Hey guys, I need some help with the new 1.5.1 lava/water flowing animations that you absolutely positively are forced to do, otherwise your flowing liquids will looks like they're standing still. (can you sense my ire with this situation?)
Anyway, I'm trying to update this pack, but when I tried to do a simple downward scrolling like I've done for the rest of my packs I ran into a pretty big problem. See, the png's only have space for up to 32x packs (aka, only 32 block spaces for moving the animation 1 pixel at a time to make the water look like it's flowing downward). But for 64x there aren't enough spaces. When I tried moving each frame forward by 2 pixels instead of one (which theoretically would make it have the same animation speed as a 32x pack) it looks really strange in-game and has these ugly texture breaks that shouldn't, by all logic, actually be there.
tl;dr: How on earth do I do a simple animation for 64x flowing water/lava??? (THIS SHOULD NOT BE THIS COMPLICATED, JEB.)
Hey guys, I need some help with the new 1.5.1 lava/water flowing animations that you absolutely positively are forced to do, otherwise your flowing liquids will looks like they're standing still. (can you sense my ire with this situation?)
Anyway, I'm trying to update this pack, but when I tried to do a simple downward scrolling like I've done for the rest of my packs I ran into a pretty big problem. See, the png's only have space for up to 32x packs (aka, only 32 block spaces for moving the animation 1 pixel at a time to make the water look like it's flowing downward). But for 64x there aren't enough spaces. When I tried moving each frame forward by 2 pixels instead of one (which theoretically would make it have the same animation speed as a 32x pack) it looks really strange in-game and has these ugly texture breaks that shouldn't, by all logic, actually be there.
tl;dr: How on earth do I do a simple animation for 64x flowing water/lava??? (THIS SHOULD NOT BE THIS COMPLICATED, JEB.)
I'll do it.
I'm already on it for you, I'll make a Gaussian blur animation for a filler so you can do them at a later date.
Hey guys, I need some help with the new 1.5.1 lava/water flowing animations that you absolutely positively are forced to do, otherwise your flowing liquids will looks like they're standing still. (can you sense my ire with this situation?)
Anyway, I'm trying to update this pack, but when I tried to do a simple downward scrolling like I've done for the rest of my packs I ran into a pretty big problem. See, the png's only have space for up to 32x packs (aka, only 32 block spaces for moving the animation 1 pixel at a time to make the water look like it's flowing downward). But for 64x there aren't enough spaces. When I tried moving each frame forward by 2 pixels instead of one (which theoretically would make it have the same animation speed as a 32x pack) it looks really strange in-game and has these ugly texture breaks that shouldn't, by all logic, actually be there.
tl;dr: How on earth do I do a simple animation for 64x flowing water/lava??? (THIS SHOULD NOT BE THIS COMPLICATED, JEB.)
I don't really understand the problem. Is the file size for a pixel-by-pixel 64x animation too large?
My prayers have been answered! Thank you, I've been awaiting this update for so long. P.S. I realized the end stone is the same as the quartz block. A really easy, quick, and simple thing to do is to take your cobblestone and make the "stones" go inward, then just re color it your end stone color of choice. I mean Mojang did it. And if you don't like it, it does set a fairly well made guide.
Oh, and I think it would be a good idea if the crosshair was fancy but not too fancy like a'thryes ascended
The moment i saw this i fell in love with it. This is truly #1 of my favorites. Thank you for this masterpeice, and please keep updating it.
This post most likely doesn't mean much, but i just wanted to say how cool this is.
Regards,
Aleyes
EDIT: I was also wondering if i could change out the ore textures so -just- the regular ores come up instead of random between that and RPG ores?
Thanks
I was wondering if i could have your permission to port this to Pocket Edition. I would change no textures, make no money, and take no credit. I would even put the download link behind your monetary site, if you like.
Rollback Post to RevisionRollBack
Forever protecting Hyrule with the power of the Master Sword!
but i'm tired of waiting 1.5 update T_T
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Retired StaffAnyway, I'm trying to update this pack, but when I tried to do a simple downward scrolling like I've done for the rest of my packs I ran into a pretty big problem. See, the png's only have space for up to 32x packs (aka, only 32 block spaces for moving the animation 1 pixel at a time to make the water look like it's flowing downward). But for 64x there aren't enough spaces. When I tried moving each frame forward by 2 pixels instead of one (which theoretically would make it have the same animation speed as a 32x pack) it looks really strange in-game and has these ugly texture breaks that shouldn't, by all logic, actually be there.
tl;dr: How on earth do I do a simple animation for 64x flowing water/lava??? (THIS SHOULD NOT BE THIS COMPLICATED, JEB.)
I'll do it.
I'm already on it for you, I'll make a Gaussian blur animation for a filler so you can do them at a later date.
Finished and PMed
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Curse PremiumI completely missed this, and it looks awesome.
I don't really understand the problem. Is the file size for a pixel-by-pixel 64x animation too large?
1.5 texture packs should still be compatible with 1.5.1... and AFAIK no new textures were added in 1.5.1
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Retired Staffoops
PS: how do i get the signature thing to work i copy pasta'd it in but it showed up like it is right now!
I have a Spoon. Your argument is invalid.
Oh, and I think it would be a good idea if the crosshair was fancy but not too fancy like a'thryes ascended
This post most likely doesn't mean much, but i just wanted to say how cool this is.
Regards,
Aleyes
EDIT: I was also wondering if i could change out the ore textures so -just- the regular ores come up instead of random between that and RPG ores?
Thanks
YOU ARE EPIC! truly epic.