=> Vanilla Hybrid Builder - Texture Helper (Create your own texturepack) => Vanilla Hybrid Default - Resourcepack (MC 1.6.2+) => Vanilla Hybrid Default - Texturepack (MC 1.5 and before)
Vanilla Hybrid Builder - Texture Helper
Usage: 1. Goto "Settings" tab 2. Select "Save folder" (This can be a folder in ".minecraft/resourcepacks") e.g.: C:\Users\FriendlyHearty\AppData\Roaming\.minecraft\resourcepacks\MyOwnSuperCoolPack 3. Select "Name of your pack" and click "Generate pack.mcmeta file" if you want to generate it automatically
Both buttons "0.5f Scale finished pack" and "Copy non png files to pack folder" are not needed when you start working with version 1.3+
4. Goto "SelectImage" tab and select the image you want to edit 5. Goto "ModifyImage" tab and edit the image by drawing (right click to delete) 6. Click save. The Image will automatically be saved to the correct folder in 256x and 128x resolution
Shortcuts: => LEFT CTRL + F Fills current Image with current settings
=> LEFT CTRL + S Saves current Image (in 256x and 128x)
=> UP and DOWN (Arrows) Move selection in available images view up or down
Known Issues: none currently
Todo: create new ui layout, more logical placement of elements (started 1.3)
Textures which are not planned to be done:
Banner (does not make sens to me)
Draon, end_portal, explosion, guardian_beam, clouds, sky, end_sky
UI (very big textures) Maybe some time:
Rain, Snow, Sun, Moon
Current Version 4 (1.8.1) Overview: 100% - (See above for not planned textures) Blocks 100% Items 100% Armor 100% Paintings 100% Entities 100% Particles 100%
Modules: Vanilla Textures (100%) Connected Textures Old (single file) (100%) (Included in V3+ Vanilla Textures) Connected Textures New (multiple files) (100%) (Included in V5+ Vanilla Textures) Fluids and Fire (100%) (Download below) Clear Class (0%) (If you like to look through things) Buildcraft (0%) Industrialcraft² (0%) Applied Energistics (0%) Big Reactors (0%)
Download it, test it, leave me a comment.
Tell me what you like, what I should change.
I do have problems with Chests, they just don't want to look awesome...
I will update this pack until I say I wont anymore
If you find mistakes tell me.
My order for the Updates: Next update: last standart textures
boat, minecart, sign, book, arrow (the item folder) Update after "Next update": armor
just everything in "armor" folder Update after "Update after "Next update"": npcs, mobs, living things
Chicken, too
I think he means creating a 256x texture pack with 16x default textures. (e.g. 256 copies of the default textures in one texture/tile/whatever-you-call-it)
Anyway, hope to download it when it's done :), nice creative idea.
My order for the Updates: Next update: last standart textures
boat, minecart, sign, book, arrow (the item folder) Update after "Next update": armor
just everything in "armor" folder Update after "Update after "Next update"": npcs, mobs, living things
Chicken, too
This is incredible. Truly amazing. If I had a computer that could handle 256x textures, I would totally use this, but unfortunatly, I dont, so great job anyway.
Thread Overview
=> Vanilla Hybrid Builder - Texture Helper (Create your own texturepack)
=> Vanilla Hybrid Default - Resourcepack (MC 1.6.2+)
=> Vanilla Hybrid Default - Texturepack (MC 1.5 and before)
Vanilla Hybrid Builder - Texture Helper
Usage:
1. Goto "Settings" tab
2. Select "Save folder" (This can be a folder in ".minecraft/resourcepacks")
e.g.: C:\Users\FriendlyHearty\AppData\Roaming\.minecraft\resourcepacks\MyOwnSuperCoolPack
3. Select "Name of your pack" and click "Generate pack.mcmeta file" if you want to generate it automatically
Both buttons "0.5f Scale finished pack" and "Copy non png files to pack folder" are not needed when you start working with version 1.3+
4. Goto "SelectImage" tab and select the image you want to edit
5. Goto "ModifyImage" tab and edit the image by drawing (right click to delete)
6. Click save. The Image will automatically be saved to the correct folder in 256x and 128x resolution
Shortcuts:
=> LEFT CTRL + F
Fills current Image with current settings
=> LEFT CTRL + S
Saves current Image (in 256x and 128x)
=> UP and DOWN (Arrows)
Move selection in available images view up or down
Known Issues:
none currently
Todo:
create new ui layout, more logical placement of elements (started 1.3)
Changelog 1.5:
Added Shortcuts
Version 1.5:
Link Removed
Vanilla Hybrid Default - Texture Pack
Installation:
I prefer using Optifine with Magic-Launcher
But you can use MCPatcher as well.
