LEGAL STUFF
This is the official one. I've found many stolen copies on the internet. If you created one, TAKE IT DOWN NOW.
What is Roborganic?
Roborganic is a project I recently started for one of my friends, and this pack is unique because it incorporates robotic functions with natural blocks, like metal plated trees and gridded grass. I would also like to remind everyone this is a very early alpha, so not much is done, and most needs to be redone. However, I need feedback to make this better. On a side note, DON'T ASK WHY THE PLANKS DON'T LOOK ROBOTIC! I'M WORKING ON IT OK?! I'VE REDONE THEM 7 TIMES!
When can we expect an update?
I'll try to do a little every day, and I might pile it up into once a week. However, when there's a full update, I'll try and get as much done as I can to update it. Also, if I miss the once a week mark, don't flame, I have other issues in my life, and I'm working on this pack by myself.
Questions regarding quality of textures?
Please note that I'm only 14 and I have no professional experience or software, so I do my best in Paint.NET and GIMP. I will take requests, just don't make them too hard. Also, keep in mind this pack is meant to be unrealistic.
Screenshots!
The 4 woods
Ores and stone
Cobblestones
Sand, stone and water
The new grass, more metallic.
Early testing of the Nether
Explosion, looks similar to the old one but higher res and different colors besides white. May be changed. Also, RIP mountain.
Download!
Before you download, make sure you have MCPatcher. Click here!
Via Mediafire
Changelog!
Mossy cobblestone is now cobblestone with red wires running through it
Wood planks are shaded to have detail
New buttons, but no ingame GUI yet.
Iron jungles
Greener vines
Make iron ore more visible
New explosions
New grass
Snow is now ash/pollution
Other minor and major things I'm too lazy to note.
Just to let you all know, I appreciate feedback, let me know which textures need to be fixed, and which I should add. Please note, I'm working on terrain.png first, followed by items.png and some mobs, and finally finish the GUI, maybe new font.
It's a robotic-organic pack, that means it's not supposed to be.
I think that's a poor excuse when no other texture fits that theme.
Despite that, i actually like it. The cobblestone is real nice, especially considering that i absolutely dislike rough cobbles instead of bricks.
The sand is ok, but you could try making the waves more subtle. Water... i don't like. It's missing something
Planks need more details, they look really bland now.
And last but not least - Stone and ores. I believe you should redo these. Most ores stand out too much and don't have enough shading (Most prominently coal), Iron is too difficult to see, and none of them has any shadows/embedding. I'm not too sure about the stone either, i'd need to see it in a cave, but in isolation it doesn't feel right.
I think that's a poor excuse when no other texture fits that theme.
Despite that, i actually like it. The cobblestone is real nice, especially considering that i absolutely dislike rough cobbles instead of bricks.
The sand is ok, but you could try making the waves more subtle. Water... i don't like. It's missing something
Planks need more details, they look really bland now.
And last but not least - Stone and ores. I believe you should redo these. Most ores stand out too much and don't have enough shading (Most prominently coal), Iron is too difficult to see, and none of them has any shadows/embedding. I'm not too sure about the stone either, i'd need to see it in a cave, but in isolation it doesn't feel right.
Ouch. I guess I deserved this, but please remember it still is early alpha, many textures will be edited and even redone along the way. I'm trying to add a robotic feel, but I also don't want to overdo it.
Thank you for the cobblestone compliment.
Sand can be improved, the tiling is a bit of an issue as well.
As for planks, I may spend today shading it to give more detail, so you'll just have to wait for the next update.
And finally, the ores, I'll have to disagree with you. Iron can be a little hard to see in the dark, but the others seem fine to me, in a cave the shading effect looks great. Below is a photo of a dimly lit cave, where most stone and ores occur. I guess you can say this is their natural habitat, and they fit in well.
Nice start! I think that your theme is really cool and the blocks you have done are good. I think you should put chains or more mechanics onto the grass
Thank you, I was thinking of adding a circuit board somewhere, either on top or the side, maybe linked to the grids.
Ouch. I guess I deserved this, but please remember it still is early alpha, many textures will be edited and even redone along the way. I'm trying to add a robotic feel, but I also don't want to overdo it.
Make no mistake. The reason why i'm criticizing the pack is not because i think it sucks, but because you have potential for improvement. Like a rough gem, if you will.
I think it could be easier to start with the robotic parts, and then try to make them organic, just a thought
And finally, the ores, I'll have to disagree with you. Iron can be a little hard to see in the dark, but the others seem fine to me, in a cave the shading effect looks great. Below is a photo of a dimly lit cave, where most stone and ores occur. I guess you can say this is their natural habitat, and they fit in well.
The stone looks better, but i still think that the coal needs more shading.
That is a great idea, I'll quickly make up a copy and see how it will work.
(snip)
What do you think? It tiles well alone and also looks great mixed in. I wonder if green wire is better, but it may just look like poorly-drawn vines.
