Ok, so here's some long overdue c&c from me:
(Note - I did not read the OP or the thread, too tired :P)
-You need to decide whether you want to use noise or not. It has to be consistent, either remove the noise from every block, or add it to all of them, even if it's subtle.
-You should probably redo the wheat. It's lacking detail and shading, and there's no visual indication that it's fully grown.
-The glowstone edges are too bright, and they just stand out too much. Add a dark lamp-like border perhaps?
-The diamond ore texture would fit redstone ore more. I mean, it's alien, bright and red.
-Mossy cobble is underdetailed and in need of some contrast
-Flowers are in dire need of shading
-What's the gold sword supposed to be?
-The top of the arrow icon should be rounder
-There's a 90 degree angle on the string. It looks bad
-Both the bow and the iron sword hilt need some rounding. Don't leave stuff with those straight lines.
-The bow needs shading
-Coal appears to be off-center. It's getting on my OCD
-You could try flipping the wooden sword horizontally to make it seem like you're using it to stab the enemy
Don't get discouraged though. As a rule of thumb, if i don't mention something, it usually means it's within tolerance, or good but i'm too lazy to write it.
Ok, so here's some long overdue c&c from me:
(Note - I did not read the OP or the thread, too tired )
-You need to decide whether you want to use noise or not. It has to be consistent, either remove the noise from every block, or add it to all of them, even if it's subtle.
-You should probably redo the wheat. It's lacking detail and shading, and there's no visual indication that it's fully grown.
-The glowstone edges are too bright, and they just stand out too much. Add a dark lamp-like border perhaps?
-The diamond ore texture would fit redstone ore more. I mean, it's alien, bright and red.
-Mossy cobble is underdetailed and in need of some contrast
-Flowers are in dire need of shading
-What's the gold sword supposed to be?
-The top of the arrow icon should be rounder
-There's a 90 degree angle on the string. It looks bad
-Both the bow and the iron sword hilt need some rounding. Don't leave stuff with those straight lines.
-The bow needs shading
-Coal appears to be off-center. It's getting on my OCD
-You could try flipping the wooden sword horizontally to make it seem like you're using it to stab the enemy
Don't get discouraged though. As a rule of thumb, if i don't mention something, it usually means it's within tolerance, or good but i'm too lazy to write it.
Actually, I agree with most of this. I added dashes and those correspond to your dashes. If that makes sense.
-It's all going to have noise. If it doesn't, it usually means its something I am planning on changing.
-The wheat is terrible. It was one of those things I did early on where I was too lazy to change it back.
-If the edges are green, I messed up and fixed that this update. I do agree they need some sort of border. I've been expermenting with that.
-This is the only thing I disagree with. Redstone is already the green circuit board stuff. It would be a pain to go back and change that. Not that I want to. The whole point of a scifi conversion is that the end result isn't going to be like the original.
-Mossy Cobble ended up not working well with Jungle Temples, so I'm changing it anyway.
-Flowers are one of those old things from back before I even released to the public that I forgot to take out.
-The gold sword is a blaster pistol thing. I am changing it so that it fits zombie pigmen more (who are military, so it's going to be a rifle or something).
-Truthfully, I didn't spend a lot of time on this. I will go back and correct that.
-I'll look into it
-The bow does need some shading, yes. It's a little hard when it's white though.
-No!!! I spent a long time lining it up I thought I got it right. I will go and check again.
-I actually was thinking about doing that when I was making it but decided against it so it would match other stuff in the inventory. Now that I think about it I probably should flip it anyway.
I'm feeling a lot better and I started working on this again. I completely forgot about slimes! I am working on those right now. They will be almost exactly the same, just a different color and will drop "Adhesive" instead of slimeballs. I was also thinking about redoing the Vannix since that was the one most people had a problem with, but my white/dark grey color scheme didn't work so well when I tried to shade it. I think I'll just release them as-is and I can change them later if it's still an issue. As for creepers....these are another one I think may be able to just stay the way they are (with a 32x update of course). Creepers are alien enough right? Or do you guys have a different idea for them?
You could try making them into flying spores (no body or legs) or levitating mines (no legs or head)
Hmm well I can't really say I like these suggestions it would look wierd in my opinion. It would be difficult to pull off a convincing mine when the body is long rectangular and I think of it as a flatter rectangle.