Use Default 3D Resource or Default 3D Models Package for better effect.
Textures which are not planned to be done:
Banner (does not make sens to me)
Draon, end_portal, explosion, guardian_beam, clouds, sky, end_sky
UI (very big textures)
Maybe some time:
Rain, Snow, Sun, Moon
Current Version 4 (1.8.1)
Overview: 100% - (See above for not planned textures)
Blocks 100%
Items 100%
Armor 100%
Paintings 100%
Entities 100%
Particles 100%
Modules:
Vanilla Textures (100%)
Connected Textures Old (single file) (100%) (Included in V3+ Vanilla Textures)
Connected Textures New (multiple files) (100%) (Included in V5+ Vanilla Textures)
Fluids and Fire (100%) (Download below)
Clear Class (0%) (If you like to look through things)
Buildcraft (0%)
Industrialcraft² (0%)
Applied Energistics (0%)
Big Reactors (0%)
Vanilla Textures:
Newest File on Curse x256 (If widget is broken)
Newest File on Curse x128 (If widget is broken)
Fluids and Fire:
Newest File on Curse 256x (if widget is broken)
Newest File on Curse 128x (if widget is broken)
Old texturepack structure (1.3.2)
Default = More Vanilla
More Vanilla = More 256 Times Vanilla
All Links are redirected by bitly.com
(for statistics)
This is version 1.3.2 (for old texturpack structure)
Default 256x256 Version:
Link Removed
Link Removed
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Link Removed
Resized 128x128 Version:
Link Removed
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Link Removed
give me SCREENSHOTS !!
How its done
*Black borders are not part of the texture pack
If you want to help me, donate, just 1$ helps alot.
Or be my patron: http://www.patreon.com/TZed
Download it, test it, leave me a comment.
Tell me what you like, what I should change.
I do have problems with Chests, they just don't want to look awesome...
I will update this pack until I say I wont anymore
If you find mistakes tell me.
22.07.2012 (10:40PM Germany):
23.07.2012 (4:30PM Germany):
STYLECAFT!!!! Awesom pack!
DOWNLOD!
www.downloadisfree.com/ndk638j
Like the formatting and images!
Next update: last standart textures
boat, minecart, sign, book, arrow (the item folder)
Update after "Next update": armor
just everything in "armor" folder
Update after "Update after "Next update"": npcs, mobs, living things
Chicken, too
How I do the mobs?
I dont know yet, but !!
Sheep from http://minecraft-delicious.com
Maybe next update will be this evening.
24.07.2012 (3:08PM Germany)
Next update in 3 Weeks
vacation time
I think he means creating a 256x texture pack with 16x default textures. (e.g. 256 copies of the default textures in one texture/tile/whatever-you-call-it)
Anyway, hope to download it when it's done :), nice creative idea.
Keep on derpin'
The sheep will definitely look cool like that. Though I have a question, why is the emerald not done?
I'm back, but I have to manage some things before I can continue updating.
If I find time you get an update this week, if not then at the weekend.
@creeperfighter3
I think emerald (the gem) is done, made out of wool I think
Next Update, as I mentioned earlier is Animals, Mobs.
Suggestions what next? tell me
Keep on derpin'