I have a different idea - maybe instead of cables 'growing' on the cobble, you could remove a rock or too and add a circutry texture underneath, as if to show that it's electronic inside.
Make no mistake. The reason why i'm criticizing the pack is not because i think it sucks, but because you have potential for improvement. Like a rough gem, if you will.
I think it could be easier to start with the robotic parts, and then try to make them organic, just a thought
The stone looks better, but i still think that the coal needs more shading.
I have a different idea - maybe instead of cables 'growing' on the cobble, you could remove a rock or too and add a circutry texture underneath, as if to show that it's electronic inside.
Thanks for the feedback, but coal will stay unless someone else agrees with you. As for cobblestone, that is a good idea, I'll try and make it like that.
I have a sad announcement to make, I recently discovered that paint.NET slows down internet considerably, so in order to keep a functional system without losing my sanity, I'll have to cut down on the amount of time I do pixel art. Sorry everyone, not being killed by my parents is more of a priority.
I have a sad announcement to make, I recently discovered that paint.NET slows down internet considerably, so in order to keep a functional system without losing my sanity, I'll have to cut down on the amount of time I do pixel art. Sorry everyone, not being killed by my parents is more of a priority.
Jesus Christ! Have any of you seen all the unofficial websites with copies of this?! I want you all to know this is the official one, and the others are fake. If you can report them, please do.
This is the official one. I've found many stolen copies on the internet. If you created one, TAKE IT DOWN NOW.
What is Roborganic?
Roborganic is a project I recently started for one of my friends, and this pack is unique because it incorporates robotic functions with natural blocks, like metal plated trees and gridded grass. I would also like to remind everyone this is a very early alpha, so not much is done, and most needs to be redone. However, I need feedback to make this better. On a side note, DON'T ASK WHY THE PLANKS DON'T LOOK ROBOTIC! I'M WORKING ON IT OK?! I'VE REDONE THEM 7 TIMES!
When can we expect an update?
I'll try to do a little every day, and I might pile it up into once a week. However, when there's a full update, I'll try and get as much done as I can to update it. Also, if I miss the once a week mark, don't flame, I have other issues in my life, and I'm working on this pack by myself.
Questions regarding quality of textures?
Please note that I'm only 14 and I have no professional experience or software, so I do my best in Paint.NET and GIMP. I will take requests, just don't make them too hard. Also, keep in mind this pack is meant to be unrealistic.
Screenshots!
The 4 woods
Ores and stone
Cobblestones
Sand, stone and water
The new grass, more metallic.
Early testing of the Nether
Explosion, looks similar to the old one but higher res and different colors besides white. May be changed. Also, RIP mountain.
Download!
Before you download, make sure you have MCPatcher.
Click here!
Via Mediafire
Changelog!
It's a robotic-organic pack, that means it's not supposed to be.
It's bio-mechanical, half-nature, half-machine. Still a WIP, many textures will be redone.
Despite that, i actually like it. The cobblestone is real nice, especially considering that i absolutely dislike rough cobbles instead of bricks.
The sand is ok, but you could try making the waves more subtle. Water... i don't like. It's missing something
Planks need more details, they look really bland now.
And last but not least - Stone and ores. I believe you should redo these. Most ores stand out too much and don't have enough shading (Most prominently coal), Iron is too difficult to see, and none of them has any shadows/embedding. I'm not too sure about the stone either, i'd need to see it in a cave, but in isolation it doesn't feel right.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
Ouch. I guess I deserved this, but please remember it still is early alpha, many textures will be edited and even redone along the way. I'm trying to add a robotic feel, but I also don't want to overdo it.
Thank you for the cobblestone compliment.
Sand can be improved, the tiling is a bit of an issue as well.
As for planks, I may spend today shading it to give more detail, so you'll just have to wait for the next update.
And finally, the ores, I'll have to disagree with you. Iron can be a little hard to see in the dark, but the others seem fine to me, in a cave the shading effect looks great. Below is a photo of a dimly lit cave, where most stone and ores occur. I guess you can say this is their natural habitat, and they fit in well.
Thank you, I was thinking of adding a circuit board somewhere, either on top or the side, maybe linked to the grids.
That is a great idea, I'll quickly make up a copy and see how it will work.
-EDIT-
You're only saying that because I made it specifically for you. xD
Make no mistake. The reason why i'm criticizing the pack is not because i think it sucks, but because you have potential for improvement. Like a rough gem, if you will.
I think it could be easier to start with the robotic parts, and then try to make them organic, just a thought
The stone looks better, but i still think that the coal needs more shading.
I have a different idea - maybe instead of cables 'growing' on the cobble, you could remove a rock or too and add a circutry texture underneath, as if to show that it's electronic inside.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
Thanks for the feedback, but coal will stay unless someone else agrees with you. As for cobblestone, that is a good idea, I'll try and make it like that.
I just noticed that too xD
Should I change it or keep it that way?
It doesn't slow down my internet O.o
It does for mine, but mine is also garbage.
I know exactly where his house is too.