I've still been struggling to come up with a reason why they would explode themselves, while trying to distance myself from The Flood from Halo. (Love Halo, but trying to incorporate other elements). A recent idea and the closest I have come is an insectoid species that sacrifices itself for the hive and the queen, who is an off-screen menace. Worker variants of these species could also be off-screen as well. I kind of wanted to give it a preying mantis appearance (knowing that they are carnivores this doesn't make much sense but could potentially look cool). I haven't messed around with this appearance at all so it could end up looking really cool or it might not work out in which case I'll choose a different one.
EDIT:
It seems in certain rare cases this can happen...
Quoted from Wikipedia:
The defensive behaviors of Camponotus saundersi, a species of carpenter ant, include self-destruction by autothysis. Two oversized, poison-filled mandibular glands run the entire length of the ant's body. When combat takes a turn for the worse, the ant violently contracts its abdominal muscles to rupture its body and spray poison in all directions. Another instance of autothysis is that of the termite Globitermes sulphureus.
Others are altruistic, or at the expense of the individual in defense of its colony. Several species of ants, such as Camponotus saundersi in southeast Asia, seemingly explode at will to protect their nests from intruders.[10][11] Likewise, many species of termites have members, deemed the soldier class, who can split their bodies open emitting a noxious and sticky chemical for the same reason.
Well I've made a lot of attempts over night and I just can't pull off a convicing insect head...it was a good idea though I hope I can get it working...it's something about the sectioned head and the antennae, mandibles and eyes and trying to fit that onto a cube.
Yes, it's finally updated. No creepers, but I figured theres no sense in hanging on that issue when I have ideas for the peaceful mobs. I will continue to work on it as I progress and implement it later.
YES!!!
I really like what you did with the skeletons face, gj
Thanks. I sorta did that on accident, because I saved over the old file and so I lost the old face and had to redo it. I like the new outcome. Right now I'm working on the peaceful mobs, particularly the pig, which is going to be like a turtle.
Awesome looking texturepack,going to download and use it as soon as the creeper's done.Love the Skeleton and Enderman textures!Keep up the good work..anyways,that pig resembles a lot a Mosswine from Monster Hunter series,it even has those white scales on his head.
I wouldn't count on that, I've sort of put it off because it was holding me up. I'm working on mobs like pigs and cows right now. Every once and a while I may return to try something for the creeper but right now it isn't a priority. The pack isn't really in a state of playability anyway, but I do hope to get there soon!
Final version of the Gwana Turtle / Pig. I like how this turned out, I wasn't sure if I would be able to pull off the shading for it. Now to look around in the mobs folder and see what I'm doing next...
How will the little Pig look when a put a saddle on it....hmmm
And can you do the Ghast
It will look funny, for starters. =P It will most likely be a plain ole saddle maybe with reigns or something.
I can't do Ghasts yet, that is going to be part of the nether update. First off I'm doing most of the peaceful mobs (cow is what I'm working on now). I'll be sure to do the Ghast first when I get to that though
Here's the newest addition, the Brumach! I am fairly confident about this one, but if anyone has any suggestions/criticism go ahead and tell me. Also, I realize I'm falling behind on lore updates. There will be more of those soon.
EDIT: Except the hair on the hooves. I need to change that.
My problem is, when you are just playing regular mine craft things can look a little awkward. Also, can't be used on most servers without just making things look... wrong. I'm sure it could be used EXTREMELY well in a map, but i'm gonna have to pass on downloading. Diamond pants to you!
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(Note - I did not read the OP or the thread, too tired :P)
-You need to decide whether you want to use noise or not. It has to be consistent, either remove the noise from every block, or add it to all of them, even if it's subtle.
-You should probably redo the wheat. It's lacking detail and shading, and there's no visual indication that it's fully grown.
-The glowstone edges are too bright, and they just stand out too much. Add a dark lamp-like border perhaps?
-The diamond ore texture would fit redstone ore more. I mean, it's alien, bright and red.
-Mossy cobble is underdetailed and in need of some contrast
-Flowers are in dire need of shading
-What's the gold sword supposed to be?
-The top of the arrow icon should be rounder
-There's a 90 degree angle on the string. It looks bad
-Both the bow and the iron sword hilt need some rounding. Don't leave stuff with those straight lines.
