCPatcher as the only "mod".
Thanks,
Revival
2263
Patch notes
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumBut...you can download this...
The rails are just future rails.
-Takizawa Akira (Eden of the East)