-The bow needs shading
-Coal appears to be off-center. It's getting on my OCD
-You could try flipping the wooden sword horizontally to make it seem like you're using it to stab the enemy
Don't get discouraged though. As a rule of thumb, if i don't mention something, it usually means it's within tolerance, or good but i'm too lazy to write it.
...But that's just my opinion.
My DeviantART, requests welcome.
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Curse PremiumActually, I agree with most of this. I added dashes and those correspond to your dashes. If that makes sense.
-It's all going to have noise. If it doesn't, it usually means its something I am planning on changing.
-The wheat is terrible. It was one of those things I did early on where I was too lazy to change it back.
-If the edges are green, I messed up and fixed that this update. I do agree they need some sort of border. I've been expermenting with that.
-This is the only thing I disagree with. Redstone is already the green circuit board stuff. It would be a pain to go back and change that. Not that I want to. The whole point of a scifi conversion is that the end result isn't going to be like the original.
-Mossy Cobble ended up not working well with Jungle Temples, so I'm changing it anyway.
-Flowers are one of those old things from back before I even released to the public that I forgot to take out.
-The gold sword is a blaster pistol thing. I am changing it so that it fits zombie pigmen more (who are military, so it's going to be a rifle or something).
-Truthfully, I didn't spend a lot of time on this. I will go back and correct that.
-I'll look into it
-The bow does need some shading, yes. It's a little hard when it's white though.
-No!!! I spent a long time lining it up I thought I got it right. I will go and check again.
-I actually was thinking about doing that when I was making it but decided against it so it would match other stuff in the inventory. Now that I think about it I probably should flip it anyway.
Thanks for all the feedback, it helps.
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Curse PremiumYou could try making them into flying spores (no body or legs) or levitating mines (no legs or head)
...But that's just my opinion.
My DeviantART, requests welcome.
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Curse PremiumThanks, I am too! For some reason this has been the longest update to complete...
Hmm well I can't really say I like these suggestions it would look wierd in my opinion. It would be difficult to pull off a convincing mine when the body is long rectangular and I think of it as a flatter rectangle.
I've still been struggling to come up with a reason why they would explode themselves, while trying to distance myself from The Flood from Halo. (Love Halo, but trying to incorporate other elements). A recent idea and the closest I have come is an insectoid species that sacrifices itself for the hive and the queen, who is an off-screen menace. Worker variants of these species could also be off-screen as well. I kind of wanted to give it a preying mantis appearance (knowing that they are carnivores this doesn't make much sense but could potentially look cool). I haven't messed around with this appearance at all so it could end up looking really cool or it might not work out in which case I'll choose a different one.
EDIT:
It seems in certain rare cases this can happen...
Quoted from Wikipedia:
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Curse PremiumYes, it's finally updated. No creepers, but I figured theres no sense in hanging on that issue when I have ideas for the peaceful mobs. I will continue to work on it as I progress and implement it later.
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Curse PremiumThanks. I sorta did that on accident, because I saved over the old file and so I lost the old face and had to redo it. I like the new outcome. Right now I'm working on the peaceful mobs, particularly the pig, which is going to be like a turtle.
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Curse Premium...But that's just my opinion.
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Curse PremiumOk, I can definitely adjust the saturation for the shell. At this point I'm not even sure if I want it to be green, though. xD
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Curse PremiumThanks.
I wouldn't count on that, I've sort of put it off because it was holding me up. I'm working on mobs like pigs and cows right now. Every once and a while I may return to try something for the creeper but right now it isn't a priority. The pack isn't really in a state of playability anyway, but I do hope to get there soon!
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Curse PremiumAnd can you do the Ghast
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Curse PremiumIt will look funny, for starters. =P It will most likely be a plain ole saddle maybe with reigns or something.
I can't do Ghasts yet, that is going to be part of the nether update. First off I'm doing most of the peaceful mobs (cow is what I'm working on now). I'll be sure to do the Ghast first when I get to that though
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Curse PremiumThanks a lot for the support. It's people like you that inspire me to do this.
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Curse PremiumHere's the newest addition, the Brumach! I am fairly confident about this one, but if anyone has any suggestions/criticism go ahead and tell me. Also, I realize I'm falling behind on lore updates. There will be more of those soon.
EDIT: Except the hair on the hooves. I need to change that.
Probably just some kid. Who cares?